BBCF/Hibiki Kohaku/Moves: Difference between revisions

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==[[BBCF/System Data|System Data]]==
==[[BBCF/System Data|System Data]]==
{{CharData-BBCF
{{CharData-BBCF
|health=??
|health=9,500
|comboRate=??%
|comboRate=??%
|movementOptions=Double Jump, 1 Airdash, Dash type: Run
|movementOptions=Double Jump, 1 Airdash, Dash type: Run, Clone teleportation
|jumpStartup=??
|jumpStartup=??
|backdashTime=??
|backdashTime=??
Line 336: Line 336:
  |hitbox=hibiki/4B
  |hitbox=hibiki/4B
  |description=
  |description=
*List what the move is used for.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines.
}}
}}
}}
}}
Line 360: Line 363:
  |hitbox=hibiki/4BB
  |hitbox=hibiki/4BB
  |description=
  |description=
*List what the move is used for.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines.
}}
}}
}}
}}
Line 521: Line 527:
|attribute=
|attribute=
|description=
|description=
*List what the move is used for.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines.
}}
}}
{{AttackData-BBCPE
{{AttackData-BBCPE
Line 567: Line 576:
|attribute=
|attribute=
|description=
|description=
*List what the move is used for.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines.
}}
}}
{{AttackData-BBCPE
{{AttackData-BBCPE
Line 613: Line 625:
|attribute=
|attribute=
|description=
|description=
*List what the move is used for.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines.
}}
}}
{{AttackData-BBCPE
{{AttackData-BBCPE
Line 659: Line 674:
|attribute=
|attribute=
|description=
|description=
*List what the move is used for.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines.
}}
}}
{{AttackData-BBCPE
{{AttackData-BBCPE
Line 705: Line 723:
|attribute=
|attribute=
|description=
|description=
*List what the move is used for.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines.
}}
}}
{{AttackData-BBCPE
{{AttackData-BBCPE
Line 864: Line 885:
<br clear=all/>
<br clear=all/>
==Special Moves==
==Special Moves==
======<font style="visibility:hidden" size="0">Placeholder</font>======
======<font style="visibility:hidden" size="0">Zanshōkyaku</font>======
{{MoveData
{{MoveData
|image=BBCF_Hibiki_Placeholder.png
|image=BBCF_Hibiki_Zanshōkyaku.png
|input=236A
|input=236A
|caption=
|caption=
|name=Placeholder
|name=Zanshōkyaku
|data=
|data=
{{AttackData-BBCPE
{{AttackData-BBCPE
Line 888: Line 909:
|hitbox=
|hitbox=
|description=
|description=
*List what the move is used for.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines.
}}
}}
}}
}}
======<font style="visibility:hidden" size="0">Placeholder</font>======
======<font style="visibility:hidden" size="0">Senba</font>======
{{MoveData
|image=BBCF_Hibiki_Senba.png
|input=A during Zanshōkyaku
|caption=
|name=Senba
|data=
{{AttackData-BBCPE
|header=yes
|damage=
|cancel=
|p1=
|p2=
|smp=
|starter=
|guard=
|startup=
|active=
|recovery=
|frameAdv=
|attribute=
|description=
*List what the move is used for.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines.
}}
}}
======<font style="visibility:hidden" size="0">Ressōr</font>======
{{MoveData
{{MoveData
|image=BBCF_Hibiki_Placeholder.png
|image=BBCF_Hibiki_Placeholder.png
|input=236B
|input=B during Zanshōkyaku
|caption=
|caption=
|name=Placeholder
|name=Ressō
|data=
|data=
{{AttackData-BBCPE
{{AttackData-BBCPE
Line 912: Line 963:
|attribute=
|attribute=
|description=
|description=
*List what the move is used for.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines.
}}
}}
}}
}}
======<font style="visibility:hidden" size="0">Placeholder</font>======
======<font style="visibility:hidden" size="0">Misago Kudaki</font>======
{{MoveData
{{MoveData
|image=BBCF_Hibiki_Placeholder.png
|image=BBCF_Hibiki_Misago_Kudaki.png
|input=236C
|input=C during Zanshōkyaku
|caption=
|caption=
|name=Placeholder
|name=Misago Kudaki
|data=
|data=
{{AttackData-BBCPE
{{AttackData-BBCPE
Line 936: Line 990:
|attribute=
|attribute=
|description=
|description=
*List what the move is used for.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines.
}}
}}
}}
}}
======<font style="visibility:hidden" size="0">Placeholder</font>======
======<font style="visibility:hidden" size="0">Maga Uchi</font>======
{{MoveData
{{MoveData
|image=BBCF_Hibiki_Placeholder.png
|image=BBCF_Hibiki_Maga_Uchi.png
|input=236D
|input=D during Zanshōkyaku
|caption=
|caption=
|name=Placeholder
|name=Maga Uchi
|data=
|data=
{{AttackData-BBCPE
{{AttackData-BBCPE
Line 960: Line 1,017:
|attribute=
|attribute=
|description=
|description=
*List what the move is used for.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines.
}}
}}
}}
}}
======<font style="visibility:hidden" size="0">Placeholder</font>======
======<font style="visibility:hidden" size="0">Hiyokujin Ten</font>======
{{MoveData
{{MoveData
|image=BBCF_Hibiki_Placeholder.jpg
|image=BBCF_Hibiki_Hiyokujin_Ten.jpg
|caption=Normal
|caption=
|input=214A
|input=214A
|name=Placeholder
|name=Hiyokujin Ten
|data=
|data=
{{AttackData-BBCPE
{{AttackData-BBCPE
Line 985: Line 1,045:
|hitbox=
|hitbox=
|description=
|description=
*List what the move is used for.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines.
}}
}}
}}
}}
======<font style="visibility:hidden" size="0">Placeholder</font>======
======<font style="visibility:hidden" size="0">Hiyokujin Chi</font>======
{{MoveData
{{MoveData
|image=BBCF_Hibiki_Placeholder.jpg
|image=BBCF_Hibiki_Hiyokujin_Chi.jpg
|caption=
|caption=
|input=214B
|input=214B
|name=Placeholder
|name=Hiyokujin Chi
|data=
|data=
{{AttackData-BBCPE
{{AttackData-BBCPE
Line 1,010: Line 1,073:
|hitbox=
|hitbox=
|description=
|description=
*List what the move is used for.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines.
}}
}}
}}
}}
======<font style="visibility:hidden" size="0">Placeholder</font>======
======<font style="visibility:hidden" size="0">Hizanshō</font>======
{{MoveData
{{MoveData
|image=BBCF_Hibiki_Placeholder.jpg
|image=BBCF_Hibiki_Hizanshō.jpg
|caption=Normal
|caption=
|input=214C
|input=214C
|name=Placeholder
|name=Hizanshō
|data=
|data=
{{AttackData-BBCPE
{{AttackData-BBCPE
Line 1,035: Line 1,101:
|hitbox=
|hitbox=
|description=
|description=
*List what the move is used for.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines.
}}
}}
}}
}}
======<font style="visibility:hidden" size="0">Placeholder</font>======
======<font style="visibility:hidden" size="0">Hizanshō</font>======
{{MoveData
{{MoveData
|image=BBCF_Hibiki_Placeholder.jpg
|image=BBCF_Hibiki_Hizanshō_Kai.jpg
|caption=
|input=214D
|name=Hizanshō Kai
|data=
{{AttackData-BBCPE
|header=yes
|damage=
|cancel=
|p1=
|p2=
|smp=
|starter=
|guard=
|startup=
|active=
|recovery=
|frameAdv=
|attribute=
|hitbox=
|description=
*List what the move is used for.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines.
}}
}}
======<font style="visibility:hidden" size="0">Hiyokujin Utsuro</font>======
{{MoveData
|image=BBCF_Hibiki_Hiyokujin_Utsuro.jpg
|caption=
|input=D after Hiyokujin Ten/Chi
|name=Hiyokujin Utsuro
|data=
{{AttackData-BBCPE
|header=yes
|damage=
|cancel=
|p1=
|p2=
|smp=
|starter=
|guard=
|startup=
|active=
|recovery=
|frameAdv=
|attribute=
|hitbox=
|description=
*List what the move is used for.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines.
}}
}}
======<font style="visibility:hidden" size="0">Sōyokusen</font>======
{{MoveData
|image=BBCF_Hibiki_Sōyokusen.jpg
|input=623C
|input=623C
|caption=
|caption=
|name=Placeholder
|name=Sōyokusen
|data=
|data=
{{AttackData-BBCPE
{{AttackData-BBCPE
Line 1,060: Line 1,185:
|hitbox=
|hitbox=
|description=
|description=
*List what the move is used for.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines.
}}
}}
====== <font style="visibility:hidden" size="0">Senshijin</font> ======
{{MoveData
|image=BBCF_Hibiki_Senshijin.png
|caption=
|name=Senshijin
|input=j.214A
|data=
{{AttackData-BBCPE
|damage=
|cancel=
|p1=
|p2=
|starter=
|smp=
|guard=
|level=
|startup=
|active=
|recovery=
|frameAdv=
|attribute=
|hitbox=hibiki/j.214A
|description=
*List what the move is used for.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines.
}}
}}
}}
}}
Line 1,067: Line 1,223:
|input=ABCD during Overdrive
|input=ABCD during Overdrive
|caption=
|caption=
|name=Placeholder
|name=Sakuōgi "Haraebina"
|data=
|data=
{{AttackData-BBCPE
{{AttackData-BBCPE
Line 1,086: Line 1,242:
|hitbox=hibiki/ABCD
|hitbox=hibiki/ABCD
|description=
|description=
*List what the move is used for.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines.
}}
}}
{{AttackData-BBCPE
{{AttackData-BBCPE
Line 1,113: Line 1,272:
<br clear=all/>
<br clear=all/>
==Distortion Drives==
==Distortion Drives==
======<font style="visibility:hidden" size="0">Placeholder</font>======
======<font style="visibility:hidden" size="0">Tsugaimai "Oboro Ōtori"</font>======
{{MoveData
{{MoveData
|image=BBCF_Hibiki_Placeholder.jpg
|image=BBCF_Hibiki_Tsugaimai_"Oboro_Ōtori".jpg
|input=632146C  
|input=632146C  
|caption=
|caption=
|name=Placeholder
|name=Tsugaimai "Oboro Ōtori"
|data=
|data=
{{AttackData-BBCPE
{{AttackData-BBCPE
Line 1,137: Line 1,296:
|hitbox=hibiki/632146C
|hitbox=hibiki/632146C
|description=
|description=
*List what the move is used for.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines.
}}
}}
{{AttackData-BBCPE
{{AttackData-BBCPE
Line 1,156: Line 1,318:
|hitbox=
|hitbox=
|description=
|description=
*List what the move is used for.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines.
}}
}}
}}
}}
====== <font style="visibility:hidden" size="0">Placeholder</font> ======
======<font style="visibility:hidden" size="0">Kuremi Kazuchi "Nue"</font>======
{{MoveData
{{MoveData
|image=BBCF_Hibiki_Placeholder.png
|image=BBCF_Hibiki_Kuremi_Kazuchi_"Nue".jpg
|caption=
|name=Placeholder
|input=j.214A
|data=
{{AttackData-BBCPE
|damage=
|cancel=
|p1=
|p2=
|starter=
|smp=
|guard=
|level=
|startup=
|active=
|recovery=
|frameAdv=
|attribute=
|hitbox=hibiki/j.214A
|description=
}}
}}
======<font style="visibility:hidden" size="0">Placeholder</font>======
{{MoveData
|image=BBCF_Hibiki_Placeholder.jpg
|input=632146D
|input=632146D
|caption=
|caption=
|name=Placeholder
|name=Kuremi Kazuchi "Nue"
|data=
|data=
{{AttackData-BBCPE
{{AttackData-BBCPE
Line 1,207: Line 1,347:
|hitbox=hibiki/632146D
|hitbox=hibiki/632146D
|description=
|description=
*List what the move is used for.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines.
}}
}}
{{AttackData-BBCPE
{{AttackData-BBCPE

Revision as of 05:36, 6 September 2015

System Data

Health: 9,500
Combo Rate: ??%
Prejump:
Backdash Time ?? / Invul: ??
Movement Options

Double Jump, 1 Airdash, Dash type: Run, Clone teleportation


Normal Moves

5A
5A
BBCF Hibiki 5A.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- - - - - - - - -
  • List what the move is used for.
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines.

5B
5B
BBCF Hibiki 5B.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- - - - - - - - -
  • List what the move is used for.
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines.

5BB
5BB
BBCF Hibiki 5BB.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- - - - - - - - -
  • List what the move is used for.
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines.

5C
5C
BBCF Hibiki 5C.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- - - - - - - - -
  • List what the move is used for.
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines.

2A
2A
BBCF Hibiki 2A.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- - - - - - - - -
  • List what the move is used for.
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines.

2B
2B
BBCF Hibiki 2B.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- - - - - - - - -
  • List what the move is used for.
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines.

2BB
2BB
BBCF Hibiki 2BB.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- - - - - - - - -
  • List what the move is used for.
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines.

2C
2C
BBCF Hibiki 2C.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- - - - - - - - -
  • List what the move is used for.
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines.

6A
6A
BBCF Hibiki 6A.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- - - - - - - - -
  • List what the move is used for.
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines.

6B
6B
BBCF Hibiki 6B.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- - - - - - - - -
  • List what the move is used for.
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines.

6BB
6BB
BBCF Hibiki 6BB.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- - - - - - - - -
  • List what the move is used for.
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines.

4B
4B
BBCF Hibiki 4B.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- - - - - - - - -
  • List what the move is used for.
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines.

4BB
4BB
BBCF Hibiki 4BB.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- - - - - - - - -
  • List what the move is used for.
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines.

6C
6C
BBCF Hibiki 6C.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- - - - - - - - -
  • List what the move is used for.
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines.

3C
3C
BBCF Hibiki 3C.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- - - - - - - - -
  • List what the move is used for.
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines.

j.A
j.A
BBCF Hibiki jA.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- - - - - - - - -
  • List what the move is used for.
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines.

j.B
j.B
BBCF Hibiki jB.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- - - - - - - - -
  • List what the move is used for.
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines.

j.C
j.C
BBCF Hibiki jC.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- - - - - - - - -
  • List what the move is used for.
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines.


Drive Moves

5D
5D
BBCF Hibiki 5D.png
Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
5D - - - - - - - - -
  • List what the move is used for.
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines.

Overdrive - - - - - - - - -
  • List what the move is used for.
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines.

2D
2D
BBCF Hibiki 2D.png
Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
2D - - - - - - - - -
  • List what the move is used for.
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines.

Overdrive - - - - - - - - -
  • List what the move is used for.
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines.

6D
6D
Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
6D - - - - - - - - -
  • List what the move is used for.
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines.

Overdrive - - - - - - - - -
  • List what the move is used for.
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines.

j.D
j.D
BBCF Hibiki jD.png
Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
j.D - - - - - - - - -
  • List what the move is used for.
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines.

Overdrive - - - - - - - - -
  • List what the move is used for.
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines.

j.2D
j.2D
BBCF Hibiki j2D.png
Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
j.2D - - - - - - - - -
  • List what the move is used for.
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines.

Overdrive - - - - - - - - -
  • List what the move is used for.
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines.

Universal Mechanics

Throw
Throw Forward/Back Air
Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
Forward Throw - - - - - - - T -
  • 100% minimum damage
  • List what the move is used for.
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines.

Back Throw - - - - - - - T -
  • 100% minimum damage.
  • List what the move is used for.
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines.

Air Throw - - - - - - - T -
  • 100% minimum damage.
  • List what the move is used for.
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines.

Counter Assault
Counter Assault
6A+B during blockstun
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- - - - - - - - -
  • 180F cooldown
  • List what the move is used for.
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines.

Crush Trigger
Crush Trigger
A+B
BBCF Hibiki CT.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- - - - - - - - -
  • Can be charged.
  • List what the move is used for.
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines.


Special Moves

Zanshōkyaku
Zanshōkyaku
236A
BBCF Hibiki Zanshōkyaku.png
Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
Placeholder - - - - - - - - -
  • List what the move is used for.
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines.

Senba
Senba
A during Zanshōkyaku
BBCF Hibiki Senba.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- - - - - - - - -
  • List what the move is used for.
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines.

Ressōr
Ressō
B during Zanshōkyaku
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- - - - - - - - -
  • List what the move is used for.
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines.

Misago Kudaki
Misago Kudaki
C during Zanshōkyaku
BBCF Hibiki Misago Kudaki.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- - - - - - - - -
  • List what the move is used for.
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines.

Maga Uchi
Maga Uchi
D during Zanshōkyaku
BBCF Hibiki Maga Uchi.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- - - - - - - - -
  • List what the move is used for.
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines.

Hiyokujin Ten
Hiyokujin Ten
214A
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- - - - - - - - -
  • List what the move is used for.
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines.

Hiyokujin Chi
Hiyokujin Chi
214B
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- - - - - - - - -
  • List what the move is used for.
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines.

Hizanshō
Hizanshō
214C
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- - - - - - - - -
  • List what the move is used for.
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines.

Hizanshō
Hizanshō Kai
214D
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- - - - - - - - -
  • List what the move is used for.
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines.

Hiyokujin Utsuro
Hiyokujin Utsuro
D after Hiyokujin Ten/Chi
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- - - - - - - - -
  • List what the move is used for.
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines.

Sōyokusen
Sōyokusen
623C
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- - - - - - - - -
  • List what the move is used for.
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines.

Senshijin
Senshijin
j.214A
BBCF Hibiki Senshijin.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- - - - - - - - -
  • List what the move is used for.
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines.

Exceed Accel

Sakuōgi "Haraebina"
ABCD during Overdrive
Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
Normal 2040 - - - - - - - -
  • List what the move is used for.
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines.

Active Flow 4020 - - - - - - - -
  • Does not cost Heat, but inmediately ends Overdrive if used.
  • Becomes stronger and flashier with Active Flow.
  • List what the move is used for.
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines.


Distortion Drives

Tsugaimai "Oboro Ōtori"
Tsugaimai "Oboro Ōtori"
632146C
Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
Normal - - - - - - - - -
  • List what the move is used for.
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines.

Ground (Overdrive) - - - - - - - - -
  • List what the move is used for.
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines.

Kuremi Kazuchi "Nue"
Kuremi Kazuchi "Nue"
632146D
Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
Normal - - - - - - - - -
  • List what the move is used for.
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines.

Overdrive - - - - - - - - -
  • List what the move is used for.
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines.


Astral Heat

???
???
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
Death - - - - - - - -
  • List what the move is used for.
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines.