BBCF/Bang Shishigami/Frame Data: Difference between revisions

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!  !! A!! B !! C !! D !! Cancels
!  !! A!! B !! C !! D !! Cancels
|-
|-
! 5A
! {{MiniMoveCard|game=BBCF|chara=Bang Shishigami|input=5A}}
| 6A || 5B, 2B, 6B || 5C, 2C, 6C, 3C || 5D, 2D, 6D || Throw, Jump, Special
| 6A || 5B, 2B, 6B || 5C, 2C, 6C, 3C || 5D, 2D, 6D || Throw, Jump, Special
|-
|-
! <span style="color:blue">5B<sup>[1]</sup></span>
! <span style="color:blue">{{MiniMoveCard|game=BBCF|chara=Bang Shishigami|input=5B}}<sup>[1]</sup></span>
| 6A || 2B || 5C, 2C, 6C, 3C || 5D, 2D, 6D || Jump, Special
| 6A || 2B || 5C, 2C, 6C, 3C || 5D, 2D, 6D || Jump, Special
|-
|-
! 5C
! {{MiniMoveCard|game=BBCF|chara=Bang Shishigami|input=5C}}
| 6A || 6B || 2C || 5D, 2D, 6D || Jump, Special
| 6A || 6B || 2C || 5D, 2D, 6D || Jump, Special
|-
|-
! 5D
! {{MiniMoveCard|game=BBCF|chara=Bang Shishigami|input=5D}}
| - || - || - || - || <span style="color:red">Jump<sup>[-]</sup></span>, Special
| - || - || - || - || <span style="color:red">Jump<sup>[-]</sup></span>, Special
|-
|-
! <span style="color:blue">2A<sup>[2]</sup></span>
! <span style="color:blue">{{MiniMoveCard|game=BBCF|chara=Bang Shishigami|input=2A}}<sup>[2]</sup></span>
| 2A || 5B, 2B || 5C, 2C, 6C, 3C || 5D, 2D, 6D || Throw, Special
| 2A || 5B, 2B || 5C, 2C, 6C, 3C || 5D, 2D, 6D || Throw, Special
|-
|-
! <span style="color:blue">2B<sup>[1]</sup></span>
! <span style="color:blue">{{MiniMoveCard|game=BBCF|chara=Bang Shishigami|input=2B}}<sup>[1]</sup></span>
| - || 5B, 6B || 6C, 2C, 3C || 5D, 2D, 6D || <span style="color:red">Jump<sup>[-]</sup></span>, Special
| - || 5B, 6B || 6C, 2C, 3C || 5D, 2D, 6D || <span style="color:red">Jump<sup>[-]</sup></span>, Special
|-
|-
! 2C
! {{MiniMoveCard|game=BBCF|chara=Bang Shishigami|input=2C}}
| - || - || - || 5D, 2D, 6D || <span style="color:red">Jump<sup>[-]</sup></span>, Special
| - || - || - || 5D, 2D, 6D || <span style="color:red">Jump<sup>[-]</sup></span>, Special
|-
|-
! 2D
! {{MiniMoveCard|game=BBCF|chara=Bang Shishigami|input=2D}}
| - || - || - || - || Jump, Special
| - || - || - || - || Jump, Special
|-
|-
! <span style="color:blue">6A<sup>[2]</sup></span>
! <span style="color:blue">{{MiniMoveCard|game=BBCF|chara=Bang Shishigami|input=6A}}<sup>[2]</sup></span>
| - || 5B, 6B || 6C, 2C || - || Special
| - || 5B, 6B || 6C, 2C || - || Special
|-
|-
! 6B
! {{MiniMoveCard|game=BBCF|chara=Bang Shishigami|input=6B}}
| - || - || - || - || -
| - || - || - || - || -
|-
|-
! 6C
! {{MiniMoveCard|game=BBCF|chara=Bang Shishigami|input=6C}}
| - || - || - || j.D || Jump, Special
| - || - || - || j.D || Jump, Special
|-
|-
! 3C
! {{MiniMoveCard|game=BBCF|chara=Bang Shishigami|input=3C}}
| - || - || - || - || -
| - || - || - || - || -
|-
|-
! 6D
! {{MiniMoveCard|game=BBCF|chara=Bang Shishigami|input=6D}}
| - || - || - || - || <span style="color:red">Jump<sup>[-]</sup></span>, <span style="color:red">Special<sup>[-]</sup></span>
| - || - || - || - || <span style="color:red">Jump<sup>[-]</sup></span>, <span style="color:red">Special<sup>[-]</sup></span>
|-
|-
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!  !! A!! B !! C !! D !! Cancels
!  !! A!! B !! C !! D !! Cancels
|-
|-
! j.A
! {{MiniMoveCard|game=BBCF|chara=Bang Shishigami|input=j.A}}
| j.A || j.B || j.C, j.2C || j.D || Throw, Jump, Special
| j.A || j.B || j.C, j.2C || j.D || Throw, Jump, Special
|-
|-
! j.B
! {{MiniMoveCard|game=BBCF|chara=Bang Shishigami|input=j.B}}
| - || - || j.C, j.2C || j.D || Jump, Special
| - || - || j.C, j.2C || j.D || Jump, Special
|-
|-
! j.C
! {{MiniMoveCard|game=BBCF|chara=Bang Shishigami|input=j.C}}
| - || - || j.2C || j.D || Jump, Special
| - || - || j.2C || j.D || Jump, Special
|-
|-
! j.D
! {{MiniMoveCard|game=BBCF|chara=Bang Shishigami|input=j.D}}
| - || - || - || - || <span style="color:red">Jump<sup>[-]</sup></span>, <span style="color:red">Special<sup>[-]</sup></span>
| - || - || - || - || <span style="color:red">Jump<sup>[-]</sup></span>, <span style="color:red">Special<sup>[-]</sup></span>
|-
|-
! j.4B
! {{MiniMoveCard|game=BBCF|chara=Bang Shishigami|input=j.4B}}
| - || - || - || - || Jump, Special
| - || - || - || - || Jump, Special
|-
|-
! j.2C
! {{MiniMoveCard|game=BBCF|chara=Bang Shishigami|input=j.2C}}
| - || - || - || j.D || Special
| - || - || - || j.D || Special
|-
|-
Line 146: Line 146:
: '''Special''' = Specials and Supers
: '''Special''' = Specials and Supers
: '''Super''' = Supers only
: '''Super''' = Supers only


==External References==
==External References==

Revision as of 02:33, 15 October 2021


System Data

name health prejump backdash forwarddash Unique Movement Options
Bang Shishigami 11,500 4F 36F (1~9F Inv All, 13~28 airborne) 2 Air Dash
Nail Dash
FuRinKaZan Dash

Normal Moves

input damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
5A 300 All 6 3 10 -1 100 80 Normal CSJR 1 11 12 12 16 23 9 +0 +0
5B 600 Mid 9 2 21 -6 100 89 Long SJR 3 16 17 17 22 31 11 +0 +2
5C 900 High 18 8 19 -8 80 92 Normal SJR 4 18 Crouch 21 19 + Down 23 26 37 + Down 23 12 +0 +5
2A 300 Low/Air 7 3 11 -2 90 80 Normal CSR 1 11 12 12 16 23 9 +0 +0
2B 800 All 12 5 22 -10 100 89 Long S(J)R 3 16 17 20 22 34 11 +0 +2
2C 850 Low 13 3 22 -6 100 82 Long S(J)R 4 18 Launch 40 Launch 55 + Down 23 12 +0 +5
6A 550 Low 17 3 13 1 90 89 Long SR 3 16 17 17 22 31 11 +0 +2
6B 750 High/Air 22 3 9+8L -1 70 92 Normal R 4 18 Launch 19 + Slide + Down 10 Launch 34 + Slide + Down 10 12 +0 +5
6C 900 Mid 14 3 15+27L -26 100 82 Long SJR 4 18 Launch 25 Launch 43 12 +0 +5
3C 1000 Low 15 9 21 -9 80 94 Long R 5 20 Launch 40 Launch 59 + Down 23 13 +0 +8
j.A 300 High/Air 7 2 9 80 80 Normal SJR 1 11 12 14 16 25 9 +0 +0
j.AA 300 High/Air 5 2 9 80 80 Normal SJR 1 11 12 14 16 25 9 +0 +0
j.B 600 High/Air 10 5 20 80 85 Long SJR 2 13 14 16 18 28 10 +0 +1
j.C 900 High/Air 10 4 18 80 89 Long SJR 3 16 17 22 22 36 11 +0 +2
j.4B 750 High/Air 11 4 16 80 94 Long SJR 3 16 17 20 22 34 11 +0 +2
j.2C 900 High/Air 12 4 21 80 89 Long SR 3 16 17 40 22 54 11 +0 +2

Drive Moves

input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
5D 700 Mid 20 3 28 -12 4~13 Guard HBFP 80 92 Very Short S(J)R 4 18 Launch 40 + WBounce Launch 55 + WBounce 18 +0 +5
2D 850 Mid 23 3 25 -9 7~22 Guard HBFP 80 92 Very Short SJR 4 18 Launch 30 Launch 45 18 +0 +5
6D 850 Low 24 2 25 -8 1~8 Guard HBFP 80 92 Very Short S(J)R 4 18 Launch 40 Launch 55 + Down 23 18 +0 +5
j.D 750 High/Air 22 3 Until L+15L 4~12 Guard HBFP 80 92 Very Short S(J)R 4 18 Launch 42 + GBounce Launch 42 + GBounce 18 +0 +5
ABC during Guardpoint Secret Art: Bang's Shadowstep Jutsu 0
D during Guardpoint Secret Technique: Bang's Pulverizing Blast Jutsu 1000 All 7 12 Total: Until L +8 1~30 All 70 94 Normal 5 20 Launch 80 Launch 99 2/+13 +13 +21

Universal Mechanics

input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
B+C Ground Throw 0×2, 1500 Throw 7 3 23 100 50 Normal SR 0×2, 4 Crumple, 55 + WBounce + Slide 0×2, 6 +0
j.B+C Air Throw 0×2, 1500 Throw 7 3 23+3L 100 50 Normal SR 0×2, 4 25, 49 + Slide 0×2, 12 +0
6A+B Counter Assault 0 All 13 3 34 -18 1~20 All 50 92 Very Short R 4 18 Launch 19 Launch 34 12 +0 +5
5A+B Crush Trigger 1000 Guard Break 32/Barrier 20 1 25 0 80 60 Normal R 24 Crumple 60 Crumple 74 11 +0 +2
5[A+B] Crush Trigger 1000 Guard Break 60/Barrier 30~61 1 25 0 80 100 Long R 24 Crumple 60 Crumple 74 11 +0 +2

Specials

input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
623B Bang's Unstoppable Double Palm Thrust 1300 Mid 16 2 21 -4 70 82 Long R 4 18 Launch 36 + Slide Launch 51 + WBounce 60 + Slide 18 +0 +5
j.623B Bang's Heavenly Double Palm Thrust 1300 All 13 3 Until L+7 80 92 Long R 4 18 Launch 36 + WBounce + WStick 14 Launch 51 + WBounce + WStick 14 18 +0 +5
623C Bang's Void Tempest Kick 0, 600, 653, 1082 Throw 13 3 37 100 85, 85, 50 Normal 0,3,4,5 Launch 99 0, 11, 12, 22 +0
j.623C Bang's Void Tempest Kick EX 0, 550, 635, 940 Throw 7 3 20+14L 100 80, 80, 50 Normal R 0, 4×2, 5 99×2, 50 0, 11, 14, 22 +0
j.236A A Bang-style Shuriken 300 All 9 Until Hit Total: 23+9L 80 74 Normal R 1 11 12 14 16 25 0/+5 +5 +5
j.236A+D A Bang-style Shuriken ×3 300 per nail All 20 Until Hit Until L+9 80 74 Normal 1 11 12 14 16 25 0/+5 +5 +5
j.236B B Bang-style Shuriken 300×2 All 9 Until Hit (26) 3 Total: 23+9L 80 94 Normal R 1, 3 11 12, Launch 14, 17 16, Launch 25, 29 0/+5, +11 +5, +0 +5, +2
j.236B+D B Bang-style Shuriken×3 300×2 per nail All 20 Until Hit(26)3 Until L+9L 80 94 Normal R 1, 3 11 12, Launch 14, 17 16, Launch 25, 29 0/+5, +11 +5, +0 +5, +2
j.236C C Bang-style Shuriken 300 All 18 Until Hit Until L+9L 80 84 Normal 1 11 12 12 16 23 0/+20 +40 +40
j.236C+D C Bang-style Shuriken×3 300 per nail All 20 Until Hit Until L+9L 80 84 Normal 1 11 12 12 16 23 0/+20 +40 +40
j.236D D Bang-style Shuriken 300 per nail All 9 Until Offscreen Total 23 80 94 Normal 1 11 12 12 16 23 0/+5 +5 +5
632146B Bang's Steel Rain 100×N All 92 See notes Total: 49 100 60 Normal 1 11 12 12 16 23 0/+1 +1 +1
j.22A Flaming Air Attack Total: Until L+5
214X Total: 30
j.214X Total: 33
Nail Dash Nail Dash Ground: 16
Air: 19
FRKZ Dash FRKZ Dash Ground: 16
Air: 19
6D Seal: 3-8 P

Distortion Drives

  • All Distortion Drives have the following properties unless otherwise stated:
    • Cost 50 Heat
    • Heat Gauge Cooldown 180F
input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
2363214C Shishigami-style Secret Technique: "Fatal Eruption" 550×5, 0, 4000
[550×7, 0, 4000]
All 1+(58 Flash)+17 24 20 -27 1~25 All 80 92×6,65
[92×8, 65]
Normal R 3, 4×6 16 Launch 100 + WBounce Launch 45 +0 +2
236236A Shishigami-style Technique: "Bang's Infinite Chaos-Fist of the Void" 0, 3700
[0, 4167]
Mid 1+(42 Flash)+8 3 33 -15 1~11 All 100 100, 40 Long 5 20 Launch 300 + Down 78 Launch 316 + Down 78 13 13, 15 +0
236236D Ultra Technique: "Hyper Shadowstep Strike" 0, 1000×3 (900×3), 1801
[0, 1000×3 (900×3), 1801, 400, 800]
Throw 19+(60 Flash)+3 2 Ground: 28
Air: Until L+14
1~19 All 100 100, 92×4 [100, 92×4, 94×2] Normal 4 Launch 120
[120 + Down 88×4]
0, 16×3, 0/+30
[0, 16×3, 0/+30, 20×2]
+0

Exceed Accel

input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
A+B+C+D Bang's Dancing Petal Storm 600, 50×19, 1500
{600, 50×41, 3300}
All 20 [10] 3 34 -10 1~22 All
[1~12 All]
125 80 Long 3 26 Launch 300 + Down 23
{300 + Down 43}
20 20, 0×19 {×41}, 0/+6 +0

Astral Heat

input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
j.6321463214D Shishigami-style Forbidden Technique: "The Ultimate Bang" 0, 19800 Unblockable 9+(30 Flash)+24 3 26 1~35 Guard All 100 89 Long 3 11

Revolver Action Table

Ground Revolver Action Table
A B C D Cancels
5ABBCS Bang 5A.pngGuardAllStartup6Recovery10Advantage-1 6A 5B, 2B, 6B 5C, 2C, 6C, 3C 5D, 2D, 6D Throw, Jump, Special
5BBBCS Bang 5B.pngGuardMidStartup9Recovery21Advantage-6[1] 6A 2B 5C, 2C, 6C, 3C 5D, 2D, 6D Jump, Special
5CBBCS Bang 5C.pngGuardHighStartup18Recovery19Advantage-8 6A 6B 2C 5D, 2D, 6D Jump, Special
5DBBCS Bang 5D.pngGuardMidStartup20Recovery28Advantage-12 - - - - Jump[-], Special
2ABBCS Bang 2A.pngGuardLow/AirStartup7Recovery11Advantage-2[2] 2A 5B, 2B 5C, 2C, 6C, 3C 5D, 2D, 6D Throw, Special
2BBBCS Bang 2B.pngGuardAllStartup12Recovery22Advantage-10[1] - 5B, 6B 6C, 2C, 3C 5D, 2D, 6D Jump[-], Special
2CBBCS Bang 2C.pngGuardLowStartup13Recovery22Advantage-6 - - - 5D, 2D, 6D Jump[-], Special
2DBBCS Bang 2D.pngGuardMidStartup23Recovery25Advantage-9 - - - - Jump, Special
6ABBCS Bang 6A.pngGuardLowStartup17Recovery13Advantage1[2] - 5B, 6B 6C, 2C - Special
6BBBCS Bang 6B.pngGuardHigh/AirStartup22Recovery9+8LAdvantage-1 - - - - -
6CBBCS Bang 6C.pngGuardMidStartup14Recovery15+27LAdvantage-26 - - - j.D Jump, Special
3CBBCS Bang 3C.pngGuardLowStartup15Recovery21Advantage-9 - - - - -
6DBBCS Bang 6D.pngGuardLowStartup24Recovery25Advantage-8 - - - - Jump[-], Special[-]
Air Revolver Action Table
A B C D Cancels
j.ABBCS Bang jA.pngGuardHigh/AirStartup7Recovery9Advantage- j.A j.B j.C, j.2C j.D Throw, Jump, Special
j.BBBCS Bang jB.pngGuardHigh/AirStartup10Recovery20Advantage- - - j.C, j.2C j.D Jump, Special
j.CBBCS Bang 6C.pngGuardHigh/AirStartup10Recovery18Advantage- - - j.2C j.D Jump, Special
j.DBBCS Bang jD.pngGuardHigh/AirStartup22RecoveryUntil L+15LAdvantage- - - - - Jump[-], Special[-]
j.4BBBCS Bang j4B.pngGuardHigh/AirStartup11Recovery16Advantage- - - - - Jump, Special
j.2CBBCS Bang jC.pngGuardHigh/AirStartup12Recovery21Advantage- - - - j.D Special
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
Special = Specials and Supers
Super = Supers only

External References

Navigation

To edit frame data, edit values in BBCF/Bang Shishigami/Data.