BBCF/Hakumen/Data

From Dustloop Wiki
< BBCF‎ | Hakumen
Revision as of 20:45, 25 January 2022 by Shtkn (talk | contribs) (→‎5[D] Lv 1)
Jump to navigation Jump to search

Nav

Links


Infobox Data

Name Health Prejump Backdash Forward Dash Unique Movement Options Portrait Icon
Hakumen 12,000 4F 15F (1~4F Inv Throw) 16F BBCF Hakumen Portrait.png BBCF Hakumen Icon.png


Normal Moves

5A

5A Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
normal 300 Mid 5 3 6 +3 B DrCSOJR 90 80 Normal 1 11 14 17 20 28 9 +0 +0
BBCS Hakumen 5A.png


5B

5B Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
normal 730 Mid 10 2 15 0 B DrSOJR 100 89 Long 3 16 17 19 22 33 11 +0 +2
BBCS Hakumen 5B.png


5C

5C Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
normal 1100 Mid 14 2 20 -3 B 13~15 Guard P SOR 100 92 Long 4 18 19 19 + Down 16 24 34 + Down 16 15 +0 +5
BBCS Hakumen 5C.png
Projectile guard point applies only to blade
Forces crouching on standing hit


2A

2A Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
normal 300 Mid 7 3 9 0 F CSOR 100 80 Normal 1 11 12 12 16 23 9 +0 +0
BBCS Hakumen 2A.png


2B

2B Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
normal 650 Low 8 6 15 -4 F SOR 90 89 Long 3 16 17 17 22 31 11 +0 +2
BBCS Hakumen 2B.png


2C

2C Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
normal 1050 Mid 13 3 33 -17 B 9~15H
10~15 Guard P
S(J)OR 90 82 Long 4 18 Launch 21 Launch 50 15 +0 +5
BBCS Hakumen 2C.png
Projectile guard point applies only to blade


3C

3C Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
normal 1200 Low 8 3 28 -12 F 7~14 Guard P R 100 92 Long 4 18 Launch 36 Launch 51 + Down 23 15 +4 +5
BBCS Hakumen 3C.png
Projectile guard point applies only to blade


6A

6A Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
normal 720 Mid 12 4 16 -1 B DrR 100 89 Long 3 18 Crumple 29 27 Crumple 58 41 11 +0 +2
BBCS Hakumen 6A.png
Due to its hitbox, the first active frame of the move is likely to whiff in pressure. This makes it +0 on block instead of -1


6B

6B Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
normal 590×2 High, Mid 18 2, 6 20 -4 B×2 4~22F DrR 80 92 Normal 4 21 19, Launch 40 + GBounce 24, Launch 55 + GBounce + Down 23 8 +0 +5
BBCS Hakumen 6B.png
Bonus Proration 110%
Can cancel into Shippu


6C

6C Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
normal 1500 Mid 20 3 25 -7 B Guard P (see notes) R 100 94 Long 5 20 32 36 + Slide 10 38 55 + Slide 10 16 +0 +8
BBCS Hakumen 6C.png
Fatal Counter
Projectile guard point starts 2F before active to end of active frames
Projectile guard point applies only to blade


6[C] Lv 1

6[C] Lv 1 Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
normal 1700 Mid 25 3 25 -7 B Guard P (see notes) R 100 94 Long 5 20 Launch 70 + Slide 10 Launch 89 + Slide 10 16 +0 +8
BBCS Hakumen 6C.png
Fatal Counter
Projectile guard point starts 2F before active to end of active frames
Projectile guard point applies only to blade


6[C] Lv 2

6[C] Lv 2 Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
normal 2000 Mid 60 3 25 -7 B Guard P (see notes) R 100 94 Long 5 20 Launch 70 + WBounce + Slide 10 Launch 89 + WBounce + Slide 10 16 +0 +8
BBCS Hakumen 6C.png
Fatal Counter even on normal hit
Projectile guard point starts 2F before active to end of active frames
Projectile guard point applies only to blade


4C

4C Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
normal 900 Mid 10 3 22 -4 B DrR 100 89 Long 3 20 24 24 38 36 11 +0 +2
BBCS Hakumen 4C.png
Projectile guard point applies only to blade


j.A

j.A Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
normal 300 High/Air 7 3 9 H CSOR 80 80 Normal 1 11 12 18 16 29 9 +0 +0
BBCS Hakumen jA.png


j.B

j.B Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
normal 650 High/Air 9 3 20 H SOJR 80 89 Long 3 16 17 21 22 35 11 +0 +2
BBCS Hakumen jB.png


j.C

j.C Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
normal 1000 all 12 8 26 H 10~19 Guard P SOJR 80 92 Long 4 18 19 30 + WStick 24 45 + WStick 15 +0 +5
BBCS Hakumen jC.png
Projectile guard point applies only to blade


j.2A

j.2A Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
normal 700 High/Air 11 12 12 H 5~22 Guard P SOJR 80 89 Long 3 16 17 21 22 35 11 +0 +2
BBCS Hakumen j2A.png
Projectile guard point applies only to blade


j.2C

j.2C Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
normal 1200 High/Air 16 4 30 H 14~19 Guard P SOR 80 92 Long 4 18 19 19 24 34 15 +0 +5
BBCS Hakumen j2C.png
Projectile guard point applies only to blade


Drive Moves

5D

5D Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
drive 40 6~20 Catch HBFPD
BBCS Hakumen 5D.png
Only guards attacks that can be blocked high/mid
Cancels into attack only after guarding a non-projectile
Counterhit state for entire move
On Guard Point, hitstop for Hakumen is 2F. Opponent hitstop is 14F


5[D] Lv 1

5[D] Lv 1 Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
drive 50 6~30 Catch HBFPD
BBCS Hakumen 5D.png
Only guards attacks that can be blocked high/mid
Cancels into attack only after guarding a non-projectile
Counterhit state for entire move
On Guard Point, hitstop for Hakumen is 2F. Opponent hitstop is 14F


5[D] Lv 2

5[D] Lv 2 Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
drive 100 6~40 Catch HBFPD
BBCS Hakumen 5D.png
Only guards attacks that can be blocked high/mid
Cancels into attack only after guarding a non-projectile
Counterhit state for entire move
On Guard Point, hitstop for Hakumen is 2F. Opponent hitstop is 14F


5D Attack

5D Attack Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
drive 0, 1000 16 10 10 -1 BT 1~End All 100 100, 72 Very Short 0, 4 18 Launch 42 + Down 23 8 8, 0 +0
110x110px


2D

2D Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
drive 46 1~8 Catch HBFPD
BBCS Hakumen 2D.png
Only guards attacks that can be blocked mid/low
Cancels into attack only after guarding a non-projectile
After guarding a projectile attack, Hakumen is fully invincible for rest of move
Counterhit state for entire move
On Guard Point, hitstop for Hakumen is 2F. Opponent hitstop is 14F


2D Attack

2D Attack Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
drive 0, 1000 16 10 15 -6 FT 1~End All 100 100, 72 Very Short 0, 4 18 Launch 50 + GBounce + Down 23 13 13, 0 +0
BBCS Hakumen 2D.png


6D

6D Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
drive 43 1~9 Catch HBFPD
BBCS Hakumen 6D.png
Only guards attacks that can be blocked high/mid
Cancels into attack only after guarding a non-projectile
After guarding a projectile attack, Hakumen is fully invincible for rest of move
Counterhit state for entire move
On Guard Point, hitstop for Hakumen is 2F. Opponent hitstop is 14F


6D Attack

6D Attack Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
drive 0, 1000 16 10 10 -1 BT 1~End All 100 100, 72 Very Short 0, 4 18 Launch 33 + WBounce 30 8 8, 1 +0
BBCS Hakumen 6D.png


j.D

j.D Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
drive Until L+17 1~10 Catch HBFPD
BBCS Hakumen jD.png
Only guards attacks that can be air barrier blocked
Cancels into attack only after guarding a non-projectile
After guarding a projectile attack, Hakumen is fully invincible for rest of move
Counterhit state for entire move
On Guard Point, hitstop for Hakumen is 0F. Opponent hitstop is 12F


j.D Attack

j.D Attack Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
drive 0, 1000 14 10 6 HT 1~End All 100 100, 67 Very Short 18 Launch 35 8 +0 +0
BBCS Hakumen jD.png


Universal Mechanics

BC

BC
Forward Throw
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
other 0, 1500 Throw 7 3 23 T SOR 100 50 Normal 0, 4 Crumple 45 0, 12 +0
BBCS Hakumen FThrow.png
Minimum Damage 100% (1500)


4BC

4BC
Back Throw
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
other 0, 750×2 Throw 7 3 23 T R,SOR 100 50 Normal 0, 2, 4 Launch 60 0×2, 12 +0
BBCS Hakumen BThrow.png
Minimum Damage 100% (1500)


j.BC

j.BC
Air Throw
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
other 0, 200, 1300 Throw 7 3 23+3L T SOR 100 50 Normal 0, 1, 4 20, 60 + GBounce 0, 11, 18 +0
BBCS Hakumen AThrow.png
Minimum Damage 100% (1500)


6AB

6AB
Counter Assault
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
other 0 all 13 12 18 -11 B 1~20 All R 50 92 Very Short 4 18 Launch 19 Launch 34 12 +0 +5
BBCS Hakumen 6A.png


5AB

5AB
Crush Trigger
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
other 1000 Guard Break 32/Barrier 20 1 25 0 (With Barrier) B R 80 60 Normal 24 Crumple 50 60 Crumple 100 74 11 +0 +2
BBCP Hakumen CT.png


5[AB]

5[AB]
Crush Trigger
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
other 1000 Guard Break 60/Barrier 30~61 1 25 0 (With barrier) B R 80 100 Long 24 Crumple 50 60 Crumple 100 74 11 +0 +2
BBCP Hakumen CT.png


Specials

214A

214A
Gurren
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
special 950 all 14 3 15 +1 B SR 100 92 Long 4 18 28 60 33 75 + WBounce 12 +0 +5
BBCS Hakumen gurren.png
Heat Gauge Cooldown 30F


236B

236B
Renka
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
special 1000×2 Low, Mid 9 3(12)3 21 -5 F, B SR, SJR 90 82, 92 Long 4 18 Crumple 39, Launch 50 + Down 23, 60 Crumple 59, Launch 65 + Down 23, 75 15, 12 +0 +5
BBCF Hakumen renka.png
Second hit is jump cancellable
Heat Gauge Cooldown 60F


41236C

41236C
Zantetsu
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
special 2100, 800 High/Air, Low/Air 21 3(14)3 18 -2 B,F 21~23 Guard P
38~40 Guard P
SR 90 94, 72 Normal 5, 4 20, 18 Launch 30 + GBounce + Down 24, 30 + Down 24 Launch 46 + GBounce + Down 24, 46 + Down 24 16, 14 +0 +8, +5
BBCS Hakumen zantetsu.png
Projectile guard point applies only to blade
120% bonus proration
Heat Gauge Cooldown 90F


623A

623A
Kishuu
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
special 18 5~14 HB
BBCS Hakumen kishuu.png
Can cancel into Enma from the 10th frame
Heat Gauge Cooldown 30F


623AA

623AA
Enma
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
special 1060 Mid 6 7 16 -4 B 1~8 HB SR 100 72 Long 4 18 Launch 60 Launch 75 16 +0 +12
BBCS Hakumen enma.png
Heat Gauge Cooldown 30F


j.214A

j.214A
Agito
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
special 950 All 12 4 Total 35 -2 P1 SR 70 92 Long 3 16 Launch Down 28 Launch 50 + GBounce 9/+3 +3 +8
BBCP Hakumen Agito.png
Heat Gauge Cooldown 30F


j.214B

j.214B
Hotaru
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
special 1500 Mid 11 3 35 H 1~17 All SR 80 92 Very Short 3 16 Launch 55 Launch 69 11 +0 +2
BBCS Hakumen hotaru.png
Resets air options (Jump/Airdash)
Heat Gauge Cooldown 60F


j.214C

j.214C
Tsubaki
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
special 2500 Guard Break 60/Barrier 15 3 22 H 15~17 Guard P SR 90 92 Long 4 18 Launch 60 + GBounce + Down 23 Launch 78 + GBounce + Down 23 8 +0 +5
BBCS Hakumen tsubaki.png
Fatal Counter
Projectile guard point applies only to blade
Heat Gauge Cooldown 90F


214D

214D
Yanagi
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
special 0, 2500 all 30 3 18 -7 BT 4~27 Guard HBFPD 100 100, 72 Normal 0 18 Launch 60 + GBounce + Down 23 10 10, 10/+5 +0
BBCF Hakumen Yanagi.png
If an attack is blocked, can cancel into specials immediately?
On Guard Point, hitstop for Hakumen and Opponent 14F
After guarding an attack, remaining Guard frames are replaced with Full Invincibility
Heat Gauge Cooldown 60F

Fuumajin

Fuumajin
Fuumajin
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
special 900 all 1 92 P3* 1~End Guard P 85 89 Long 3 16 Launch 40 Launch 54 0/+11 +11 +13
BBCP Hakumen Fuumajin.png
If Fumajin touches another projectile, it resets the active frames
When cutting opponent's projectile, Hakumen and opponent's projectile both experiences 0F hitstop


Distortion Drives

632146C

632146C
Shippu
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
super 3500 [4000] All 14+(47 Flash)+7 4 41 -26 B Active Frames: Guard P (see notes) SR 100 60 Normal 4 18 Launch 50 Launch 65 25 +0 +5
BBCS Hakumen shippu.png
Values in [] are during OD
Projectile guard point applies only to blade
Minimum Damage 30%: 1050 [1200]


632146[C]

632146[C]
Shippu
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
super 5000 Unblockable 14+86 4 41 B Active Frames: Guard P (see notes) SR 100 60 Normal 4 18 Launch 50 Launch 65 25 +0 +5
BBCS Hakumen shippu.png
Values in [] are during OD
Projectile guard point applies only to blade
Minimum Damage 30%: 1500


632146C Wave

632146C Wave
Shippu (Wave)
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
super 2500 [3000] All 14+11~90 Until Hit P3 R 100 80 Normal 4 [5] 18 [20] Launch 50 [50 + WBounce] Launch 66 [66 + WBounce] 0/+12 [0/+13] +12 [+13] +12 [+13]
BBCS Hakumen shippu.png
Values in [] are during OD
Only appears if Shippu does not touch opponent
Activates the first frame Shippu becomes active
Minimum Damage 20%: 500 [600]


214214B

214214B
Mugen
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
super 16+(90 Flash)+30 16~16 All
BBCS Hakumen mugen.png
Costs 8 orbs
Allows unlimited use of specials and Distortion Drives for the duration
SMP is removed during Mugen


236236D

236236D
Yukikaze
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
super 44 1~27 Catch HBFPD
BBCS Hakumen yukikaze.png
Guards attacks that can be blocked
Doesn't work against throws and unblockables
Counterhit state for entire move
On Guard Point, hitstop for Hakumen 3F. Opponent hitstop 47F


236236D Attack

236236D Attack
Yukikaze (Attack)
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
super 3200
[1800, 150×18, 2100]
Unblockable 1+33 12 39 B 1~End All SR 100 30
[92×19, 45]
Normal 4 Launch 60 Launch 75 30 [60/+10, 1/+10×18, 30] 30 [60/+10, 1/×18, 30]
BBCS Hakumen Yukikaze2.png
Values in [] are during OD
Fatal Counter
Immediately enters recovery after hitting opponent
Minimum Damage 20%: 640 [1320]


Exceed Accel

ABCD

ABCD
Tengai
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
exceed accel 600, 1000, 1500
{600, 1000, 4500}
all 20 [10] 3 34 -10 F 1~22 All
[1~12 All]
100 100 26 Launch 90 + Down 44 20 20, 12, 24 {20, 12, 30} +0
BBCF Hakumen Tengai.pngBBCF Hakumen Tengai2.png
Values in [] are when canceled into or immediately after activating Overdrive
Values in {} are during Active Flow
Cannot counter hit
Mimimum Damage 10%: 310 {610+61}

Astral Heat

[2]8D

[2]8D
Akumetsu
Type Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1 P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
astral 38000 Unblockable 1+(60 Flash)+37 P 1~16 HBF Guard Long 0
BBCS Hakumen akumetsu.png
Astral attack only occurs if guard point successfully blocks a move
180F Cooldown
Counterhit state for entire move


Category