Preface
This page is Azrael's Resources page. This page is to be used to indiscriminately store just about any pieces of gameplay information that anyone may have that exists about this character, to make for a catalog of preserved content that can (and probably should) be fully realized and transcribed onto main character pages after review.
For simplicity's sake; anything you would want pinned in your character channel or character Discord can go here, such as:
- Character Discord pins
- Links or transcriptions of external personal documents and / or Dustloop User Docs
- Tech videos, especially from Twitter hashtags
- One-off or niche combo routes
- Set-ups (for pressure, mix-ups, okizeme, or setplay)
- Video analyses of matches and sets
Players to Watch
Name (English/Japanese) | Color | Region | Status | Notes | Example Play |
---|---|---|---|---|---|
Dogura | Japan | Inactive | Plays a very fundamental Azrael. Multi-FG Legend and old Azrael God. | Replay Theater | |
Zexo | Japan | Inactive | One of the greatest Azraels of all time. | Replay Theater | |
Tochigin | Japan | Inactive | Very optimal routing. Not actually the creator of the DW route named after him. Has CF streams on his youtube channel | Replay Theater | |
Suna | Japan | Inactive | One of the last JP Azraels before they all vanished. | Replay Theater | |
Ikamen | Japan | Inactive | Very offensive oriented Azrael. Has strong, optimal routing. | Replay Theater | |
Kinkuli | Europe | Inactive | Originally one of Europe's strongest Azrael before retiring. Effectively one of the founding fathers of Azrael tech and is in no small part why the net of Azrael information exists in the capacity it does today. | Youtube | |
DanteRedgrave87 | United States | Inactive | The mind behind the popular Azrael Beginner Guide. Hands down NA's strongest Azrael with an argument to be made for the strongest non-JP Azrael. Retires but occasionally comes out of hibernation. | Replay Theater | |
ChaoticGamez | United States | Inactive | One of NA's strongest Azraels. | Replay Theater | |
HF_Endeavor | United States | Active | Highly offensive Azrael. Throws caution to the wind for high return. |
Documents
Videos
You can embed videos of content here, preferably on generally permanent platforms such as YouTube, or via a direct embed.
- DanteRedgrave's Video Guide - Most recent video guide
- Part 2 of this Guide - More in depth regarding pressure and handles Frequently Asked Questions
- Bojack's Video Guide
- Azrael MU playlist
Plain Text
You can write your own content here, or post transcriptions of content from potentially impermanent sources here.
Combo | Position | Weak Point | Damage | Heat | Works on: | Notes | Video |
---|---|---|---|---|---|---|---|
2A > 5A > 5B > 2C > 6D/3D | Anywhere | - | 1411 | Applies whichever weakpoint you want | Link | ||
5A > 5B > 3C > 22C > 5C > TCL > 2C > 6D | Midscreen or close to Corner | - | 3205 | Crouching hit only | Link |
Combo | Position | Weak Point | Damage | Heat | Works on: | Notes | Video |
---|---|---|---|---|---|---|---|
5BB > TCL | Anywhere | None | 2355 | Day 1 combo | Link | ||
5BB > TCL > 5B > jc > j.A > j.B > j.C > jc > j.D | Corner | None | 3149 | Corner Variation, You can omit the j.A and replace j.D with j.2D for a low weakpoint | Link | ||
5BB > TCL > 5B > jc > j.A > j.B > j.C > jc > j.D > 5B > sjc > j.A > j.B > j.C > jc > j.D | Corner | Upper | 3547 | Basic Weakpoint extension | Link | ||
5B > sjc > j.A > j.B > j.C > jc > j.D | Anywhere, opponent jumping | None | 2066 | Basic antiair combo from 5B | Link |
Combo | Position | Weak Point | Damage | Heat | Works on: | Notes | Video | |
---|---|---|---|---|---|---|---|---|
5C(CH) > VC > 5Cx2 > 6C > 6A > 5C > PS > 5C TCL BHS/2C > 6D | Midscreen to corner | Upper | 6827 | Start ≥ 9 | ||||
VC > 5Cx3 > 6 > Growler > 6 > PS > 6 > j.(B)CD | Midscreen to corner | Upper | ??? | Oki Ender | ||||
VC > 5Cx4 > SD > 6 > PS > (6A) > 2C > 6D | Midscreen to corner | Upper | ??? | Damage Ender | ||||
VC > 5C > 6 > 6C > 6 > j.BD/j.Bj.2D > Growler > 6 > PS > 6A > 2C > 3D/6D | Midscreen to corner | Both | ??? | |||||
VC > 5Cx2 > 6 > 2D > Growler > 6 > PS > 6A > 2C > 6D | Midscreen to corner | Both | ??? | |||||
6B > VC > 5C > 6 > Hornet > Growler > 6 > 6A > TCL > 2C > 6D | Midscreen to corner | Both | ??? | |||||
6B > VC > (6 > 5C)x3 > 6 > 2C > 6D | Corner to corner | Upper | 3108 | ??? | Corner to corner route from 6b |
Combo | Position | Weak Point | Damage | Heat | Works on: | Notes | Video |
---|---|---|---|---|---|---|---|
SD > 5C > TC > VC > (6 > 5C)x4 > 6A > PS > 5C > TCL > 2C > 6D | Anywhere | Upper | 4941 | ||||
SD > 5C > TC > VC > (6 > 5C)x3 > 6C > 6A > PS > 5C > TCL > 2C > 6D | Midscreen to corner | Upper | 5092 |
Combo | Position | Weak Point | Damage | Heat | Works on: | Notes | Video |
---|---|---|---|---|---|---|---|
Back Throw > TCL | Anywhere | None | 2261 | ||||
Forward Throw > 6A > 22C > 5C > TC > HB | Anywhere | None | 2877 | Applies low weakpoint. Timing for 6A and 22C may take a while to learn. | |||
Air Throw > 2C > 6D/d.3D | Midscreen to corner | None | 2090 | Very basic air throw confirm to whichever weakpoint you want |
Combo | Position | Weak Point | Damage | Heat | Works on: | Notes | Video |
---|---|---|---|---|---|---|---|
HB(CH or full charge) > walk > 5B > 2C > 3D > walk > 5C > TCL > 6A > 6B > sj.A > j.B > j.C> jc > j.D | Midscreen to corner | - | 4056 > 4916(charged) | ||||
HB(CH)>6A > 2C>3D > 6A > 5C > TCL > 6B>hj.ABC>jc.D | Near corner | - | 4339 | ||||
HB(full charge)> 6A > 2C > 3D > 6A > 5C > TCL > 6A > 6B > j.C > jc.D | Near corner | - | 5352 |
Depreciated Resources
System Pages
Mechanics
Application & Advanced Information
Archived Information