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{{#lst:BBCF/Hakumen/Data|5C Full}} | {{#lst:BBCF/Hakumen/Data|5C Full}} | ||
|- | |- | ||
{{Description | {{Description|22|text={{ColumnList |text=*Projectile guard point applies only to blade. | ||
| | |||
*Forces crouching on standing hit. | *Forces crouching on standing hit. | ||
*Hard Knockdown on Airborne opponents. | *Hard Knockdown on Airborne opponents. | ||
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{{#lst:BBCF/Hakumen/Data|2C Full}} | {{#lst:BBCF/Hakumen/Data|2C Full}} | ||
|- | |- | ||
{{Description | {{Description|22|text={{ColumnList |text=*Projectile guard point applies only to blade. | ||
| | |||
*Launches on grounded opponents. | *Launches on grounded opponents. | ||
*Untechable on Counter Hit until opponent hits the floor. | *Untechable on Counter Hit until opponent hits the floor. | ||
Line 48: | Line 46: | ||
{{#lst:BBCF/Hakumen/Data|3C Full}} | {{#lst:BBCF/Hakumen/Data|3C Full}} | ||
|- | |- | ||
{{Description | {{Description|22|text=*Projectile guard point applies only to blade. | ||
| | |||
}} | }} | ||
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{{#lst:BBCF/Hakumen/Data|6A Full}} | {{#lst:BBCF/Hakumen/Data|6A Full}} | ||
|- | |- | ||
{{Description | {{Description|22|text=*Unusually long hitstun on counterhit. | ||
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}} | }} | ||
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{{#lst:BBCF/Hakumen/Data|6B Full}} | {{#lst:BBCF/Hakumen/Data|6B Full}} | ||
|- | |- | ||
{{Description | {{Description|22|text={{ColumnList |text=*Bonus Proration 110%. | ||
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*Can cancel into Shippu as of CF2. | *Can cancel into Shippu as of CF2. | ||
}} | }} | ||
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{{#lst:BBCF/Hakumen/Data|6[C] Lv 2 Full}} | {{#lst:BBCF/Hakumen/Data|6[C] Lv 2 Full}} | ||
|- | |- | ||
{{Description| | {{Description|22|text={{ColumnList |text= | ||
*Fatal Counter. | *Fatal Counter. | ||
*Max Charge is Fatal Counter even on normal hit | *Max Charge is Fatal Counter even on normal hit | ||
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{{#lst:BBCF/Hakumen/Data|4C Full}} | {{#lst:BBCF/Hakumen/Data|4C Full}} | ||
|- | |- | ||
{{Description | {{Description|22|text=*Projectile guard point applies only to blade. | ||
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}} | }} | ||
|- | |- | ||
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{{#lst:BBCF/Hakumen/Data|j.C Full}} | {{#lst:BBCF/Hakumen/Data|j.C Full}} | ||
|- | |- | ||
{{Description | {{Description|22|text=*Projectile guard point applies only to blade. | ||
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}} | }} | ||
|- | |- | ||
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{{#lst:BBCF/Hakumen/Data|j.2A Full}} | {{#lst:BBCF/Hakumen/Data|j.2A Full}} | ||
|- | |- | ||
{{Description | {{Description|22|text=*Projectile guard point applies only to blade. | ||
| | |||
}} | }} | ||
|- | |- | ||
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{{#lst:BBCF/Hakumen/Data|j.2C Full}} | {{#lst:BBCF/Hakumen/Data|j.2C Full}} | ||
|- | |- | ||
{{Description | {{Description|22|text=*Projectile guard point applies only to blade. | ||
| | |||
}} | }} | ||
|- | |- | ||
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{{#lst:BBCF/Hakumen/Data|5[D] Lv 2 Full}} | {{#lst:BBCF/Hakumen/Data|5[D] Lv 2 Full}} | ||
|- | |- | ||
{{Description | {{Description|22|text={{ColumnList |text=*Only guards attacks that can be blocked high/mid | ||
| | |||
*Cancels into attack only after guarding a non-projectile | *Cancels into attack only after guarding a non-projectile | ||
*Counterhit state for entire move | *Counterhit state for entire move | ||
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{{#lst:BBCF/Hakumen/Data|2D Full}} | {{#lst:BBCF/Hakumen/Data|2D Full}} | ||
|- | |- | ||
{{Description | {{Description|22|text={{ColumnList |text=*Only guards attacks that can be blocked mid/low | ||
| | |||
*Cancels into attack only after guarding a non-projectile | *Cancels into attack only after guarding a non-projectile | ||
*After guarding a projectile attack, Hakumen is fully invincible for rest of move | *After guarding a projectile attack, Hakumen is fully invincible for rest of move | ||
Line 162: | Line 151: | ||
{{#lst:BBCF/Hakumen/Data|6D Catch Full}} | {{#lst:BBCF/Hakumen/Data|6D Catch Full}} | ||
|- | |- | ||
{{Description | {{Description|22|text={{ColumnList |text=*Only guards attacks that can be blocked high/mid | ||
| | |||
*Cancels into attack only after guarding a non-projectile | *Cancels into attack only after guarding a non-projectile | ||
*After guarding a projectile attack, Hakumen is fully invincible for rest of move | *After guarding a projectile attack, Hakumen is fully invincible for rest of move | ||
Line 177: | Line 165: | ||
{{#lst:BBCF/Hakumen/Data|j.D Catch Full}} | {{#lst:BBCF/Hakumen/Data|j.D Catch Full}} | ||
|- | |- | ||
{{Description | {{Description|22|text={{ColumnList |text=*Only guards attacks that can be air barrier blocked | ||
| | |||
*Cancels into attack only after guarding a non-projectile | *Cancels into attack only after guarding a non-projectile | ||
*After guarding a projectile attack, Hakumen is fully invincible for rest of move | *After guarding a projectile attack, Hakumen is fully invincible for rest of move | ||
Line 199: | Line 186: | ||
{{#lst:BBCF/Hakumen/Data|BC Full}} | {{#lst:BBCF/Hakumen/Data|BC Full}} | ||
|- | |- | ||
{{Description | {{Description|22|text={{ColumnList |text=*Minimum Damage 100% | ||
| | |||
}} | }} | ||
}} | }} | ||
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{{#lst:BBCF/Hakumen/Data|4BC Full}} | {{#lst:BBCF/Hakumen/Data|4BC Full}} | ||
|- | |- | ||
{{Description | {{Description|22|text={{ColumnList |text=*Minimum Damage 100% | ||
| | |||
}} | }} | ||
}} | }} | ||
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{{#lst:BBCF/Hakumen/Data|j.BC Full}} | {{#lst:BBCF/Hakumen/Data|j.BC Full}} | ||
|- | |- | ||
{{Description | {{Description|22|text={{ColumnList |text=*Minimum Damage 100% | ||
| | |||
}} | }} | ||
}} | }} | ||
Line 239: | Line 223: | ||
{{#lst:BBCF/Hakumen/Data|214A Full}} | {{#lst:BBCF/Hakumen/Data|214A Full}} | ||
|- | |- | ||
{{Description | {{Description|22|text={{ColumnList |text=*Heat Gauge Cooldown 30F | ||
| | |||
}} | }} | ||
}} | }} | ||
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{{#lst:BBCF/Hakumen/Data|236B Full}} | {{#lst:BBCF/Hakumen/Data|236B Full}} | ||
|- | |- | ||
{{Description | {{Description|22|text={{ColumnList |text=*The second hit is jump cancellable. | ||
| | |||
*Heat Gauge Cooldown 60F | *Heat Gauge Cooldown 60F | ||
}} | }} | ||
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{{#lst:BBCF/Hakumen/Data|41236C Full}} | {{#lst:BBCF/Hakumen/Data|41236C Full}} | ||
|- | |- | ||
{{Description | {{Description|22|text={{ColumnList |text=*Projectile guard point applies only to blade. | ||
| | |||
*120% bonus proration | *120% bonus proration | ||
*Heat Gauge Cooldown 90F | *Heat Gauge Cooldown 90F | ||
Line 266: | Line 247: | ||
{{#lst:BBCF/Hakumen/Data|623A Full}} | {{#lst:BBCF/Hakumen/Data|623A Full}} | ||
|- | |- | ||
{{Description | {{Description|22|text={{ColumnList |text=*Can cancel into Enma from the 10th frame. | ||
| | |||
*Heat Gauge Cooldown 30F | *Heat Gauge Cooldown 30F | ||
}} | }} | ||
Line 275: | Line 255: | ||
{{#lst:BBCF/Hakumen/Data|623AA Full}} | {{#lst:BBCF/Hakumen/Data|623AA Full}} | ||
|- | |- | ||
{{Description | {{Description|22|text={{ColumnList |text=*Heat Gauge Cooldown 30F | ||
| | |||
}} | }} | ||
}} | }} | ||
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{{#lst:BBCF/Hakumen/Data|j.214A Full}} | {{#lst:BBCF/Hakumen/Data|j.214A Full}} | ||
|- | |- | ||
{{Description | {{Description|22|text={{ColumnList |text=*Heat Gauge Cooldown 30F | ||
| | |||
}} | }} | ||
}} | }} | ||
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{{#lst:BBCF/Hakumen/Data|j.214B Full}} | {{#lst:BBCF/Hakumen/Data|j.214B Full}} | ||
|- | |- | ||
{{Description | {{Description|22|text={{ColumnList |text=*Resets air options (Jump/Airdash) | ||
| | |||
*Heat Gauge Cooldown 60F | *Heat Gauge Cooldown 60F | ||
}} | }} | ||
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{{#lst:BBCF/Hakumen/Data|j.214C Full}} | {{#lst:BBCF/Hakumen/Data|j.214C Full}} | ||
|- | |- | ||
{{Description | {{Description|22|text={{ColumnList |text=*Fatal Counter | ||
| | |||
*Projectile guard point applies only to blade. | *Projectile guard point applies only to blade. | ||
*Heat Gauge Cooldown 90F | *Heat Gauge Cooldown 90F | ||
Line 310: | Line 286: | ||
{{#lst:BBCF/Hakumen/Data|214D Full}} | {{#lst:BBCF/Hakumen/Data|214D Full}} | ||
|- | |- | ||
{{Description | {{Description|22|text={{ColumnList |text= | ||
| | |||
*If an attack is blocked, can cancel into specials immediately? | *If an attack is blocked, can cancel into specials immediately? | ||
*On Guard Point, hitstop for Hakumen and Opponent 14F | *On Guard Point, hitstop for Hakumen and Opponent 14F | ||
Line 323: | Line 298: | ||
{{#lst:BBCF/Hakumen/Data|Fuumajin Full}} | {{#lst:BBCF/Hakumen/Data|Fuumajin Full}} | ||
|- | |- | ||
{{Description | {{Description|22|text={{ColumnList |text=*If Fumajin touches another projectile, it resets the active frames. | ||
| | |||
*When cutting opponent's projectile, Hakumen and opponent's projectile both experiences 0F hitstop | *When cutting opponent's projectile, Hakumen and opponent's projectile both experiences 0F hitstop | ||
}} | }} | ||
Line 344: | Line 318: | ||
{{#lst:BBCF/Hakumen/Data|632146[C] Full}} | {{#lst:BBCF/Hakumen/Data|632146[C] Full}} | ||
|- | |- | ||
{{Description | {{Description|22|text={{ColumnList |text=*Values in [] are during OD | ||
| | |||
*Projectile guard point applies only to blade. | *Projectile guard point applies only to blade. | ||
*Minimum Damage 30%: 1050 [1200] | *Minimum Damage 30%: 1050 [1200] | ||
Line 355: | Line 328: | ||
{{#lst:BBCF/Hakumen/Data|632146C Wave Full}} | {{#lst:BBCF/Hakumen/Data|632146C Wave Full}} | ||
|- | |- | ||
{{Description | {{Description|22|text={{ColumnList |text=*Values in [] are during OD | ||
| | |||
*Only appears if Shippu does not touch opponent | *Only appears if Shippu does not touch opponent | ||
*Activates the first frame Shippu becomes active | *Activates the first frame Shippu becomes active | ||
Line 366: | Line 338: | ||
{{#lst:BBCF/Hakumen/Data|214214B Full}} | {{#lst:BBCF/Hakumen/Data|214214B Full}} | ||
|- | |- | ||
{{Description | {{Description|22|text={{ColumnList |text= | ||
| | |||
*Costs 8 orbs | *Costs 8 orbs | ||
* Allows unlimited use of specials and Distortion Drives for the duration. | * Allows unlimited use of specials and Distortion Drives for the duration. | ||
Line 377: | Line 348: | ||
{{#lst:BBCF/Hakumen/Data|236236D Full}} | {{#lst:BBCF/Hakumen/Data|236236D Full}} | ||
|- | |- | ||
{{Description | {{Description|22|text={{ColumnList |text=*Guards attacks that can be blocked. | ||
| | |||
*Doesn't work against grabs and unblockables. | *Doesn't work against grabs and unblockables. | ||
*Counterhit state for entire move | *Counterhit state for entire move | ||
Line 388: | Line 358: | ||
{{#lst:BBCF/Hakumen/Data|236236D Attack Full}} | {{#lst:BBCF/Hakumen/Data|236236D Attack Full}} | ||
|- | |- | ||
{{Description | {{Description|22|text={{ColumnList |text=*Values in [] are during OD | ||
| | |||
*Fatal Counter | *Fatal Counter | ||
*Immediately enters recovery after hitting opponent | *Immediately enters recovery after hitting opponent | ||
Line 406: | Line 375: | ||
{{#lst:BBCF/Hakumen/Data|ABCD Full}} | {{#lst:BBCF/Hakumen/Data|ABCD Full}} | ||
|- | |- | ||
{{Description| | {{Description|22|text={{ColumnList |text=* Values in [] are when canceled into or immediately after activating Overdrive | ||
*Values in {} are during Active Flow | *Values in {} are during Active Flow | ||
*Cannot counter hit. | *Cannot counter hit. | ||
Line 423: | Line 392: | ||
{{#lst:BBCF/Hakumen/Data|Astral Full}} | {{#lst:BBCF/Hakumen/Data|Astral Full}} | ||
|- | |- | ||
{{Description | {{Description|22|text={{ColumnList |text= | ||
| | |||
*Astral attack only occurs if guard point successfully blocks a move. Listed active time is for when the move can activate. | *Astral attack only occurs if guard point successfully blocks a move. Listed active time is for when the move can activate. | ||
*180F Cooldown. | *180F Cooldown. |
Revision as of 21:33, 18 July 2020
Overview | Combos | Strategy/Counter Strategy | Full Frame Data | Discord | Forums | Videos |
System Data
Normal Moves
Drive Moves
Universal Mechanics
Specials
Distortion Drives
- All Distortion Drives have the following properties unless otherwise stated:
- Cost 50 Heat
- Heat Gauge Cooldown 180F
Exceed Accel
Astral Heat
Revolver Action Table
A | B | C | D | Cancels | |
---|---|---|---|---|---|
5A | 6A[*] | 5B[*], 6B[*] | 3C[*] | Yes | Throw, Jump, Special |
5B | 5A[*], 2A[*], 6A[*] | 2B[*], 6B[*] | - | Yes | Jump, Special |
5C | - | - | - | - | Special |
2A[3] | 5A[*], 2A[*], 6A | 5B[*] | 3C[*] | Yes | Throw, Special |
2B | 5A[*], 2A[*] | - | - | Yes | Special |
2C | - | - | - | - | Jump[-], Special |
6A | - | 6B | - | Yes | Super |
6B | - | - | - | Yes | Super |
6C | - | - | - | - | Super |
3C | - | - | - | - | 214214B |
4C | - | - | - | - | Super |
A | B | C | D | Cancels | |
---|---|---|---|---|---|
j.A | j.A[*] | j.B[*] | - | - | Throw, Special |
j.B | j.A[*], j.2A[*] | - | - | - | Jump, Special |
j.C | - | - | - | - | Jump[-], Special |
j.2A | - | - | j.C[*] | - | Jump, Special |
j.2C | - | - | - | - | Special |
- X = X is available on hit or block
- X[-] = X is available only on hit
- X[+] = X is available on whiff
- X[#] = X can be used only # times per string
- X[*] = X is a delayed cancel, not immediately on hit like normal
- Special = Specials and Supers
- Super = Supers only
To edit frame data, edit values in BBCF/Hakumen/Data. Be sure to update both the
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.- Amane Nishiki [★]
- Arakune [★]
- Azrael [★]
- Bang Shishigami [★]
- Bullet [★]
- Carl Clover [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Hibiki Kohaku [★]
- Iron Tager [★]
- Izanami [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Kagura Mutsuki [★]
- Kokonoe [★]
- Lambda-11 [★]
- Litchi Faye Ling [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Mu-12[★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Relius Clover [★]
- Susano'o [★]
- Taokaka [★]
- Tsubaki Yayoi[★]
- Valkenhayn R. Hellsing [★]
- Yuuki Terumi [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •