BBCF/Celica A. Mercury/Data

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Infobox Data

Name Health Prejump Backdash Forward Dash Unique Movement Options Portrait Icon
Celica A. Mercury 10,000 4F 25F (1~5F Inv All) BBCF Celica Portrait.png BBCF Celica A. Mercury Icon.png

Normal Moves

5A

5A
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
300 All 6 3 11 -2 +7 B SJR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
80 Normal 1 11 12 12 16 23 9 +0 +0
BBCP Celica 5A.png
Hold A for easy meaties
Checks for held button on frame 9
If not held, whiff cancellable into 5AA from frame 10
If not held, counterhit state ends late, frame 9 (first frame of recovery) is still CH state

5[A]

5[A]
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
300×2 All 6 3 (5) 3 11 -2 B SJR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
80 Normal 1 11 12 12 16 23 9 +0 +0
BBCP Celica 5A.png
Whiff cancellable into 5AA from frame 17 (first frame of recovery)

5AA

5AA
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
300 All 4 3 11 -2 B SJR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
80 Normal 1 11 12 12 16 23 9 +0 +0
BBCP Celica 5A.png
Checks for held button on frame 7
If not held, counterhit state ends late, frame 7 (first frame of recovery) is still CH state

5A[A]

5A[A]
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
300×2 All 4 3 (5) 3 11 -2 B SJR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
80 Normal 1 11 12 12 16 23 9 +0 +0
BBCP Celica 5A.png

5B

5B
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
600 Mid 10 5 16 -4 -4 B SJR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 17 17 22 31 11 +0 +2
BBCP Celica 5B.png
Not quite the Jesus Kick, but still pretty good

5C

5C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
900 Mid 13 6 17 -4 -9 B S(J)R 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Long 4 18 19 19 24 34 12 +0 +5
BBCF Celica 5C.png
Situationally useful
Counterhit state ends late, frame 19 (first frame of recovery) is still CH state

2A

2A
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
300 All 6 3 11 -2 +7 F SR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
80 Normal 1 11 12 12 16 23 9 +0 +0
BBCP Celica 2A.png
Checks for held button on frame 9
If not held, whiff cancellable into 2AA from frame 10
If not held, counterhit state ends late, frame 9 (first frame of recovery) is still CH state

2[A]

2[A]
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
300×2 All 6 3 (5) 3 11 -2 F SR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
80 Normal 1 11 12 12 16 23 9 +0 +0
BBCP Celica 2A.png
Whiff cancellable into 2AA from frame 17 (first frame of recovery)

2AA

2AA
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
300 All 4 3 11 -2 F SR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
80 Normal 1 11 12 12 16 23 9 +0 +0
BBCP Celica 2A.png
Checks for held button on frame 7
If not held, counterhit state ends late, frame 7 (first frame of recovery) is still CH state

2A[A]

2A[A]
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
300×2 All 4 3 (5) 3 11 -2 F SR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
80 Normal 1 11 12 12 16 23 9 +0 +0
BBCP Celica 2A.png

2B

2B
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
350×2 Low 9 3,3 14 -3 -2 F SR 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
85 Long 2 13 14 14 18 26 10 +0 +1
BBCP Celica 2B.png
Pressure Swiss army knife

2C

2C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
850 Mid 14 3 17 -1 -7 B S(J)R 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Long 4 18 19 19 27 37 12 +0 +5
BBCF Celica 2C.png
The other tools in the Swiss army knife
Fatal Counter

6A

6A
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
510, 550 High, Low 24 5 (7) 5 20 -8 H, F R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Normal 4, 3 18, 16 Launch, Crumple + Down 13 33 + Down 23, 27 + Down 26 Launch, Crumple + Down 13 43 + Down 23, 43 + Down 26 12, 11 +0 +5, +2
BBCP Celica 6A.png
High risk, moderate reward, extreme comedy
Bonus Proration 110%
Airborne from frame 24
Second hit occurs on landing
Gap between hits can be altered by external forces
Crumple Duration 25F, Crumple Fall 58F

6B

6B
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
700 Mid 12 3 23 -9 -11 B 4~14 H SJR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 17 23 + GBounce Launch 45 + GBounce 11 +0 +2
BBCF Celica 6B.png
All-purpose problem solver

6C

6C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1000 Mid 21 3 20 -2 -17 B S(J)R 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
82 Long 5 20 Launch 40 Launch 56 13 +0 +8
BBCF Celica 6C.png
The rare safe-on-block launcher
Bonus Proration 110%

3C

3C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
750 Low 13 3 25 -11 -14 F SR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
79 Long 3 16 Launch 40 Launch 54 + Down 23 11 +0 +2
BBCF Celica 3C.png
Sweep #1 (of 3)

j.A

j.A
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
300 High/Air 6 3 9 H SJR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
80 Normal 1 11 12 12 16 23 9 +0 +0
BBCP Celica j.A.png
Checks for held button on frame 9 (first frame after active)
If not held, counterhit state ends late, frame 9 (first frame of recovery) is still CH state

j.[A]

j.[A]
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
300×2 High/Air 6 3 (5) 3 9 H SJR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
80 Normal 1 11 12 12 16 23 9 +0 +0
BBCP Celica j.A.png

j.B

j.B
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
650 High/Air 9 6 16 H SJR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
85 Long 2 13 14 14 18 26 10 +0 +1
BBCF Celica jB.png
Not Jin's j.2C

j.C

j.C
normal
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
550×2 High/Air 12 2 (2) 2 23 H SJR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 17 20 22 34 9 +0 +2
BBCF Celica jC.png
Not Jin's j.C
Counterhit state ends late, frames 18-19 (first 2 frames of recovery) are still CH state

Drive Moves

5D

5D
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
800 Mid 11 3 33 -17 -20 B SR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
82 Normal 4 18 29 29 37 47 9 +0 +5
BBCF Celica 5D.png
One! (5D)
Fatal Counter
Can go into Drive bridge from frame 23

5DD

5DD
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
280×5 Mid 7 3,4,4,4,4 32 -17 F 3~23 P SR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
72 Normal 4 18 19×4, Spin Fall 34 29 + GBounce, 29×4 24×4, Spin Fall 39 44 + GBounce, 44×4 2 +0 +5
BBCF Celica 5DD.png
Two! (5DD)
Can pass through opponent frame 22 (5th hit) onwards
Can go into Drive ender/special cancel from frame 30
Counterhit state ends early, frames 24-25 are active but not CH state

5DDD

5DDD
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1500 Mid 13 4 32 -17 B SR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
82 Normal 4 18 Spin Fall 56 60 Spin Fall 61 75 12 +0 +5
BBCF Celica 5DDD.png
Three! (5DDD)
On hit, automatically cancels into Regenerate on frame 23
Counterhit state ends late, frames 17-28 (first 12 frames of recovery) are still CH state

2D

2D
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
750 Low 19 7 29 -17 -28 F SR 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
72 Normal 4 18 Launch 29 Launch 44 + Down 23 9 +0 +5
BBCF Celica 2D.png
Un! (2D)
Can go into Drive bridge from frame 31

2DD

2DD
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
750×2 Low 9 2,3 33 -17 F SR 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
72 Normal 4 18 Launch 29 Launch 44 + Down 23 9 +0 +5
BBCF Celica 2DD.png
Deux! (2DD)
First hit is behind Celica, normal hitbox goes active on frame 11
Can go into Drive ender from frame 22

6D

6D
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
850 Mid 20 3 33 -17 -29 B 5~22 FT SR 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
72 Normal 4 18 19 19 + Down 23 24 34 + Down 23 9 +0 +5
BBCF Celica 6D.png
一! (6D)
Forces crouch on ground hit
Airborne from frame 4, hit occurs on landing
Startup/invuln can be altered by external forces
Airborne frames 23~26 (first 4 frames of recovery)
Recovery (and any followup Drives) plays out normally even if moved by external forces and will recover airborne if necessary
Can go into Drive bridge from frame 31 (12 frames after landing, even if airborne)

6DD

6DD
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
600×2 Mid, All 7 2,7 29 -17 B SR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
72 Normal 1, 4 11, 18 12, Crumple 12, 29 16, Crumple 23, 44 6, 9 +0 +0, +5
BBCF Celica 6DD.png
二! (6DD)
Hitbox full extends on frame 9, tallest hitbox at frame 13
Can go into Drive ender from frame 21
Counterhit state ends early, frames 13-15 are active but not CH state
Crumple Duration 36F, Crumple Fall 69F

j.D

j.D
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
600×2 All 20 Until L (1) 2 34 -17 H SR 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
82×2 Normal 4 18 19, Launch 30 + Down 23, 30 + GBounce + Down 23 24, Launch 45 + Down 23, 45 + GBounce + Down 23 3, 9 +0 +0, +8
BBCF Celica jD.png
Down we go! (j.D)
Can go into Drive bridge 13 frames after landing
Overrides Celica's aerial momentum on frame 4
Air hit starts 4 frames after Celica's vertical speed reaches 0
Startup can be altered by external forces

Regenerate

Regenerate
Regenerate
drive
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
53
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
BBCF Celica Heal.png
Heal occurs between 22~36F

Universal Mechanics

B+C

B+C
Forward/Back Throw
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
0, 1500 Throw(70) 7 3 23 T SR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
50 Normal 0, 3 Launch 60 0 +0
BBCF Celica Throw.png
100% Minimum Damage (1500)

j.B+C

j.B+C
Air Throw
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
0, 500, 1000 Throw(120) 7 3 23+3L T SR 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
50 Normal 0, 2 60×2, 60 + WBounce 0, 10, 0 +0
BBCF Celica Air Throw.png
100% Minimum Damage (1500)

6A+B

6A+B
Counter Assault
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
0 All 13 3 39 -23 B 1~20 All R 50
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Very Short 4 18 Launch 19 Launch 34 12 +0 +5
BBCF Celica 5D.png

5A+B

5A+B
Crush Trigger
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1000 Guard Break 32/Barrier 20 1 25 0 B R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
60 Normal 24 Crumple 60 Crumple 74 11 +0 +2
BBCF Celica 5A+B.pngBBCF Celica 5AB 2.PNG
Charge
Release
Crumple Duration 50F, Crumple Fall 83F

5[A+B]

5[A+B]
Crush Trigger
other
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1000 Guard Break 60/Barrier 30~61 1 25 0 B R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
100 Long 24 Crumple 60 Crumple 74 11 +0 +2
BBCF Celica 5A+B.pngBBCF Celica 5AB 2.PNG
Charge
Release
Crumple Duration 50F, Crumple Fall 83F

Specials

j.214A

j.214A
Pic Confit
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1000 All 15 Until L 20 H R 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Long 4 18 Launch + Down 23 20 Launch + Down 23 35 12 +0 +5
BBCF Celica j214A.png
Celica Kick!

236B

236B
Arc Grillé
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
900 All 18 49 Total: 46 -6 -20 P1 R 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 Launch 33 Launch 47 0/+6 +6 +8
BBCF Celica 236B.png
Once active, projectile decelerates at a constant rate until reaching 0 velocity after 43 frames
Pop hitbox on active frames 47-49

214B

214B
Marteau Flan
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
900 [1100] High 25 5 24 [16] -10 [-2] B 14~29 Guard HB [HBP] R 90
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
82 Normal 4 18 Launch 45 + GBounce [51 + GBounce] Launch 60 + GBounce [66 + GBounce] 16 +0 +5
BBCF Celica 214B.pngBBCF Celica 214BEn.png
Normal Flan isn't real, it can't hurt you. • The amplified version very much can however.
Values in [] are for Enhanced version
On Guard Point, hitstop for Celica reduced by 1F [to 0F], opponent hitstop unchanged
Can guard point up to 1500 [infinite] damage

236C

236C
Hache Rotir
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1000 [1500] Mid 13~27 4 39 -24 B 1~(End of Active) Guard HBFPT R 50
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
82 Very Short 4 18 Launch 42 Launch 57 15 +0 +5
BBCF Celica 236C.pngBBCF Celica 236CEn.png
• Celica Upper!
Values in [] are for Enhanced version
On Guard Point, hitstop for Celica reduced by 1F [to 0F], opponent hitstop unchanged
Can guard point up to 2500 [infinite] damage
Cannot guard against unblockables
reversal

236[C]

236[C]
Hache Rotir (Charged)
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1200 [1800] Mid 28 4 37 -20 B 1~31 Guard HBFPT R 50
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
84 Very Short 5 20 Launch 52 Launch 83 25 +0 +8
BBCF Celica 236C.png
Almost a DP
Values in [] are for Enhanced version
Fatal Counter
On Guard Point, hitstop for Celica reduced by 1F [to 0F], opponent hitstop unchanged
Can guard point up to 2500 [infinite] damage
Cannot guard against unblockables
reversal

214C

214C
Lance Quiche
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
1000 [1200] All 15 8 {12} 26 (29) -4 -22 B 10~(End of Active) Guard P
[6~(End of Active) Guard P]
R 80
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
92 Long 4 25 Launch 33 [33 + Slide] Launch 48 [48 + Slide] 12 +0 +5
BBCF Celica 214C.pngBBCF Celica 214CEn.png
One-way trip to your opponent's personal space, expect major turbulence. • Bring back a souvenir!
Values in [] are for Enhanced version
Celica goes into extended recovery animation (29) immediately on hit/block
On hit/block, projectile guard lasts through the first 3F of recovery
Gains additional 4 active frames if guard point is used
On Guard Point, hitstop for Celica reduced by 1F [to 0F], opponent hitstop unchanged
Can guard point up to 1500 [infinite] damage
[Maximum Slide duration 15F]

214C Backfire

214C Backfire
Lance Quiche (Backfire)
special
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
200×7 All 15 2×6,3 Total: 48 -3 P1 R 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
101×7 Long 3×6, 4 16×6, 18 Launch 40 + Down 23×6, 40 Launch 54 + Down23×6, 55 0 +0 +2×6, +5
BBCF Celica 214CEn.png
One-way trip to your opponent's personal space; expect major turbulence

Distortion Drives

632146A

632146A
Armure Sorbet
super
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
49+(91 Flash)+0
[31+(91 Flash)+0]
49~49 All
[31~31 All]
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
BBCF Celica 632146A.png
A full 5A's worth of healing
Values in [] are during OD
Heals all recoverable health + 300

632146B

632146B
Saber Anglaise
super
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
150×18, 1000×2
[200×18, 1250×2]
All 1+(50 Flash)+20 2{(1)2}×19 Total: 110 -16 P2 1~1 All R 100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
69 Normal 3 16 Launch 60 Launch 74 0 +2 +7
BBCF Celica 632146B.png
At least it looks cool?
Values in [] are during OD
Minimum Damage 15%×18, 20%×2: 796 [1040]

632146C

632146C
Casque Velouté
super
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
100, 200×13, 2000
[500×3, 100×17, 3500]
All 1+(113 Flash)+8 Until Offscreen Until L+23L -43~-54 B 1~(Landing) HBFPT
2~(Landing) Burst
100
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
89 Long 3 16 Crumple Stand Crumple Stand 1 1, 4×13 [×17], 0 +2
BBCP Celica Casque Veloute1.pngBBCP Celica Casque Veloute2.png
• The better Carnage Scissors
Values in [] are during OD
Minimum Damage 20%: 940 [1340]
Total active frames dependent on screen position of both characters
Enters recovery when Minerva leaves the screen
Frame advantage based on point blank (opponent in corner)~(self in corner)
reversal
Crumple Duration 9999F, Crumple Fall 63F

Exceed Accel

A+B+C+D

A+B+C+D
Pue Vapeur
exceed accel
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
600, 460×3, 1000
{600, 460×3, 630×6}
All 20 [10] 3 34 -10 B 1~22 All
[1~12 All]
125
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
80 Long 26 Launch 100 + Slide 20 20, 8×3, 10
[20, 8×3, 3×6]
+0
BBCF Celica A+B+C+D.pngBBCF Celica A+B+C+D2.png
• Taste the Rainbow
Values in [] are when canceled into or immediately after activating Overdrive
Values in {} are during Active Flow
10% Minimum Damage: 298 {576+54}
Maximum Slide duration 15F

Astral Heat

222A

222A
Atout Rillettes
astral
Damage Guard Startup Active Recovery On-Block On-ODR Attribute Invuln Cancel P1
20000 All 7+(52 Flash)+12 12 59 -50 -63 P 1~30 All
P2 Starter Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop Cancel Timing
Long 5 20 0
BBCP Celica Atout Rillettes1.pngBBCP Celica Atout Rillettes2.pngBBCP Celica Atout Rillettes3.pngBBCP Celica Atout Rillettes4.png
I'll heal your wounds~ • • • Oh, well...

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