(→Revolver Action Table: Adding a missing gatling.) |
(simplifying frame data backend) |
||
Line 16: | Line 16: | ||
|- | |- | ||
{{AttackVersion|name=5A|subtitle=}} | {{AttackVersion|name=5A|subtitle=}} | ||
{{#lst:{{BASEPAGENAME}}/Data|5A | {{#lst:{{BASEPAGENAME}}/Data|5A}} | ||
{{#lst:{{BASEPAGENAME}}/Data|5A Extra}} | |||
|- | |- | ||
{{AttackVersion|name=5B|subtitle=}} | {{AttackVersion|name=5B|subtitle=}} | ||
{{#lst:{{BASEPAGENAME}}/Data|5B | {{#lst:{{BASEPAGENAME}}/Data|5B}} | ||
{{#lst:{{BASEPAGENAME}}/Data|5B Extra}} | |||
|- | |- | ||
{{AttackVersion|name=5C|subtitle=|rowspan=2}} | {{AttackVersion|name=5C|subtitle=|rowspan=2}} | ||
{{#lst:{{BASEPAGENAME}}/Data|5C | {{#lst:{{BASEPAGENAME}}/Data|5C}} | ||
{{#lst:{{BASEPAGENAME}}/Data|5C Extra}} | |||
|- | |- | ||
{{Description|22| | {{Description|22| | ||
Line 33: | Line 36: | ||
|- | |- | ||
{{AttackVersion|name=2A|subtitle=}} | {{AttackVersion|name=2A|subtitle=}} | ||
{{#lst:{{BASEPAGENAME}}/Data|2A | {{#lst:{{BASEPAGENAME}}/Data|2A}} | ||
{{#lst:{{BASEPAGENAME}}/Data|2A Extra}} | |||
|- | |- | ||
{{AttackVersion|name=2B|subtitle=}} | {{AttackVersion|name=2B|subtitle=}} | ||
{{#lst:{{BASEPAGENAME}}/Data|2B | {{#lst:{{BASEPAGENAME}}/Data|2B}} | ||
{{#lst:{{BASEPAGENAME}}/Data|2B Extra}} | |||
|- | |- | ||
{{AttackVersion|name=2C|subtitle=|rowspan=2}} | {{AttackVersion|name=2C|subtitle=|rowspan=2}} | ||
{{#lst:{{BASEPAGENAME}}/Data|2C | {{#lst:{{BASEPAGENAME}}/Data|2C}} | ||
{{#lst:{{BASEPAGENAME}}/Data|2C Extra}} | |||
|- | |- | ||
{{Description|22|text={{ColumnList |text=*Projectile guard point applies only to blade. | {{Description|22|text={{ColumnList |text=*Projectile guard point applies only to blade. | ||
Line 48: | Line 54: | ||
|- | |- | ||
{{AttackVersion|name=3C|subtitle=|rowspan=2}} | {{AttackVersion|name=3C|subtitle=|rowspan=2}} | ||
{{#lst:{{BASEPAGENAME}}/Data|3C | {{#lst:{{BASEPAGENAME}}/Data|3C}} | ||
{{#lst:{{BASEPAGENAME}}/Data|3C Extra}} | |||
|- | |- | ||
{{Description|22|text=*Projectile guard point applies only to blade. | {{Description|22|text=*Projectile guard point applies only to blade. | ||
Line 55: | Line 62: | ||
|- | |- | ||
{{AttackVersion|name=6A|subtitle=|rowspan=2}} | {{AttackVersion|name=6A|subtitle=|rowspan=2}} | ||
{{#lst:{{BASEPAGENAME}}/Data|6A | {{#lst:{{BASEPAGENAME}}/Data|6A}} | ||
{{#lst:{{BASEPAGENAME}}/Data|6A Extra}} | |||
|- | |- | ||
{{Description|22|text=*Unusually long hitstun on counterhit. | {{Description|22|text=*Unusually long hitstun on counterhit. | ||
Line 63: | Line 71: | ||
|- | |- | ||
{{AttackVersion|name=6B|subtitle=|rowspan=2}} | {{AttackVersion|name=6B|subtitle=|rowspan=2}} | ||
{{#lst:{{BASEPAGENAME}}/Data|6B | {{#lst:{{BASEPAGENAME}}/Data|6B}} | ||
{{#lst:{{BASEPAGENAME}}/Data|6B Extra}} | |||
|- | |- | ||
{{Description|22|text={{ColumnList |text=*Bonus Proration 110%. | {{Description|22|text={{ColumnList |text=*Bonus Proration 110%. | ||
Line 71: | Line 80: | ||
|- | |- | ||
{{AttackVersion|name=6C|subtitle=Charge Lv 0/1/2|rowspan=4}} | {{AttackVersion|name=6C|subtitle=Charge Lv 0/1/2|rowspan=4}} | ||
{{#lst:{{BASEPAGENAME}}/Data|6C | {{#lst:{{BASEPAGENAME}}/Data|6C}} | ||
{{#lst:{{BASEPAGENAME}}/Data|6C Extra}} | |||
|- | |- | ||
{{#lst:{{BASEPAGENAME}}/Data|6[C] Lv 1 | {{#lst:{{BASEPAGENAME}}/Data|6[C] Lv 1}} | ||
{{#lst:{{BASEPAGENAME}}/Data|6[C] Lv 1 Extra}} | |||
|- | |- | ||
{{#lst:{{BASEPAGENAME}}/Data|6[C] Lv 2 | {{#lst:{{BASEPAGENAME}}/Data|6[C] Lv 2}} | ||
{{#lst:{{BASEPAGENAME}}/Data|6[C] Lv 2 Extra}} | |||
|- | |- | ||
{{Description|22|text={{ColumnList |text= | {{Description|22|text={{ColumnList |text= | ||
Line 86: | Line 98: | ||
|- | |- | ||
{{AttackVersion|name=4C|subtitle=|rowspan=2}} | {{AttackVersion|name=4C|subtitle=|rowspan=2}} | ||
{{#lst:{{BASEPAGENAME}}/Data|4C | {{#lst:{{BASEPAGENAME}}/Data|4C}} | ||
{{#lst:{{BASEPAGENAME}}/Data|4C Extra}} | |||
|- | |- | ||
{{Description|22|text=*Projectile guard point applies only to blade. | {{Description|22|text=*Projectile guard point applies only to blade. | ||
Line 93: | Line 106: | ||
|- | |- | ||
{{AttackVersion|name=j.A|subtitle=}} | {{AttackVersion|name=j.A|subtitle=}} | ||
{{#lst:{{BASEPAGENAME}}/Data|j.A | {{#lst:{{BASEPAGENAME}}/Data|j.A}} | ||
{{#lst:{{BASEPAGENAME}}/Data|j.A Extra}} | |||
|- | |- | ||
{{AttackVersion|name=j.B|subtitle=}} | {{AttackVersion|name=j.B|subtitle=}} | ||
{{#lst:{{BASEPAGENAME}}/Data|j.B | {{#lst:{{BASEPAGENAME}}/Data|j.B}} | ||
{{#lst:{{BASEPAGENAME}}/Data|j.B Extra}} | |||
|- | |- | ||
{{AttackVersion|name=j.C|subtitle=|rowspan=2}} | {{AttackVersion|name=j.C|subtitle=|rowspan=2}} | ||
{{#lst:{{BASEPAGENAME}}/Data|j.C | {{#lst:{{BASEPAGENAME}}/Data|j.C}} | ||
{{#lst:{{BASEPAGENAME}}/Data|j.C Extra}} | |||
|- | |- | ||
{{Description|22|text=*Projectile guard point applies only to blade. | {{Description|22|text=*Projectile guard point applies only to blade. | ||
Line 105: | Line 121: | ||
|- | |- | ||
{{AttackVersion|name=j.2A|subtitle=|rowspan=2}} | {{AttackVersion|name=j.2A|subtitle=|rowspan=2}} | ||
{{#lst:{{BASEPAGENAME}}/Data|j.2A | {{#lst:{{BASEPAGENAME}}/Data|j.2A}} | ||
{{#lst:{{BASEPAGENAME}}/Data|j.2A Extra}} | |||
|- | |- | ||
{{Description|22|text=*Projectile guard point applies only to blade. | {{Description|22|text=*Projectile guard point applies only to blade. | ||
Line 111: | Line 128: | ||
|- | |- | ||
{{AttackVersion|name=j.2C|subtitle=|rowspan=2}} | {{AttackVersion|name=j.2C|subtitle=|rowspan=2}} | ||
{{#lst:{{BASEPAGENAME}}/Data|j.2C | {{#lst:{{BASEPAGENAME}}/Data|j.2C}} | ||
{{#lst:{{BASEPAGENAME}}/Data|j.2C Extra}} | |||
|- | |- | ||
{{Description|22|text=*Projectile guard point applies only to blade. | {{Description|22|text=*Projectile guard point applies only to blade. | ||
Line 124: | Line 142: | ||
|- | |- | ||
{{AttackVersion|name=5D|subtitle=Catch<br/>Charge Lv 0/1/2|rowspan=4}} | {{AttackVersion|name=5D|subtitle=Catch<br/>Charge Lv 0/1/2|rowspan=4}} | ||
{{#lst:{{BASEPAGENAME}}/Data|5D | {{#lst:{{BASEPAGENAME}}/Data|5D}} | ||
{{#lst:{{BASEPAGENAME}}/Data|5D Extra}} | |||
|- | |- | ||
{{#lst:{{BASEPAGENAME}}/Data|5[D] Lv 1 | {{#lst:{{BASEPAGENAME}}/Data|5[D] Lv 1}} | ||
{{#lst:{{BASEPAGENAME}}/Data|5[D] Lv 1 Extra}} | |||
|- | |- | ||
{{#lst:{{BASEPAGENAME}}/Data|5[D] Lv 2 | {{#lst:{{BASEPAGENAME}}/Data|5[D] Lv 2}} | ||
{{#lst:{{BASEPAGENAME}}/Data|5[D] Lv 2 Extra}} | |||
|- | |- | ||
{{Description|22|text={{ColumnList |text=*Only guards attacks that can be blocked high/mid | {{Description|22|text={{ColumnList |text=*Only guards attacks that can be blocked high/mid | ||
Line 138: | Line 159: | ||
|- | |- | ||
{{AttackVersion|name=5D|subtitle=(Attack)}} | {{AttackVersion|name=5D|subtitle=(Attack)}} | ||
{{#lst:{{BASEPAGENAME}}/Data|5D Attack | {{#lst:{{BASEPAGENAME}}/Data|5D Attack}} | ||
{{#lst:{{BASEPAGENAME}}/Data|5D Attack Extra}} | |||
|- | |- | ||
{{AttackVersion|name=2D|subtitle=(Catch)|rowspan=2}} | {{AttackVersion|name=2D|subtitle=(Catch)|rowspan=2}} | ||
{{#lst:{{BASEPAGENAME}}/Data|2D | {{#lst:{{BASEPAGENAME}}/Data|2D}} | ||
{{#lst:{{BASEPAGENAME}}/Data|2D Extra}} | |||
|- | |- | ||
{{Description|22|text={{ColumnList |text=*Only guards attacks that can be blocked mid/low | {{Description|22|text={{ColumnList |text=*Only guards attacks that can be blocked mid/low | ||
Line 152: | Line 175: | ||
|- | |- | ||
{{AttackVersion|name=2D|subtitle=(Attack)}} | {{AttackVersion|name=2D|subtitle=(Attack)}} | ||
{{#lst:{{BASEPAGENAME}}/Data|2D Attack | {{#lst:{{BASEPAGENAME}}/Data|2D Attack}} | ||
{{#lst:{{BASEPAGENAME}}/Data|2D Attack Extra}} | |||
|- | |- | ||
{{AttackVersion|name=6D|subtitle=(Catch)|rowspan=2}} | {{AttackVersion|name=6D|subtitle=(Catch)|rowspan=2}} | ||
{{#lst:{{BASEPAGENAME}}/Data|6D Catch | {{#lst:{{BASEPAGENAME}}/Data|6D Catch}} | ||
{{#lst:{{BASEPAGENAME}}/Data|6D Catch Extra}} | |||
|- | |- | ||
{{Description|22|text={{ColumnList |text=*Only guards attacks that can be blocked high/mid | {{Description|22|text={{ColumnList |text=*Only guards attacks that can be blocked high/mid | ||
Line 166: | Line 191: | ||
|- | |- | ||
{{AttackVersion|name=6D|subtitle=(Attack)}} | {{AttackVersion|name=6D|subtitle=(Attack)}} | ||
{{#lst:{{BASEPAGENAME}}/Data|6D Attack | {{#lst:{{BASEPAGENAME}}/Data|6D Attack}} | ||
{{#lst:{{BASEPAGENAME}}/Data|6D Attack Extra}} | |||
|- | |- | ||
{{AttackVersion|name=j.D|subtitle=(Catch)|rowspan=2}} | {{AttackVersion|name=j.D|subtitle=(Catch)|rowspan=2}} | ||
{{#lst:{{BASEPAGENAME}}/Data|j.D Catch | {{#lst:{{BASEPAGENAME}}/Data|j.D Catch}} | ||
{{#lst:{{BASEPAGENAME}}/Data|j.D Catch Extra}} | |||
|- | |- | ||
{{Description|22|text={{ColumnList |text=*Only guards attacks that can be air barrier blocked | {{Description|22|text={{ColumnList |text=*Only guards attacks that can be air barrier blocked | ||
Line 180: | Line 207: | ||
|- | |- | ||
{{AttackVersion|name=j.D|subtitle=(Attack)}} | {{AttackVersion|name=j.D|subtitle=(Attack)}} | ||
{{#lst:{{BASEPAGENAME}}/Data|j.D Attack | {{#lst:{{BASEPAGENAME}}/Data|j.D Attack}} | ||
{{#lst:{{BASEPAGENAME}}/Data|j.D Attack Extra}} | |||
|- | |- | ||
|} | |} | ||
Line 190: | Line 218: | ||
|- | |- | ||
{{AttackVersion|name=Forward Throw|subtitle=|rowspan=2}} | {{AttackVersion|name=Forward Throw|subtitle=|rowspan=2}} | ||
{{#lst:{{BASEPAGENAME}}/Data|BC | {{#lst:{{BASEPAGENAME}}/Data|BC}} | ||
{{#lst:{{BASEPAGENAME}}/Data|BC Extra}} | |||
|- | |- | ||
{{Description|22|text={{ColumnList |text=*Minimum Damage 100% | {{Description|22|text={{ColumnList |text=*Minimum Damage 100% | ||
Line 197: | Line 226: | ||
|- | |- | ||
{{AttackVersion|name=Back Throw|subtitle=|rowspan=2}} | {{AttackVersion|name=Back Throw|subtitle=|rowspan=2}} | ||
{{#lst:{{BASEPAGENAME}}/Data|4BC | {{#lst:{{BASEPAGENAME}}/Data|4BC}} | ||
{{#lst:{{BASEPAGENAME}}/Data|4BC Extra}} | |||
|- | |- | ||
{{Description|22|text={{ColumnList |text=*Minimum Damage 100% | {{Description|22|text={{ColumnList |text=*Minimum Damage 100% | ||
Line 204: | Line 234: | ||
|- | |- | ||
{{AttackVersion|name=Air Throw|subtitle=|rowspan=2}} | {{AttackVersion|name=Air Throw|subtitle=|rowspan=2}} | ||
{{#lst:{{BASEPAGENAME}}/Data|j.BC | {{#lst:{{BASEPAGENAME}}/Data|j.BC}} | ||
{{#lst:{{BASEPAGENAME}}/Data|j.BC Extra}} | |||
|- | |- | ||
{{Description|22|text={{ColumnList |text=*Minimum Damage 100% | {{Description|22|text={{ColumnList |text=*Minimum Damage 100% | ||
Line 211: | Line 242: | ||
|- | |- | ||
{{AttackVersion|name=Counter Assault|subtitle=}} | {{AttackVersion|name=Counter Assault|subtitle=}} | ||
{{#lst:{{BASEPAGENAME}}/Data|6AB | {{#lst:{{BASEPAGENAME}}/Data|6AB}} | ||
{{#lst:{{BASEPAGENAME}}/Data|6AB Extra}} | |||
|- | |- | ||
{{AttackVersion|name=CrushTrigger|subtitleUncharged/Charged|rowspan=2}} | {{AttackVersion|name=CrushTrigger|subtitleUncharged/Charged|rowspan=2}} | ||
{{#lst:{{BASEPAGENAME}}/Data|5AB | {{#lst:{{BASEPAGENAME}}/Data|5AB}} | ||
{{#lst:{{BASEPAGENAME}}/Data|5AB Extra}} | |||
|- | |- | ||
{{#lst:{{BASEPAGENAME}}/Data|5[AB] | {{#lst:{{BASEPAGENAME}}/Data|5[AB]}} | ||
{{#lst:{{BASEPAGENAME}}/Data|5[AB] Extra}} | |||
|- | |- | ||
|} | |} | ||
Line 227: | Line 261: | ||
|- | |- | ||
{{AttackVersion|name=Guren|subtitle=214A|rowspan=2}} | {{AttackVersion|name=Guren|subtitle=214A|rowspan=2}} | ||
{{#lst:{{BASEPAGENAME}}/Data|214A | {{#lst:{{BASEPAGENAME}}/Data|214A}} | ||
{{#lst:{{BASEPAGENAME}}/Data|214A Extra}} | |||
|- | |- | ||
{{Description|22|text={{ColumnList |text=*Heat Gauge Cooldown 30F | {{Description|22|text={{ColumnList |text=*Heat Gauge Cooldown 30F | ||
Line 234: | Line 269: | ||
|- | |- | ||
{{AttackVersion|name=Renka|subtitle=236B|rowspan=2}} | {{AttackVersion|name=Renka|subtitle=236B|rowspan=2}} | ||
{{#lst:{{BASEPAGENAME}}/Data|236B | {{#lst:{{BASEPAGENAME}}/Data|236B}} | ||
{{#lst:{{BASEPAGENAME}}/Data|236B Extra}} | |||
|- | |- | ||
{{Description|22|text={{ColumnList |text=*The second hit is jump cancellable. | {{Description|22|text={{ColumnList |text=*The second hit is jump cancellable. | ||
Line 242: | Line 278: | ||
|- | |- | ||
{{AttackVersion|name=Zantetsu|subtitle=41236C|rowspan=2}} | {{AttackVersion|name=Zantetsu|subtitle=41236C|rowspan=2}} | ||
{{#lst:{{BASEPAGENAME}}/Data|41236C | {{#lst:{{BASEPAGENAME}}/Data|41236C}} | ||
{{#lst:{{BASEPAGENAME}}/Data|41236C Extra}} | |||
|- | |- | ||
{{Description|22|text={{ColumnList |text=*Projectile guard point applies only to blade. | {{Description|22|text={{ColumnList |text=*Projectile guard point applies only to blade. | ||
Line 251: | Line 288: | ||
|- | |- | ||
{{AttackVersion|name=Kishuu|subtitle=623A|rowspan=2}} | {{AttackVersion|name=Kishuu|subtitle=623A|rowspan=2}} | ||
{{#lst:{{BASEPAGENAME}}/Data|623A | {{#lst:{{BASEPAGENAME}}/Data|623A}} | ||
{{#lst:{{BASEPAGENAME}}/Data|623A Extra}} | |||
|- | |- | ||
{{Description|22|text={{ColumnList |text=*Can cancel into Enma from the 10th frame. | {{Description|22|text={{ColumnList |text=*Can cancel into Enma from the 10th frame. | ||
Line 259: | Line 297: | ||
|- | |- | ||
{{AttackVersion|name=Enma|subtitle=623AA|rowspan=2}} | {{AttackVersion|name=Enma|subtitle=623AA|rowspan=2}} | ||
{{#lst:{{BASEPAGENAME}}/Data|623AA | {{#lst:{{BASEPAGENAME}}/Data|623AA}} | ||
{{#lst:{{BASEPAGENAME}}/Data|623AA Extra}} | |||
|- | |- | ||
{{Description|22|text={{ColumnList |text=*Heat Gauge Cooldown 30F | {{Description|22|text={{ColumnList |text=*Heat Gauge Cooldown 30F | ||
Line 266: | Line 305: | ||
|- | |- | ||
{{AttackVersion|name=Agito|subtitle=j.214A|rowspan=2}} | {{AttackVersion|name=Agito|subtitle=j.214A|rowspan=2}} | ||
{{#lst:{{BASEPAGENAME}}/Data|j.214A | {{#lst:{{BASEPAGENAME}}/Data|j.214A}} | ||
{{#lst:{{BASEPAGENAME}}/Data|j.214A Extra}} | |||
|- | |- | ||
{{Description|22|text={{ColumnList |text=*Heat Gauge Cooldown 30F | {{Description|22|text={{ColumnList |text=*Heat Gauge Cooldown 30F | ||
Line 273: | Line 313: | ||
|- | |- | ||
{{AttackVersion|name=Hotaru|subtitle=j.214B|rowspan=2}} | {{AttackVersion|name=Hotaru|subtitle=j.214B|rowspan=2}} | ||
{{#lst:{{BASEPAGENAME}}/Data|j.214B | {{#lst:{{BASEPAGENAME}}/Data|j.214B}} | ||
{{#lst:{{BASEPAGENAME}}/Data|j.214B Extra}} | |||
|- | |- | ||
{{Description|22|text={{ColumnList |text=*Resets air options (Jump/Airdash) | {{Description|22|text={{ColumnList |text=*Resets air options (Jump/Airdash) | ||
Line 281: | Line 322: | ||
|- | |- | ||
{{AttackVersion|name=Tsubaki|subtitle=j.214C|rowspan=2}} | {{AttackVersion|name=Tsubaki|subtitle=j.214C|rowspan=2}} | ||
{{#lst:{{BASEPAGENAME}}/Data|j.214C | {{#lst:{{BASEPAGENAME}}/Data|j.214C}} | ||
{{#lst:{{BASEPAGENAME}}/Data|j.214C Extra}} | |||
|- | |- | ||
{{Description|22|text={{ColumnList |text=*Fatal Counter | {{Description|22|text={{ColumnList |text=*Fatal Counter | ||
Line 290: | Line 332: | ||
|- | |- | ||
{{AttackVersion|name=Yanagi|subtitle=214D|rowspan=2}} | {{AttackVersion|name=Yanagi|subtitle=214D|rowspan=2}} | ||
{{#lst:{{BASEPAGENAME}}/Data|214D | {{#lst:{{BASEPAGENAME}}/Data|214D}} | ||
{{#lst:{{BASEPAGENAME}}/Data|214D Extra}} | |||
|- | |- | ||
{{Description|22|text={{ColumnList |text= | {{Description|22|text={{ColumnList |text= | ||
Line 302: | Line 345: | ||
|- | |- | ||
{{AttackVersion|name=Fuumajin|subtitle=Cut Projectile|rowspan=2}} | {{AttackVersion|name=Fuumajin|subtitle=Cut Projectile|rowspan=2}} | ||
{{#lst:{{BASEPAGENAME}}/Data|Fuumajin | {{#lst:{{BASEPAGENAME}}/Data|Fuumajin}} | ||
{{#lst:{{BASEPAGENAME}}/Data|Fuumajin Extra}} | |||
|- | |- | ||
{{Description|22|text={{ColumnList |text=*If Fumajin touches another projectile, it resets the active frames. | {{Description|22|text={{ColumnList |text=*If Fumajin touches another projectile, it resets the active frames. | ||
Line 320: | Line 364: | ||
|- | |- | ||
{{AttackVersion|name=Shippu|subtitle=632146C|rowspan=3}} | {{AttackVersion|name=Shippu|subtitle=632146C|rowspan=3}} | ||
{{#lst:{{BASEPAGENAME}}/Data|632146C | {{#lst:{{BASEPAGENAME}}/Data|632146C}} | ||
{{#lst:{{BASEPAGENAME}}/Data|632146C Extra}} | |||
|- | |- | ||
{{#lst:{{BASEPAGENAME}}/Data|632146[C] | {{#lst:{{BASEPAGENAME}}/Data|632146[C]}} | ||
{{#lst:{{BASEPAGENAME}}/Data|632146[C] Extra}} | |||
|- | |- | ||
{{Description|22|text={{ColumnList |text=*Values in [] are during OD | {{Description|22|text={{ColumnList |text=*Values in [] are during OD | ||
Line 332: | Line 378: | ||
|- | |- | ||
{{AttackVersion|name=Shippu|subtitle=Wave|rowspan=2}} | {{AttackVersion|name=Shippu|subtitle=Wave|rowspan=2}} | ||
{{#lst:{{BASEPAGENAME}}/Data|632146C Wave | {{#lst:{{BASEPAGENAME}}/Data|632146C Wave}} | ||
{{#lst:{{BASEPAGENAME}}/Data|632146C Wave Extra}} | |||
|- | |- | ||
{{Description|22|text={{ColumnList |text=*Values in [] are during OD | {{Description|22|text={{ColumnList |text=*Values in [] are during OD | ||
Line 342: | Line 389: | ||
|- | |- | ||
{{AttackVersion|name=Mugen|subtitle=214214B|rowspan=2}} | {{AttackVersion|name=Mugen|subtitle=214214B|rowspan=2}} | ||
{{#lst:{{BASEPAGENAME}}/Data|214214B | {{#lst:{{BASEPAGENAME}}/Data|214214B}} | ||
{{#lst:{{BASEPAGENAME}}/Data|214214B Extra}} | |||
|- | |- | ||
{{Description|22|text={{ColumnList |text= | {{Description|22|text={{ColumnList |text= | ||
Line 352: | Line 400: | ||
|- | |- | ||
{{AttackVersion|name=Yukikaze|subtitle= 236236D Catch|rowspan=2}} | {{AttackVersion|name=Yukikaze|subtitle= 236236D Catch|rowspan=2}} | ||
{{#lst:{{BASEPAGENAME}}/Data|236236D | {{#lst:{{BASEPAGENAME}}/Data|236236D}} | ||
{{#lst:{{BASEPAGENAME}}/Data|236236D Extra}} | |||
|- | |- | ||
{{Description|22|text={{ColumnList |text=*Guards attacks that can be blocked. | {{Description|22|text={{ColumnList |text=*Guards attacks that can be blocked. | ||
Line 362: | Line 411: | ||
|- | |- | ||
{{AttackVersion|name=Yukikaze|subtitle=Attack|rowspan=2}} | {{AttackVersion|name=Yukikaze|subtitle=Attack|rowspan=2}} | ||
{{#lst:{{BASEPAGENAME}}/Data|236236D Attack | {{#lst:{{BASEPAGENAME}}/Data|236236D Attack}} | ||
{{#lst:{{BASEPAGENAME}}/Data|236236D Attack Extra}} | |||
|- | |- | ||
{{Description|22|text={{ColumnList |text=*Values in [] are during OD | {{Description|22|text={{ColumnList |text=*Values in [] are during OD | ||
Line 379: | Line 429: | ||
|- | |- | ||
{{AttackVersion|name=Tengai|subtitle=ABCD during OD|rowspan=2}} | {{AttackVersion|name=Tengai|subtitle=ABCD during OD|rowspan=2}} | ||
{{#lst:{{BASEPAGENAME}}/Data|ABCD | {{#lst:{{BASEPAGENAME}}/Data|ABCD}} | ||
{{#lst:{{BASEPAGENAME}}/Data|ABCD Extra}} | |||
|- | |- | ||
{{Description|22|text={{ColumnList |text=* Values in [] are when canceled into or immediately after activating Overdrive | {{Description|22|text={{ColumnList |text=* Values in [] are when canceled into or immediately after activating Overdrive | ||
Line 396: | Line 447: | ||
|- | |- | ||
{{AttackVersion|name=Akumetsu|subtitle=[2]8D|rowspan=2}} | {{AttackVersion|name=Akumetsu|subtitle=[2]8D|rowspan=2}} | ||
{{#lst:{{BASEPAGENAME}}/Data|Astral | {{#lst:{{BASEPAGENAME}}/Data|Astral}} | ||
{{#lst:{{BASEPAGENAME}}/Data|Astral Extra}} | |||
|- | |- | ||
{{Description|22|text={{ColumnList |text= | {{Description|22|text={{ColumnList |text= |
Revision as of 16:25, 3 March 2021
Overview | Combos | Strategy/Counter Strategy | Full Frame Data | Discord | Forums | Videos |
System Data
Normal Moves
Drive Moves
Universal Mechanics
Specials
Distortion Drives
- All Distortion Drives have the following properties unless otherwise stated:
- Cost 50 Heat
- Heat Gauge Cooldown 180F
Exceed Accel
Astral Heat
Revolver Action Table
A | B | C | D | Cancels | |
---|---|---|---|---|---|
5A | 6A[*] | 5B[*], 6B[*] | 3C[*] | Yes | Throw, Jump, Special |
5B | 5A[*], 2A[*], 6A[*] | 2B[*], 6B[*] | - | Yes | Jump, Special |
5C | - | - | - | - | Special |
2A[3] | 5A[*], 2A[*], 6A | 5B[*], 2B[*] | 3C[*] | Yes | Throw, Special |
2B | 5A[*], 2A[*] | - | - | Yes | Special |
2C | - | - | - | - | Jump[-], Special |
6A | - | 6B | - | Yes | Super |
6B | - | - | - | Yes | Super |
6C | - | - | - | - | Super |
3C | - | - | - | - | 214214B |
4C | - | - | - | - | Super |
A | B | C | D | Cancels | |
---|---|---|---|---|---|
j.A | j.A[*] | j.B[*] | - | - | Throw, Special |
j.B | j.A[*], j.2A[*] | - | - | - | Jump, Special |
j.C | - | - | - | - | Jump[-], Special |
j.2A | - | - | j.C[*] | - | Jump, Special |
j.2C | - | - | - | - | Special |
- X = X is available on hit or block
- X[-] = X is available only on hit
- X[+] = X is available on whiff
- X[#] = X can be used only # times per string
- X[*] = X is a delayed cancel, not immediately on hit like normal
- Special = Specials and Supers
- Super = Supers only
To edit frame data, edit values in BBCF/Hakumen/Data. Be sure to update both the
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.- Amane Nishiki [★]
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Click [★] for character's full frame data
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