BBCF/Hibiki Kohaku/Moves: Difference between revisions

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{{AttackData-BBCF
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{{AttackData-BBCF
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{{AttackData-BBCF
{{AttackData-BBCPE
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{{AttackData-BBCF
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{{AttackData-BBCF
{{AttackData-BBCPE
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|version=Overdrive
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{{AttackData-BBCF
{{AttackData-BBCPE
|version=Forward Throw
|version=Forward Throw
|damage=
|damage=
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Follow the [[Help:Writing_Character_Pages]] guidelines.
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{{AttackData-BBCF
{{AttackData-BBCPE
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Follow the [[Help:Writing_Character_Pages]] guidelines.
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{{AttackData-BBCF
{{AttackData-BBCPE
|header=no
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|version=Air Throw
|version=Air Throw
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|name=Counter Assault
|name=Counter Assault
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  {{AttackData-BBCPE
  |damage=
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  |cancel=
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}}
======<font style="visibility:hidden" size="0">Crush Trigger</font>======
======<font style="visibility:hidden" size="0">Crush Trigger</font>======
{{MoveData
{{MoveData
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  {{AttackData-BBCF
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}}
======<font style="visibility:hidden" size="0">Placeholder</font>======
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{{MoveData
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}}
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{{MoveData
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{{MoveData
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}}
======<font style="visibility:hidden" size="0">Placeholder</font>======
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{{MoveData
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}}
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{{MoveData
{{MoveData
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}}
======<font style="visibility:hidden" size="0">Placeholder</font>======
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{{MoveData
{{MoveData
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{{MoveData
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}}
==Exceed Accel==
==Exceed Accel==
{{MoveData
{{MoveData
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{{AttackData-BBCF
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{{AttackData-BBCF
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{{AttackData-BBCF
{{AttackData-BBCPE
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|version=Ground (Overdrive)
|version=Ground (Overdrive)
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}}
 
}}
====== <font style="visibility:hidden" size="0">Placeholder</font> ======
====== <font style="visibility:hidden" size="0">Placeholder</font> ======
{{MoveData
{{MoveData
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======<font style="visibility:hidden" size="0">Placeholder</font>======
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{{MoveData
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{{AttackData-BBCF
{{AttackData-BBCPE
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|damage=
|damage=
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|attribute=
|attribute=
|invul=
|invul=
|hitbox=naoto/632146D
|hitbox=hibiki/632146D
|description=
|description=
}}
}}
{{AttackData-BBCF
{{AttackData-BBCPE
|header=no
|header=no
|version=Overdrive
|version=Overdrive
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|name=???
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{{AttackData-BBCF
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|damage=Death
|damage=Death
|cancel=
|cancel=

Revision as of 06:34, 5 September 2015

System Data

Health: ??
Combo Rate: ??%
Prejump:
Backdash Time ?? / Invul: ??
Movement Options

Double Jump, 1 Airdash, Dash type: Run


Normal Moves

5A
5A
BBCF Hibiki 5A.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- - - - - - - - -
  • List what the move is used for.
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines.

5B
5B
BBCF Hibiki 5B.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- - - - - - - - -
  • List what the move is used for.
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines.

5BB
5BB
BBCF Hibiki 5BB.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- - - - - - - - -
  • List what the move is used for.
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines.

5C
5C
BBCF Hibiki 5C.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- - - - - - - - -
  • List what the move is used for.
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines.

2A
2A
BBCF Hibiki 2A.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- - - - - - - - -
  • List what the move is used for.
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines.

2B
2B
BBCF Hibiki 2B.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- - - - - - - - -
  • List what the move is used for.
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines.

2BB
2BB
BBCF Hibiki 2BB.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- - - - - - - - -
  • List what the move is used for.
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines.

2C
2C
BBCF Hibiki 2C.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- - - - - - - - -
  • List what the move is used for.
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines.

6A
6A
BBCF Hibiki 6A.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- - - - - - - - -
  • List what the move is used for.
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines.

6B
6B
BBCF Hibiki 6B.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- - - - - - - - -
  • List what the move is used for.
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines.

6BB
6BB
BBCF Hibiki 6BB.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- - - - - - - - -
  • List what the move is used for.
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines.

4B
4B
BBCF Hibiki 4B.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- - - - - - - - -
4BB
4BB
BBCF Hibiki 4BB.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- - - - - - - - -
6C
6C
BBCF Hibiki 6C.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- - - - - - - - -
  • List what the move is used for.
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines.

3C
3C
BBCF Hibiki 3C.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- - - - - - - - -
  • List what the move is used for.
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines.

j.A
j.A
BBCF Hibiki jA.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- - - - - - - - -
  • List what the move is used for.
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines.

j.B
j.B
BBCF Hibiki jB.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- - - - - - - - -
  • List what the move is used for.
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines.

j.C
j.C
BBCF Hibiki jC.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- - - - - - - - -
  • List what the move is used for.
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines.


Drive Moves

5D
5D
BBCF Hibiki 5D.png
Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
5D - - - - - - - - -
Overdrive - - - - - - - - -
  • List what the move is used for.
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines.

2D
2D
BBCF Hibiki 2D.png
Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
2D - - - - - - - - -
Overdrive - - - - - - - - -
  • List what the move is used for.
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines.

6D
6D
Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
6D - - - - - - - - -
Overdrive - - - - - - - - -
  • List what the move is used for.
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines.

j.D
j.D
BBCF Hibiki jD.png
Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
j.D - - - - - - - - -
Overdrive - - - - - - - - -
  • List what the move is used for.
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines.

j.2D
j.2D
BBCF Hibiki j2D.png
Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
j.2D - - - - - - - - -
Overdrive - - - - - - - - -
  • List what the move is used for.
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines.

Universal Mechanics

Throw
Throw Forward/Back Air
Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
Forward Throw - - - - - - - T -
  • 100% minimum damage
  • List what the move is used for.
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines.

Back Throw - - - - - - - T -
  • 100% minimum damage.
  • List what the move is used for.
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines.

Air Throw - - - - - - - T -
  • 100% minimum damage.
  • List what the move is used for.
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines.

Counter Assault
Counter Assault
6A+B during blockstun
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- - - - - - - - -
  • 180F cooldown
  • List what the move is used for.
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines.

Crush Trigger
Crush Trigger
A+B
BBCF Hibiki CT.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- - - - - - - - -
  • Can be charged.
  • List what the move is used for.
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines.


Special Moves

Placeholder
Placeholder
236A
Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
Placeholder - - - - - - - - -
Placeholder
Placeholder
236B
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- - - - - - - - -
Placeholder
Placeholder
236C
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- - - - - - - - -
Placeholder
Placeholder
236D
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- - - - - - - - -
Placeholder
Placeholder
214A Normal
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- - - - - - - - -
Placeholder
Placeholder
214B
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- - - - - - - - -
Placeholder
Placeholder
214C Normal
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- - - - - - - - -
Placeholder
Placeholder
623C
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- - - - - - - - -

Exceed Accel

Placeholder
ABCD during Overdrive
Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
Normal 2040 - - - - - - - -
Active Flow 4020 - - - - - - - -
  • Does not cost Heat, but inmediately ends Overdrive if used.
  • Becomes stronger and flashier with Active Flow.
  • List what the move is used for.
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines.


Distortion Drives

Placeholder
Placeholder
632146C
Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
Normal - - - - - - - - -
Ground (Overdrive) - - - - - - - - -
Placeholder
Placeholder
j.214A
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- - - - - - - - -
Placeholder
Placeholder
632146D
Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
Normal - - - - - - - - -
Overdrive - - - - - - - - -
  • List what the move is used for.
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines.


Astral Heat

???
???
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
Death - - - - - - - -
  • List what the move is used for.
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines.