BBCF/Hakumen/Data: Difference between revisions

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< BBCF‎ | Hakumen
Line 497: Line 497:
  |images=BBCF_Hakumen_623A.png |caption=Goes under some supers
  |images=BBCF_Hakumen_623A.png |caption=Goes under some supers
  |hitboxes=BBCF Hakumen 623A Hitbox.png
  |hitboxes=BBCF Hakumen 623A Hitbox.png
  |notes=Can cancel into Enma on frames 10-12;Can cancel into 236B or 41236C from frame 10 until end;Heat Gauge Cooldown 30F;If cancelled into from Drive counterattack startup, is invulnerable frames 1-10
  |notes=Can cancel into Enma on frames 10-12;Can cancel into 236B or 41236C from frame 10 until end;Heat Gauge Cooldown 30F;If cancelled into from Drive counterattack startup or 214D (startup or on block), is invulnerable frames 1~10
}}
}}


Line 523: Line 523:
  |images=BBCF_Hakumen_236B.png |caption=Combo filler
  |images=BBCF_Hakumen_236B.png |caption=Combo filler
  |hitboxes=BBCF Hakumen 236B 1 Hitbox.png;BBCF Hakumen 236B 2 Hitbox.png |hitboxCaption=First hit\Second hit
  |hitboxes=BBCF Hakumen 236B 1 Hitbox.png;BBCF Hakumen 236B 2 Hitbox.png |hitboxCaption=First hit\Second hit
  |notes=Second hit is jump cancellable;Heat Gauge Cooldown 60F;If cancelled into from Drive counterattack startup, is invulnerable frames 1-10
  |notes=Second hit is jump cancellable;Heat Gauge Cooldown 60F;If cancelled into from Drive counterattack startup or 214D (startup or on block), is invulnerable frames 1~10
}}
}}


Line 536: Line 536:
  |images=BBCF_Hakumen_41236C.png |caption=First hit will be bursted 99% of the time
  |images=BBCF_Hakumen_41236C.png |caption=First hit will be bursted 99% of the time
  |hitboxes=BBCF Hakumen 41236C 1 Hitbox.png;BBCF Hakumen 41236C 2 Hitbox.png
  |hitboxes=BBCF Hakumen 41236C 1 Hitbox.png;BBCF Hakumen 41236C 2 Hitbox.png
  |notes=Projectile guard point applies only to blade;Heat Gauge Cooldown 90F;If cancelled into from Drive counterattack startup, is invulnerable frames 1-10
  |notes=Projectile guard point applies only to blade;Heat Gauge Cooldown 90F;If cancelled into from Drive counterattack startup or 214D (startup or on block), is invulnerable frames 1~10
}}
}}


Line 549: Line 549:
  |images=BBCF_Hakumen_j214A.png |caption=Air ender and beats anti-air
  |images=BBCF_Hakumen_j214A.png |caption=Air ender and beats anti-air
  |hitboxes=BBCF Hakumen j214A Hitbox.png
  |hitboxes=BBCF Hakumen j214A Hitbox.png
  |notes=Heat Gauge Cooldown 30F;If cancelled into from Drive counterattack startup, is invulnerable frames 1-10
  |notes=Heat Gauge Cooldown 30F;If cancelled into from Drive counterattack startup, is invulnerable frames 1~10
}}
}}


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  |images=BBCF_Hakumen_j214C.png |caption=Throw crush on wakeup. Not an overhead
  |images=BBCF_Hakumen_j214C.png |caption=Throw crush on wakeup. Not an overhead
  |hitboxes=BBCF Hakumen j214C Hitbox.png
  |hitboxes=BBCF Hakumen j214C Hitbox.png
  |notes=Fatal Counter;Projectile guard point applies only to blade;Heat Gauge Cooldown 90F;If cancelled into from Drive counterattack startup, is invulnerable frames 1-10
  |notes=Fatal Counter;Projectile guard point applies only to blade;Heat Gauge Cooldown 90F;If cancelled into from Drive counterattack startup, is invulnerable frames 1~10
}}
}}



Revision as of 23:42, 25 March 2023

Links

Infobox Data

Name Health Prejump Backdash Forward Dash Unique Movement Options Portrait Icon
Hakumen 12,000 4F 15F (1~4F Inv Throw) 16F BBCF Hakumen Portrait.png BBCF Hakumen Icon.png

Normal Moves

5A

5A
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
300 Mid 5 3 6 +3 B DrCSOJR 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
80 Normal 1 11 14 17 20 28 9 +0 +0
BBCF Hakumen 5A.png
Close-range anti-air
BBCF Hakumen 5A Hitbox.png
Cancellable into normals from frame 10

5B

5B
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
730 Mid 10 2 15 0 B DrSOJR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 17 19 22 33 11 +0 +2
BBCF Hakumen 5B.png
Situational pressure tool
BBCF Hakumen 5B Hitbox.png
Cancellable into normals from frame 21

5C

5C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1100 Mid 14 2 20 -3 B 13~15 Guard P SOR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Long 4 18 19 19 + Down 16 24 34 + Down 16 15 +0 +5
BBCF Hakumen 5C.png
Main punish move and OD combo filler
BBCF Hakumen 5C Hitbox.png
Projectile guard point applies only to blade
Forces crouching on standing hit

2A

2A
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
300 Mid 7 3 9 0 F CSOR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
80 Normal 1 11 12 12 16 23 9 +0 +0
BBCF Hakumen 2A.png
Key pressure and neutral tool
BBCF Hakumen 2A Hitbox.png
Cancellable into 6A immediately on hit/block
Cancellable into other normals from frame 11

2B

2B
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
650 Low 8 6 15 -4 F SOR 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 17 17 22 31 11 +0 +2
BBCF Hakumen 2B.png
Amazing neutral and pressure tool
BBCF Hakumen 2B Hitbox.png
Cancellable into normals from frame 18

2C

2C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1050 Mid 13 3 33 -17 B 9~15 H
10~18 Guard P
S(J)OR 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
82 Long 4 18 Launch 21 Launch 50 15 +0 +5
BBCF Hakumen 2C.png
High risk/high reward anti-air
BBCF Hakumen 2C Hitbox.png
Projectile guard point applies only to blade

6A

6A
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
720 Mid 12 4 16 -1 B DrR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 18 Crumple 29 27 Crumple 58 41 11 +0 +2
BBCF Hakumen 6A.png
Situational in pressure and important combo filler
BBCF Hakumen 6A Hitbox.png
Due to its hitbox, the first active frame of the move is likely to whiff in pressure. This makes it +0 on block instead of -1

6B

6B
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
590×2 High, Mid 18 2,3 23 -4 B 4~22 F DrR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Normal 4 21 19, Launch 40 + GBounce 24, Launch 55 + GBounce + Down 23 8 +0 +5
File:BBCF Hakumen 6B 1.pngFile:BBCF Hakumen 6B 2.png
• Unreactable overhead unless you're SKD
BBCF Hakumen 6B 1 Hitbox.pngBBCF Hakumen 6B 2 Hitbox.png
Bonus Proration 110%
Can cancel into 214D and Supers

6C

6C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1500 Mid 20 3 25 -7 B Guard P (see notes) R 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
94 Long 5 20 32 36 + Slide 10 38 55 + Slide 10 16 +0 +8
BBCF Hakumen 6C.png
DP and reversal super punish
BBCF Hakumen 6C Hitbox.png
Fatal Counter
Projectile guard point starts 2F before active to end of active frames
Projectile guard point applies only to blade

6[C] Lv 1

6[C] Lv 1
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1700 Mid 25 3 25 -7 B Guard P (see notes) R 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
94 Long 5 20 Launch 70 + Slide 10 Launch 89 + Slide 10 16 +0 +8
BBCF Hakumen 6C.png
BBCF Hakumen 6C Hitbox.png
Fatal Counter
Projectile guard point starts 2F before active to end of active frames
Projectile guard point applies only to blade

6[C] Lv 2

6[C] Lv 2
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
2000 Mid 60 3 25 -7 B Guard P (see notes) R 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
94 Long 5 20 Launch 70 + WBounce + Slide 10 Launch 89 + WBounce + Slide 10 16 +0 +8
BBCF Hakumen 6C.png
BBCF Hakumen 6C Hitbox.png
Bonus Proration 110%
Fatal Counter even on normal hit
Projectile guard point starts 2F before active to end of active frames
Projectile guard point applies only to blade

4C

4C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
900 All 10 1 24 -4 B 8~10 Guard P DrR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 20 24 24 38 36 11 +0 +2
BBCF Hakumen 4C.png
Key ground neutral tool
BBCF Hakumen 4C Hitbox.png
Projectile guard point applies only to blade

3C

3C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1200 Low 8 3 28 -12 F 7~14 Guard P R 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Long 4 18 Launch 36 Launch 51 + Down 23 15 +4 +5
BBCF Hakumen 3C.png
Counter poke and high-reward punish tool. NOT a pressure tool
BBCF Hakumen 3C Hitbox.png
Projectile guard point applies only to blade

j.A

j.A
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
300 High/Air 7 3 9 H CSOR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
80 Normal 1 11 12 18 16 29 9 +0 +0
BBCF Hakumen jA.png
Close air-to-air tool
BBCF Hakumen jA Hitbox.png
Cancellable into normals from frame 13

j.B

j.B
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
650 High/Air 9 3 20 H SOJR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 17 21 22 35 11 +0 +2
BBCF Hakumen jB.png
Amazing jump-in
BBCF Hakumen jB Hitbox.png
Cancellable into normals from frame 15

j.C

j.C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1000 All 12 2 32+3L H 10~19 Guard P SOJR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Long 4 18 19 30 + WStick 24 45 + WStick 15 +0 +5
BBCF Hakumen jC.png
Main air neutral tool
BBCF Hakumen jC Hitbox.png
Projectile guard point applies only to blade
Landing recovery applies only if move reaches active frames

j.2A

j.2A
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
700 High/Air 11 12 12 H 5~24 Guard P SOJR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 17 21 22 35 11 +0 +2
BBCF Hakumen j2A.png
Anti-zoner tool
BBCF Hakumen j2A Hitbox.png
Projectile guard point applies only to blade
Immediately enters recovery on hit/block
Cancellable into j.C from 5th frame of recovery

j.2C

j.2C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1200 High/Air 16 4 30 H 14~19 Guard P SOR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Long 4 18 19 19 24 34 15 +0 +5
BBCF Hakumen j2C.png
Don't use j.2C when you're high in the air
BBCF Hakumen j2C 1 Hitbox.pngBBCF Hakumen j2C 2 Hitbox.png
Frames 16-17 • Frames 18-19
Projectile guard point applies only to blade

Drive Moves

5D

5D
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
40 6~20 Catch HBFP
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
BBCF Hakumen 5D.png
BBCF Hakumen 5D Hitbox.png
Catch hitbox
Only guards attacks that can be blocked high/mid
Cancels into attack only after guarding a non-projectile
Counterhit state for entire move
On Guard Point, hitstop for Hakumen is 2F. Opponent hitstop is 14F

5[D] Lv 1

5[D] Lv 1
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
50 6~30 Catch HBFP
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
BBCF Hakumen 5D.png
BBCF Hakumen 5D Hitbox.png
Catch hitbox
Only guards attacks that can be blocked high/mid
Cancels into attack only after guarding a non-projectile
Counterhit state for entire move
On Guard Point, hitstop for Hakumen is 2F. Opponent hitstop is 14F

5[D] Lv 2

5[D] Lv 2
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
60 6~40 Catch HBFP
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
BBCF Hakumen 5D.png
BBCF Hakumen 5D Hitbox.png
Catch hitbox
Only guards attacks that can be blocked high/mid
Cancels into attack only after guarding a non-projectile
Counterhit state for entire move
On Guard Point, hitstop for Hakumen is 2F. Opponent hitstop is 14F

5D Attack

5D Attack
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
0, 1000 16 10 10 -1 BT 1~End All 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
100, 72 Very Short 0, 4 18 Launch 42 + Down 23 8 8, 0 +0
BBCF Hakumen 5D Attack.png
PREDICTABO
BBCF Hakumen 5D Attack Hitbox.png
Attack hitbox
Cancellable into specials/supers/CT/EA on frames 11-15

2D

2D
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
46 1~8 Catch HBFP
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
BBCF Hakumen 2D.png
Best Drive
BBCF Hakumen 2D Hitbox.png
Catch hitbox
Only guards attacks that can be blocked mid/low
Cancels into attack only after guarding a non-projectile
After guarding a projectile attack, Hakumen is fully invincible for rest of move
Counterhit state for entire move
On Guard Point, hitstop for Hakumen is 2F. Opponent hitstop is 14F

2D Attack

2D Attack
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
0, 1000 16 10 15 -6 FT 1~End All 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
100, 72 Very Short 0, 4 18 Launch 50 + GBounce + Down 23 13 13, 0 +0
BBCF Hakumen 2D Attack.png
BBCF Hakumen 2D Attack Hitbox.png
Attack hitbox
Cancellable into specials/supers/CT/EA on frames 11-15

6D

6D
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
43 1~9 Catch HBFP
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
BBCF Hakumen 6D.png
Situational counter
BBCF Hakumen 6D Hitbox.png
Catch hitbox
Only guards attacks that can be blocked high/mid
Cancels into attack only after guarding a non-projectile
After guarding a projectile attack, Hakumen is fully invincible for rest of move
Counterhit state for entire move
On Guard Point, hitstop for Hakumen is 2F. Opponent hitstop is 14F

6D Attack

6D Attack
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
0, 1000 16 10 10 -1 BT 1~End All 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
100, 72 Very Short 0, 4 18 Launch 33 + WBounce 30 8 8, 1 +0
BBCF Hakumen 6D Attack.png
BBCF Hakumen 6D Attack Hitbox.png
Attack hitbox
Cancellable into specials/supers/CT/EA on frames 11-15

j.D

j.D
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
Until L+17 1~10 Catch HBFP
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
BBCF Hakumen jD.png
You shouldn't have used that anti-air
BBCF Hakumen jD Hitbox.png
Catch hitbox
Only guards attacks that can be air barrier blocked
Cancels into attack only after guarding a non-projectile
After guarding a projectile attack, Hakumen is fully invincible for rest of move
Counterhit state for entire move
On Guard Point, hitstop for Hakumen is 0F. Opponent hitstop is 12F

j.D Attack

j.D Attack
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
0, 1000 14 10 6 HT 1~End All 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
100, 67 Very Short 18 Launch 35 8 +0 +0
BBCF Hakumen jD Attack.png
BBCF Hakumen jD Attack Hitbox.png
Attack hitbox
Cancellable into specials on frames 11-13

Universal Mechanics

B+C

B+C
Forward Throw
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
0, 1500 Throw 7 3 23 T SOR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
50 Normal 0, 4 Crumple 45 0, 12 +0
BBCF Hakumen 5B+C.png
Decent but often predictable
Minimum Damage 100% (1500)

4B+C

4B+C
Back Throw
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
0, 750×2 Throw 7 3 23 T R,SOR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
50 Normal 0, 2, 4 Launch 60 0×2, 12 +0
BBCF Hakumen 4B+C.png
Can be RC'd for high damage combos
Minimum Damage 100% (1500)

j.B+C

j.B+C
Air Throw
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
0, 200, 1300 Throw 7 3 23+3L T SOR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
50 Normal 0, 1, 4 20, 60 + GBounce 0, 11, 18 +0
BBCF Hakumen jB+C.png
Not an air combo ender unless you're Camellia
Minimum Damage 100% (1500)

6A+B

6A+B
Counter Assault
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
0 all 13 3 30 -14 B 1~20 All R 50
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Very Short 4 18 Launch 19 Launch 34 12 +0 +5
BBCF Hakumen 6A.png
Good hitbox, if you need to use it
BBCF Hakumen 6A Hitbox.png

5A+B

5A+B
Crush Trigger
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1000 Guard Break 32/Barrier 20 1 25 0 (With Barrier) B R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
60 Normal 24 Crumple 50 60 Crumple 100 74 11 +0 +2
BBCF Hakumen 5A+B.png
Overdrive combo filler
BBCF Hakumen 5A+B Hitbox.png

5[A+B]

5[A+B]
Crush Trigger
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1000 Guard Break 60/Barrier 30~61 1 25 0 (With barrier) B R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
100 Long 24 Crumple 50 60 Crumple 100 74 11 +0 +2
BBCF Hakumen 5A+B.png
Overdrive combo filler
BBCF Hakumen 5A+B Hitbox.png

44

44
Backdash
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
15 1-4T S
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
BBCF Hakumen 44.png
Special cancellable from Frame 8

Specials

214A

214A
Gurren
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
950 All 14 3 15 +1 B SR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Long 4 18 28 60 33 75 + WBounce 12 +0 +5
BBCF Hakumen 214A.png
Pressure reset
BBCF Hakumen 214A Hitbox.png
Heat Gauge Cooldown 30F
If cancelled into from Drive counterattack startup or 214D (startup or on block), is invulnerable frames 1~10

623A

623A
Kishuu
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
18 5~14 HB
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
BBCF Hakumen 623A.png
Goes under some supers
BBCF Hakumen 623A Hitbox.png
Can cancel into Enma on frames 10-12
Can cancel into 236B or 41236C from frame 10 until end
Heat Gauge Cooldown 30F
If cancelled into from Drive counterattack startup or 214D (startup or on block), is invulnerable frames 1~10

623A~A

623A~A
Enma
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1060 Mid 6 7 16 -4 B 1~8 HB SR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
72 Long 4 18 Launch 60 Launch 75 16 +0 +12
BBCF Hakumen 623A~A.png
Best neutral tool
File:BBCF Hakumen 623A~A 1 Hitbox.pngFile:BBCF Hakumen 623A~A 2 Hitbox.png
Heat Gauge Cooldown 30F

236B

236B
Renka
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1000×2 Low, Mid 9 3(12)3 21 -5 F, B SR, SJR 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
82, 92 Long 4 18 Crumple 39, Launch 50 + Down 23, 60 Crumple 59, Launch 65 + Down 23, 75 15, 12 +0 +5
BBCF Hakumen 236B.png
Combo filler
BBCF Hakumen 236B 1 Hitbox.pngBBCF Hakumen 236B 2 Hitbox.png
First hit • Second hit
Second hit is jump cancellable
Heat Gauge Cooldown 60F
If cancelled into from Drive counterattack startup or 214D (startup or on block), is invulnerable frames 1~10

41236C

41236C
Zantetsu
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
2100, 800 High/Air, Low/Air 21 3(14)3 18 -2 B,F 21~23 Guard P
38~40 Guard P
SR 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
94, 72 Normal 5, 4 20, 18 Launch 30 + GBounce + Down 24, 30 + Down 24 Launch 46 + GBounce + Down 24, 46 + Down 24 16, 14 +0 +8, +5
BBCF Hakumen 41236C.png
First hit will be bursted 99% of the time
File:BBCF Hakumen 41236C 1 Hitbox.pngFile:BBCF Hakumen 41236C 2 Hitbox.png
Projectile guard point applies only to blade
Heat Gauge Cooldown 90F
If cancelled into from Drive counterattack startup or 214D (startup or on block), is invulnerable frames 1~10

j.214A

j.214A
Agito
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
950 All 12 4 Total 35 -2 P1 SR 70
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Long 3 16 Launch Down 28 Launch 50 + GBounce 9/+3 +3 +8
BBCF Hakumen j214A.png
Air ender and beats anti-air
BBCF Hakumen j214A Hitbox.png
Heat Gauge Cooldown 30F
If cancelled into from Drive counterattack startup, is invulnerable frames 1~10

j.214B

j.214B
Hotaru
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1500 Mid 11 3 35 H 1~17 All DJSR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Very Short 3 16 Launch 55 Launch 69 11 +0 +2
BBCF Hakumen j214B.png
NOT a reversal on wakeup and can be low-profiled
BBCF Hakumen j214B Hitbox.png
Resets air options (Jump/Airdash)
Heat Gauge Cooldown 60F

j.214C

j.214C
Tsubaki
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
2500 Guard Break 60/Barrier 15 3 22 H 15~17 Guard P SR 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Long 4 18 Launch 60 + GBounce + Down 23 Launch 78 + GBounce + Down 23 8 +0 +5
BBCF Hakumen j214C.png
Throw crush on wakeup. Not an overhead
File:BBCF Hakumen j214C Hitbox.png
Fatal Counter
Projectile guard point applies only to blade
Heat Gauge Cooldown 90F
If cancelled into from Drive counterattack startup, is invulnerable frames 1~10

214D

214D
Yanagi
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
0, 2500 all 30 3 18 -7 BT 4~27 Guard HBFP 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
100, 72 Normal 2 13 Launch 60 + GBounce + Down 23 10 0, 10/+5 +0
BBCF Hakumen 214D.pngBBCF Hakumen 214D 2.png
• Counterpoke and OD combo filler
BBCF Hakumen 214D 1 Hitbox.pngBBCF Hakumen 214D 2 Hitbox.png
Traveling hitbox • Attack hitbox, can hit without counter activation
If Guard Point blocks an attack, can cancel into specials on whiff/startup
On Guard Point, hitstop for Hakumen and Opponent 14F
After guarding an attack, remaining Guard frames are replaced with Full Invincibility
Heat Gauge Cooldown 60F
If cancelled into from Drive counterattack startup, is invulnerable frames 1-10

Fuumajin

Fuumajin
Fuumajin
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
900 all 1 92 P 1~End Guard xP 85
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 Launch 40 Launch 54 0/+11 +11 +13
BBCP Hakumen Fuumajin.png
This is a message to all Hazama players: please stop swinging into this
BBCF Hakumen Fuumajin hitbox.png
If another projectile touches Fuumajin, its active frames are reset
When cutting opponent's projectile, Hakumen and opponent's projectile both experience 0F hitstop
Invuln listed is what the Fuumajin itself interacts with
Hakumen is projectile invulnerable during the frame he cuts a projectile

Distortion Drives

632146C

632146C
Shippu
super
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
3500 [4000] All 14+(47 Flash)+7 4 41 -26 B Active Frames: Guard P (see notes) SR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
60 Normal 4 18 Launch 50 Launch 65 25 +0 +5
BBCF Hakumen 632146C 1.pngBBCF Hakumen 632146C 2.png
• Will come out when you hold forward before 2B > Zantetsu
File:BBCF Hakumen 632146C 1 Hitbox.png
Strike hitbox
Values in [] are during OD
Projectile guard point applies only to blade
Minimum Damage 30%: 1050 [1200]
If cancelled into from Drive counterattack startup and not in OD, is invulnerable frames 1-10

632146[C]

632146[C]
Shippu (Charged)
super
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
5000 Unblockable 14+(47 Flash)+86 4 41 B Active Frames: Guard P (see notes) SR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
60 Normal 4 18 Launch 50 Launch 65 25 +0 +5
BBCF Hakumen 632146C 1.pngBBCF Hakumen 632146C 2.png
• Will come out when you hold forward before 2B > Zantetsu
File:BBCF Hakumen 632146C 1 Hitbox.png
Strike hitbox
Values in [] are during OD
Projectile guard point applies only to blade
Minimum Damage 30%: 1500
If cancelled into from Drive counterattack startup and not in OD, is invulnerable frames 1-10

632146C Wave

632146C Wave
Shippu (Wave)
super
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
2500 [3000] All 14+(47 Flash)+11~90 Until Hit Total: 65~144 P3 R 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
80 Normal 4 [5] 18 [20] Launch 50 [50 + WBounce] Launch 66 [66 + WBounce] 0/+12 [0/+13] +12 [+13] +12 [+13]
BBCF Hakumen 632146C 2 Hitbox.png
Traveling projectile hitbox
Values in [] are during OD
Only appears if Shippu does not touch opponent
Activates the first frame Shippu becomes active
Minimum Damage 20%: 500 [600]

236236D

236236D
Yukikaze
super
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
44 1~27 Catch HBFP, Burst
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
BBCF Hakumen 236236D 1.png
No
BBCF Hakumen 236236D 1 Hitbox.png
Catch hitbox
Cannot guard against unblockables
Counterhit state for entire move
On Guard Point, hitstop for Hakumen 3F, opponent hitstop 47F
Parry reversal

236236D Attack

236236D Attack
Yukikaze (Attack)
super
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
3200
[1800, 120×18, 2100]
Unblockable 1+(36 Flash)+43 3,3,3,3 39 B 1~End All SR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
30
[98×19, 45]
Normal 4 Launch 60 Launch 75 30 [60/+10, 1/+10×18, 30] 30 [60/+10, 1/×18, 30]
BBCF Hakumen 236236D 2.png
As wide as the stage. Only way to avoid is jump
BBCF Hakumen 236236D 2 Hitbox.png
Attack hitbox
Values in [] are during OD
Fatal Counter
Immediately enters recovery [begins followup hits] on hit
Minimum Damage 20%: 640 [1320]

214214B

214214B
Mugen
super
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
16+(90 Flash)+30
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
BBCF Hakumen 214214B.png
"Mugen" literally means "infinite"
Costs 8 orbs
Allows unlimited use of specials and Distortion Drives for the duration
SMP for Specials is removed during Mugen
If cancelled into from Drive counterattack startup, is invulnerable frames 1-10

Exceed Accel

A+B+C+D

A+B+C+D
Tengai
exceed accel
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
600, 1000, 1500
{600, 1000, 4500}
all 20 [10] 3 34 -10 -30 [-20] F 1~22 All
[1~12 All]
125
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
80 26 Launch 90 + Down 44 20 20, 12, 24 {20, 12, 30} +0
BBCF Hakumen A+B+C+D 1.pngBBCF Hakumen A+B+C+D 2.png
One of the better EA's
BBCF Hakumen A+B+C+D Hitbox.png
Values in [] are when canceled into or immediately after activating Overdrive
Values in {} are during Active Flow
Cannot counter hit
Mimimum Damage 10%: 310 {610+61}

Astral Heat

[2]8D

[2]8D
Akumetsu
astral
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
38000 Unblockable 1+(60 Flash)+36 HBF 1~20 Guard HBF, Burst
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
Long 0
BBCF Hakumen 28D 1.pngBBCF Hakumen 28D 2.png
Worst astral in the game • But at least it looks really cool
BBCF Hakumen 28D Hitbox.png
Astral attack only occurs if guard point successfully blocks a move
Does not block Carl/Relius doll attacks
180F Heat cooldown
Counterhit state for entire move

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