BBCF/Hakumen/Data: Difference between revisions

From Dustloop Wiki
< BBCF‎ | Hakumen
 
(141 intermediate revisions by 12 users not shown)
Line 1: Line 1:
{{TOC limit|3}}
==Nav==
<section begin="Nav"/>{{CharNav|charMainPage=BBCF/Hakumen|image=BBCF_Hakumen_Icon.png|forums=http://www.dustloop.com/forums/index.php?/forums/forum/67-hakumen/|videos=http://horibuna.web.fc2.com/BBCF/BBCF_HK.html
|discord=https://discord.com/invite/0wziknKTd04lv5MD
}}<section end="Nav"/>
==Links==
==Links==
<section begin=Links/>{{CharLinks|charMainPage=BBCF/Hakumen|image=BBCF_Hakumen_Icon.png|forums=http://www.dustloop.com/forums/index.php?/forums/forum/67-hakumen/|videos=https://keeponblaz.in/#/?p1chars=hakumen
<section begin=Links/>{{BBCF/CharacterLinks}}<section end=Links/>
|discord=https://discord.gg/0wziknKTd04lv5MD
|matchups=yes
}}<section end=Links/>


==Infobox Data==
==Infobox Data==
Line 17: Line 7:
| health    =12,000
| health    =12,000
| prejump  = 4F
| prejump  = 4F
| backdash  = 15F (1~4F Inv Throw)
| backdash  = 15F (1~4F Inv Throw, 5~9 airborne)
| forwarddash  = 16F
| forwarddash  = 16F (5~11 airborne)
| portrait  =BBCF_Hakumen_Portrait.png
| portrait  =BBCF_Hakumen_Portrait.png
| icon      =BBCF_Hakumen_Icon.png
| icon      =BBCF_Hakumen_Icon.png
Line 33: Line 23:
  |blockstun=11 |blockstop=9 |hitstop=+0 |CHstop=+0
  |blockstun=11 |blockstop=9 |hitstop=+0 |CHstop=+0
  |groundHit=14 |airHit=17 |groundCH=20 |airCH=28
  |groundHit=14 |airHit=17 |groundCH=20 |airCH=28
  |images=BBCS_Hakumen_5A.png
  |images=BBCF_Hakumen_5A.png |caption=Close-range anti-air
  |hitboxes=
  |hitboxes=BBCF_Hakumen_5A_Hitbox.png
  |notes=
  |notes=Cancellable into normals from frame 10;
}}
}}


Line 46: Line 36:
  |blockstun=16 |blockstop=11 |hitstop=+0 |CHstop=+2
  |blockstun=16 |blockstop=11 |hitstop=+0 |CHstop=+2
  |groundHit=17 |airHit=19 |groundCH=22 |airCH=33
  |groundHit=17 |airHit=19 |groundCH=22 |airCH=33
  |images=BBCS_Hakumen_5B.png
  |images=BBCF_Hakumen_5B.png |caption=Situational pressure tool
  |hitboxes=
  |hitboxes=BBCF_Hakumen_5B_Hitbox.png
  |notes=
  |notes=Cancellable into normals from frame 21;
}}
}}


Line 55: Line 45:
  |input=5C |name=
  |input=5C |name=
  |damage=1100 |p1=100 |p2=92 |starter=Long
  |damage=1100 |p1=100 |p2=92 |starter=Long
  |level=4 |cancel=SOR |attribute=B |guard=Mid |invuln=13~15 Guard P
  |level=4 |cancel=SOR |attribute=B |guard=Mid |invuln=(13~15 P)
  |startup=14 |active=2 |recovery=20 |onBlock=-3
  |startup=14 |active=2 |recovery=20 |onBlock=-3
  |blockstun=18 |blockstop=15 |hitstop=+0 |CHstop=+5
  |blockstun=18 |blockstop=15 |hitstop=+0 |CHstop=+5
  |groundHit=19 |airHit=19 + Down 16 |groundCH=24 |airCH=34 + Down 16
  |groundHit=19 |airHit=19 + Down 16 |groundCH=24 |airCH=34 + Down 16
  |images=BBCS_Hakumen_5C.png
  |images=BBCF_Hakumen_5C.png |caption=Main punish move and OD combo filler
  |hitboxes=
  |hitboxes=BBCF_Hakumen_5C_Hitbox_P1.png;BBCF_Hakumen_5C_Hitbox_P2.png |hitboxCaption=Frame 13, projectile cut only\Active Frames
  |notes=Projectile guard point applies only to blade;Forces crouching on standing hit;
  |notes=(Can cut projectiles on these frames, Hakumen is projectile invulnerable on the frame a projectile is cut);Forces crouching on standing hit;
}}
}}


Line 72: Line 62:
  |blockstun=11 |blockstop=9 |hitstop=+0 |CHstop=+0
  |blockstun=11 |blockstop=9 |hitstop=+0 |CHstop=+0
  |groundHit=12 |airHit=12 |groundCH=16 |airCH=23
  |groundHit=12 |airHit=12 |groundCH=16 |airCH=23
  |images=BBCS_Hakumen_2A.png
  |images=BBCF_Hakumen_2A.png |caption=Key pressure and neutral tool
  |hitboxes=
  |hitboxes=BBCF Hakumen 2A Hitbox.png
  |notes=
  |notes=Cancellable into 6A immediately on hit/block;Cancellable into other normals from frame 11;
}}
}}


Line 85: Line 75:
  |blockstun=16 |blockstop=11 |hitstop=+0 |CHstop=+2
  |blockstun=16 |blockstop=11 |hitstop=+0 |CHstop=+2
  |groundHit=17 |airHit=17 |groundCH=22 |airCH=31
  |groundHit=17 |airHit=17 |groundCH=22 |airCH=31
  |images=BBCS_Hakumen_2B.png
  |images=BBCF_Hakumen_2B.png |caption=Amazing neutral and pressure tool
  |hitboxes=
  |hitboxes=BBCF Hakumen 2B Hitbox.png
  |notes=
  |notes=Cancellable into normals from frame 18;
}}
}}


Line 94: Line 84:
  |input=2C |name=
  |input=2C |name=
  |damage=1050 |p1=90 |p2=82 |starter=Long
  |damage=1050 |p1=90 |p2=82 |starter=Long
  |level=4 |cancel=S(J)OR |attribute=B |guard=Mid |invuln=9~15H<br/>10~15 Guard P
  |level=4 |cancel=S(J)OR |attribute=B |guard=Mid |invuln=9~15 H<br/>(10~18 P)
  |startup=13 |active=3 |recovery=33 |onBlock=-17
  |startup=13 |active=3 |recovery=33 |onBlock=-17
  |blockstun=18 |blockstop=15 |hitstop=+0 |CHstop=+5
  |blockstun=18 |blockstop=15 |hitstop=+0 |CHstop=+5
  |groundHit=Launch |airHit=21 |groundCH=Launch |airCH=50
  |groundHit=Launch |airHit=21 |groundCH=Launch |airCH=50
  |images=BBCS_Hakumen_2C.png
  |images=BBCF_Hakumen_2C.png |caption=High risk/high reward anti-air
|hitboxes=
  |hitboxes=BBCF Hakumen 2C_Hitbox_P1.png;BBCF Hakumen 2C_Hitbox_P2.png;BBCF Hakumen 2C_Hitbox_P3.png; |hitboxCaption=Frames 10-12, Projectile cut only\Frames 13-15\Frames 16-18 Projectile Cut only
  |notes=Projectile guard point applies only to blade;
  |notes=(Can cut projectiles on these frames, Hakumen is projectile invulnerable on the frame a projectile is cut);
}}
 
===3C===
{{MoveData-BBCF |character=Hakumen |type=normal
|input=3C |name=
|damage=1200 |p1=100 |p2=92 |starter=Long
|level=4 |cancel=R |attribute=F |guard=Low |invuln=7~14 Guard P
|startup=8 |active=3 |recovery=28 |onBlock=-12
|blockstun=18 |blockstop=15 |hitstop=+4 |CHstop=+5
|groundHit=Launch |airHit=36 |groundCH=Launch |airCH=51 + Down 23
|images=BBCS_Hakumen_3C.png
|hitboxes=
  |notes=Projectile guard point applies only to blade;
}}
}}


Line 123: Line 100:
  |startup=12 |active=4 |recovery=16 |onBlock=-1
  |startup=12 |active=4 |recovery=16 |onBlock=-1
  |blockstun=18 |blockstop=11 |hitstop=+0 |CHstop=+2
  |blockstun=18 |blockstop=11 |hitstop=+0 |CHstop=+2
  |groundHit=Crumple 29 |airHit=27 |groundCH=Crumple 58 |airCH=41
  |groundHit=Crumple |airHit=27 |groundCH=Crumple |airCH=41
  |images=BBCS_Hakumen_6A.png
  |images=BBCF_Hakumen_6A.png |caption=Situational in pressure and important combo filler
  |hitboxes=
  |hitboxes=BBCF Hakumen 6A Hitbox.png
  |notes=Due to its hitbox, the first active frame of the move is likely to whiff in pressure. This makes it +0 on block instead of -1;
  |notes=Due to its hitbox, the first active frame of the move is likely to whiff in pressure. This makes it +0 on block instead of -1;Crumple Duration 29F, Crumple Fall 65F;
}}
}}


Line 133: Line 110:
  |input=6B |name=
  |input=6B |name=
  |damage=590×2 |p1=80 |p2=92 |starter=Normal
  |damage=590×2 |p1=80 |p2=92 |starter=Normal
  |level=4 |cancel=DrR |attribute=B×2 |guard=High, Mid |invuln=4~22F
  |level=4 |cancel=DrR |attribute=B |guard=High, Mid |invuln=4~22 F
  |startup=18 |active=2, 6 |recovery=20 |onBlock=-4
  |startup=18 |active=2,3 |recovery=23 |onBlock=-4
  |blockstun=21 |blockstop=8 |hitstop=+0 |CHstop=+5
  |blockstun=21 |blockstop=8 |hitstop=+0 |CHstop=+5
  |groundHit=19, Launch |airHit=40 + GBounce |groundCH=24, Launch |airCH=55 + GBounce + Down 23
  |groundHit=19, Launch |airHit=40 + GBounce |groundCH=24, Launch |airCH=55 + GBounce + Down 23
  |images=BBCS_Hakumen_6B.png
  |images=BBCF_Hakumen_6B.png |caption=Unreactable overhead unless you're SKD
  |hitboxes=
  |hitboxes=BBCF Hakumen 6B 1 Hitbox.png;BBCF Hakumen 6B 2 Hitbox.png|hitboxCaption=First hit, frames 18-19\Second hit, frames 20-22
  |notes=Bonus Proration 110%;Can cancel into Shippu;
  |notes=Bonus Proration 110%;Can cancel into 214D and Supers;
}}
}}


Line 146: Line 123:
  |input=6C |name=
  |input=6C |name=
  |damage=1500 |p1=100 |p2=94 |starter=Long
  |damage=1500 |p1=100 |p2=94 |starter=Long
  |level=5 |cancel=R |attribute=B |guard=Mid |invuln=Guard P (see notes)
  |level=5 |cancel=R |attribute=B |guard=Mid |invuln=((2F before Active)~(End of Active) P)
  |startup=20 |active=3 |recovery=25 |onBlock=-7
  |startup=20~24 |active=3 |recovery=25 |onBlock=-7
  |blockstun=20 |blockstop=16 |hitstop=+0 |CHstop=+8
  |blockstun=20 |blockstop=16 |hitstop=+0 |CHstop=+8
  |groundHit=32 |airHit=36 + Slide 10 |groundCH=38 |airCH=55 + Slide 10
  |groundHit=32 |airHit=36 + Slide |groundCH=38 |airCH=55 + Slide
  |images=BBCS_Hakumen_6C.png
  |images=BBCF_Hakumen_6C.png |caption=DP and reversal super punish
  |hitboxes=
  |hitboxes=BBCF Hakumen 6C_Hitbox_P1.png;BBCF Hakumen 6C_Hitbox_P2.png |hitboxCaption=2 Frames before active, Projectile Cut Only\Active Frames
  |notes=Fatal Counter;Projectile guard point starts 2F before active to end of active frames;Projectile guard point applies only to blade;
  |notes=Fatal Counter;(Can cut projectiles on these frames, Hakumen is projectile invulnerable on the frame a projectile is cut);Maximum Slide duration 10F;
}}
}}


Line 159: Line 136:
  |input=6[C] Lv 1 |name=
  |input=6[C] Lv 1 |name=
  |damage=1700 |p1=100 |p2=94 |starter=Long
  |damage=1700 |p1=100 |p2=94 |starter=Long
  |level=5 |cancel=R |attribute=B |guard=Mid |invuln=Guard P (see notes)
  |level=5 |cancel=R |attribute=B |guard=Mid |invuln=((2F before Active)~(End of Active) P)
  |startup=25 |active=3 |recovery=25 |onBlock=-7
  |startup=25~59 |active=3 |recovery=25 |onBlock=-7
  |blockstun=20 |blockstop=16 |hitstop=+0 |CHstop=+8
  |blockstun=20 |blockstop=16 |hitstop=+0 |CHstop=+8
  |groundHit=Launch |airHit=70 + Slide 10 |groundCH=Launch |airCH=89 + Slide 10
  |groundHit=Launch |airHit=70 + Slide |groundCH=Launch |airCH=89 + Slide
  |images=BBCS_Hakumen_6C.png
  |images=BBCF_Hakumen_6C.png
  |hitboxes=
  |hitboxes=BBCF Hakumen 6C_Hitbox_P1.png;BBCF Hakumen 6C_Hitbox_P2.png |hitboxCaption=2 Frames before active, Projectile Cut Only\Active Frames
  |notes=Fatal Counter;Projectile guard point starts 2F before active to end of active frames;Projectile guard point applies only to blade;
  |notes=Fatal Counter;(Can cut projectiles on these frames, Hakumen is projectile invulnerable on the frame a projectile is cut);Maximum Slide duration 10F;
}}
}}


Line 172: Line 149:
  |input=6[C] Lv 2 |name=
  |input=6[C] Lv 2 |name=
  |damage=2000 |p1=100 |p2=94 |starter=Long
  |damage=2000 |p1=100 |p2=94 |starter=Long
  |level=5 |cancel=R |attribute=B |guard=Mid |invuln=Guard P (see notes)
  |level=5 |cancel=R |attribute=B |guard=Mid |invuln=(58~62 P)
  |startup=60 |active=3 |recovery=25 |onBlock=-7
  |startup=60 |active=3 |recovery=25 |onBlock=-7
  |blockstun=20 |blockstop=16 |hitstop=+0 |CHstop=+8
  |blockstun=20 |blockstop=16 |hitstop=+0 |CHstop=+8
  |groundHit=Launch |airHit=70 + WBounce + Slide 10 |groundCH=Launch |airCH=89 + WBounce + Slide 10
  |groundHit=Launch |airHit=70 + Slide + WBounce |groundCH=Launch |airCH=89 + Slide + WBounce
  |images=BBCS_Hakumen_6C.png
  |images=BBCF_Hakumen_6C.png
  |hitboxes=
  |hitboxes=BBCF Hakumen 6C_Hitbox_P1.png;BBCF Hakumen 6C_Hitbox_P2.png |hitboxCaption=2 Frames before active, Projectile Cut Only\Active Frames
  |notes=Fatal Counter even on normal hit;Projectile guard point starts 2F before active to end of active frames;Projectile guard point applies only to blade;
  |notes=Bonus Proration 110%;Fatal Counter even on normal hit;(Can cut projectiles on these frames, Hakumen is projectile invulnerable on the frame a projectile is cut);Maximum Slide duration 10F;
}}
}}


Line 185: Line 162:
  |input=4C |name=
  |input=4C |name=
  |damage=900 |p1=100 |p2=89 |starter=Long
  |damage=900 |p1=100 |p2=89 |starter=Long
  |level=3 |cancel=DrR |attribute=B |guard=Mid |invuln=
  |level=3 |cancel=DrR |attribute=B |guard=All |invuln=(8~10 P)
  |startup=10 |active=3 |recovery=22 |onBlock=-4
  |startup=10 |active=1 |recovery=24 |onBlock=-4
  |blockstun=20 |blockstop=11 |hitstop=+0 |CHstop=+2
  |blockstun=20 |blockstop=11 |hitstop=+0 |CHstop=+2
  |groundHit=24 |airHit=24 |groundCH=38 |airCH=36
  |groundHit=24 |airHit=24 |groundCH=38 |airCH=36
  |images=BBCS_Hakumen_4C.png
  |images=BBCF_Hakumen_4C.png |caption=Key ground neutral tool
  |hitboxes=
  |hitboxes=BBCF Hakumen 4C_Hitbox_P1.png;BBCF Hakumen 4C_Hitbox_P2.png;BBCF Hakumen 4C_Hitbox_P3.png;|hitboxCaption=Frame 8 Projectile Cut only\Frame 9 Projectile Cut only\Frame 10
  |notes=Projectile guard point applies only to blade;
  |notes=(Can cut projectiles on these frames, Hakumen is projectile invulnerable on the frame a projectile is cut)
}}
 
===3C===
{{MoveData-BBCF |character=Hakumen |type=normal
|input=3C |name=
|damage=1200 |p1=100 |p2=92 |starter=Long
|level=4 |cancel=R |attribute=F |guard=Low |invuln=(7~14 P)
|startup=8 |active=3 |recovery=28 |onBlock=-12
|blockstun=18 |blockstop=15 |hitstop=+4 |CHstop=+5
|groundHit=Launch |airHit=36 |groundCH=Launch |airCH=51 + Down 23
|images=BBCF_Hakumen_3C.png |caption=Counter poke and high-reward punish tool. NOT a pressure tool
|hitboxes=BBCF Hakumen 3C_Hitbox_P1.png;BBCF Hakumen 3C_Hitbox_P2.png;BBCF Hakumen 3C_Hitbox_P3.png|hitboxCaption=Frame 7 Projectile Cut Only\Frames 8-10\Frames 11-14 Projectile Cut Only
|notes=(Can cut projectiles on these frames, Hakumen is projectile invulnerable on the frame a projectile is cut)
}}
}}


Line 202: Line 192:
  |blockstun=11 |blockstop=9 |hitstop=+0 |CHstop=+0
  |blockstun=11 |blockstop=9 |hitstop=+0 |CHstop=+0
  |groundHit=12 |airHit=18 |groundCH=16 |airCH=29
  |groundHit=12 |airHit=18 |groundCH=16 |airCH=29
  |images=BBCS_Hakumen_jA.png
  |images=BBCF_Hakumen_jA.png |caption=Close air-to-air tool
  |hitboxes=
  |hitboxes=BBCF Hakumen jA Hitbox.png
  |notes=
  |notes=Cancellable into normals from frame 13;
}}
}}


Line 215: Line 205:
  |blockstun=16 |blockstop=11 |hitstop=+0 |CHstop=+2
  |blockstun=16 |blockstop=11 |hitstop=+0 |CHstop=+2
  |groundHit=17 |airHit=21 |groundCH=22 |airCH=35
  |groundHit=17 |airHit=21 |groundCH=22 |airCH=35
  |images=BBCS_Hakumen_jB.png
  |images=BBCF_Hakumen_jB.png |caption=Amazing jump-in
  |hitboxes=
  |hitboxes=BBCF Hakumen jB Hitbox.png
  |notes=
  |notes=Cancellable into normals from frame 15;
}}
}}


Line 224: Line 214:
  |input=j.C |name=
  |input=j.C |name=
  |damage=1000 |p1=80 |p2=92 |starter=Long
  |damage=1000 |p1=80 |p2=92 |starter=Long
  |level=4 |cancel=SOJR |attribute=H |guard=all |invuln=10~19 Guard P
  |level=4 |cancel=SOJR |attribute=H |guard=All |invuln=(10~19 P)
  |startup=12 |active=8 |recovery=26 |onBlock=
  |startup=12 |active=2 |recovery=32+3L |onBlock=
  |blockstun=18 |blockstop=15 |hitstop=+0 |CHstop=+5
  |blockstun=18 |blockstop=15 |hitstop=+0 |CHstop=+5
  |groundHit=19 |airHit=30 + WStick |groundCH=24 |airCH=45 + WStick
  |groundHit=19 |airHit=30 + WStick |groundCH=24 |airCH=45 + WStick
  |images=BBCS_Hakumen_jC.png
  |images=BBCF_Hakumen_jC.png |caption=Main air neutral tool
  |hitboxes=
  |hitboxes=BBCF Hakumen jC_Hitbox_P1.png;BBCF Hakumen jC_Hitbox_P2.png;BBCF Hakumen jC_Hitbox_P3.png; |hitboxCaption=Frames 10-11 Projectile Cut only\Frames 12-13\Frames 14-19 Projectile Cut only
  |notes=Projectile guard point applies only to blade;
  |notes=(Can cut projectiles on these frames, Hakumen is projectile invulnerable on the frame a projectile is cut);Landing recovery applies only if move reaches active frames
}}
}}


Line 237: Line 227:
  |input=j.2A |name=
  |input=j.2A |name=
  |damage=700 |p1=80 |p2=89 |starter=Long
  |damage=700 |p1=80 |p2=89 |starter=Long
  |level=3 |cancel=SOJR |attribute=H |guard=High/Air |invuln=5~22 Guard P
  |level=3 |cancel=SOJR |attribute=H |guard=High/Air |invuln=(5~24 P)
  |startup=11 |active=12 |recovery=12 |onBlock=
  |startup=11 |active=12 |recovery=12 |onBlock=
  |blockstun=16 |blockstop=11 |hitstop=+0 |CHstop=+2
  |blockstun=16 |blockstop=11 |hitstop=+0 |CHstop=+2
  |groundHit=17 |airHit=21 |groundCH=22 |airCH=35
  |groundHit=17 |airHit=21 |groundCH=22 |airCH=35
  |images=BBCS_Hakumen_j2A.png
  |images=BBCF_Hakumen_j2A.png |caption=Anti-zoner tool
  |hitboxes=
  |hitboxes=BBCF Hakumen j2A_Hitbox_P1.png;BBCF Hakumen j2A_Hitbox_P2.png;BBCF Hakumen j2A_Hitbox_P3.png;BBCF Hakumen j2A_Hitbox_P4.png|hitboxCaption=Frames 5-10 Projectile Cut only\Frames 11-14\Frames15-18\Frames 19-22
  |notes=Projectile guard point applies only to blade;
  |notes=(Can cut projectiles on these frames, Hakumen is projectile invulnerable on the frame a projectile is cut);Immediately enters recovery on hit/block;Cancellable into j.C from 5th frame of recovery
}}
}}


Line 250: Line 240:
  |input=j.2C |name=
  |input=j.2C |name=
  |damage=1200 |p1=80 |p2=92 |starter=Long
  |damage=1200 |p1=80 |p2=92 |starter=Long
  |level=4 |cancel=SOR |attribute=H |guard=High/Air |invuln=14~19 Guard P
  |level=4 |cancel=SOR |attribute=H |guard=High/Air |invuln=(14~19 P)
  |startup=16 |active=4 |recovery=30 |onBlock=
  |startup=16 |active=4 |recovery=30 |onBlock=
  |blockstun=18 |blockstop=15 |hitstop=+0 |CHstop=+5
  |blockstun=18 |blockstop=15 |hitstop=+0 |CHstop=+5
  |groundHit=19 |airHit=19 |groundCH=24 |airCH=34
  |groundHit=19 |airHit=19 |groundCH=24 |airCH=34
  |images=BBCS_Hakumen_j2C.png
  |images=BBCF_Hakumen_j2C.png |caption=Don't use {{clr|C|j.2C}} when you're high in the air
  |hitboxes=
  |hitboxes=BBCF Hakumen j2C_Hitbox_P1.png;BBCF Hakumen j2C_Hitbox_P2.png;BBCF Hakumen j2C_Hitbox_P3.png; |hitboxCaption=Frames 14-15 Projectile Cut only\Frames 16-18\Frames 19
  |notes=Projectile guard point applies only to blade;
  |notes=(Can cut projectiles on these frames, Hakumen is projectile invulnerable on the frame a projectile is cut)
}}
}}


==Drive Moves==
==Drive Moves==
Line 265: Line 254:
  |input=5D |name=
  |input=5D |name=
  |damage= |p1= |p2= |starter=
  |damage= |p1= |p2= |starter=
  |level= |cancel= |attribute= |guard= |invuln=6~20 Catch HBFPD
  |level= |cancel= |attribute= |guard= |invuln=6~20 Catch HBFP
  |startup= |active= |recovery=40 |onBlock=
  |startup= |active= |recovery=40 |onBlock=
  |blockstun= |blockstop= |hitstop= |CHstop=
  |blockstun= |blockstop= |hitstop= |CHstop=
  |groundHit= |airHit= |groundCH= |airCH=
  |groundHit= |airHit= |groundCH= |airCH=
  |images=BBCS_Hakumen_5D.png
  |images=BBCF_Hakumen_5D.png
  |hitboxes=
  |hitboxes=BBCF Hakumen 5D Hitbox.png |hitboxCaption=Catch hitbox
  |notes=Only guards attacks that can be blocked high/mid;Cancels into attack only after guarding a non-projectile;Counterhit state for entire move;On Guard Point, hitstop for Hakumen is 2F. Opponent hitstop is 14F;
  |notes=Only guards attacks that can be blocked high/mid;Cancels into attack only after guarding a non-projectile;Counterhit state for entire move;On Guard Point, hitstop for Hakumen is 2F. Opponent hitstop is 14F;
}}
}}
Line 278: Line 267:
  |input=5[D] Lv 1 |name=
  |input=5[D] Lv 1 |name=
  |damage= |p1= |p2= |starter=
  |damage= |p1= |p2= |starter=
  |level= |cancel= |attribute= |guard= |invuln=6~30 Catch HBFPD
  |level= |cancel= |attribute= |guard= |invuln=6~30 Catch HBFP
  |startup= |active= |recovery=50 |onBlock=
  |startup= |active= |recovery=50 |onBlock=
  |blockstun= |blockstop= |hitstop= |CHstop=
  |blockstun= |blockstop= |hitstop= |CHstop=
  |groundHit= |airHit= |groundCH= |airCH=
  |groundHit= |airHit= |groundCH= |airCH=
  |images=BBCS_Hakumen_5D.png
  |images=BBCF_Hakumen_5D.png
  |hitboxes=
  |hitboxes=BBCF Hakumen 5D Hitbox.png |hitboxCaption=Catch hitbox
  |notes=Only guards attacks that can be blocked high/mid;Cancels into attack only after guarding a non-projectile;Counterhit state for entire move;On Guard Point, hitstop for Hakumen is 2F. Opponent hitstop is 14F;
  |notes=Only guards attacks that can be blocked high/mid;Cancels into attack only after guarding a non-projectile;Counterhit state for entire move;On Guard Point, hitstop for Hakumen is 2F. Opponent hitstop is 14F;
}}
}}
Line 291: Line 280:
  |input=5[D] Lv 2 |name=
  |input=5[D] Lv 2 |name=
  |damage= |p1= |p2= |starter=
  |damage= |p1= |p2= |starter=
  |level= |cancel= |attribute= |guard= |invuln=6~40 Catch HBFPD
  |level= |cancel= |attribute= |guard= |invuln=6~40 Catch HBFP
  |startup= |active= |recovery=100 |onBlock=
  |startup= |active= |recovery=60 |onBlock=
  |blockstun= |blockstop= |hitstop= |CHstop=
  |blockstun= |blockstop= |hitstop= |CHstop=
  |groundHit= |airHit= |groundCH= |airCH=
  |groundHit= |airHit= |groundCH= |airCH=
  |images=BBCS_Hakumen_5D.png
  |images=BBCF_Hakumen_5D.png
  |hitboxes=
  |hitboxes=BBCF Hakumen 5D Hitbox.png |hitboxCaption=Catch hitbox
  |notes=Only guards attacks that can be blocked high/mid;Cancels into attack only after guarding a non-projectile;Counterhit state for entire move;On Guard Point, hitstop for Hakumen is 2F. Opponent hitstop is 14F;
  |notes=Only guards attacks that can be blocked high/mid;Cancels into attack only after guarding a non-projectile;Counterhit state for entire move;On Guard Point, hitstop for Hakumen is 2F. Opponent hitstop is 14F;
}}
}}
Line 308: Line 297:
  |blockstun=18 |blockstop=8 |hitstop=8, 0 |CHstop=+0
  |blockstun=18 |blockstop=8 |hitstop=8, 0 |CHstop=+0
  |groundHit=Launch |airHit=42 + Down 23 |groundCH= |airCH=
  |groundHit=Launch |airHit=42 + Down 23 |groundCH= |airCH=
  |images=BBCF_Hakumen_5D Attack.png
  |images=BBCF_Hakumen_5D_Attack.png |caption=PREDICTABO
  |hitboxes=
  |hitboxes=BBCF Hakumen 5D Attack Hitbox.png |hitboxCaption=Attack hitbox
  |notes=
  |notes=Cancellable into specials/supers/CT/EA on frames 11-15;Cannot hit opponents in jump startup
}}
}}


Line 317: Line 306:
  |input=2D |name=
  |input=2D |name=
  |damage= |p1= |p2= |starter=
  |damage= |p1= |p2= |starter=
  |level= |cancel= |attribute= |guard= |invuln=1~8 Catch HBFPD
  |level= |cancel= |attribute= |guard= |invuln=1~8 Catch HBFP
  |startup= |active= |recovery=46 |onBlock=
  |startup= |active= |recovery=46 |onBlock=
  |blockstun= |blockstop= |hitstop= |CHstop=
  |blockstun= |blockstop= |hitstop= |CHstop=
  |groundHit= |airHit= |groundCH= |airCH=
  |groundHit= |airHit= |groundCH= |airCH=
  |images=BBCS_Hakumen_2D.png
  |images=BBCF_Hakumen_2D.png |caption=Best Drive
  |hitboxes=
  |hitboxes=BBCF Hakumen 2D Hitbox.png |hitboxCaption=Catch hitbox
  |notes=Only guards attacks that can be blocked mid/low;Cancels into attack only after guarding a non-projectile;After guarding a projectile attack, Hakumen is fully invincible for rest of move;Counterhit state for entire move;On Guard Point, hitstop for Hakumen is 2F. Opponent hitstop is 14F;
  |notes=Only guards attacks that can be blocked mid/low;Cancels into attack only after guarding a non-projectile;After guarding a projectile attack, Hakumen is fully invincible for rest of move;Counterhit state for entire move;On Guard Point, hitstop for Hakumen is 2F. Opponent hitstop is 14F;
}}
}}
Line 334: Line 323:
  |blockstun=18 |blockstop=13 |hitstop=13, 0 |CHstop=+0
  |blockstun=18 |blockstop=13 |hitstop=13, 0 |CHstop=+0
  |groundHit=Launch |airHit=50 + GBounce + Down 23 |groundCH= |airCH=
  |groundHit=Launch |airHit=50 + GBounce + Down 23 |groundCH= |airCH=
  |images=BBCS_Hakumen_2D.png
  |images=BBCF_Hakumen_2D_Attack.png
  |hitboxes=
  |hitboxes=BBCF Hakumen 2D Attack Hitbox.png |hitboxCaption=Attack hitbox
  |notes=
  |notes=Cancellable into specials/supers/CT/EA on frames 11-15;Cannot hit opponents in jump startup
}}
}}


Line 343: Line 332:
  |input=6D |name=
  |input=6D |name=
  |damage= |p1= |p2= |starter=
  |damage= |p1= |p2= |starter=
  |level= |cancel= |attribute= |guard= |invuln=1~9 Catch HBFPD
  |level= |cancel= |attribute= |guard= |invuln=1~9 Catch HBFP
  |startup= |active= |recovery=43 |onBlock=
  |startup= |active= |recovery=43 |onBlock=
  |blockstun= |blockstop= |hitstop= |CHstop=
  |blockstun= |blockstop= |hitstop= |CHstop=
  |groundHit= |airHit= |groundCH= |airCH=
  |groundHit= |airHit= |groundCH= |airCH=
  |images=BBCS_Hakumen_6D.png
  |images=BBCF_Hakumen_6D.png |caption=Situational counter
  |hitboxes=
  |hitboxes=BBCF Hakumen 6D Hitbox.png |hitboxCaption=Catch hitbox
  |notes=Only guards attacks that can be blocked high/mid;Cancels into attack only after guarding a non-projectile;After guarding a projectile attack, Hakumen is fully invincible for rest of move;Counterhit state for entire move;On Guard Point, hitstop for Hakumen is 2F. Opponent hitstop is 14F;
  |notes=Only guards attacks that can be blocked high/mid;Cancels into attack only after guarding a non-projectile;After guarding a projectile attack, Hakumen is fully invincible for rest of move;Counterhit state for entire move;On Guard Point, hitstop for Hakumen is 2F. Opponent hitstop is 14F;
}}
}}
Line 360: Line 349:
  |blockstun=18 |blockstop=8 |hitstop=8, 1 |CHstop=+0
  |blockstun=18 |blockstop=8 |hitstop=8, 1 |CHstop=+0
  |groundHit=Launch |airHit=33 + WBounce 30 |groundCH= |airCH=
  |groundHit=Launch |airHit=33 + WBounce 30 |groundCH= |airCH=
  |images=BBCS_Hakumen_6D.png
  |images=BBCF_Hakumen_6D_Attack.png
  |hitboxes=
  |hitboxes=BBCF Hakumen 6D Attack Hitbox.png |hitboxCaption=Attack hitbox
  |notes=
  |notes=Cancellable into specials/supers/CT/EA on frames 11-15;Cannot hit opponents in jump startup
}}
}}


Line 369: Line 358:
  |input=j.D |name=
  |input=j.D |name=
  |damage= |p1= |p2= |starter=
  |damage= |p1= |p2= |starter=
  |level= |cancel= |attribute= |guard= |invuln=1~10 Catch HBFPD
  |level= |cancel= |attribute= |guard= |invuln=1~10 Catch HBFP
  |startup= |active= |recovery=Until L+17 |onBlock=
  |startup= |active= |recovery=Until L+17 |onBlock=
  |blockstun= |blockstop= |hitstop= |CHstop=
  |blockstun= |blockstop= |hitstop= |CHstop=
  |groundHit= |airHit= |groundCH= |airCH=
  |groundHit= |airHit= |groundCH= |airCH=
  |images=BBCS_Hakumen_jD.png
  |images=BBCF_Hakumen_jD.png |caption=You shouldn't have used that anti-air
  |hitboxes=
  |hitboxes=BBCF Hakumen jD Hitbox.png |hitboxCaption=Catch hitbox
  |notes=Only guards attacks that can be air barrier blocked;Cancels into attack only after guarding a non-projectile;After guarding a projectile attack, Hakumen is fully invincible for rest of move;Counterhit state for entire move;On Guard Point, hitstop for Hakumen is 0F. Opponent hitstop is 12F;
  |notes=Only guards attacks that can be air barrier blocked;Cancels into attack only after guarding a non-projectile;After guarding a projectile attack, Hakumen is fully invincible for rest of move;Counterhit state for entire move;On Guard Point, hitstop for Hakumen is 0F. Opponent hitstop is 12F;
}}
}}
Line 386: Line 375:
  |blockstun=18 |blockstop=8 |hitstop=+0 |CHstop=+0
  |blockstun=18 |blockstop=8 |hitstop=+0 |CHstop=+0
  |groundHit=Launch |airHit=35 |groundCH= |airCH=
  |groundHit=Launch |airHit=35 |groundCH= |airCH=
  |images=BBCS_Hakumen_jD.png
  |images=BBCF_Hakumen_jD_Attack.png
  |hitboxes=
  |hitboxes=BBCF Hakumen jD Attack Hitbox.png |hitboxCaption=Attack hitbox
  |notes=
  |notes=Cancellable into specials on frames 11-13;Cannot hit opponents in jump startup
}}
}}


==Universal Mechanics==
==Universal Mechanics==
===BC===
===B+C===
{{MoveData-BBCF |character=Hakumen |type=other
{{MoveData-BBCF |character=Hakumen |type=other
  |input=BC |name=Forward Throw
  |input=B+C |name=Forward Throw
  |damage=0, 1500 |p1=100 |p2=50 |starter=Normal
  |damage=0, 1500 |p1=100 |p2=50 |starter=Normal
  |level=0, 4 |cancel=SOR |attribute=T |guard=Throw |invuln=
  |level=0, 4 |cancel=SOR |attribute=T |guard=Throw |invuln=
  |startup=7 |active=3 |recovery=23 |onBlock=
  |startup=7 |active=3 |recovery=23 |onBlock=
  |blockstun= |blockstop= |hitstop=0, 12 |CHstop=+0
  |blockstun= |blockstop= |hitstop=0, 12 |CHstop=+0
  |groundHit=Crumple 45 |airHit= |groundCH= |airCH=
  |groundHit=Crumple |airHit= |groundCH= |airCH=
  |images=BBCS_Hakumen_FThrow.png
  |images=BBCF_Hakumen_5B+C.png |caption=Decent but often predictable
  |hitboxes=
  |hitboxes=
  |notes=Minimum Damage 100% (1500);
  |notes=Minimum Damage 100% (1500);Crumple Duration 45F, Crumple Fall 77F;
}}
}}


===4BC===
===4B+C===
{{MoveData-BBCF |character=Hakumen |type=other
{{MoveData-BBCF |character=Hakumen |type=other
  |input=4BC |name=Back Throw
  |input=4B+C |name=Back Throw
  |damage=0, 750×2 |p1=100 |p2=50 |starter=Normal
  |damage=0, 750×2 |p1=100 |p2=50 |starter=Normal
  |level=0, 2, 4 |cancel=R,SOR |attribute=T |guard=Throw |invuln=
  |level=0, 2, 4 |cancel=R,SOR |attribute=T |guard=Throw |invuln=
  |startup=7 |active=3 |recovery=23 |onBlock=
  |startup=7 |active=3 |recovery=23 |onBlock=
  |blockstun= |blockstop= |hitstop=0×2, 12 |CHstop=+0
  |blockstun= |blockstop= |hitstop=0×2, 12 |CHstop=+0
  |groundHit=Launch |airHit=60 |groundCH= |airCH=
  |groundHit=Launch 60 |airHit= |groundCH= |airCH=
  |images=BBCS_Hakumen_BThrow.png
  |images=BBCF_Hakumen_4B+C.png |caption=Can be RC'd for high damage combos
  |hitboxes=
  |hitboxes=
  |notes=Minimum Damage 100% (1500);
  |notes=Minimum Damage 100% (1500);
}}
}}


===j.BC===
===j.B+C===
{{MoveData-BBCF |character=Hakumen |type=other
{{MoveData-BBCF |character=Hakumen |type=other
  |input=j.BC |name=Air Throw
  |input=j.B+C |name=Air Throw
  |damage=0, 200, 1300 |p1=100 |p2=50 |starter=Normal
  |damage=0, 200, 1300 |p1=100 |p2=50 |starter=Normal
  |level=0, 1, 4 |cancel=SOR |attribute=T |guard=Throw |invuln=
  |level=0, 1, 4 |cancel=SOR |attribute=T |guard=Throw |invuln=
Line 426: Line 415:
  |blockstun= |blockstop= |hitstop=0, 11, 18 |CHstop=+0
  |blockstun= |blockstop= |hitstop=0, 11, 18 |CHstop=+0
  |groundHit= |airHit=20, 60 + GBounce |groundCH= |airCH=
  |groundHit= |airHit=20, 60 + GBounce |groundCH= |airCH=
  |images=BBCS_Hakumen_AThrow.png
  |images=BBCF_Hakumen_jB+C.png |caption=Not an air combo ender unless you're Camellia
  |hitboxes=
  |hitboxes=
  |notes=Minimum Damage 100% (1500);
  |notes=Minimum Damage 100% (1500);
}}
}}


===6AB===
===6A+B===
{{MoveData-BBCF |character=Hakumen |type=other
{{MoveData-BBCF |character=Hakumen |type=other
  |input=6AB |name=Counter Assault
  |input=6A+B |name=Counter Assault
  |damage=0 |p1=50 |p2=92 |starter=Very Short
  |damage=0 |p1=50 |p2=92 |starter=Very Short
  |level=4 |cancel=R |attribute=B |guard=all |invuln=1~20 All
  |level=4 |cancel=R |attribute=B |guard=all |invuln=1~20 All
  |startup=13 |active=12 |recovery=18 |onBlock=-11
  |startup=13 |active=3 |recovery=30 |onBlock=-14
  |blockstun=18 |blockstop=12 |hitstop=+0 |CHstop=+5
  |blockstun=18 |blockstop=12 |hitstop=+0 |CHstop=+5
  |groundHit=Launch |airHit=19 |groundCH=Launch |airCH=34
  |groundHit=Launch |airHit=19 |groundCH=Launch |airCH=34
  |images=BBCS_Hakumen_6A.png
  |images=BBCF_Hakumen_6A.png |caption=Good hitbox, if you need to use it
  |hitboxes=
  |hitboxes=BBCF Hakumen 6A Hitbox.png
  |notes=
  |notes=
}}
}}


===5AB===
===5A+B===
{{MoveData-BBCF |character=Hakumen |type=other
{{MoveData-BBCF |character=Hakumen |type=other
  |input=5AB |name=Crush Trigger
  |input=5A+B |name=Crush Trigger
  |damage=1000 |p1=80 |p2=60 |starter=Normal
  |damage=1000 |p1=80 |p2=60 |starter=Normal
  |level= |cancel=R |attribute=B |guard=Guard Break 32/Barrier |invuln=
  |level= |cancel=R |attribute=B |guard=Guard Break 32/Barrier |invuln=
  |startup=20 |active=1 |recovery=25 |onBlock=0 (With Barrier)
  |startup=20 |active=1 |recovery=25 |onBlock=0 (With Barrier)
  |blockstun=24 |blockstop=11 |hitstop=+0 |CHstop=+2
  |blockstun=24 |blockstop=11 |hitstop=+0 |CHstop=+2
  |groundHit=Crumple 50 |airHit=60 |groundCH=Crumple 100 |airCH=74
  |groundHit=Crumple |airHit=60 |groundCH=Crumple |airCH=74
  |images=BBCP_Hakumen_CT.png
  |images=BBCF_Hakumen_5A+B.png |caption=Overdrive combo filler
  |hitboxes=
  |hitboxes=BBCF Hakumen 5A+B Hitbox.png
  |notes=
  |notes=Crumple Duration 50F, Crumple Fall 83F;
}}
}}


===5[AB]===
===5[A+B]===
{{MoveData-BBCF |character=Hakumen |type=other
{{MoveData-BBCF |character=Hakumen |type=other
  |input=5[AB] |name=Crush Trigger
  |input=5[A+B] |name=Crush Trigger
  |damage=1000 |p1=80 |p2=100 |starter=Long
  |damage=1000 |p1=80 |p2=100 |starter=Long
  |level= |cancel=R |attribute=B |guard=Guard Break 60/Barrier |invuln=
  |level= |cancel=R |attribute=B |guard=Guard Break 60/Barrier |invuln=
  |startup=30~61 |active=1 |recovery=25 |onBlock=0 (With barrier)
  |startup=30~61 |active=1 |recovery=25 |onBlock=0 (With barrier)
  |blockstun=24 |blockstop=11 |hitstop=+0 |CHstop=+2
  |blockstun=24 |blockstop=11 |hitstop=+0 |CHstop=+2
  |groundHit=Crumple 50 |airHit=60 |groundCH=Crumple 100 |airCH=74
  |groundHit=Crumple |airHit=60 |groundCH=Crumple |airCH=74
  |images=BBCP_Hakumen_CT.png
  |images=BBCF_Hakumen_5A+B.png |caption=Overdrive combo filler
|hitboxes=BBCF Hakumen 5A+B Hitbox.png
|notes=Crumple Duration 50F, Crumple Fall 83F;
}}
 
===66===
{{MoveData-BBCF |character=Hakumen |type=other
|input=66 |name=Forward Dash
|damage= |p1= |p2= |starter=
|level= |cancel=S |attribute= |guard= |invuln=
|startup= |active= |recovery=16 |onBlock=
|blockstun= |blockstop= |hitstop= |CHstop=
|groundHit= |airHit=|groundCH=|airCH=
|images=BBCF Hakumen 66.png |caption=Learn to cancel this into air specials.
  |hitboxes=
  |hitboxes=
  |notes=
  |notes=Special cancellable from Frame 6
}}
 
===44===
{{MoveData-BBCF |character=Hakumen |type=other
|input=44 |name=Backdash
|damage= |p1= |p2= |starter=
|level= |cancel=S |attribute= |guard= |invuln=1-4T
|startup= |active= |recovery=15 |onBlock=
|blockstun= |blockstop= |hitstop= |CHstop=
|groundHit= |airHit=|groundCH=|airCH=
|images=BBCF Hakumen 44.png |caption=This will get you sniped by projectiles
|hitboxes=
|notes=Special cancellable from Frame 8
}}
}}


Line 475: Line 490:
  |input=214A |name=Gurren
  |input=214A |name=Gurren
  |damage=950 |p1=100 |p2=92 |starter=Long
  |damage=950 |p1=100 |p2=92 |starter=Long
  |level=4 |cancel=SR |attribute=B |guard=all |invuln=
  |level=4 |cancel=SR |attribute=B |guard=All |invuln=
  |startup=14 |active=3 |recovery=15 |onBlock=+1
  |startup=14 |active=3 |recovery=15 |onBlock=+1
  |blockstun=18 |blockstop=12 |hitstop=+0 |CHstop=+5
  |blockstun=18 |blockstop=12 |hitstop=+0 |CHstop=+5
  |groundHit=28 |airHit=60 |groundCH=33 |airCH=75 + WBounce
  |groundHit=28 |airHit=60 |groundCH=33 |airCH=75 + WBounce
  |images=BBCS_Hakumen_gurren.png
  |images=BBCF_Hakumen_214A.png |caption=Pressure reset
  |hitboxes=
|hitboxes=BBCF Hakumen 214A Hitbox.png
|notes=Heat Gauge Cooldown 30F;If cancelled into from Drive counterattack startup or 214D (startup or on block), is invulnerable frames 1~10
}}
 
===623A===
{{MoveData-BBCF |character=Hakumen |type=special
|input=623A |name=Kishuu
|damage= |p1= |p2= |starter=
|level= |cancel= |attribute= |guard= |invuln=5~14 HB
|startup= |active= |recovery=18 |onBlock=
|blockstun= |blockstop= |hitstop= |CHstop=
|groundHit= |airHit= |groundCH= |airCH=
|images=BBCF_Hakumen_623A.png |caption=Goes under some supers
|hitboxes=BBCF Hakumen 623A Hitbox.png
|notes=Can cancel into Enma on frames 10-12;Can cancel into 236B or 41236C from frame 10 until end;Heat Gauge Cooldown 30F;If cancelled into from Drive counterattack startup or 214D (startup or on block), is fully invulnerable frames 1~10 (returns to HB invuln only frames 11~14)
}}
 
===623A~A===
{{MoveData-BBCF |character=Hakumen |type=special
|input=623A~A |name=Enma
|damage=1060 |p1=100 |p2=72 |starter=Long
|level=4 |cancel=SR |attribute=B |guard=Mid |invuln=1~8 HB
|startup=6 |active=7 |recovery=16 |onBlock=-4
|blockstun=18 |blockstop=16 |hitstop=+0 |CHstop=+12
|groundHit=Launch |airHit=60 |groundCH=Launch |airCH=75
|images=BBCF_Hakumen_623A~A.png |caption=Best neutral tool
  |hitboxes=BBCF Hakumen 623A~A Hitbox 1.png;BBCF Hakumen 623A~A Hitbox 2.png |hitboxCaption=Frames 6-8\Frames 9-12
  |notes=Heat Gauge Cooldown 30F;
  |notes=Heat Gauge Cooldown 30F;
}}
}}
Line 491: Line 532:
  |startup=9 |active=3(12)3 |recovery=21 |onBlock=-5
  |startup=9 |active=3(12)3 |recovery=21 |onBlock=-5
  |blockstun=18 |blockstop=15, 12 |hitstop=+0 |CHstop=+5
  |blockstun=18 |blockstop=15, 12 |hitstop=+0 |CHstop=+5
  |groundHit=Crumple 39, Launch |airHit=50 + Down 23, 60 |groundCH=Crumple 59, Launch |airCH=65 + Down 23, 75
  |groundHit=Crumple, Launch |airHit=50 + Down 23, 60 |groundCH=Crumple, Launch |airCH=65 + Down 23, 75
  |images=BBCF_Hakumen_renka.png
  |images=BBCF_Hakumen_236B.png |caption=Combo filler
  |hitboxes=
  |hitboxes=BBCF Hakumen 236B 1 Hitbox.png;BBCF Hakumen 236B 2 Hitbox.png |hitboxCaption=First hit\Second hit
  |notes=Second hit is jump cancellable;Heat Gauge Cooldown 60F;
  |notes=Second hit is jump cancellable;Heat Gauge Cooldown 60F;If cancelled into from Drive counterattack startup or 214D (startup or on block), is invulnerable frames 1~10;Crumple Duration 39F, Crumple Fall 72F;On Ch Crumple Duration 59F, Crumple Fall 96F;
}}
}}


Line 501: Line 542:
  |input=41236C |name=Zantetsu
  |input=41236C |name=Zantetsu
  |damage=2100, 800 |p1=90 |p2=94, 72 |starter=Normal
  |damage=2100, 800 |p1=90 |p2=94, 72 |starter=Normal
  |level=5, 4 |cancel=SR |attribute=B,F |guard=High/Air, Low/Air |invuln=21~23 Guard P<br/>38~40 Guard P
  |level=5, 4 |cancel=SR |attribute=B,F |guard=High/Air, Low/Air |invuln=(21~23, 38~40 P)
  |startup=21 |active=3(14)3 |recovery=18 |onBlock=-2
  |startup=21 |active=3(14)3 |recovery=18 |onBlock=-2
  |blockstun=20, 18 |blockstop=16, 14 |hitstop=+0 |CHstop=+8, +5
  |blockstun=20, 18 |blockstop=16, 14 |hitstop=+0 |CHstop=+8, +5
  |groundHit=Launch |airHit=30 + GBounce + Down 24, 30 + Down 24 |groundCH=Launch |airCH=46 + GBounce + Down 24, 46 + Down 24
  |groundHit=Launch |airHit=30 + GBounce + Down 24, 30 + Down 24 |groundCH=Launch |airCH=46 + GBounce + Down 24, 46 + Down 24
  |images=BBCS_Hakumen_zantetsu.png
  |images=BBCF_Hakumen_41236C.png |caption=First hit will be bursted 99% of the time
|hitboxes=
  |hitboxes=BBCF Hakumen 41236C 1 Hitbox P.png;BBCF Hakumen 41236C 2 Hitbox P.png |hitboxCaption= Frames 21-23\Frames 38-40
  |notes=Projectile guard point applies only to blade;120% bonus proration;Heat Gauge Cooldown 90F;
  |notes=(Can cut projectiles on these frames, Hakumen is projectile invulnerable on the frame a projectile is cut);Heat Gauge Cooldown 90F;If cancelled into from Drive counterattack startup or 214D (startup or on block), is invulnerable frames 1~10
}}
 
===623A===
{{MoveData-BBCF |character=Hakumen |type=special
|input=623A |name=Kishuu
|damage= |p1= |p2= |starter=
|level= |cancel= |attribute= |guard= |invuln=5~14 HB
|startup= |active= |recovery=18 |onBlock=
|blockstun= |blockstop= |hitstop= |CHstop=
|groundHit= |airHit= |groundCH= |airCH=
|images=BBCS_Hakumen_kishuu.png
|hitboxes=
  |notes=Can cancel into Enma from the 10th frame;Heat Gauge Cooldown 30F;
}}
 
===623AA===
{{MoveData-BBCF |character=Hakumen |type=special
|input=623AA |name=Enma
|damage=1060 |p1=100 |p2=72 |starter=Long
|level=4 |cancel=SR |attribute=B |guard=Mid |invuln=1~8 HB
|startup=6 |active=7 |recovery=16 |onBlock=-4
|blockstun=18 |blockstop=16 |hitstop=+0 |CHstop=+12
|groundHit=Launch |airHit=60 |groundCH=Launch |airCH=75
|images=BBCS_Hakumen_enma.png
|hitboxes=
|notes=Heat Gauge Cooldown 30F;
}}
}}


Line 544: Line 559:
  |blockstun=16 |blockstop=9/+3 |hitstop=+3 |CHstop=+8
  |blockstun=16 |blockstop=9/+3 |hitstop=+3 |CHstop=+8
  |groundHit=Launch |airHit=Down 28 |groundCH=Launch |airCH=50 + GBounce
  |groundHit=Launch |airHit=Down 28 |groundCH=Launch |airCH=50 + GBounce
  |images=BBCP_Hakumen_Agito.png
  |images=BBCF_Hakumen_j214A.png |caption=Air ender and beats anti-air
  |hitboxes=
  |hitboxes=BBCF Hakumen j214A Hitbox.png
  |notes=Heat Gauge Cooldown 30F;
  |notes=Heat Gauge Cooldown 30F;If cancelled into from Drive counterattack startup, is invulnerable frames 1~10
}}
}}


Line 553: Line 568:
  |input=j.214B |name=Hotaru
  |input=j.214B |name=Hotaru
  |damage=1500 |p1=80 |p2=92 |starter=Very Short
  |damage=1500 |p1=80 |p2=92 |starter=Very Short
  |level=3 |cancel=SR |attribute=H |guard=Mid |invuln=1~17 All
  |level=3 |cancel=DJSR |attribute=H |guard=Mid |invuln=1~17 All
  |startup=11 |active=3 |recovery=35 |onBlock=
  |startup=11 |active=3 |recovery=35 |onBlock=
  |blockstun=16 |blockstop=11 |hitstop=+0 |CHstop=+2
  |blockstun=16 |blockstop=11 |hitstop=+0 |CHstop=+2
  |groundHit=Launch |airHit=55 |groundCH=Launch |airCH=69
  |groundHit=Launch |airHit=55 |groundCH=Launch |airCH=69
  |images=BBCS_Hakumen_hotaru.png
  |images=BBCF_Hakumen_j214B.png |caption=NOT a reversal on wakeup and can be low-profiled
  |hitboxes=
  |hitboxes=BBCF Hakumen j214B Hitbox.png
  |notes=Resets air options (Jump/Airdash);Heat Gauge Cooldown 60F;
  |notes=Resets air options (Jump/Airdash);Heat Gauge Cooldown 60F
}}
}}


Line 566: Line 581:
  |input=j.214C |name=Tsubaki
  |input=j.214C |name=Tsubaki
  |damage=2500 |p1=90 |p2=92 |starter=Long
  |damage=2500 |p1=90 |p2=92 |starter=Long
  |level=4 |cancel=SR |attribute=H |guard=Guard Break 60/Barrier |invuln=15~17 Guard P
  |level=4 |cancel=SR |attribute=H |guard=Guard Break 60/Barrier |invuln=(15~17 P)
  |startup=15 |active=3 |recovery=22 |onBlock=
  |startup=15 |active=3 |recovery=22+4L |onBlock=
  |blockstun=18 |blockstop=8 |hitstop=+0 |CHstop=+5
  |blockstun=18 |blockstop=8 |hitstop=+0 |CHstop=+5
  |groundHit=Launch |airHit=60 + GBounce + Down 23 |groundCH=Launch |airCH=78 + GBounce + Down 23
  |groundHit=Launch |airHit=60 + GBounce + Down 23 |groundCH=Launch |airCH=78 + GBounce + Down 23
  |images=BBCS_Hakumen_tsubaki.png
  |images=BBCF_Hakumen_j214C.png |caption=Throw crush on wakeup. Not an overhead
  |hitboxes=
  |hitboxes=BBCF Hakumen j214C Hitbox P.png
  |notes=Fatal Counter;Projectile guard point applies only to blade;Heat Gauge Cooldown 90F;
  |notes=Fatal Counter;(Can cut projectiles on these frames, Hakumen is projectile invulnerable on the frame a projectile is cut);Heat Gauge Cooldown 90F;If cancelled into from Drive counterattack startup, is invulnerable frames 1~10
}}
}}


Line 579: Line 594:
  |input=214D |name=Yanagi
  |input=214D |name=Yanagi
  |damage=0, 2500 |p1=100 |p2=100, 72 |starter=Normal
  |damage=0, 2500 |p1=100 |p2=100, 72 |starter=Normal
  |level=0 |cancel= |attribute=BT |guard=all |invuln=4~27 Guard HBFPD
  |level=2 |cancel= |attribute=BT |guard=all |invuln=4~27 Guard HBFP
  |startup=30 |active=3 |recovery=18 |onBlock=-7
  |startup=30 |active=3 |recovery=18 |onBlock=-7
  |blockstun=18 |blockstop=10 |hitstop=10, 10/+5 |CHstop=+0
  |blockstun=13 |blockstop=10 |hitstop=0, 10/+5 |CHstop=+0
  |groundHit=Launch |airHit=60 + GBounce + Down 23 |groundCH= |airCH=
  |groundHit=Launch |airHit=60 + GBounce + Down 23 |groundCH= |airCH=
  |images=BBCF_Hakumen_Yanagi.png
  |images=BBCF_Hakumen_214D.png;BBCF_Hakumen_214D_2.png |caption=&#32;\Counterpoke and OD combo filler
  |hitboxes=
  |hitboxes=BBCF Hakumen 214D 1 Hitbox.png;BBCF Hakumen 214D 2 Hitbox.png |hitboxCaption=Traveling hitbox\Attack hitbox, can hit without counter activation
  |notes=If an attack is blocked, can cancel into specials immediately?;On Guard Point, hitstop for Hakumen and Opponent 14F;After guarding an attack, remaining Guard frames are replaced with Full Invincibility;Heat Gauge Cooldown 60F;
  |notes=If Guard Point blocks an attack, can cancel into specials on whiff/startup;On Guard Point, hitstop for Hakumen and Opponent 14F;After guarding an attack, remaining Guard frames are replaced with Full Invincibility;Heat Gauge Cooldown 60F;If cancelled into from Drive counterattack startup, is invulnerable frames 1~10
}}
}}
===Fuumajin===
===Fuumajin===
{{MoveData-BBCF |character=Hakumen |type=special
{{MoveData-BBCF |character=Hakumen |type=special
  |input=Fuumajin |name=Fuumajin
  |input=Fuumajin |name=Fuumajin
  |damage=900 |p1=85 |p2=89 |starter=Long
  |damage=900 |p1=85 |p2=89 |starter=Long
  |level=3 |cancel= |attribute=P3* |guard=all |invuln=1~End Guard P
  |level=3 |cancel= |attribute=P |guard=all |invuln=1~End Guard xP
  |startup=1 |active=92 |recovery= |onBlock=
  |startup=1 |active=92 |recovery= |onBlock=
  |blockstun=16 |blockstop=0/+11 |hitstop=+11 |CHstop=+13
  |blockstun=16 |blockstop=0/+11 |hitstop=+11 |CHstop=+13
  |groundHit=Launch |airHit=40 |groundCH=Launch |airCH=54
  |groundHit=Launch |airHit=40 |groundCH=Launch |airCH=54
  |images=BBCP_Hakumen_Fuumajin.png
  |images=BBCP_Hakumen_Fuumajin.png |caption=This is a message to all Hazama players: please stop swinging into this
  |hitboxes=
  |hitboxes=BBCF Hakumen Fuumajin hitbox.png
  |notes=If Fumajin touches another projectile, it resets the active frames;When cutting opponent's projectile, Hakumen and opponent's projectile both experiences 0F hitstop;
  |notes=If another projectile touches Fuumajin, its active frames are reset;When cutting opponent's projectile, Hakumen and opponent's projectile both experience 0F hitstop;Invuln listed is what the Fuumajin itself interacts with;Hakumen is projectile invulnerable during the frame he cuts a projectile, or an existing Fuumajin blocks a projectile
}}
}}


Line 605: Line 621:
  |input=632146C |name=Shippu
  |input=632146C |name=Shippu
  |damage=3500 [4000] |p1=100 |p2=60 |starter=Normal
  |damage=3500 [4000] |p1=100 |p2=60 |starter=Normal
  |level=4 |cancel=SR |attribute=B |guard=All |invuln=Active Frames: Guard P (see notes)
  |level=4 |cancel=SR |attribute=B |guard=All |invuln=((Active Frames) P)
  |startup=14+(47 Flash)+7 |active=4 |recovery=41 |onBlock=-26
  |startup=14+(47 Flash)+7 |active=4 |recovery=41 |onBlock=-26
  |blockstun=18 |blockstop=25 |hitstop=+0 |CHstop=+5
  |blockstun=18 |blockstop=25 |hitstop=+0 |CHstop=+5
  |groundHit=Launch |airHit=50 |groundCH=Launch |airCH=65
  |groundHit=Launch |airHit=50 |groundCH=Launch |airCH=65
  |images=BBCS_Hakumen_shippu.png
  |images=BBCF_Hakumen_632146C_1.png;BBCF_Hakumen_632146C_2.png |caption=&#32;\Will come out when you hold forward before {{clr|B|2B}} > Zantetsu
  |hitboxes=
  |hitboxes=BBCF Hakumen 632146C 1 Hitbox P.png |hitboxCaption=Strike hitbox
  |notes=Values in [] are during OD;Projectile guard point applies only to blade;Minimum Damage 30%: 1050 [1200];
  |notes=Values in [] are during OD;(Can cut projectiles on these frames, Hakumen is projectile invulnerable on the frame a projectile is cut);Minimum Damage 30%: 1050 [1200];If cancelled into from Drive counterattack startup or 214D (startup or on block) and not in OD, is invulnerable frames 1~10
}}
}}


===632146[C]===
===632146[C]===
{{MoveData-BBCF |character=Hakumen |type=super
{{MoveData-BBCF |character=Hakumen |type=super
  |input=632146[C] |name=Shippu
  |input=632146[C] |name=Shippu (Charged)
  |damage=5000 |p1=100 |p2=60 |starter=Normal
  |damage=5000 |p1=100 |p2=60 |starter=Normal
  |level=4 |cancel=SR |attribute=B |guard=Unblockable |invuln=Active Frames: Guard P (see notes)
  |level=4 |cancel=SR |attribute=B |guard=Unblockable |invuln=(100~103 P)
  |startup=14+86 |active=4 |recovery=41 |onBlock=
  |startup=14+(47 Flash)+86 |active=4 |recovery=41 |onBlock=
  |blockstun=18 |blockstop=25 |hitstop=+0 |CHstop=+5
  |blockstun=18 |blockstop=25 |hitstop=+0 |CHstop=+5
  |groundHit=Launch |airHit=50 |groundCH=Launch |airCH=65
  |groundHit=Launch |airHit=50 |groundCH=Launch |airCH=65
  |images=BBCS_Hakumen_shippu.png
  |images=BBCF_Hakumen_632146C_1.png;BBCF_Hakumen_632146C_2.png |caption=&#32;\Will come out when you hold forward before {{clr|B|2B}} > Zantetsu
  |hitboxes=
  |hitboxes=BBCF Hakumen 632146C 1 Hitbox P.png |hitboxCaption=Strike hitbox
  |notes=Values in [] are during OD;Projectile guard point applies only to blade;Minimum Damage 30%: 1500;
  |notes=Values in [] are during OD;(Can cut projectiles on these frames, Hakumen is projectile invulnerable on the frame a projectile is cut);Minimum Damage 30%: 1500;If cancelled into from Drive counterattack startup or 214D (startup or on block) and not in OD, is invulnerable frames 1~10
}}
}}


Line 632: Line 648:
  |damage=2500 [3000] |p1=100 |p2=80 |starter=Normal
  |damage=2500 [3000] |p1=100 |p2=80 |starter=Normal
  |level=4 [5] |cancel=R |attribute=P3 |guard=All |invuln=
  |level=4 [5] |cancel=R |attribute=P3 |guard=All |invuln=
  |startup=14+11~90 |active=Until Hit |recovery= |onBlock=
  |startup=14+(47 Flash)+11~90 |active=Until Hit |recovery=Total: 65~144 |onBlock=
  |blockstun=18 [20] |blockstop=0/+12 [0/+13] |hitstop=+12 [+13] |CHstop=+12 [+13]
  |blockstun=18 [20] |blockstop=0/+12 [0/+13] |hitstop=+12 [+13] |CHstop=+12 [+13]
  |groundHit=Launch |airHit=50 [50 + WBounce] |groundCH=Launch |airCH=66 [66 + WBounce]
  |groundHit=Launch |airHit=50 [50 + WBounce] |groundCH=Launch |airCH=66 [66 + WBounce]
  |images=BBCS_Hakumen_shippu.png
  |images=
  |hitboxes=
  |hitboxes=BBCF Hakumen 632146C 2 Hitbox.png |hitboxCaption=Traveling projectile hitbox
  |notes=Values in [] are during OD;Only appears if Shippu does not touch opponent;Activates the first frame Shippu becomes active;Minimum Damage 20%: 500 [600];
  |notes=Values in [] are during OD;Only appears if Shippu does not touch opponent;Activates the first frame Shippu becomes active;Minimum Damage 20%: 500 [600];
}}
===214214B===
{{MoveData-BBCF |character=Hakumen |type=super
|input=214214B |name=Mugen
|damage= |p1= |p2= |starter=
|level= |cancel= |attribute= |guard= |invuln=16~16 All
|startup= |active= |recovery=16+(90 Flash)+30 |onBlock=
|blockstun= |blockstop= |hitstop= |CHstop=
|groundHit= |airHit= |groundCH= |airCH=
|images=BBCS_Hakumen_mugen.png
|hitboxes=
|notes=Costs 8 orbs;Allows unlimited use of specials and Distortion Drives for the duration;SMP is removed during Mugen;
}}
}}


Line 657: Line 660:
  |input=236236D |name=Yukikaze
  |input=236236D |name=Yukikaze
  |damage= |p1= |p2= |starter=
  |damage= |p1= |p2= |starter=
  |level= |cancel= |attribute= |guard= |invuln=1~27 Catch HBFPD
  |level= |cancel= |attribute= |guard= |invuln=1~27 Catch HBFP, Burst
  |startup= |active= |recovery=44 |onBlock=
  |startup= |active= |recovery=44 |onBlock=
  |blockstun= |blockstop= |hitstop= |CHstop=
  |blockstun= |blockstop= |hitstop= |CHstop=
  |groundHit= |airHit= |groundCH= |airCH=
  |groundHit= |airHit= |groundCH= |airCH=
  |images=BBCS_Hakumen_yukikaze.png
  |images=BBCF_Hakumen_236236D_1.png |caption=No
  |hitboxes=
  |hitboxes=BBCF Hakumen 236236D 1 Hitbox.png |hitboxCaption=Catch hitbox
  |notes=Guards attacks that can be blocked;Doesn't work against throws and unblockables;Counterhit state for entire move;On Guard Point, hitstop for Hakumen 3F. Opponent hitstop 47F;
  |notes=Cannot guard against unblockables;Counterhit state for entire move;On Guard Point, hitstop for Hakumen 3F, opponent hitstop 47F; Parry reversal
}}
}}


Line 669: Line 672:
{{MoveData-BBCF |character=Hakumen |type=super
{{MoveData-BBCF |character=Hakumen |type=super
  |input=236236D Attack |name=Yukikaze (Attack)
  |input=236236D Attack |name=Yukikaze (Attack)
  |damage=3200<br/>[1800, 150×18, 2100] |p1=100 |p2=30<br/>[92×19, 45] |starter=Normal
  |damage=3200<br/>[1800, 120×18, 2100] |p1=100 |p2=30<br/>[98×19, 45] |starter=Normal
  |level=4 |cancel=SR |attribute=B |guard=Unblockable |invuln=1~End All
  |level=4 |cancel=SR |attribute=B |guard=Unblockable |invuln=1~End All
  |startup=1+33 |active=12 |recovery=39 |onBlock=
  |startup=1+(36 Flash)+43 |active=3,3,3,3 |recovery=39 |onBlock=
  |blockstun= |blockstop=30 [60/+10, 1/+10×18, 30] |hitstop=30 [60/+10, 1/×18, 30] |CHstop=
  |blockstun= |blockstop=30 [60/+10, 1/+10×18, 30] |hitstop=30 [60/+10, 1/×18, 30] |CHstop=
  |groundHit=Launch |airHit=60 |groundCH=Launch |airCH=75
  |groundHit=Launch |airHit=60 |groundCH=Launch |airCH=75
  |images=BBCS_Hakumen_Yukikaze2.png
  |images=BBCF_Hakumen_236236D_2.png |caption=As wide as the stage. Only way to avoid is jump
|hitboxes=BBCF Hakumen 236236D_2_Hitbox.png |hitboxCaption=Attack hitbox
|notes=Values in [] are during OD;Fatal Counter;Immediately enters recovery [begins followup hits] on hit;Minimum Damage 20%: 640 [1320];
}}
 
===214214B===
{{MoveData-BBCF |character=Hakumen |type=super
|input=214214B |name=Mugen
|damage= |p1= |p2= |starter=
|level= |cancel= |attribute= |guard= |invuln=
|startup= |active= |recovery=16+(90 Flash)+30 |onBlock=
|blockstun= |blockstop= |hitstop= |CHstop=
|groundHit= |airHit= |groundCH= |airCH=
|images=BBCF_Hakumen_214214B.png |caption="Mugen" literally means "infinite"
  |hitboxes=
  |hitboxes=
  |notes=Values in [] are during OD;Fatal Counter;Immediately enters recovery after hitting opponent;Minimum Damage 20%: 640 [1320];
  |notes=Costs 8 orbs;Allows unlimited use of specials and Distortion Drives for the duration;SMP for Specials is removed during Mugen;If cancelled into from Drive counterattack startup or 214D (startup or on block), is invulnerable frames 1~10
}}
}}


==Exceed Accel==
==Exceed Accel==
===ABCD===
===A+B+C+D===
{{MoveData-BBCF |character=Hakumen |type=exceed accel
{{MoveData-BBCF |character=Hakumen |type=exceed accel
  |input=ABCD |name=Tengai
  |input=A+B+C+D |name=Tengai
  |damage=600, 1000, 1500<br/>{600, 1000, 4500} |p1=100 |p2=100 |starter=
  |damage=600, 1000, 1500<br/>{600, 1000, 4500} |p1=125 |p2=80 |starter=
  |level= |cancel= |attribute=F |guard=all |invuln=1~22 All<br/>[1~12 All]
  |level= |cancel= |attribute=F |guard=all |invuln=1~22 All<br/>[1~12 All]
  |startup=20 [10] |active=3 |recovery=34 |onBlock=-10
  |startup=20 [10] |active=3 |recovery=34 |onBlock=-10 |onODR=-30 [-20]
  |blockstun=26 |blockstop=20 |hitstop=20, 12, 24 {20, 12, 30} |CHstop=+0
  |blockstun=26 |blockstop=20 |hitstop=20, 12, 24 {20, 12, 30} |CHstop=+0
  |groundHit=Launch |airHit=90 + Down 44 |groundCH= |airCH=
  |groundHit=Launch |airHit=90 + Down 44 |groundCH= |airCH=
  |images=BBCF_Hakumen_Tengai.png;BBCF_Hakumen_Tengai2.png
  |images=BBCF_Hakumen_A+B+C+D_1.png;BBCF_Hakumen_A+B+C+D_2.png |caption=One of the better EA's
  |hitboxes=
  |hitboxes=BBCF Hakumen A+B+C+D Hitbox.png
  |notes=Values in [] are when canceled into or immediately after activating Overdrive;Values in {} are during Active Flow;Cannot counter hit;Mimimum Damage 10%: 310 {610+61};
  |notes=Values in [] are when canceled into or immediately after activating Overdrive;Values in {} are during Active Flow;Cannot counter hit;Mimimum Damage 10%: 310 {610+61};
}}
}}
==Astral Heat==
==Astral Heat==
===[2]8D===
===[2]8D===
Line 697: Line 714:
  |input=[2]8D |name=Akumetsu
  |input=[2]8D |name=Akumetsu
  |damage=38000 |p1= |p2= |starter=Long
  |damage=38000 |p1= |p2= |starter=Long
  |level=0 |cancel= |attribute=P |guard=Unblockable |invuln=1~16 HBF Guard
  |level=0 |cancel= |attribute=HBF |guard=Unblockable |invuln=1~20 Guard HBF, Burst
  |startup= |active= |recovery=1+(60 Flash)+37 |onBlock=
  |startup= |active= |recovery=1+(60 Flash)+36 |onBlock=
  |blockstun= |blockstop= |hitstop= |CHstop=
  |blockstun= |blockstop= |hitstop= |CHstop=
  |groundHit= |airHit= |groundCH= |airCH=
  |groundHit= |airHit= |groundCH= |airCH=
  |images=BBCS_Hakumen_akumetsu.png
  |images=BBCF_Hakumen_28D_1.png;BBCF_Hakumen_28D_2.png |caption=Worst astral in the game\But at least it looks really cool
  |hitboxes=
  |hitboxes=BBCF_Hakumen_28D_Hitbox.png
  |notes=Astral attack only occurs if guard point successfully blocks a move;180F Cooldown;Counterhit state for entire move;
  |notes=Astral attack only occurs if guard point successfully blocks a move;Does not block Carl/Relius doll attacks;180F Heat cooldown;Counterhit state for entire move
}}
}}


==Category==
==Category==
{{#lst:BBCF/Navigation}}
{{BBCF/Navigation}}

Latest revision as of 07:48, 27 September 2023

Links


Infobox Data

Name Health Prejump Backdash Forward Dash Unique Movement Options Portrait Icon
Hakumen 12,000 4F 15F (1~4F Inv Throw, 5~9 airborne) 16F (5~11 airborne) BBCF Hakumen Portrait.png BBCF Hakumen Icon.png

Normal Moves

5A

5A
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
300 Mid 5 3 6 +3 B DrCSOJR 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
80 Normal 1 11 14 17 20 28 9 +0 +0
BBCF Hakumen 5A.png
Close-range anti-air
BBCF Hakumen 5A Hitbox.png
Cancellable into normals from frame 10

5B

5B
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
730 Mid 10 2 15 0 B DrSOJR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 17 19 22 33 11 +0 +2
BBCF Hakumen 5B.png
Situational pressure tool
BBCF Hakumen 5B Hitbox.png
Cancellable into normals from frame 21

5C

5C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1100 Mid 14 2 20 -3 B (13~15 P) SOR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Long 4 18 19 19 + Down 16 24 34 + Down 16 15 +0 +5
BBCF Hakumen 5C.png
Main punish move and OD combo filler
BBCF Hakumen 5C Hitbox P1.pngBBCF Hakumen 5C Hitbox P2.png
Frame 13, projectile cut only • Active Frames
(Can cut projectiles on these frames, Hakumen is projectile invulnerable on the frame a projectile is cut)
Forces crouching on standing hit

2A

2A
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
300 Mid 7 3 9 0 F CSOR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
80 Normal 1 11 12 12 16 23 9 +0 +0
BBCF Hakumen 2A.png
Key pressure and neutral tool
BBCF Hakumen 2A Hitbox.png
Cancellable into 6A immediately on hit/block
Cancellable into other normals from frame 11

2B

2B
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
650 Low 8 6 15 -4 F SOR 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 17 17 22 31 11 +0 +2
BBCF Hakumen 2B.png
Amazing neutral and pressure tool
BBCF Hakumen 2B Hitbox.png
Cancellable into normals from frame 18

2C

2C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1050 Mid 13 3 33 -17 B 9~15 H
(10~18 P)
S(J)OR 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
82 Long 4 18 Launch 21 Launch 50 15 +0 +5
BBCF Hakumen 2C.png
High risk/high reward anti-air
BBCF Hakumen 2C Hitbox P1.pngBBCF Hakumen 2C Hitbox P2.pngBBCF Hakumen 2C Hitbox P3.png
Frames 10-12, Projectile cut only • Frames 13-15 • Frames 16-18 Projectile Cut only
(Can cut projectiles on these frames, Hakumen is projectile invulnerable on the frame a projectile is cut)

6A

6A
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
720 Mid 12 4 16 -1 B DrR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 18 Crumple 27 Crumple 41 11 +0 +2
BBCF Hakumen 6A.png
Situational in pressure and important combo filler
BBCF Hakumen 6A Hitbox.png
Due to its hitbox, the first active frame of the move is likely to whiff in pressure. This makes it +0 on block instead of -1
Crumple Duration 29F, Crumple Fall 65F

6B

6B
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
590×2 High, Mid 18 2,3 23 -4 B 4~22 F DrR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Normal 4 21 19, Launch 40 + GBounce 24, Launch 55 + GBounce + Down 23 8 +0 +5
BBCF Hakumen 6B.png
Unreactable overhead unless you're SKD
BBCF Hakumen 6B 1 Hitbox.pngBBCF Hakumen 6B 2 Hitbox.png
First hit, frames 18-19 • Second hit, frames 20-22
Bonus Proration 110%
Can cancel into 214D and Supers

6C

6C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1500 Mid 20~24 3 25 -7 B ((2F before Active)~(End of Active) P) R 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
94 Long 5 20 32 36 + Slide 38 55 + Slide 16 +0 +8
BBCF Hakumen 6C.png
DP and reversal super punish
BBCF Hakumen 6C Hitbox P1.pngBBCF Hakumen 6C Hitbox P2.png
2 Frames before active, Projectile Cut Only • Active Frames
Fatal Counter
(Can cut projectiles on these frames, Hakumen is projectile invulnerable on the frame a projectile is cut)
Maximum Slide duration 10F

6[C] Lv 1

6[C] Lv 1
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1700 Mid 25~59 3 25 -7 B ((2F before Active)~(End of Active) P) R 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
94 Long 5 20 Launch 70 + Slide Launch 89 + Slide 16 +0 +8
BBCF Hakumen 6C.png
BBCF Hakumen 6C Hitbox P1.pngBBCF Hakumen 6C Hitbox P2.png
2 Frames before active, Projectile Cut Only • Active Frames
Fatal Counter
(Can cut projectiles on these frames, Hakumen is projectile invulnerable on the frame a projectile is cut)
Maximum Slide duration 10F

6[C] Lv 2

6[C] Lv 2
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
2000 Mid 60 3 25 -7 B (58~62 P) R 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
94 Long 5 20 Launch 70 + Slide + WBounce Launch 89 + Slide + WBounce 16 +0 +8
BBCF Hakumen 6C.png
BBCF Hakumen 6C Hitbox P1.pngBBCF Hakumen 6C Hitbox P2.png
2 Frames before active, Projectile Cut Only • Active Frames
Bonus Proration 110%
Fatal Counter even on normal hit
(Can cut projectiles on these frames, Hakumen is projectile invulnerable on the frame a projectile is cut)
Maximum Slide duration 10F

4C

4C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
900 All 10 1 24 -4 B (8~10 P) DrR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 20 24 24 38 36 11 +0 +2
BBCF Hakumen 4C.png
Key ground neutral tool
BBCF Hakumen 4C Hitbox P1.pngBBCF Hakumen 4C Hitbox P2.pngBBCF Hakumen 4C Hitbox P3.png
Frame 8 Projectile Cut only • Frame 9 Projectile Cut only • Frame 10
(Can cut projectiles on these frames, Hakumen is projectile invulnerable on the frame a projectile is cut)

3C

3C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1200 Low 8 3 28 -12 F (7~14 P) R 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Long 4 18 Launch 36 Launch 51 + Down 23 15 +4 +5
BBCF Hakumen 3C.png
Counter poke and high-reward punish tool. NOT a pressure tool
BBCF Hakumen 3C Hitbox P1.pngBBCF Hakumen 3C Hitbox P2.pngBBCF Hakumen 3C Hitbox P3.png
Frame 7 Projectile Cut Only • Frames 8-10 • Frames 11-14 Projectile Cut Only
(Can cut projectiles on these frames, Hakumen is projectile invulnerable on the frame a projectile is cut)

j.A

j.A
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
300 High/Air 7 3 9 H CSOR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
80 Normal 1 11 12 18 16 29 9 +0 +0
BBCF Hakumen jA.png
Close air-to-air tool
BBCF Hakumen jA Hitbox.png
Cancellable into normals from frame 13

j.B

j.B
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
650 High/Air 9 3 20 H SOJR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 17 21 22 35 11 +0 +2
BBCF Hakumen jB.png
Amazing jump-in
BBCF Hakumen jB Hitbox.png
Cancellable into normals from frame 15

j.C

j.C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1000 All 12 2 32+3L H (10~19 P) SOJR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Long 4 18 19 30 + WStick 24 45 + WStick 15 +0 +5
BBCF Hakumen jC.png
Main air neutral tool
BBCF Hakumen jC Hitbox P1.pngBBCF Hakumen jC Hitbox P2.pngBBCF Hakumen jC Hitbox P3.png
Frames 10-11 Projectile Cut only • Frames 12-13 • Frames 14-19 Projectile Cut only
(Can cut projectiles on these frames, Hakumen is projectile invulnerable on the frame a projectile is cut)
Landing recovery applies only if move reaches active frames

j.2A

j.2A
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
700 High/Air 11 12 12 H (5~24 P) SOJR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 17 21 22 35 11 +0 +2
BBCF Hakumen j2A.png
Anti-zoner tool
BBCF Hakumen j2A Hitbox P1.pngBBCF Hakumen j2A Hitbox P2.pngBBCF Hakumen j2A Hitbox P3.pngBBCF Hakumen j2A Hitbox P4.png
Frames 5-10 Projectile Cut only • Frames 11-14 • Frames15-18 • Frames 19-22
(Can cut projectiles on these frames, Hakumen is projectile invulnerable on the frame a projectile is cut)
Immediately enters recovery on hit/block
Cancellable into j.C from 5th frame of recovery

j.2C

j.2C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1200 High/Air 16 4 30 H (14~19 P) SOR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Long 4 18 19 19 24 34 15 +0 +5
BBCF Hakumen j2C.png
Don't use j.2C when you're high in the air
BBCF Hakumen j2C Hitbox P1.pngBBCF Hakumen j2C Hitbox P2.pngBBCF Hakumen j2C Hitbox P3.png
Frames 14-15 Projectile Cut only • Frames 16-18 • Frames 19
(Can cut projectiles on these frames, Hakumen is projectile invulnerable on the frame a projectile is cut)

Drive Moves

5D

5D
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
40 6~20 Catch HBFP
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
BBCF Hakumen 5D.png
BBCF Hakumen 5D Hitbox.png
Catch hitbox
Only guards attacks that can be blocked high/mid
Cancels into attack only after guarding a non-projectile
Counterhit state for entire move
On Guard Point, hitstop for Hakumen is 2F. Opponent hitstop is 14F

5[D] Lv 1

5[D] Lv 1
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
50 6~30 Catch HBFP
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
BBCF Hakumen 5D.png
BBCF Hakumen 5D Hitbox.png
Catch hitbox
Only guards attacks that can be blocked high/mid
Cancels into attack only after guarding a non-projectile
Counterhit state for entire move
On Guard Point, hitstop for Hakumen is 2F. Opponent hitstop is 14F

5[D] Lv 2

5[D] Lv 2
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
60 6~40 Catch HBFP
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
BBCF Hakumen 5D.png
BBCF Hakumen 5D Hitbox.png
Catch hitbox
Only guards attacks that can be blocked high/mid
Cancels into attack only after guarding a non-projectile
Counterhit state for entire move
On Guard Point, hitstop for Hakumen is 2F. Opponent hitstop is 14F

5D Attack

5D Attack
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
0, 1000 16 10 10 -1 BT 1~End All 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
100, 72 Very Short 0, 4 18 Launch 42 + Down 23 8 8, 0 +0
BBCF Hakumen 5D Attack.png
PREDICTABO
BBCF Hakumen 5D Attack Hitbox.png
Attack hitbox
Cancellable into specials/supers/CT/EA on frames 11-15
Cannot hit opponents in jump startup

2D

2D
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
46 1~8 Catch HBFP
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
BBCF Hakumen 2D.png
Best Drive
BBCF Hakumen 2D Hitbox.png
Catch hitbox
Only guards attacks that can be blocked mid/low
Cancels into attack only after guarding a non-projectile
After guarding a projectile attack, Hakumen is fully invincible for rest of move
Counterhit state for entire move
On Guard Point, hitstop for Hakumen is 2F. Opponent hitstop is 14F

2D Attack

2D Attack
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
0, 1000 16 10 15 -6 FT 1~End All 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
100, 72 Very Short 0, 4 18 Launch 50 + GBounce + Down 23 13 13, 0 +0
BBCF Hakumen 2D Attack.png
BBCF Hakumen 2D Attack Hitbox.png
Attack hitbox
Cancellable into specials/supers/CT/EA on frames 11-15
Cannot hit opponents in jump startup

6D

6D
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
43 1~9 Catch HBFP
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
BBCF Hakumen 6D.png
Situational counter
BBCF Hakumen 6D Hitbox.png
Catch hitbox
Only guards attacks that can be blocked high/mid
Cancels into attack only after guarding a non-projectile
After guarding a projectile attack, Hakumen is fully invincible for rest of move
Counterhit state for entire move
On Guard Point, hitstop for Hakumen is 2F. Opponent hitstop is 14F

6D Attack

6D Attack
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
0, 1000 16 10 10 -1 BT 1~End All 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
100, 72 Very Short 0, 4 18 Launch 33 + WBounce 30 8 8, 1 +0
BBCF Hakumen 6D Attack.png
BBCF Hakumen 6D Attack Hitbox.png
Attack hitbox
Cancellable into specials/supers/CT/EA on frames 11-15
Cannot hit opponents in jump startup

j.D

j.D
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
Until L+17 1~10 Catch HBFP
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
BBCF Hakumen jD.png
You shouldn't have used that anti-air
BBCF Hakumen jD Hitbox.png
Catch hitbox
Only guards attacks that can be air barrier blocked
Cancels into attack only after guarding a non-projectile
After guarding a projectile attack, Hakumen is fully invincible for rest of move
Counterhit state for entire move
On Guard Point, hitstop for Hakumen is 0F. Opponent hitstop is 12F

j.D Attack

j.D Attack
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
0, 1000 14 10 6 HT 1~End All 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
100, 67 Very Short 18 Launch 35 8 +0 +0
BBCF Hakumen jD Attack.png
BBCF Hakumen jD Attack Hitbox.png
Attack hitbox
Cancellable into specials on frames 11-13
Cannot hit opponents in jump startup

Universal Mechanics

B+C

B+C
Forward Throw
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
0, 1500 Throw 7 3 23 T SOR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
50 Normal 0, 4 Crumple 0, 12 +0
BBCF Hakumen 5B+C.png
Decent but often predictable
Minimum Damage 100% (1500)
Crumple Duration 45F, Crumple Fall 77F

4B+C

4B+C
Back Throw
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
0, 750×2 Throw 7 3 23 T R,SOR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
50 Normal 0, 2, 4 Launch 60 0×2, 12 +0
BBCF Hakumen 4B+C.png
Can be RC'd for high damage combos
Minimum Damage 100% (1500)

j.B+C

j.B+C
Air Throw
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
0, 200, 1300 Throw 7 3 23+3L T SOR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
50 Normal 0, 1, 4 20, 60 + GBounce 0, 11, 18 +0
BBCF Hakumen jB+C.png
Not an air combo ender unless you're Camellia
Minimum Damage 100% (1500)

6A+B

6A+B
Counter Assault
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
0 all 13 3 30 -14 B 1~20 All R 50
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Very Short 4 18 Launch 19 Launch 34 12 +0 +5
BBCF Hakumen 6A.png
Good hitbox, if you need to use it
BBCF Hakumen 6A Hitbox.png

5A+B

5A+B
Crush Trigger
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1000 Guard Break 32/Barrier 20 1 25 0 (With Barrier) B R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
60 Normal 24 Crumple 60 Crumple 74 11 +0 +2
BBCF Hakumen 5A+B.png
Overdrive combo filler
BBCF Hakumen 5A+B Hitbox.png
Crumple Duration 50F, Crumple Fall 83F

5[A+B]

5[A+B]
Crush Trigger
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1000 Guard Break 60/Barrier 30~61 1 25 0 (With barrier) B R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
100 Long 24 Crumple 60 Crumple 74 11 +0 +2
BBCF Hakumen 5A+B.png
Overdrive combo filler
BBCF Hakumen 5A+B Hitbox.png
Crumple Duration 50F, Crumple Fall 83F

66

66
Forward Dash
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
16 S
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
BBCF Hakumen 66.png
Learn to cancel this into air specials.
Special cancellable from Frame 6

44

44
Backdash
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
15 1-4T S
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
BBCF Hakumen 44.png
This will get you sniped by projectiles
Special cancellable from Frame 8

Specials

214A

214A
Gurren
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
950 All 14 3 15 +1 B SR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Long 4 18 28 60 33 75 + WBounce 12 +0 +5
BBCF Hakumen 214A.png
Pressure reset
BBCF Hakumen 214A Hitbox.png
Heat Gauge Cooldown 30F
If cancelled into from Drive counterattack startup or 214D (startup or on block), is invulnerable frames 1~10

623A

623A
Kishuu
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
18 5~14 HB
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
BBCF Hakumen 623A.png
Goes under some supers
BBCF Hakumen 623A Hitbox.png
Can cancel into Enma on frames 10-12
Can cancel into 236B or 41236C from frame 10 until end
Heat Gauge Cooldown 30F
If cancelled into from Drive counterattack startup or 214D (startup or on block), is fully invulnerable frames 1~10 (returns to HB invuln only frames 11~14)

623A~A

623A~A
Enma
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1060 Mid 6 7 16 -4 B 1~8 HB SR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
72 Long 4 18 Launch 60 Launch 75 16 +0 +12
BBCF Hakumen 623A~A.png
Best neutral tool
BBCF Hakumen 623A~A Hitbox 1.pngBBCF Hakumen 623A~A Hitbox 2.png
Frames 6-8 • Frames 9-12
Heat Gauge Cooldown 30F

236B

236B
Renka
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1000×2 Low, Mid 9 3(12)3 21 -5 F, B SR, SJR 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
82, 92 Long 4 18 Crumple, Launch 50 + Down 23, 60 Crumple, Launch 65 + Down 23, 75 15, 12 +0 +5
BBCF Hakumen 236B.png
Combo filler
BBCF Hakumen 236B 1 Hitbox.pngBBCF Hakumen 236B 2 Hitbox.png
First hit • Second hit
Second hit is jump cancellable
Heat Gauge Cooldown 60F
If cancelled into from Drive counterattack startup or 214D (startup or on block), is invulnerable frames 1~10
Crumple Duration 39F, Crumple Fall 72F
On Ch Crumple Duration 59F, Crumple Fall 96F

41236C

41236C
Zantetsu
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
2100, 800 High/Air, Low/Air 21 3(14)3 18 -2 B,F (21~23, 38~40 P) SR 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
94, 72 Normal 5, 4 20, 18 Launch 30 + GBounce + Down 24, 30 + Down 24 Launch 46 + GBounce + Down 24, 46 + Down 24 16, 14 +0 +8, +5
BBCF Hakumen 41236C.png
First hit will be bursted 99% of the time
BBCF Hakumen 41236C 1 Hitbox P.pngBBCF Hakumen 41236C 2 Hitbox P.png
Frames 21-23 • Frames 38-40
(Can cut projectiles on these frames, Hakumen is projectile invulnerable on the frame a projectile is cut)
Heat Gauge Cooldown 90F
If cancelled into from Drive counterattack startup or 214D (startup or on block), is invulnerable frames 1~10

j.214A

j.214A
Agito
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
950 All 12 4 Total 35 -2 P1 SR 70
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Long 3 16 Launch Down 28 Launch 50 + GBounce 9/+3 +3 +8
BBCF Hakumen j214A.png
Air ender and beats anti-air
BBCF Hakumen j214A Hitbox.png
Heat Gauge Cooldown 30F
If cancelled into from Drive counterattack startup, is invulnerable frames 1~10

j.214B

j.214B
Hotaru
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1500 Mid 11 3 35 H 1~17 All DJSR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Very Short 3 16 Launch 55 Launch 69 11 +0 +2
BBCF Hakumen j214B.png
NOT a reversal on wakeup and can be low-profiled
BBCF Hakumen j214B Hitbox.png
Resets air options (Jump/Airdash)
Heat Gauge Cooldown 60F

j.214C

j.214C
Tsubaki
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
2500 Guard Break 60/Barrier 15 3 22+4L H (15~17 P) SR 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Long 4 18 Launch 60 + GBounce + Down 23 Launch 78 + GBounce + Down 23 8 +0 +5
BBCF Hakumen j214C.png
Throw crush on wakeup. Not an overhead
BBCF Hakumen j214C Hitbox P.png
Fatal Counter
(Can cut projectiles on these frames, Hakumen is projectile invulnerable on the frame a projectile is cut)
Heat Gauge Cooldown 90F
If cancelled into from Drive counterattack startup, is invulnerable frames 1~10

214D

214D
Yanagi
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
0, 2500 all 30 3 18 -7 BT 4~27 Guard HBFP 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
100, 72 Normal 2 13 Launch 60 + GBounce + Down 23 10 0, 10/+5 +0
BBCF Hakumen 214D.pngBBCF Hakumen 214D 2.png
• Counterpoke and OD combo filler
BBCF Hakumen 214D 1 Hitbox.pngBBCF Hakumen 214D 2 Hitbox.png
Traveling hitbox • Attack hitbox, can hit without counter activation
If Guard Point blocks an attack, can cancel into specials on whiff/startup
On Guard Point, hitstop for Hakumen and Opponent 14F
After guarding an attack, remaining Guard frames are replaced with Full Invincibility
Heat Gauge Cooldown 60F
If cancelled into from Drive counterattack startup, is invulnerable frames 1~10

Fuumajin

Fuumajin
Fuumajin
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
900 all 1 92 P 1~End Guard xP 85
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 Launch 40 Launch 54 0/+11 +11 +13
BBCP Hakumen Fuumajin.png
This is a message to all Hazama players: please stop swinging into this
BBCF Hakumen Fuumajin hitbox.png
If another projectile touches Fuumajin, its active frames are reset
When cutting opponent's projectile, Hakumen and opponent's projectile both experience 0F hitstop
Invuln listed is what the Fuumajin itself interacts with
Hakumen is projectile invulnerable during the frame he cuts a projectile, or an existing Fuumajin blocks a projectile

Distortion Drives

632146C

632146C
Shippu
super
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
3500 [4000] All 14+(47 Flash)+7 4 41 -26 B ((Active Frames) P) SR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
60 Normal 4 18 Launch 50 Launch 65 25 +0 +5
BBCF Hakumen 632146C 1.pngBBCF Hakumen 632146C 2.png
• Will come out when you hold forward before 2B > Zantetsu
BBCF Hakumen 632146C 1 Hitbox P.png
Strike hitbox
Values in [] are during OD
(Can cut projectiles on these frames, Hakumen is projectile invulnerable on the frame a projectile is cut)
Minimum Damage 30%: 1050 [1200]
If cancelled into from Drive counterattack startup or 214D (startup or on block) and not in OD, is invulnerable frames 1~10

632146[C]

632146[C]
Shippu (Charged)
super
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
5000 Unblockable 14+(47 Flash)+86 4 41 B (100~103 P) SR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
60 Normal 4 18 Launch 50 Launch 65 25 +0 +5
BBCF Hakumen 632146C 1.pngBBCF Hakumen 632146C 2.png
• Will come out when you hold forward before 2B > Zantetsu
BBCF Hakumen 632146C 1 Hitbox P.png
Strike hitbox
Values in [] are during OD
(Can cut projectiles on these frames, Hakumen is projectile invulnerable on the frame a projectile is cut)
Minimum Damage 30%: 1500
If cancelled into from Drive counterattack startup or 214D (startup or on block) and not in OD, is invulnerable frames 1~10

632146C Wave

632146C Wave
Shippu (Wave)
super
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
2500 [3000] All 14+(47 Flash)+11~90 Until Hit Total: 65~144 P3 R 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
80 Normal 4 [5] 18 [20] Launch 50 [50 + WBounce] Launch 66 [66 + WBounce] 0/+12 [0/+13] +12 [+13] +12 [+13]
BBCF Hakumen 632146C 2 Hitbox.png
Traveling projectile hitbox
Values in [] are during OD
Only appears if Shippu does not touch opponent
Activates the first frame Shippu becomes active
Minimum Damage 20%: 500 [600]

236236D

236236D
Yukikaze
super
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
44 1~27 Catch HBFP, Burst
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
BBCF Hakumen 236236D 1.png
No
BBCF Hakumen 236236D 1 Hitbox.png
Catch hitbox
Cannot guard against unblockables
Counterhit state for entire move
On Guard Point, hitstop for Hakumen 3F, opponent hitstop 47F
Parry reversal

236236D Attack

236236D Attack
Yukikaze (Attack)
super
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
3200
[1800, 120×18, 2100]
Unblockable 1+(36 Flash)+43 3,3,3,3 39 B 1~End All SR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
30
[98×19, 45]
Normal 4 Launch 60 Launch 75 30 [60/+10, 1/+10×18, 30] 30 [60/+10, 1/×18, 30]
BBCF Hakumen 236236D 2.png
As wide as the stage. Only way to avoid is jump
BBCF Hakumen 236236D 2 Hitbox.png
Attack hitbox
Values in [] are during OD
Fatal Counter
Immediately enters recovery [begins followup hits] on hit
Minimum Damage 20%: 640 [1320]

214214B

214214B
Mugen
super
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
16+(90 Flash)+30
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
BBCF Hakumen 214214B.png
"Mugen" literally means "infinite"
Costs 8 orbs
Allows unlimited use of specials and Distortion Drives for the duration
SMP for Specials is removed during Mugen
If cancelled into from Drive counterattack startup or 214D (startup or on block), is invulnerable frames 1~10

Exceed Accel

A+B+C+D

A+B+C+D
Tengai
exceed accel
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
600, 1000, 1500
{600, 1000, 4500}
all 20 [10] 3 34 -10 -30 [-20] F 1~22 All
[1~12 All]
125
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
80 26 Launch 90 + Down 44 20 20, 12, 24 {20, 12, 30} +0
BBCF Hakumen A+B+C+D 1.pngBBCF Hakumen A+B+C+D 2.png
One of the better EA's
BBCF Hakumen A+B+C+D Hitbox.png
Values in [] are when canceled into or immediately after activating Overdrive
Values in {} are during Active Flow
Cannot counter hit
Mimimum Damage 10%: 310 {610+61}

Astral Heat

[2]8D

[2]8D
Akumetsu
astral
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
38000 Unblockable 1+(60 Flash)+36 HBF 1~20 Guard HBF, Burst
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
Long 0
BBCF Hakumen 28D 1.pngBBCF Hakumen 28D 2.png
Worst astral in the game • But at least it looks really cool
BBCF Hakumen 28D Hitbox.png
Astral attack only occurs if guard point successfully blocks a move
Does not block Carl/Relius doll attacks
180F Heat cooldown
Counterhit state for entire move

Category

System Pages
Mechanics
Application & Advanced Information
Archived Information