< BBCF | Carl Clover

Glossary
System Data Glossary | |
---|---|
Health | The amount of damage that characters can take before losing a round. |
Prejump | Number of frames before a character becomes airborne from a jump, during which they are throw invincible but cannot block. |
Backdash | Number of frames this move is in a recovery state before returning to neutral. |
Forward Dash | Number of frames this move is in a recovery state before returning to neutral. Most characters have a run instead of a forward dash. |
Frame Data Glossary | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Guard | How this attack can be guarded. All non-throws can be air Barrier Blocked unless otherwise stated. | ||||||||||||||||
Startup | Number of frames for this move to reach the first active frame (includes the first active frame). | ||||||||||||||||
Active | Number of active frames in this attack. Values in () are for gaps between hits of an attack. | ||||||||||||||||
Recovery | Number of frames this move is in a recovery state before returning to neutral. | ||||||||||||||||
OnBlock | After blocking this attack, how soon can the attacker move compared to the defender.
Assumes that the attack connects as soon as possible against a standing/crouching opponent, and that the attacker does not cancel the attack into anything else. | ||||||||||||||||
Attribute | Some attacks are invulnerable to attacks with specific attributes. This notes what attributes each attack possesses.
| ||||||||||||||||
Invuln | Attribute and Hitbox invincibility for this attack | ||||||||||||||||
P1 | Proration value that is applied only when this attack is used as a starter. See here for more info on P1 and P2. | ||||||||||||||||
P2 | Proration value that is applied to the combo proration value when this attack is used. | ||||||||||||||||
Starter | Combo time modifier when this attack is used as the starting hit of a combo. | ||||||||||||||||
Cancel | What this attack can cancel into. Any other cases will be listed in its respective notes.
| ||||||||||||||||
Level | Attack Level determines the amount of hitstun, blockstun, and hitstop this attack will inflict. Note that there are exceptions. | ||||||||||||||||
Blockstun | When blocked, how many frames the opponent is stuck in a blocking animation. Values shown here are for ground blocking. Air blocking adds 2 frames of blockstun. | ||||||||||||||||
GroundHit | When hitting a grounded opponent, how many frames of hitstun they experience. | ||||||||||||||||
AirHit | When hitting an airborne opponent, how many frames for which they cannot air tech. | ||||||||||||||||
GroundCH | When Counter Hitting a grounded opponent, how many frames of hitstun they experience. | ||||||||||||||||
AirCH | When Counter Hitting an airborne opponent, how many frames for which they cannot air tech. | ||||||||||||||||
Blockstop | When an opponent blocks the attack, how many frames both characters 'freeze' in place. If numbers are in the format X/+Y, that means the defender experiences Y additional frames of blockstop. | ||||||||||||||||
Hitstop | When an opponent gets hit by this attack, how many frames both characters 'freeze' in place. If numbers are in the format X/+Y, that means the defender experiences Y additional frames of hitstop. If numbers are in the format +Y, that means use the X number from blockstop. | ||||||||||||||||
CHstop | When an opponent gets Counter Hit by this attack, how many frames of additional hitstop the opponent experiences. |
Attack Level Values | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Example: Blockstun when Air Instant Blocking + Barrier Blocking a Level 4 attack = 18 + 2 + 1 - 6 = 15 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
For more values, see BBCF/Frame Data |
System Data
name | health | prejump | backdash | forwarddash | Unique Movement Options |
---|---|---|---|---|---|
Carl Clover | 10,000 | 4F | 22F (1~7F Inv All) | 23F | Vivace |
- Can cancel forward dash into attacks and jump 1~5F
- Forward dash momentum begins on frame 3
- Can cancel forward dash into j.214C 7~17F (while airborne)
- Can cancel forward dash into attacks 18~23F (on landing)
Normal Moves
input | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
5A | 300 | All | 6 | 3 | 10 | -1 | B | 100 | 80 | Normal | CSJR | 1 | 11 | 12 | 12 | 16 | 23 | 9 | +0 | +0 | |||
5B | 520 | Mid | 9 | 2 | 16 | -1 | B | 100 | 89 | Long | SJR | 3 | 16 | 17 | 17 | 22 | 31 | 11 | +0 | +2 | |||
5C | 780 | Mid | 13 | 3 | 20 | -6 | B | 100 | 89 | Long | S(J)R | 3 | 16 | 17 | 19 | 22 | 33 | 11 | +0 | +2 | |||
2A | 300 | Mid | 7 | 3 | 10 | -1 | F | 100 | 80 | Normal | CSJR | 1 | 11 | 12 | 12 | 16 | 23 | 9 | +0 | +0 | |||
2B | 480 | Low | 9 | 4 | 15 | -2 | F | 100 | 89 | Long | SR | 3 | 16 | 17 | 17 | 22 | 31 | 11 | +0 | +2 | |||
2C | 760 | Mid | 14 | 3 | 24 | -8 | B | 8~16 H | 90 | 82 | Long | SJR | 4 | 18 | Launch | 29 | Launch | 44 | 12 | +0 | +5 | ||
6A | 600 | Mid | 11 | 4 | 24 | -11 | B | 5~14 H | 90 | 89 | Long | SJR | 3 | 16 | 17 | 26 | Launch | 40 | 11 | +0 | +2 | ||
6B | 650 | Low | 17 | 4 | 16 | -3 | F | 95 | 89 | Long | SR | 3 | 16 | 17 | 17 | Spin Fall 58 | 42 | 11 | +0 | +2 | |||
6C | 800 | High | 24 | 6 | 16 | -5 | B | 7~22 FT | 90 | 89 | Normal | SR | 3 | 16 | 17 | 35 + GBounce | 25 | 52 + GBounce | 11 | +0 | +2 | ||
3C | 720 | Low | 14 | 10 | 20 | -13 | F | 90 | 89 | Long | SR | 3 | 16 | Launch | 40 | Launch | 54 + Down 16 | 11 | +0 | +2 | |||
j.A | 300 | High/Air | 6 | 4 | 9 | H | 80 | 80 | Normal | CSJR | 1 | 11 | 12 | 12 | 16 | 23 | 9 | +0 | +0 | ||||
j.B | 550 | High/Air | 9 | 3 | 24 | H | 80 | 85 | Long | SJR | 2 | 13 | 14 | 17 | 18 | 29 | 10 | +0 | +1 | ||||
j.C | 820 | High/Air | 10 | 5 | 21 | H | 80 | 89 | Long | SR | 3 | 16 | 17 | 30 | 22 | 44 | 11 | +0 | +2 | ||||
j.2C | 850 | All | 10 | Until L | 19L (26) | H | 80 | 89 | Long | (S)R | 3 | 16 | 19 | 28 | 24 | 42 | 11 | +0 | +2 |
Drive Moves
input | name | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
5]D[ | Inactive State | 0 | ||||||||||||||||||||||
5[D] | Active State | 16 | 1~16 Guard All | |||||||||||||||||||||
Disabled | 715 [200] | 65 | ||||||||||||||||||||||
2D | 510×4 | All | 33 | 2(8)2(10)2(8)2 | 58 [28] | BD | 1~End Guard P | 80 | 92×4 | Normal | 4 | 18 | 19 | 40 + GBounce | 24 | 55 + GBounce | 0/+1 | +1 | +5 | |||||
3D | 490×6 | Low/Air, All×5 | 42 | 4×3,6 | 67 [25] | FD | 1~End Guard P | 80 | 89×6 | Normal | 3 | 16 | 17 | 17 + Down 33 | 22 | 31 + Down 33 | 0/+1 | +1 | +2 | |||||
6D | 940 | All | 29 | 8 | 60 [21] | BD | 1~End Guard P | 80 | 79 | Normal | 3 | 16 | 21 | 40 + Slide 45 | 26 | 54 + Slide 45 | 0/+11 | +11 | +2 | |||||
4D | 1060 | All | 24 | 8 | 69 [25] | BD | 1~End Guard BP | 80 | 82 | Normal | 4 | 18 | Spin Fall 40 + Down 10 | 40 + Down 23 | Crumple 33 | 58 + Down 23 | 0/+12 | +12 | +5 | |||||
8D | 760 | Mid | 33 | 3 | 36 [13] | BD | 1~End Guard P | 80 | 89 | Normal | 3 | 16 | Launch | 100 | Launch | 114 | 0 | +0 | +2 | |||||
8D Shockwave | 620 | Mid | 37 | 28 | P1 | 80 | 89 | Normal | 3 | 16 | 17 | 100 | 22 | 114 | 0/+12 | +12 | +14 | |||||||
22D | La Campanella | 69 [41] | 1~36 [1~30] All 37~End [31~End] Guard P | |||||||||||||||||||||
623D | Con Brio | 1480 | Mid | 25 | 6 | 39 [15] | BD | 1~End Guard HP | 80 | 92 | Normal | 4 | 18 | Launch | 30 + WBounce 60 + WStick 12 | Launch | 45 + WBounce 60 + WStick 12 | 0/+18 | +18 | +23 | ||||
421D | Volante | 1100 | All | 31 | Until Hit | Total: 90 [Total: 52] | P1 | 1~End Guard P | 80 | 89 | Normal | 3 | 16 | Launch | 100 | Launch | 114 | 0 | +0 | +2 | ||||
63214D | Con Anima | 0, 2000 [0, 2500] | All | 19-119 | 4 | 60 [20] | HBFTD | 1~(22~122) Guard HBFP | 100 | 100, 72 | Normal | 3 | 16 | Launch 17 + Down 43 | 0/+3, 0/+12 | +3 | ||||||||
41236D | Con Fuoco | 630×5 | All | 52 | 4×6,2 | 96 [31] | BD | 1~End Guard P | 80 | 89×5 | Normal | 3 | 16 | Launch | 20×4, 25 + WBounce 40 [+ Down 23] | Launch | 34×4, 39 + WBounce 40 [+ Down 23] | 0/+2×4, 0/+1 | +2×4, +1 | +4×4, ×3 |
Universal Mechanics
input | name | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
B+C | Forward Throw | 0, 1500 | T(70) | 7 | 3 | 23 | T | 100 | 50 | Normal | SR | 0, 4 | Launch 19 + Down 46 | 0, 12 | +0 | |||||||||
4B+C | Back Throw | 0, 1500 | T(70) | 7 | 3 | 23 | T | 100 | 50 | Normal | SR | 0, 4 | Launch 100 + GBounce | 0, 12 | +0 | |||||||||
j.B+C | Air Throw | 0, 1500 | T(120) | 7 | 3 | 23+3L | T | 100 | 50 | Normal | SR | 0, 4 | 80 + GBounce | 0 | +0 | |||||||||
6A+B | Counter Assault | 0 | All | 13 | 3 | 32 | -16 | B | 1~20 All | 50 | 92 | Very Short | R | 4 | 18 | Launch | 19 | Launch | 34 | 12 | +0 | +5 | ||
5A+B | Crush Trigger | 1000 | Guard Break 32/Barrier | 20 | 1 | 25 | 0 | B | 100 | 60 | Normal | R | 24 | Crumple 50 | 60 + GBounce + Down 23 | Crumple 100 | 74 + GBounce + Down 23 | 11 | +0 | +2 | ||||
5[A+B] | Crush Trigger | 1000 | Guard Break 60/Barrier | 30~61 | 1 | 25 | 0 | B | 100 | 100 | Long | R | 24 | Crumple 50 | 60 + GBounce + Down 23 | Crumple 100 | 74 + GBounce + Down 23 | 11 | +0 | +2 |
Specials
input | name | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
236A | A Vivace | Total: 28 | 1~16 P | |||||||||||||||||||||
236B | B Vivace | Total: 39 | 1~30 HB | |||||||||||||||||||||
623C | Cantabile | 0, 1800 | All | 11 | 13 | 37 | -26 | PD? | 100 | 92×2 | Long | R | 1 | 11 | Launch | 12, 48 | 0 | 0/+30, 0 | +30 | |||||
j.214C | Allegretto | 700, 100×5 | All | 13 | 4×6 | 30+1L | H | 80 | 92 | Long | R | 3 | 11 | Launch | 45 | Launch | 59 | 0 | +0 | +1 |
Distortion Drives
- All Distortion Drives have the following properties unless otherwise stated:
- Cost 50 Heat
- Heat Gauge Cooldown 180F
input | name | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
632146C | Laetabilis Cantata | 250×20 [300×22] | All | 8+(50 Flash)+3 | 5×20 [5×22] | Total: 131 [Total: 143] | -46 [-75] | P2* | 100 | 95×20 [92×22] | Normal | R | 2 | 13×19 [×21], 23 | Launch | 48×19 [×21], 13 | Launch | 60×19 [×21], 25 | 0/+1 | +1 | +2 | |||
236236D | Rhapsody of Memories (Normal) | 200×6, 300×2, 350×2, 500 | All | 10+(40 Flash)+18 | See Notes | 48 | BD | Nirvana: 1~End Guard HBFP | 80 | 94 | Normal | 3×2, 4, 3×2, 4×5, 5 | 16×2, 18, 16×2, 18×5, 20 | 17×2, 19, 17×2, 19×2, 30, 36, 45, Launch | 20×8, 30×2, 60 + WBounce | 22×2, 24, 22×2, 24×2, 35, 41, 50, Launch | 34×2, 35, 34×2, 35×3, 45×2, 76 + WBounce | 0/+4×10, 0/+20 | +4×10, +20 | +6×2, +9, +6×2, +9×5, +28 | ||||
236236D OD | Rhapsody of Memories (OD) | 200×12, 300×4, 350×2, 500 | 10+19 | See Notes | 68 | BD | Nirvana: 1~End Guard HBFP | 80 | 94 | Normal | 2×12, 3×4, 4×2, 5 | 13×12, 16×4, 18×2, 20 | 14×12, 30×4, 36, 60, Launch | 20×16, 30×2, 120 | 18×12, 35×4, 41, 65, Launch | 32×12, 34×4, 45×2, 136 | 0/+2×18, 0/+20 | +2×18, +20 | +4×12, +4×4, +9×2, +28 | |||||
214214D | Fermata | 2500 [3000] | Mid | 1+(103 Flash)+16 | 6 | 124 | +14 [+24] | BD | Nirvana: 1~End Guard P | 80 | 84 | Normal | 5 | 20 | Launch | 60 [80] | Launch | 76 [96] | 0/+20 [0/+30] | +20 [+30] | +28 [+38] | |||
632146D | Arpeggio of Oblivion | 1600, 3500 | All | 1+(89 Flash)+(8~16) | 3 | 46 | -30 | BD | Carl: 1~(13~21) All Nirvana: 1~1 Guard All, 2~End All | 80 | 92×2 | Very Short | (R) | 4 | 18 | Crumple 200, Launch | 200, 200 + Down 55 | 0 | 0 | +5 |
Exceed Accel
input | name | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
A+B+C+D | 600×2, 400×2, 1000 {600, 240×15, 1000} | All | 20 [10] | 3 | 34 | -10 | B | 1~22 All [1~12 All] | 125 | 80 | 26 | Launch | 21 + WBounce 30 + WStick 30 +Down 24 | 20 | 20, 0/+7×2 {×15}, 0/+13 | +0 |
Astral Heat
input | name | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | onODR | attribute | invuln | p1 | p2 | starter | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
64641236D | Deus Ex Machina | 21850 | All | 1+(100 Flash)+17 | ?? | Total: 77 | -30 | P | 1~68 All | 4 | 30 | 0 |
Revolver Action Table
- X = X is available on hit or block
- X[-] = X is available only on hit
- X[+] = X is available on hit, block, or whiff
- X[#] = X can be used only # times per string
- X[*] = X is a delayed cancel, not immediately on hit like normal
External References

To edit frame data, edit values in BBCF/Carl Clover/Data.