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Infobox Data
Name | Health | Prejump | Backdash | Forward Dash | Unique Movement Options | Portrait | Icon |
---|---|---|---|---|---|---|---|
Hakumen | 12,000 | 4F | 15F (1~4F Inv Throw) | 16F |
Normal Moves
5A
5B
5C
5C normal |
Damage | Guard | Startup | Active | Recovery | On-Block | On-ODR | Attribute | Invuln | Cancel | P1 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
1100 | Mid | 14 | 2 | 20 | -3 | B | 13~15 Guard P | SOR | 100 | |||
P2 | Starter | Attack Level | Blockstun | Ground Hit | Air Hit | Ground CH | Air CH | Blockstop | Hitstop | CHstop | Cancel Timing | |
92 | Long | 4 | 18 | 19 | 19 + Down 16 | 24 | 34 + Down 16 | 15 | +0 | +5 | ||
Main punish move and OD combo filler | ||||||||||||
File:BBCF Hakumen 5C hitbox.png | ||||||||||||
Projectile guard point applies only to blade Forces crouching on standing hit |
2A
2A normal |
Damage | Guard | Startup | Active | Recovery | On-Block | On-ODR | Attribute | Invuln | Cancel | P1 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
300 | Mid | 7 | 3 | 9 | 0 | F | CSOR | 100 | ||||
P2 | Starter | Attack Level | Blockstun | Ground Hit | Air Hit | Ground CH | Air CH | Blockstop | Hitstop | CHstop | Cancel Timing | |
80 | Normal | 1 | 11 | 12 | 12 | 16 | 23 | 9 | +0 | +0 | ||
Key pressure and neutral tool | ||||||||||||
File:BBCF Hakumen 2A hitbox.png | ||||||||||||
Cancellable into 6A immediately on hit/block Cancellable into other normals from frame 11 |
2B
2B normal |
Damage | Guard | Startup | Active | Recovery | On-Block | On-ODR | Attribute | Invuln | Cancel | P1 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
650 | Low | 8 | 6 | 15 | -4 | F | SOR | 90 | ||||
P2 | Starter | Attack Level | Blockstun | Ground Hit | Air Hit | Ground CH | Air CH | Blockstop | Hitstop | CHstop | Cancel Timing | |
89 | Long | 3 | 16 | 17 | 17 | 22 | 31 | 11 | +0 | +2 | ||
Amazing neutral and pressure tool | ||||||||||||
File:BBCF Hakumen 2B hitbox.png | ||||||||||||
Cancellable into normals from frame 18 |
2C
2C normal |
Damage | Guard | Startup | Active | Recovery | On-Block | On-ODR | Attribute | Invuln | Cancel | P1 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
1050 | Mid | 13 | 3 | 33 | -17 | B | 9~15H 10~18 Guard P |
S(J)OR | 90 | |||
P2 | Starter | Attack Level | Blockstun | Ground Hit | Air Hit | Ground CH | Air CH | Blockstop | Hitstop | CHstop | Cancel Timing | |
82 | Long | 4 | 18 | Launch | 21 | Launch | 50 | 15 | +0 | +5 | ||
High risk/high reward anti-air | ||||||||||||
File:BBCF Hakumen 2C hitbox.png | ||||||||||||
Projectile guard point applies only to blade |
6A
6A normal |
Damage | Guard | Startup | Active | Recovery | On-Block | On-ODR | Attribute | Invuln | Cancel | P1 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
720 | Mid | 12 | 4 | 16 | -1 | B | DrR | 100 | ||||
P2 | Starter | Attack Level | Blockstun | Ground Hit | Air Hit | Ground CH | Air CH | Blockstop | Hitstop | CHstop | Cancel Timing | |
89 | Long | 3 | 18 | Crumple 29 | 27 | Crumple 58 | 41 | 11 | +0 | +2 | ||
Situational in pressure and important combo filler | ||||||||||||
File:BBCF Hakumen 6A hitbox.png | ||||||||||||
Due to its hitbox, the first active frame of the move is likely to whiff in pressure. This makes it +0 on block instead of -1 |
6B
6B normal |
Damage | Guard | Startup | Active | Recovery | On-Block | On-ODR | Attribute | Invuln | Cancel | P1 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
590×2 | High, Mid | 18 | 2, 3 | 23 | -4 | B×2 | 4~22 F | DrR | 80 | |||
P2 | Starter | Attack Level | Blockstun | Ground Hit | Air Hit | Ground CH | Air CH | Blockstop | Hitstop | CHstop | Cancel Timing | |
92 | Normal | 4 | 21 | 19, Launch | 40 + GBounce | 24, Launch | 55 + GBounce + Down 23 | 8 | +0 | +5 | ||
Unreactable overhead unless you're SKD | ||||||||||||
File:BBCF Hakumen 6B hitbox1.pngFile:BBCF Hakumen 6B hitbox2.pngFile:BBCF Hakumen 6B hitbox3.png | ||||||||||||
Bonus Proration 110% Can cancel into 214D and Supers |
6C
6C normal |
Damage | Guard | Startup | Active | Recovery | On-Block | On-ODR | Attribute | Invuln | Cancel | P1 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
1500 | Mid | 20 | 3 | 25 | -7 | B | Guard P (see notes) | R | 100 | |||
P2 | Starter | Attack Level | Blockstun | Ground Hit | Air Hit | Ground CH | Air CH | Blockstop | Hitstop | CHstop | Cancel Timing | |
94 | Long | 5 | 20 | 32 | 36 + Slide 10 | 38 | 55 + Slide 10 | 16 | +0 | +8 | ||
DP and reversal super punish | ||||||||||||
File:BBCF Hakumen 6C hitbox.png | ||||||||||||
Fatal Counter Projectile guard point starts 2F before active to end of active frames Projectile guard point applies only to blade |
6[C] Lv 1
6[C] Lv 1 normal |
Damage | Guard | Startup | Active | Recovery | On-Block | On-ODR | Attribute | Invuln | Cancel | P1 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
1700 | Mid | 25 | 3 | 25 | -7 | B | Guard P (see notes) | R | 100 | |||
P2 | Starter | Attack Level | Blockstun | Ground Hit | Air Hit | Ground CH | Air CH | Blockstop | Hitstop | CHstop | Cancel Timing | |
94 | Long | 5 | 20 | Launch | 70 + Slide 10 | Launch | 89 + Slide 10 | 16 | +0 | +8 | ||
File:BBCF Hakumen 6C hitbox.png | ||||||||||||
Fatal Counter Projectile guard point starts 2F before active to end of active frames Projectile guard point applies only to blade |
6[C] Lv 2
6[C] Lv 2 normal |
Damage | Guard | Startup | Active | Recovery | On-Block | On-ODR | Attribute | Invuln | Cancel | P1 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
2000 | Mid | 60 | 3 | 25 | -7 | B | Guard P (see notes) | R | 100 | |||
P2 | Starter | Attack Level | Blockstun | Ground Hit | Air Hit | Ground CH | Air CH | Blockstop | Hitstop | CHstop | Cancel Timing | |
94 | Long | 5 | 20 | Launch | 70 + WBounce + Slide 10 | Launch | 89 + WBounce + Slide 10 | 16 | +0 | +8 | ||
File:BBCF Hakumen 6C hitbox.png | ||||||||||||
Bonus Proration 110% Fatal Counter even on normal hit Projectile guard point starts 2F before active to end of active frames Projectile guard point applies only to blade |
4C
4C normal |
Damage | Guard | Startup | Active | Recovery | On-Block | On-ODR | Attribute | Invuln | Cancel | P1 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
900 | All | 10 | 1 | 24 | -4 | B | 10~12 Guard P | DrR | 100 | |||
P2 | Starter | Attack Level | Blockstun | Ground Hit | Air Hit | Ground CH | Air CH | Blockstop | Hitstop | CHstop | Cancel Timing | |
89 | Long | 3 | 20 | 24 | 24 | 38 | 36 | 11 | +0 | +2 | ||
Key ground neutral tool | ||||||||||||
File:BBCF Hakumen 4C hitbox.png | ||||||||||||
Projectile guard point applies only to blade The hitbox viewer is wrong and this move only 1 active frame This move is hard-coded to have 20 frames of blockstun (Unknown11028: 20) in spite of being a level 3 normal. |
3C
3C normal |
Damage | Guard | Startup | Active | Recovery | On-Block | On-ODR | Attribute | Invuln | Cancel | P1 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
1200 | Low | 8 | 3 | 28 | -12 | F | 7~14 Guard P | R | 100 | |||
P2 | Starter | Attack Level | Blockstun | Ground Hit | Air Hit | Ground CH | Air CH | Blockstop | Hitstop | CHstop | Cancel Timing | |
92 | Long | 4 | 18 | Launch | 36 | Launch | 51 + Down 23 | 15 | +4 | +5 | ||
Counter poke and high-reward punish tool. NOT a pressure tool | ||||||||||||
File:BBCF Hakumen 3C hitbox.png | ||||||||||||
Projectile guard point applies only to blade |
j.A
j.A normal |
Damage | Guard | Startup | Active | Recovery | On-Block | On-ODR | Attribute | Invuln | Cancel | P1 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
300 | High/Air | 7 | 3 | 9 | H | CSOR | 80 | |||||
P2 | Starter | Attack Level | Blockstun | Ground Hit | Air Hit | Ground CH | Air CH | Blockstop | Hitstop | CHstop | Cancel Timing | |
80 | Normal | 1 | 11 | 12 | 18 | 16 | 29 | 9 | +0 | +0 | ||
Close air-to-air tool | ||||||||||||
File:BBCF Hakumen jA hitbox.png | ||||||||||||
Cancellable into normals from frame 13 |
j.B
j.B normal |
Damage | Guard | Startup | Active | Recovery | On-Block | On-ODR | Attribute | Invuln | Cancel | P1 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
650 | High/Air | 9 | 3 | 20 | H | SOJR | 80 | |||||
P2 | Starter | Attack Level | Blockstun | Ground Hit | Air Hit | Ground CH | Air CH | Blockstop | Hitstop | CHstop | Cancel Timing | |
89 | Long | 3 | 16 | 17 | 21 | 22 | 35 | 11 | +0 | +2 | ||
Amazing jump-in | ||||||||||||
File:BBCF Hakumen jB hitbox.png | ||||||||||||
Cancellable into normals from frame 15 |
j.C
j.C normal |
Damage | Guard | Startup | Active | Recovery | On-Block | On-ODR | Attribute | Invuln | Cancel | P1 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
1000 | All | 12 | 8 | 26 | H | 10~19 Guard P | SOJR | 80 | ||||
P2 | Starter | Attack Level | Blockstun | Ground Hit | Air Hit | Ground CH | Air CH | Blockstop | Hitstop | CHstop | Cancel Timing | |
92 | Long | 4 | 18 | 19 | 30 + WStick | 24 | 45 + WStick | 15 | +0 | +5 | ||
Main air neutral tool | ||||||||||||
File:BBCF Hakumen jC hitbox1.pngFile:BBCF Hakumen jC hitbox2.png | ||||||||||||
Projectile guard point applies only to blade |
j.2A
j.2A normal |
Damage | Guard | Startup | Active | Recovery | On-Block | On-ODR | Attribute | Invuln | Cancel | P1 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
700 | High/Air | 11 | 12 | 12 | H | 5~24 Guard P | SOJR | 80 | ||||
P2 | Starter | Attack Level | Blockstun | Ground Hit | Air Hit | Ground CH | Air CH | Blockstop | Hitstop | CHstop | Cancel Timing | |
89 | Long | 3 | 16 | 17 | 21 | 22 | 35 | 11 | +0 | +2 | ||
Anti-zoner tool | ||||||||||||
File:BBCF Hakumen j2A hitbox.png | ||||||||||||
Projectile guard point applies only to blade Cancellable into j.C from frame 27 |
j.2C
j.2C normal |
Damage | Guard | Startup | Active | Recovery | On-Block | On-ODR | Attribute | Invuln | Cancel | P1 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
1200 | High/Air | 16 | 4 | 30 | H | 14~19 Guard P | SOR | 80 | ||||
P2 | Starter | Attack Level | Blockstun | Ground Hit | Air Hit | Ground CH | Air CH | Blockstop | Hitstop | CHstop | Cancel Timing | |
92 | Long | 4 | 18 | 19 | 19 | 24 | 34 | 15 | +0 | +5 | ||
Don't use j.2C when you're high in the air | ||||||||||||
File:BBCF Hakumen j2C hitbox1.pngFile:BBCF Hakumen j2C hitbox2.png | ||||||||||||
Projectile guard point applies only to blade |
Drive Moves
5D
5D drive |
Damage | Guard | Startup | Active | Recovery | On-Block | On-ODR | Attribute | Invuln | Cancel | P1 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
40 | 6~20 Catch HBFPD | |||||||||||
P2 | Starter | Attack Level | Blockstun | Ground Hit | Air Hit | Ground CH | Air CH | Blockstop | Hitstop | CHstop | Cancel Timing | |
File:BBCF Hakumen 5D hitbox.png | ||||||||||||
Only guards attacks that can be blocked high/mid Cancels into attack only after guarding a non-projectile Counterhit state for entire move On Guard Point, hitstop for Hakumen is 2F. Opponent hitstop is 14F |
5[D] Lv 1
5[D] Lv 1 drive |
Damage | Guard | Startup | Active | Recovery | On-Block | On-ODR | Attribute | Invuln | Cancel | P1 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
50 | 6~30 Catch HBFPD | |||||||||||
P2 | Starter | Attack Level | Blockstun | Ground Hit | Air Hit | Ground CH | Air CH | Blockstop | Hitstop | CHstop | Cancel Timing | |
File:BBCF Hakumen 5D hitbox.png | ||||||||||||
Only guards attacks that can be blocked high/mid Cancels into attack only after guarding a non-projectile Counterhit state for entire move On Guard Point, hitstop for Hakumen is 2F. Opponent hitstop is 14F |
5[D] Lv 2
5[D] Lv 2 drive |
Damage | Guard | Startup | Active | Recovery | On-Block | On-ODR | Attribute | Invuln | Cancel | P1 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
100 | 6~40 Catch HBFPD | |||||||||||
P2 | Starter | Attack Level | Blockstun | Ground Hit | Air Hit | Ground CH | Air CH | Blockstop | Hitstop | CHstop | Cancel Timing | |
File:BBCF Hakumen 5D hitbox.png | ||||||||||||
Only guards attacks that can be blocked high/mid Cancels into attack only after guarding a non-projectile Counterhit state for entire move On Guard Point, hitstop for Hakumen is 2F. Opponent hitstop is 14F |
5D Attack
5D Attack drive |
Damage | Guard | Startup | Active | Recovery | On-Block | On-ODR | Attribute | Invuln | Cancel | P1 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
0, 1000 | 16 | 10 | 10 | -1 | BT | 1~End All | 100 | |||||
P2 | Starter | Attack Level | Blockstun | Ground Hit | Air Hit | Ground CH | Air CH | Blockstop | Hitstop | CHstop | Cancel Timing | |
100, 72 | Very Short | 0, 4 | 18 | Launch | 42 + Down 23 | 8 | 8, 0 | +0 | ||||
PREDICTABO | ||||||||||||
File:BBCF Hakumen 5D hitbox grip.png | ||||||||||||
Cancellable into specials/supers/CT/EA on frames 11-15 |
2D
2D drive |
Damage | Guard | Startup | Active | Recovery | On-Block | On-ODR | Attribute | Invuln | Cancel | P1 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
46 | 1~8 Catch HBFPD | |||||||||||
P2 | Starter | Attack Level | Blockstun | Ground Hit | Air Hit | Ground CH | Air CH | Blockstop | Hitstop | CHstop | Cancel Timing | |
Best Drive | ||||||||||||
File:BBCF Hakumen 2D hitbox.png | ||||||||||||
Only guards attacks that can be blocked mid/low Cancels into attack only after guarding a non-projectile After guarding a projectile attack, Hakumen is fully invincible for rest of move Counterhit state for entire move On Guard Point, hitstop for Hakumen is 2F. Opponent hitstop is 14F |
2D Attack
2D Attack drive |
Damage | Guard | Startup | Active | Recovery | On-Block | On-ODR | Attribute | Invuln | Cancel | P1 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
0, 1000 | 16 | 10 | 15 | -6 | FT | 1~End All | 100 | |||||
P2 | Starter | Attack Level | Blockstun | Ground Hit | Air Hit | Ground CH | Air CH | Blockstop | Hitstop | CHstop | Cancel Timing | |
100, 72 | Very Short | 0, 4 | 18 | Launch | 50 + GBounce + Down 23 | 13 | 13, 0 | +0 | ||||
File:BBCF Hakumen 2D hitbox grip.png | ||||||||||||
Cancellable into specials/supers/CT/EA on frames 11-15 |
6D
6D drive |
Damage | Guard | Startup | Active | Recovery | On-Block | On-ODR | Attribute | Invuln | Cancel | P1 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
43 | 1~9 Catch HBFPD | |||||||||||
P2 | Starter | Attack Level | Blockstun | Ground Hit | Air Hit | Ground CH | Air CH | Blockstop | Hitstop | CHstop | Cancel Timing | |
Situational counter | ||||||||||||
File:BBCF Hakumen 6D hitbox.png | ||||||||||||
Only guards attacks that can be blocked high/mid Cancels into attack only after guarding a non-projectile After guarding a projectile attack, Hakumen is fully invincible for rest of move Counterhit state for entire move On Guard Point, hitstop for Hakumen is 2F. Opponent hitstop is 14F |
6D Attack
6D Attack drive |
Damage | Guard | Startup | Active | Recovery | On-Block | On-ODR | Attribute | Invuln | Cancel | P1 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
0, 1000 | 16 | 10 | 10 | -1 | BT | 1~End All | 100 | |||||
P2 | Starter | Attack Level | Blockstun | Ground Hit | Air Hit | Ground CH | Air CH | Blockstop | Hitstop | CHstop | Cancel Timing | |
100, 72 | Very Short | 0, 4 | 18 | Launch | 33 + WBounce 30 | 8 | 8, 1 | +0 | ||||
File:BBCF Hakumen 6D hitbox grip.png | ||||||||||||
Cancellable into specials/supers/CT/EA on frames 11-15 |
j.D
j.D drive |
Damage | Guard | Startup | Active | Recovery | On-Block | On-ODR | Attribute | Invuln | Cancel | P1 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Until L+17 | 1~10 Catch HBFPD | |||||||||||
P2 | Starter | Attack Level | Blockstun | Ground Hit | Air Hit | Ground CH | Air CH | Blockstop | Hitstop | CHstop | Cancel Timing | |
You shouldn't have used that anti-air | ||||||||||||
File:BBCF Hakumen jD hitbox.png | ||||||||||||
Only guards attacks that can be air barrier blocked Cancels into attack only after guarding a non-projectile After guarding a projectile attack, Hakumen is fully invincible for rest of move Counterhit state for entire move On Guard Point, hitstop for Hakumen is 0F. Opponent hitstop is 12F |
j.D Attack
j.D Attack drive |
Damage | Guard | Startup | Active | Recovery | On-Block | On-ODR | Attribute | Invuln | Cancel | P1 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
0, 1000 | 14 | 10 | 6 | HT | 1~End All | 100 | ||||||
P2 | Starter | Attack Level | Blockstun | Ground Hit | Air Hit | Ground CH | Air CH | Blockstop | Hitstop | CHstop | Cancel Timing | |
100, 67 | Very Short | 18 | Launch | 35 | 8 | +0 | +0 | |||||
File:BBCF Hakumen jD hitbox grip.png | ||||||||||||
Cancellable into specials on frames 11-13 |
Universal Mechanics
B+C
B+C Forward Throw other |
Damage | Guard | Startup | Active | Recovery | On-Block | On-ODR | Attribute | Invuln | Cancel | P1 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
0, 1500 | Throw | 7 | 3 | 23 | T | SOR | 100 | |||||
P2 | Starter | Attack Level | Blockstun | Ground Hit | Air Hit | Ground CH | Air CH | Blockstop | Hitstop | CHstop | Cancel Timing | |
50 | Normal | 0, 4 | Crumple 45 | 0, 12 | +0 | |||||||
Decent but often predictable | ||||||||||||
File:BBCF Hakumen FThrow hitbox.png | ||||||||||||
Minimum Damage 100% (1500) |
4B+C
4B+C Back Throw other |
Damage | Guard | Startup | Active | Recovery | On-Block | On-ODR | Attribute | Invuln | Cancel | P1 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
0, 750×2 | Throw | 7 | 3 | 23 | T | R,SOR | 100 | |||||
P2 | Starter | Attack Level | Blockstun | Ground Hit | Air Hit | Ground CH | Air CH | Blockstop | Hitstop | CHstop | Cancel Timing | |
50 | Normal | 0, 2, 4 | Launch 60 | 0×2, 12 | +0 | |||||||
Can be RC'd for high damage combos | ||||||||||||
File:BBCF Hakumen BThrow hitbox.png | ||||||||||||
Minimum Damage 100% (1500) |
j.B+C
j.B+C Air Throw other |
Damage | Guard | Startup | Active | Recovery | On-Block | On-ODR | Attribute | Invuln | Cancel | P1 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
0, 200, 1300 | Throw | 7 | 3 | 23+3L | T | SOR | 100 | |||||
P2 | Starter | Attack Level | Blockstun | Ground Hit | Air Hit | Ground CH | Air CH | Blockstop | Hitstop | CHstop | Cancel Timing | |
50 | Normal | 0, 1, 4 | 20, 60 + GBounce | 0, 11, 18 | +0 | |||||||
Not an air combo ender unless you're Camellia | ||||||||||||
File:BBCF Hakumen AThrow hitbox.png | ||||||||||||
Minimum Damage 100% (1500) |
6A+B
6A+B Counter Assault other |
Damage | Guard | Startup | Active | Recovery | On-Block | On-ODR | Attribute | Invuln | Cancel | P1 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | all | 13 | 12 | 18 | -11 | B | 1~20 All | R | 50 | |||
P2 | Starter | Attack Level | Blockstun | Ground Hit | Air Hit | Ground CH | Air CH | Blockstop | Hitstop | CHstop | Cancel Timing | |
92 | Very Short | 4 | 18 | Launch | 19 | Launch | 34 | 12 | +0 | +5 | ||
Good hitbox, if you need to use it | ||||||||||||
File:BBCF Hakumen 6A hitbox.png | ||||||||||||
5A+B
5A+B Crush Trigger other |
Damage | Guard | Startup | Active | Recovery | On-Block | On-ODR | Attribute | Invuln | Cancel | P1 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
1000 | Guard Break 32/Barrier | 20 | 1 | 25 | 0 (With Barrier) | B | R | 80 | ||||
P2 | Starter | Attack Level | Blockstun | Ground Hit | Air Hit | Ground CH | Air CH | Blockstop | Hitstop | CHstop | Cancel Timing | |
60 | Normal | 24 | Crumple 50 | 60 | Crumple 100 | 74 | 11 | +0 | +2 | |||
Overdrive combo filler | ||||||||||||
File:BBCF Hakumen CT hitbox1.pngFile:BBCF Hakumen CT hitbox2.png | ||||||||||||
5[A+B]
5[A+B] Crush Trigger other |
Damage | Guard | Startup | Active | Recovery | On-Block | On-ODR | Attribute | Invuln | Cancel | P1 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
1000 | Guard Break 60/Barrier | 30~61 | 1 | 25 | 0 (With barrier) | B | R | 80 | ||||
P2 | Starter | Attack Level | Blockstun | Ground Hit | Air Hit | Ground CH | Air CH | Blockstop | Hitstop | CHstop | Cancel Timing | |
100 | Long | 24 | Crumple 50 | 60 | Crumple 100 | 74 | 11 | +0 | +2 | |||
File:BBCF Hakumen CT hitbox1.pngFile:BBCF Hakumen CT hitbox2.png | ||||||||||||
44
Specials
214A
214A Gurren special |
Damage | Guard | Startup | Active | Recovery | On-Block | On-ODR | Attribute | Invuln | Cancel | P1 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
950 | all | 14 | 3 | 15 | +1 | B | SR | 100 | ||||
P2 | Starter | Attack Level | Blockstun | Ground Hit | Air Hit | Ground CH | Air CH | Blockstop | Hitstop | CHstop | Cancel Timing | |
92 | Long | 4 | 18 | 28 | 60 | 33 | 75 + WBounce | 12 | +0 | +5 | ||
Pressure reset | ||||||||||||
File:BBCF Hakumen gurren hitbox.png | ||||||||||||
Heat Gauge Cooldown 30F |
623A
623A Kishuu special |
Damage | Guard | Startup | Active | Recovery | On-Block | On-ODR | Attribute | Invuln | Cancel | P1 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
18 | 5~14 HB | |||||||||||
P2 | Starter | Attack Level | Blockstun | Ground Hit | Air Hit | Ground CH | Air CH | Blockstop | Hitstop | CHstop | Cancel Timing | |
Goes under some supers | ||||||||||||
File:BBCF Hakumen kishuu hitbox.png | ||||||||||||
Can cancel into Enma from the 10th frame Heat Gauge Cooldown 30F |
623A~A
623A~A Enma special |
Damage | Guard | Startup | Active | Recovery | On-Block | On-ODR | Attribute | Invuln | Cancel | P1 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
1060 | Mid | 6 | 7 | 16 | -4 | B | 1~8 HB | SR | 100 | |||
P2 | Starter | Attack Level | Blockstun | Ground Hit | Air Hit | Ground CH | Air CH | Blockstop | Hitstop | CHstop | Cancel Timing | |
72 | Long | 4 | 18 | Launch | 60 | Launch | 75 | 16 | +0 | +12 | ||
Best neutral tool | ||||||||||||
File:BBCF Hakumen enma hitbox1.pngFile:BBCF Hakumen enma hitbox2.png | ||||||||||||
Heat Gauge Cooldown 30F |
236B
236B Renka special |
Damage | Guard | Startup | Active | Recovery | On-Block | On-ODR | Attribute | Invuln | Cancel | P1 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
1000×2 | Low, Mid | 9 | 3(12)3 | 21 | -5 | F, B | SR, SJR | 90 | ||||
P2 | Starter | Attack Level | Blockstun | Ground Hit | Air Hit | Ground CH | Air CH | Blockstop | Hitstop | CHstop | Cancel Timing | |
82, 92 | Long | 4 | 18 | Crumple 39, Launch | 50 + Down 23, 60 | Crumple 59, Launch | 65 + Down 23, 75 | 15, 12 | +0 | +5 | ||
File:BBCF Hakumen renka.png | ||||||||||||
Combo filler | ||||||||||||
File:BBCF Hakumen renka hitbox1.pngFile:BBCF Hakumen renka hitbox2.png | ||||||||||||
First hit • Second hit | ||||||||||||
Second hit is jump cancellable Heat Gauge Cooldown 60F |
41236C
41236C Zantetsu special |
Damage | Guard | Startup | Active | Recovery | On-Block | On-ODR | Attribute | Invuln | Cancel | P1 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
2100, 800 | High/Air, Low/Air | 21 | 3(14)3 | 18 | -2 | B,F | 21~23 Guard P 38~40 Guard P |
SR | 90 | |||
P2 | Starter | Attack Level | Blockstun | Ground Hit | Air Hit | Ground CH | Air CH | Blockstop | Hitstop | CHstop | Cancel Timing | |
94, 72 | Normal | 5, 4 | 20, 18 | Launch | 30 + GBounce + Down 24, 30 + Down 24 | Launch | 46 + GBounce + Down 24, 46 + Down 24 | 16, 14 | +0 | +8, +5 | ||
First hit will be bursted 99% of the time | ||||||||||||
File:BBCF Hakumen zantetsu hitbox1.pngFile:BBCF Hakumen zantetsu hitbox2.png | ||||||||||||
Projectile guard point applies only to blade Heat Gauge Cooldown 90F |
j.214A
j.214A Agito special |
Damage | Guard | Startup | Active | Recovery | On-Block | On-ODR | Attribute | Invuln | Cancel | P1 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
950 | All | 12 | 4 | Total 35 | -2 | P1 | SR | 70 | ||||
P2 | Starter | Attack Level | Blockstun | Ground Hit | Air Hit | Ground CH | Air CH | Blockstop | Hitstop | CHstop | Cancel Timing | |
92 | Long | 3 | 16 | Launch | Down 28 | Launch | 50 + GBounce | 9/+3 | +3 | +8 | ||
Air ender and beats anti-air | ||||||||||||
File:BBCF Hakumen agito hitbox.png | ||||||||||||
Heat Gauge Cooldown 30F |
j.214B
j.214B Hotaru special |
Damage | Guard | Startup | Active | Recovery | On-Block | On-ODR | Attribute | Invuln | Cancel | P1 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
1500 | Mid | 11 | 3 | 35 | H | 1~17 All | DJSR | 80 | ||||
P2 | Starter | Attack Level | Blockstun | Ground Hit | Air Hit | Ground CH | Air CH | Blockstop | Hitstop | CHstop | Cancel Timing | |
92 | Very Short | 3 | 16 | Launch | 55 | Launch | 69 | 11 | +0 | +2 | ||
NOT a reversal on wakeup and can be low-profiled | ||||||||||||
File:BBCF Hakumen hotaru hitbox.png | ||||||||||||
Resets air options (Jump/Airdash) Heat Gauge Cooldown 60F |
j.214C
j.214C Tsubaki special |
Damage | Guard | Startup | Active | Recovery | On-Block | On-ODR | Attribute | Invuln | Cancel | P1 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
2500 | Guard Break 60/Barrier | 15 | 3 | 22 | H | 15~17 Guard P | SR | 90 | ||||
P2 | Starter | Attack Level | Blockstun | Ground Hit | Air Hit | Ground CH | Air CH | Blockstop | Hitstop | CHstop | Cancel Timing | |
92 | Long | 4 | 18 | Launch | 60 + GBounce + Down 23 | Launch | 78 + GBounce + Down 23 | 8 | +0 | +5 | ||
Throw crush on wakeup. Not an overhead | ||||||||||||
File:BBCF Hakumen tsubaki hitbox.png | ||||||||||||
Fatal Counter Projectile guard point applies only to blade Heat Gauge Cooldown 90F |
214D
214D Yanagi special |
Damage | Guard | Startup | Active | Recovery | On-Block | On-ODR | Attribute | Invuln | Cancel | P1 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
0, 2500 | all | 30 | 3 | 18 | -7 | BT | 4~27 Guard HBFPD | 100 | ||||
P2 | Starter | Attack Level | Blockstun | Ground Hit | Air Hit | Ground CH | Air CH | Blockstop | Hitstop | CHstop | Cancel Timing | |
100, 72 | Normal | 0 | 18 | Launch | 60 + GBounce + Down 23 | 10 | 10, 10/+5 | +0 | ||||
Counterpoke and OD combo filler | ||||||||||||
File:BBCF Hakumen yanagi hitbox.pngFile:BBCF Hakumen yanagi hitbox grip.png | ||||||||||||
If an attack is blocked, can cancel into specials immediately? On Guard Point, hitstop for Hakumen and Opponent 14F After guarding an attack, remaining Guard frames are replaced with Full Invincibility Heat Gauge Cooldown 60F |
Fuumajin
Distortion Drives
632146C
632146C Shippu super |
Damage | Guard | Startup | Active | Recovery | On-Block | On-ODR | Attribute | Invuln | Cancel | P1 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
3500 [4000] | All | 14+(47 Flash)+7 | 4 | 41 | -26 | B | Active Frames: Guard P (see notes) | SR | 100 | |||
P2 | Starter | Attack Level | Blockstun | Ground Hit | Air Hit | Ground CH | Air CH | Blockstop | Hitstop | CHstop | Cancel Timing | |
60 | Normal | 4 | 18 | Launch | 50 | Launch | 65 | 25 | +0 | +5 | ||
Will come out when you hold forward before 2B > Zantetsu | ||||||||||||
File:BBCF Hakumen shippu hitbox.png | ||||||||||||
Values in [] are during OD Projectile guard point applies only to blade Minimum Damage 30%: 1050 [1200] |
632146[C]
632146[C] Shippu (Charged) super |
Damage | Guard | Startup | Active | Recovery | On-Block | On-ODR | Attribute | Invuln | Cancel | P1 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
5000 | Unblockable | 14+(47 Flash)+86 | 4 | 41 | B | Active Frames: Guard P (see notes) | SR | 100 | ||||
P2 | Starter | Attack Level | Blockstun | Ground Hit | Air Hit | Ground CH | Air CH | Blockstop | Hitstop | CHstop | Cancel Timing | |
60 | Normal | 4 | 18 | Launch | 50 | Launch | 65 | 25 | +0 | +5 | ||
File:BBCF Hakumen shippu hitbox.png | ||||||||||||
Values in [] are during OD Projectile guard point applies only to blade Minimum Damage 30%: 1500 |
632146C Wave
632146C Wave Shippu (Wave) super |
Damage | Guard | Startup | Active | Recovery | On-Block | On-ODR | Attribute | Invuln | Cancel | P1 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
2500 [3000] | All | 14+(47 Flash)+11~90 | Until Hit | P3 | R | 100 | ||||||
P2 | Starter | Attack Level | Blockstun | Ground Hit | Air Hit | Ground CH | Air CH | Blockstop | Hitstop | CHstop | Cancel Timing | |
80 | Normal | 4 [5] | 18 [20] | Launch | 50 [50 + WBounce] | Launch | 66 [66 + WBounce] | 0/+12 [0/+13] | +12 [+13] | +12 [+13] | ||
Values in [] are during OD Only appears if Shippu does not touch opponent Activates the first frame Shippu becomes active Minimum Damage 20%: 500 [600] |
236236D
236236D Yukikaze super |
Damage | Guard | Startup | Active | Recovery | On-Block | On-ODR | Attribute | Invuln | Cancel | P1 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
44 | 1~27 Catch HBFP+Burst | |||||||||||
P2 | Starter | Attack Level | Blockstun | Ground Hit | Air Hit | Ground CH | Air CH | Blockstop | Hitstop | CHstop | Cancel Timing | |
No | ||||||||||||
File:BBCF Hakumen yukikaze hitbox.png | ||||||||||||
Guards attacks that can be blocked Doesn't work against throws and unblockables Counterhit state for entire move On Guard Point, hitstop for Hakumen 3F. Opponent hitstop 47F Parry reversal |
236236D Attack
236236D Attack Yukikaze (Attack) super |
Damage | Guard | Startup | Active | Recovery | On-Block | On-ODR | Attribute | Invuln | Cancel | P1 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
3200 [1800, 120×18, 2100] |
Unblockable | 1+(36 Flash)+33 | 3,3,3,3 | 39 | B | 1~End All | SR | 100 | ||||
P2 | Starter | Attack Level | Blockstun | Ground Hit | Air Hit | Ground CH | Air CH | Blockstop | Hitstop | CHstop | Cancel Timing | |
30 [92×19, 45] |
Normal | 4 | Launch | 60 | Launch | 75 | 30 [60/+10, 1/+10×18, 30] | 30 [60/+10, 1/×18, 30] | ||||
As wide as the stage. Only way to avoid is jump | ||||||||||||
File:BBCF Hakumen yukikaze hitbox2.png | ||||||||||||
Values in [] are during OD Fatal Counter Normal version immediately enters recovery after hitting opponent Minimum Damage 20%: 640 [1320] |
214214B
Exceed Accel
A+B+C+D
A+B+C+D Tengai exceed accel |
Damage | Guard | Startup | Active | Recovery | On-Block | On-ODR | Attribute | Invuln | Cancel | P1 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
600, 1000, 1500 {600, 1000, 4500} |
all | 20 [10] | 3 | 34 | -10 | -30 [-20] | F | 1~22 All [1~12 All] |
100 | |||
P2 | Starter | Attack Level | Blockstun | Ground Hit | Air Hit | Ground CH | Air CH | Blockstop | Hitstop | CHstop | Cancel Timing | |
100 | 26 | Launch | 90 + Down 44 | 20 | 20, 12, 24 {20, 12, 30} | +0 | ||||||
File:BBCF Hakumen Tengai.pngFile:BBCF Hakumen Tengai2.png | ||||||||||||
One of the better EA's | ||||||||||||
File:BBCF Hakumen tengai hitbox1.png | ||||||||||||
Values in [] are when canceled into or immediately after activating Overdrive Values in {} are during Active Flow Cannot counter hit Mimimum Damage 10%: 310 {610+61} |
Astral Heat
[2]8D
[2]8D Akumetsu astral |
Damage | Guard | Startup | Active | Recovery | On-Block | On-ODR | Attribute | Invuln | Cancel | P1 | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
38000 | Unblockable | 1+(60 Flash)+37 | P | 1~16 Guard HBF+Burst | ||||||||
P2 | Starter | Attack Level | Blockstun | Ground Hit | Air Hit | Ground CH | Air CH | Blockstop | Hitstop | CHstop | Cancel Timing | |
Long | 0 | |||||||||||
Worst astral in the game | ||||||||||||
File:BBCF Hakumen akumetsu hitbox.png | ||||||||||||
Astral attack only occurs if guard point successfully blocks a move 180F Cooldown Counterhit state for entire move |
Category
- Amane Nishiki [★]
- Arakune [★]
- Azrael [★]
- Bang Shishigami [★]
- Bullet [★]
- Carl Clover [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Hibiki Kohaku [★]
- Iron Tager [★]
- Izanami [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Kagura Mutsuki [★]
- Kokonoe [★]
- Lambda-11 [★]
- Litchi Faye Ling [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Mu-12[★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Relius Clover [★]
- Susano'o [★]
- Taokaka [★]
- Tsubaki Yayoi[★]
- Valkenhayn R. Hellsing [★]
- Yuuki Terumi [★]
Click [★] for character's full frame data
Essentials
• HUD •
Controls •
FAQ •
The Basics
• Movement/Canceling •
Offense •
Defense •
Gauges •
Universal Strategy •
Detailed & Advanced Information
• Damage/Combo •
Attack Attributes •
Frame Data & System Data •
Misc •
Archived Information
• Patch Notes • Tier Lists •
- Active Flow
- Advanced Input
- Attack Attributes
- Attack Level
- Astral Heat
- Auto Heat Gain
- Burst
- Barrier Block
- Barrier Gauge
- Bonus Proration
- Clash
- Combo Rate
- Counter Assault
- Counter Hit
- Counter Hit Carry
- Crush Trigger
- Danger State
- Distortion Drive
- Exceed Accel
- Fatal Counter
- Guard Cancel Overdrive
- Guard Crush
- Guard Bonus
- Hard Knockdown
- Heat Gauge Cooldown
- Instant Barrier
- Instant Block
- Negative Penalty
- Overdrive
- Overdrive Cancel
- Purple Throw
- P1, P2
- Rapid Cancel
- Same Move Proration (SMP)
- Starter Rating
- Super Flash Buffer
- Throw Reject Miss (TRM)
- Ukemi/Tech (Air)
- Ukemi/Roll/Emergency Tech
- Untechable State