BBCF/Hakumen/Data

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< BBCF‎ | Hakumen
Revision as of 10:19, 27 May 2022 by Beret (talk | contribs) (→‎4C: Adding a note about how the hitbox viewer is wrong about the amount of active frames as discussed already in the dustloop discord. Another was added to mention that the move has 20 frames of blockstun despite being a level 3 normal.)

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Infobox Data

Name Health Prejump Backdash Forward Dash Unique Movement Options Portrait Icon
Hakumen 12,000 4F 15F (1~4F Inv Throw) 16F BBCF Hakumen Portrait.png BBCF Hakumen Icon.png

Normal Moves

5A

5A
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
300 Mid 5 3 6 +3 B DrCSOJR 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
80 Normal 1 11 14 17 20 28 9 +0 +0
BBCS Hakumen 5A.png
Cancellable into normals from frame 10

5B

5B
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
730 Mid 10 2 15 0 B DrSOJR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 17 19 22 33 11 +0 +2
BBCS Hakumen 5B.png
Cancellable into normals from frame 21

5C

5C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1100 Mid 14 2 20 -3 B 13~15 Guard P SOR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Long 4 18 19 19 + Down 16 24 34 + Down 16 15 +0 +5
BBCS Hakumen 5C.png
Projectile guard point applies only to blade
Forces crouching on standing hit

2A

2A
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
300 Mid 7 3 9 0 F CSOR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
80 Normal 1 11 12 12 16 23 9 +0 +0
BBCS Hakumen 2A.png
Cancellable into 6A immediately on hit/block
Cancellable into other normals from frame 11

2B

2B
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
650 Low 8 6 15 -4 F SOR 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 17 17 22 31 11 +0 +2
BBCS Hakumen 2B.png
Cancellable into normals from frame 18

2C

2C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1050 Mid 13 3 33 -17 B 9~15H
10~15 Guard P
S(J)OR 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
82 Long 4 18 Launch 21 Launch 50 15 +0 +5
BBCS Hakumen 2C.png
Projectile guard point applies only to blade

3C

3C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1200 Low 8 3 28 -12 F 7~14 Guard P R 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Long 4 18 Launch 36 Launch 51 + Down 23 15 +4 +5
BBCS Hakumen 3C.png
Projectile guard point applies only to blade

6A

6A
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
720 Mid 12 4 16 -1 B DrR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 18 Crumple 29 27 Crumple 58 41 11 +0 +2
BBCS Hakumen 6A.png
Due to its hitbox, the first active frame of the move is likely to whiff in pressure. This makes it +0 on block instead of -1

6B

6B
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
590×2 High, Mid 18 2, 6 20 -4 B×2 4~22F DrR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Normal 4 21 19, Launch 40 + GBounce 24, Launch 55 + GBounce + Down 23 8 +0 +5
BBCS Hakumen 6B.png
Bonus Proration 110%
Can cancel into Shippu

6C

6C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1500 Mid 20 3 25 -7 B Guard P (see notes) R 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
94 Long 5 20 32 36 + Slide 10 38 55 + Slide 10 16 +0 +8
BBCS Hakumen 6C.png
Fatal Counter
Projectile guard point starts 2F before active to end of active frames
Projectile guard point applies only to blade

6[C] Lv 1

6[C] Lv 1
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1700 Mid 25 3 25 -7 B Guard P (see notes) R 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
94 Long 5 20 Launch 70 + Slide 10 Launch 89 + Slide 10 16 +0 +8
BBCS Hakumen 6C.png
Fatal Counter
Projectile guard point starts 2F before active to end of active frames
Projectile guard point applies only to blade

6[C] Lv 2

6[C] Lv 2
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
2000 Mid 60 3 25 -7 B Guard P (see notes) R 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
94 Long 5 20 Launch 70 + WBounce + Slide 10 Launch 89 + WBounce + Slide 10 16 +0 +8
BBCS Hakumen 6C.png
Fatal Counter even on normal hit
Projectile guard point starts 2F before active to end of active frames
Projectile guard point applies only to blade

4C

4C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
900 All 10 1 24 -4 B 8~10 Guard P DrR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 20 24 24 38 36 11 +0 +2
BBCS Hakumen 4C.png
Projectile guard point applies only to blade
The hitbox viewer is wrong and this move only 1 active frame
This move is hard-coded to have 20 frames of blockstun (Unknown11028: 20) in spite of being a level 3 normal.

j.A

j.A
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
300 High/Air 7 3 9 H CSOR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
80 Normal 1 11 12 18 16 29 9 +0 +0
BBCS Hakumen jA.png
Cancellable into normals from frame 13

j.B

j.B
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
650 High/Air 9 3 20 H SOJR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 17 21 22 35 11 +0 +2
BBCS Hakumen jB.png
Cancellable into normals from frame 15

j.C

j.C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1000 All 12 8 26 H 10~19 Guard P SOJR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Long 4 18 19 30 + WStick 24 45 + WStick 15 +0 +5
BBCS Hakumen jC.png
Projectile guard point applies only to blade

j.2A

j.2A
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
700 High/Air 11 12 12 H 5~22 Guard P SOJR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 17 21 22 35 11 +0 +2
BBCS Hakumen j2A.png
Projectile guard point applies only to blade
Cancellable into j.C from frame 27

j.2C

j.2C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1200 High/Air 16 4 30 H 14~19 Guard P SOR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Long 4 18 19 19 24 34 15 +0 +5
BBCS Hakumen j2C.png
Projectile guard point applies only to blade

Drive Moves

5D

5D
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
40 6~20 Catch HBFPD
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
BBCS Hakumen 5D.png
Only guards attacks that can be blocked high/mid
Cancels into attack only after guarding a non-projectile
Counterhit state for entire move
On Guard Point, hitstop for Hakumen is 2F. Opponent hitstop is 14F

5[D] Lv 1

5[D] Lv 1
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
50 6~30 Catch HBFPD
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
BBCS Hakumen 5D.png
Only guards attacks that can be blocked high/mid
Cancels into attack only after guarding a non-projectile
Counterhit state for entire move
On Guard Point, hitstop for Hakumen is 2F. Opponent hitstop is 14F

5[D] Lv 2

5[D] Lv 2
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
100 6~40 Catch HBFPD
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
BBCS Hakumen 5D.png
Only guards attacks that can be blocked high/mid
Cancels into attack only after guarding a non-projectile
Counterhit state for entire move
On Guard Point, hitstop for Hakumen is 2F. Opponent hitstop is 14F

5D Attack

5D Attack
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
0, 1000 16 10 10 -1 BT 1~End All 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
100, 72 Very Short 0, 4 18 Launch 42 + Down 23 8 8, 0 +0
BBCF Hakumen 5D Attack.png

2D

2D
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
46 1~8 Catch HBFPD
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
BBCS Hakumen 2D.png
Only guards attacks that can be blocked mid/low
Cancels into attack only after guarding a non-projectile
After guarding a projectile attack, Hakumen is fully invincible for rest of move
Counterhit state for entire move
On Guard Point, hitstop for Hakumen is 2F. Opponent hitstop is 14F

2D Attack

2D Attack
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
0, 1000 16 10 15 -6 FT 1~End All 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
100, 72 Very Short 0, 4 18 Launch 50 + GBounce + Down 23 13 13, 0 +0
BBCS Hakumen 2D.png

6D

6D
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
43 1~9 Catch HBFPD
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
BBCS Hakumen 6D.png
Only guards attacks that can be blocked high/mid
Cancels into attack only after guarding a non-projectile
After guarding a projectile attack, Hakumen is fully invincible for rest of move
Counterhit state for entire move
On Guard Point, hitstop for Hakumen is 2F. Opponent hitstop is 14F

6D Attack

6D Attack
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
0, 1000 16 10 10 -1 BT 1~End All 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
100, 72 Very Short 0, 4 18 Launch 33 + WBounce 30 8 8, 1 +0
BBCS Hakumen 6D.png

j.D

j.D
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
Until L+17 1~10 Catch HBFPD
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
BBCS Hakumen jD.png
Only guards attacks that can be air barrier blocked
Cancels into attack only after guarding a non-projectile
After guarding a projectile attack, Hakumen is fully invincible for rest of move
Counterhit state for entire move
On Guard Point, hitstop for Hakumen is 0F. Opponent hitstop is 12F

j.D Attack

j.D Attack
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
0, 1000 14 10 6 HT 1~End All 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
100, 67 Very Short 18 Launch 35 8 +0 +0
BBCS Hakumen jD.png

Universal Mechanics

BC

BC
Forward Throw
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
0, 1500 Throw 7 3 23 T SOR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
50 Normal 0, 4 Crumple 45 0, 12 +0
BBCS Hakumen FThrow.png
Minimum Damage 100% (1500)

4BC

4BC
Back Throw
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
0, 750×2 Throw 7 3 23 T R,SOR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
50 Normal 0, 2, 4 Launch 60 0×2, 12 +0
BBCS Hakumen BThrow.png
Minimum Damage 100% (1500)

j.BC

j.BC
Air Throw
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
0, 200, 1300 Throw 7 3 23+3L T SOR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
50 Normal 0, 1, 4 20, 60 + GBounce 0, 11, 18 +0
BBCS Hakumen AThrow.png
Minimum Damage 100% (1500)

6AB

6AB
Counter Assault
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
0 all 13 12 18 -11 B 1~20 All R 50
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Very Short 4 18 Launch 19 Launch 34 12 +0 +5
BBCS Hakumen 6A.png

5AB

5AB
Crush Trigger
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1000 Guard Break 32/Barrier 20 1 25 0 (With Barrier) B R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
60 Normal 24 Crumple 50 60 Crumple 100 74 11 +0 +2
BBCP Hakumen CT.png

5[AB]

5[AB]
Crush Trigger
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1000 Guard Break 60/Barrier 30~61 1 25 0 (With barrier) B R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
100 Long 24 Crumple 50 60 Crumple 100 74 11 +0 +2
BBCP Hakumen CT.png

Specials

214A

214A
Gurren
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
950 all 14 3 15 +1 B SR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Long 4 18 28 60 33 75 + WBounce 12 +0 +5
BBCS Hakumen gurren.png
Heat Gauge Cooldown 30F

236B

236B
Renka
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1000×2 Low, Mid 9 3(12)3 21 -5 F, B SR, SJR 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
82, 92 Long 4 18 Crumple 39, Launch 50 + Down 23, 60 Crumple 59, Launch 65 + Down 23, 75 15, 12 +0 +5
File:BBCF Hakumen renka.png
Second hit is jump cancellable
Heat Gauge Cooldown 60F

41236C

41236C
Zantetsu
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
2100, 800 High/Air, Low/Air 21 3(14)3 18 -2 B,F 21~23 Guard P
38~40 Guard P
SR 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
94, 72 Normal 5, 4 20, 18 Launch 30 + GBounce + Down 24, 30 + Down 24 Launch 46 + GBounce + Down 24, 46 + Down 24 16, 14 +0 +8, +5
BBCS Hakumen zantetsu.png
Projectile guard point applies only to blade
Heat Gauge Cooldown 90F

623A

623A
Kishuu
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
18 5~14 HB
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
BBCS Hakumen kishuu.png
Can cancel into Enma from the 10th frame
Heat Gauge Cooldown 30F

623AA

623AA
Enma
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1060 Mid 6 7 16 -4 B 1~8 HB SR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
72 Long 4 18 Launch 60 Launch 75 16 +0 +12
BBCS Hakumen enma.png
Heat Gauge Cooldown 30F

j.214A

j.214A
Agito
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
950 All 12 4 Total 35 -2 P1 SR 70
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Long 3 16 Launch Down 28 Launch 50 + GBounce 9/+3 +3 +8
BBCP Hakumen Agito.png
Heat Gauge Cooldown 30F

j.214B

j.214B
Hotaru
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1500 Mid 11 3 35 H 1~17 All SR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Very Short 3 16 Launch 55 Launch 69 11 +0 +2
BBCS Hakumen hotaru.png
Resets air options (Jump/Airdash)
Heat Gauge Cooldown 60F

j.214C

j.214C
Tsubaki
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
2500 Guard Break 60/Barrier 15 3 22 H 15~17 Guard P SR 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Long 4 18 Launch 60 + GBounce + Down 23 Launch 78 + GBounce + Down 23 8 +0 +5
BBCS Hakumen tsubaki.png
Fatal Counter
Projectile guard point applies only to blade
Heat Gauge Cooldown 90F

214D

214D
Yanagi
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
0, 2500 all 30 3 18 -7 BT 4~27 Guard HBFPD 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
100, 72 Normal 0 18 Launch 60 + GBounce + Down 23 10 10, 10/+5 +0
BBCF Hakumen Yanagi.png
If an attack is blocked, can cancel into specials immediately?
On Guard Point, hitstop for Hakumen and Opponent 14F
After guarding an attack, remaining Guard frames are replaced with Full Invincibility
Heat Gauge Cooldown 60F

Fuumajin

Fuumajin
Fuumajin
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
900 all 1 92 P3* 1~End Guard P 85
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 Launch 40 Launch 54 0/+11 +11 +13
BBCP Hakumen Fuumajin.png
If Fumajin touches another projectile, it resets the active frames
When cutting opponent's projectile, Hakumen and opponent's projectile both experiences 0F hitstop

Distortion Drives

632146C

632146C
Shippu
super
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
3500 [4000] All 14+(47 Flash)+7 4 41 -26 B Active Frames: Guard P (see notes) SR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
60 Normal 4 18 Launch 50 Launch 65 25 +0 +5
BBCS Hakumen shippu.png
Values in [] are during OD
Projectile guard point applies only to blade
Minimum Damage 30%: 1050 [1200]

632146[C]

632146[C]
Shippu
super
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
5000 Unblockable 14+86 4 41 B Active Frames: Guard P (see notes) SR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
60 Normal 4 18 Launch 50 Launch 65 25 +0 +5
BBCS Hakumen shippu.png
Values in [] are during OD
Projectile guard point applies only to blade
Minimum Damage 30%: 1500

632146C Wave

632146C Wave
Shippu (Wave)
super
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
2500 [3000] All 14+11~90 Until Hit P3 R 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
80 Normal 4 [5] 18 [20] Launch 50 [50 + WBounce] Launch 66 [66 + WBounce] 0/+12 [0/+13] +12 [+13] +12 [+13]
BBCS Hakumen shippu.png
Values in [] are during OD
Only appears if Shippu does not touch opponent
Activates the first frame Shippu becomes active
Minimum Damage 20%: 500 [600]

214214B

214214B
Mugen
super
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
16+(90 Flash)+30 16~16 All
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
BBCS Hakumen mugen.png
Costs 8 orbs
Allows unlimited use of specials and Distortion Drives for the duration
SMP for Specials is removed during Mugen

236236D

236236D
Yukikaze
super
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
44 1~27 Catch HBFP+Burst
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
BBCS Hakumen yukikaze.png
Guards attacks that can be blocked
Doesn't work against throws and unblockables
Counterhit state for entire move
On Guard Point, hitstop for Hakumen 3F. Opponent hitstop 47F

236236D Attack

236236D Attack
Yukikaze (Attack)
super
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
3200
[1800, 150×18, 2100]
Unblockable 1+33 3,3,3,3 39 B 1~End All SR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
30
[92×19, 45]
Normal 4 Launch 60 Launch 75 30 [60/+10, 1/+10×18, 30] 30 [60/+10, 1/×18, 30]
BBCS Hakumen Yukikaze2.png
Values in [] are during OD
Fatal Counter
Immediately enters recovery after hitting opponent
Minimum Damage 20%: 640 [1320]

Exceed Accel

ABCD

ABCD
Tengai
exceed accel
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
600, 1000, 1500
{600, 1000, 4500}
all 20 [10] 3 34 -10 F 1~22 All
[1~12 All]
100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
100 26 Launch 90 + Down 44 20 20, 12, 24 {20, 12, 30} +0
File:BBCF Hakumen Tengai.pngFile:BBCF Hakumen Tengai2.png
Values in [] are when canceled into or immediately after activating Overdrive
Values in {} are during Active Flow
Cannot counter hit
Mimimum Damage 10%: 310 {610+61}

Astral Heat

[2]8D

[2]8D
Akumetsu
astral
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
38000 Unblockable 1+(60 Flash)+37 P 1~16 Guard HBF+Burst
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
Long 0
BBCS Hakumen akumetsu.png
Astral attack only occurs if guard point successfully blocks a move
180F Cooldown
Counterhit state for entire move

Category

Click [★] for character's full frame data

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