BBCF/Hibiki Kohaku/Moves: Difference between revisions

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{{CharNav |charMainPage=BBCF/Hibiki Kohaku
{{CharNav |charMainPage=BBCF/Hibiki Kohaku
|image=BBCF_Hibiki_Icon.jpg
|image=BBCF_Hibiki_Icon.png
|videos=http://horibuna.web.fc2.com/BBCP/index.html
|videos=http://horibuna.web.fc2.com/BBCP/index.html
|forums=http://www.dustloop.com/forums/index.php?/forums/forum/353-hibiki-kohaku/
|forums=http://www.dustloop.com/forums/index.php?/forums/forum/353-hibiki-kohaku/
Line 8: Line 8:
</div>
</div>
==[[BBCF/System Data|System Data]]==
==[[BBCF/System Data|System Data]]==
{{CharData-BBCF
{{CharData-BBCPE
|health=9,500
|health=11000
|comboRate=??%
|comboRate=??%
|movementOptions=Double Jump, 1 Airdash, Dash type: Run, Clone teleportation
|movementOptions=Double Jump, 1 Airdash, Dash type: Run, Clone Teleportation
|jumpStartup=??
|jumpStartup=??
|backdashTime=??
|backdashTime=??
Line 17: Line 17:
}}
}}
<br clear=all/>
<br clear=all/>
==Normal Moves==
==Normal Moves==
======<font style="visibility:hidden" size="0">5A</font>======
======<font style="visibility:hidden" size="0">5A</font>======
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  |attribute=
  |attribute=
  |hitbox=hibiki/jB
  |hitbox=hibiki/jB
|description=
*List what the move is used for.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines.
}}
}}
======<font style="visibility:hidden" size="0">j.BB</font>======
{{MoveData
|image=BBCF_Hibiki_jBB.png
|caption=
|name=j.BB
|data=
{{AttackData-BBCPE
|damage=
|cancel=
|p1=
|p2=
|smp=
|starter=
|guard=
|startup=
|active=
|recovery=
|frameAdv=-
|attribute=
|hitbox=hibiki/jBB
  |description=
  |description=
*List what the move is used for.
*List what the move is used for.
Line 504: Line 532:
}}
}}
<br clear=all/>
<br clear=all/>
==Drive Moves==
==Drive Moves==
======<font style="visibility:hidden" size="0">5D</font>======
======<font style="visibility:hidden" size="0">5D</font>======
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}}
}}


======<font style="visibility:hidden" size="0">2D</font>======
======<font style="visibility:hidden" size="0">6D</font>======
{{MoveData
{{MoveData
|image=BBCF_Hibiki_2D.png
|image=BBCF_Hibiki_6D.png
|caption=
|caption=
|name=2D
|name=6D
|data=
|data=
{{AttackData-BBCPE
{{AttackData-BBCPE
|version=2D
|version=6D
|damage=
|damage=
|cancel=
|cancel=
Line 573: Line 602:
|recovery=
|recovery=
|frameAdv=
|frameAdv=
|hitbox=hibiki/2D
|hitbox=hibiki/6D
|attribute=
|attribute=
|description=
|description=
Line 595: Line 624:
|frameAdv=
|frameAdv=
|attribute=
|attribute=
|hitbox=hibiki/2D
|hitbox=hibiki/6D
|description=
|description=
*List what the move is used for.
*List what the move is used for.
Line 603: Line 632:
}}
}}


======<font style="visibility:hidden" size="0">6D</font>======
======<font style="visibility:hidden" size="0">2D</font>======
{{MoveData
{{MoveData
|image=BBCF_Hibiki_6D.png
|image=BBCF_Hibiki_2D.png
|caption=
|caption=
|name=6D
|name=2D
|data=
|data=
{{AttackData-BBCPE
{{AttackData-BBCPE
|version=6D
|version=2D
|damage=
|damage=
|cancel=
|cancel=
Line 622: Line 651:
|recovery=
|recovery=
|frameAdv=
|frameAdv=
|hitbox=hibiki/6D
|hitbox=hibiki/2D
|attribute=
|attribute=
|description=
|description=
Line 644: Line 673:
|frameAdv=
|frameAdv=
|attribute=
|attribute=
|hitbox=hibiki/6D
|hitbox=hibiki/2D
|description=
|description=
*List what the move is used for.
*List what the move is used for.
Line 652: Line 681:
}}
}}


======<font style="visibility:hidden" size="0">j.D</font>======
======<font style="visibility:hidden" size="0">3D</font>======
{{MoveData
{{MoveData
|image=BBCF_Hibiki_jD.png
|image=BBCF_Hibiki_3D.png
|caption=
|caption=
|name=j.D
|name=3D
|data=
|data=
{{AttackData-BBCPE
{{AttackData-BBCPE
|version=j.D
|version=3D
|damage=
|damage=
|cancel=
|cancel=
Line 671: Line 700:
|recovery=
|recovery=
|frameAdv=
|frameAdv=
|hitbox=hibiki/jD
|hitbox=hibiki/3D
|attribute=
|attribute=
|description=
|description=
Line 693: Line 722:
|frameAdv=
|frameAdv=
|attribute=
|attribute=
|hitbox=hibiki/jD
|hitbox=hibiki/3D
|description=
|description=
*List what the move is used for.
*List what the move is used for.
Line 701: Line 730:
}}
}}


======<font style="visibility:hidden" size="0">j.2D</font>======
======<font style="visibility:hidden" size="0">j.D</font>======
{{MoveData
{{MoveData
|image=BBCF_Hibiki_j2D.png
|image=BBCF_Hibiki_jD.png
|caption=
|caption=
|name=j.2D
|name=j.D
|data=
|data=
{{AttackData-BBCPE
{{AttackData-BBCPE
|version=j.2D
|version=j.D
|damage=
|damage=
|cancel=
|cancel=
Line 720: Line 749:
|recovery=
|recovery=
|frameAdv=
|frameAdv=
|hitbox=hibiki/j2D
|hitbox=hibiki/jD
|attribute=
|attribute=
|description=
|description=
Line 742: Line 771:
|frameAdv=
|frameAdv=
|attribute=
|attribute=
|hitbox=hibiki/jD
|description=
*List what the move is used for.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines.
}}
}}
======<font style="visibility:hidden" size="0">j.6D</font>======
{{MoveData
|image=BBCF_Hibiki_j6D.png
|caption=
|name=j.6D
|data=
{{AttackData-BBCPE
|version=j.6D
|damage=
|cancel=
|p1=
|p2=
|smp=
|starter=
|guard=
|startup=
|active=
|recovery=
|frameAdv=
|hitbox=hibiki/j6D
|attribute=
|description=
*List what the move is used for.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines.
}}
{{AttackData-BBCPE
|header=no
|version=Overdrive
|damage=
|cancel=
|p1=
|p2=
|smp=
|starter=
|guard=
|startup=
|active=
|recovery=
|frameAdv=
|attribute=
|hitbox=hibiki/j6D
|description=
*List what the move is used for.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines.
}}
}}
======<font style="visibility:hidden" size="0">j.2D</font>======
{{MoveData
|image=BBCF_Hibiki_j2D.png
|caption=
|name=j.2D
|data=
{{AttackData-BBCPE
|version=j.2D
|damage=
|cancel=
|p1=
|p2=
|smp=
|starter=
|guard=
|startup=
|active=
|recovery=
|frameAdv=
|hitbox=hibiki/j2D
|hitbox=hibiki/j2D
|attribute=
|description=
*List what the move is used for.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines.
}}
{{AttackData-BBCPE
|header=no
|version=Overdrive
|damage=
|cancel=
|p1=
|p2=
|smp=
|starter=
|guard=
|startup=
|active=
|recovery=
|frameAdv=
|attribute=
|hitbox=hibiki/j2D
|description=
*List what the move is used for.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines.
}}
}}
======<font style="visibility:hidden" size="0">j.3D</font>======
{{MoveData
|image=BBCF_Hibiki_j3D.png
|caption=
|name=j.3D
|data=
{{AttackData-BBCPE
|version=j.3D
|damage=
|cancel=
|p1=
|p2=
|smp=
|starter=
|guard=
|startup=
|active=
|recovery=
|frameAdv=
|hitbox=hibiki/j3D
|attribute=
|description=
*List what the move is used for.
*List interesting properties in bullet points like invul, floating opponents on CH, etc.
Follow the [[Help:Writing_Character_Pages]] guidelines.
}}
{{AttackData-BBCPE
|header=no
|version=Overdrive
|damage=
|cancel=
|p1=
|p2=
|smp=
|starter=
|guard=
|startup=
|active=
|recovery=
|frameAdv=
|attribute=
|hitbox=hibiki/j3D
|description=
|description=
*List what the move is used for.
*List what the move is used for.
Line 1,377: Line 1,553:
{{MoveData
{{MoveData
|image=
|image=
|input=???
|input=222D
|caption=
|caption=
|name=???
|name=???
Line 1,413: Line 1,589:
<br>
<br>
{{Navbar-BBCF}}
{{Navbar-BBCF}}
[[Category:BlazBlue]]
[[Category:BlazBlue Characters]]

Latest revision as of 21:44, 17 July 2020

System Data

Health: 11000

Combo Rate: ??%

Jump Startup: ??

Backdash Time: ??

Backdash Invincibility: ??

Movement Options: Double Jump, 1 Airdash, Dash type: Run, Clone Teleportation


Normal Moves

5A
5A
BBCF Hibiki 5A.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- - - - - - - - -
  • List what the move is used for.
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines.

5B
5B
BBCF Hibiki 5B.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- - - - - - - - -
  • List what the move is used for.
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines.

5BB
5BB
BBCF Hibiki 5BB.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- - - - - - - - -
  • List what the move is used for.
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines.

5C
5C
BBCF Hibiki 5C.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- - - - - - - - -
  • List what the move is used for.
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines.

2A
2A
BBCF Hibiki 2A.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- - - - - - - - -
  • List what the move is used for.
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines.

2B
2B
BBCF Hibiki 2B.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- - - - - - - - -
  • List what the move is used for.
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines.

2BB
2BB
BBCF Hibiki 2BB.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- - - - - - - - -
  • List what the move is used for.
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines.

2C
2C
BBCF Hibiki 2C.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- - - - - - - - -
  • List what the move is used for.
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines.

6A
6A
BBCF Hibiki 6A.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- - - - - - - - -
  • List what the move is used for.
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines.

6B
6B
BBCF Hibiki 6B.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- - - - - - - - -
  • List what the move is used for.
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines.

6BB
6BB
BBCF Hibiki 6BB.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- - - - - - - - -
  • List what the move is used for.
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines.

4B
4B
BBCF Hibiki 4B.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- - - - - - - - -
  • List what the move is used for.
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines.

4BB
4BB
BBCF Hibiki 4BB.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- - - - - - - - -
  • List what the move is used for.
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines.

6C
6C
BBCF Hibiki 6C.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- - - - - - - - -
  • List what the move is used for.
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines.

3C
3C
BBCF Hibiki 3C.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- - - - - - - - -
  • List what the move is used for.
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines.

j.A
j.A
BBCF Hibiki jA.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- - - - - - - - -
  • List what the move is used for.
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines.

j.B
j.B
BBCF Hibiki jB.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- - - - - - - - -
  • List what the move is used for.
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines.

j.BB
j.BB
BBCF Hibiki jBB.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- - - - - - - - -
  • List what the move is used for.
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines.

j.C
j.C
BBCF Hibiki jC.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- - - - - - - - -
  • List what the move is used for.
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines.


Drive Moves

5D
5D
BBCF Hibiki 5D.png
Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
5D - - - - - - - - -
  • List what the move is used for.
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines.

Overdrive - - - - - - - - -
  • List what the move is used for.
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines.

6D
6D
Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
6D - - - - - - - - -
  • List what the move is used for.
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines.

Overdrive - - - - - - - - -
  • List what the move is used for.
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines.

2D
2D
BBCF Hibiki 2D.png
Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
2D - - - - - - - - -
  • List what the move is used for.
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines.

Overdrive - - - - - - - - -
  • List what the move is used for.
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines.

3D
3D
Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
3D - - - - - - - - -
  • List what the move is used for.
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines.

Overdrive - - - - - - - - -
  • List what the move is used for.
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines.

j.D
j.D
BBCF Hibiki jD.png
Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
j.D - - - - - - - - -
  • List what the move is used for.
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines.

Overdrive - - - - - - - - -
  • List what the move is used for.
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines.

j.6D
j.6D
Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
j.6D - - - - - - - - -
  • List what the move is used for.
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines.

Overdrive - - - - - - - - -
  • List what the move is used for.
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines.

j.2D
j.2D
BBCF Hibiki j2D.png
Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
j.2D - - - - - - - - -
  • List what the move is used for.
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines.

Overdrive - - - - - - - - -
  • List what the move is used for.
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines.

j.3D
j.3D
Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
j.3D - - - - - - - - -
  • List what the move is used for.
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines.

Overdrive - - - - - - - - -
  • List what the move is used for.
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines.

Universal Mechanics

Throw
Throw Forward/Back Air
Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
Forward Throw - - - - - - - T -
  • 100% minimum damage
  • List what the move is used for.
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines.

Back Throw - - - - - - - T -
  • 100% minimum damage.
  • List what the move is used for.
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines.

Air Throw - - - - - - - T -
  • 100% minimum damage.
  • List what the move is used for.
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines.

Counter Assault
Counter Assault
6A+B during blockstun
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- - - - - - - - -
  • 180F cooldown
  • List what the move is used for.
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines.

Crush Trigger
Crush Trigger
A+B
BBCF Hibiki CT.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- - - - - - - - -
  • Can be charged.
  • List what the move is used for.
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines.


Special Moves

Zanshōkyaku
Zanshōkyaku
236A
BBCF Hibiki Zanshōkyaku.png
Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
Placeholder - - - - - - - - -
  • List what the move is used for.
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines.

Senba
Senba
A during Zanshōkyaku
BBCF Hibiki Senba.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- - - - - - - - -
  • List what the move is used for.
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines.

Ressōr
Ressō
B during Zanshōkyaku
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- - - - - - - - -
  • List what the move is used for.
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines.

Misago Kudaki
Misago Kudaki
C during Zanshōkyaku
BBCF Hibiki Misago Kudaki.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- - - - - - - - -
  • List what the move is used for.
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines.

Maga Uchi
Maga Uchi
D during Zanshōkyaku
BBCF Hibiki Maga Uchi.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- - - - - - - - -
  • List what the move is used for.
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines.

Hiyokujin Ten
Hiyokujin Ten
214A
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- - - - - - - - -
  • List what the move is used for.
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines.

Hiyokujin Chi
Hiyokujin Chi
214B
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- - - - - - - - -
  • List what the move is used for.
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines.

Hizanshō
Hizanshō
214C
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- - - - - - - - -
  • List what the move is used for.
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines.

Hizanshō
Hizanshō Kai
214D
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- - - - - - - - -
  • List what the move is used for.
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines.

Hiyokujin Utsuro
Hiyokujin Utsuro
D after Hiyokujin Ten/Chi
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- - - - - - - - -
  • List what the move is used for.
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines.

Sōyokusen
Sōyokusen
623C
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- - - - - - - - -
  • List what the move is used for.
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines.

Senshijin
Senshijin
j.214A
BBCF Hibiki Senshijin.png
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
- - - - - - - - -
  • List what the move is used for.
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines.

Exceed Accel

Sakuōgi "Haraebina"
ABCD during Overdrive
Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
Normal 2040 - - - - - - - -
  • List what the move is used for.
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines.

Active Flow 4020 - - - - - - - -
  • Does not cost Heat, but inmediately ends Overdrive if used.
  • Becomes stronger and flashier with Active Flow.
  • List what the move is used for.
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines.


Distortion Drives

Tsugaimai "Oboro Ōtori"
Tsugaimai "Oboro Ōtori"
632146C
Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
Normal - - - - - - - - -
  • List what the move is used for.
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines.

Ground (Overdrive) - - - - - - - - -
  • List what the move is used for.
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines.

Kuremi Kazuchi "Nue"
Kuremi Kazuchi "Nue"
632146D
Version Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
Normal - - - - - - - - -
  • List what the move is used for.
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines.

Overdrive - - - - - - - - -
  • List what the move is used for.
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines.


Astral Heat

???
222D
Damage Cancel Guard Startup Active Recovery Frame Adv Attribute Invul
DESTROY - - - - - - - -
  • List what the move is used for.
  • List interesting properties in bullet points like invul, floating opponents on CH, etc.

Follow the Help:Writing_Character_Pages guidelines.