BBCF/Azrael/Resources

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< BBCF‎ | Azrael
 Azrael


Preface

This page is Azrael's Resources page. This page is to be used to indiscriminately store just about any pieces of gameplay information that anyone may have that exists about this character, to make for a catalog of preserved content that can (and probably should) be fully realized and transcribed onto main character pages after review.

For simplicity's sake; anything you would want pinned in your character channel or character Discord can go here, such as:

  • Character Discord pins
  • Links or transcriptions of external personal documents and / or Dustloop User Docs
  • Tech videos, especially from Twitter hashtags
  • One-off or niche combo routes
  • Set-ups (for pressure, mix-ups, okizeme, or setplay)
  • Video analyses of matches and sets
If more opinionated works are posted, such as match-up charts, it is highly recommended that you include accreditation to the creator and any other important specifics (such as ordering or et cetera), so that readers can evaluate the sourcing. To readers, also note that this means you should consume at your own discretion. Not all strategy or reasoning may be fully explained, tested, or viable, so either be sure to ask the creators any questions (if possible), or do your own research in training mode.
Community Links
Character Discord

Twitter Hashtag

Match Replays


Players to Watch

Name (English/Japanese) Color Region Status Notes Example Play
Dogura
BBCF Azrael color 1.png
Japan Inactive Plays a very fundamental Azrael. Multi-FG Legend and old Azrael God. Replay Theater
Zexo
BBCF Azrael color 21.png
Japan Inactive One of the greatest Azraels of all time. Replay Theater
Tochigin
BBCF Azrael color 3.png
Japan Inactive Very optimal routing. Not actually the creator of the DW route named after him. Has CF streams on his youtube channel Replay Theater
Suna
BBCF Azrael color 12.png
Japan Inactive One of the last JP Azraels before they all vanished. Replay Theater
Ikamen 
BBCF Azrael color 8.png
Japan Inactive Very offensive oriented Azrael. Has strong, optimal routing. Replay Theater
Kinkuli 
BBCF Azrael color 9.png
Europe Inactive Originally one of Europe's strongest Azrael before retiring. Effectively one of the founding fathers of Azrael tech and is in no small part why the net of Azrael information exists in the capacity it does today. Youtube
DanteRedgrave87 
BBCF Azrael color 6.png
United States Inactive The mind behind the popular Azrael Beginner Guide. Hands down NA's strongest Azrael with an argument to be made for the strongest non-JP Azrael. Retires but occasionally comes out of hibernation. Replay Theater
ChaoticGamez 
BBCF Azrael color 22.png
United States Inactive One of NA's strongest Azraels. Replay Theater
HF_Endeavor 
BBCF Azrael color 12.png
United States Active Highly offensive Azrael. Throws caution to the wind for high return.

Documents

Videos

You can embed videos of content here, preferably on generally permanent platforms such as YouTube, or via a direct embed.


Plain Text

You can write your own content here, or post transcriptions of content from potentially impermanent sources here.

A Starters
Combo Position Weak Point Damage Heat Works on: Notes Video
2A > 5A > 5B > 2C > 6D/3D Anywhere - 1411 Applies whichever weakpoint you want Link
5A > 5B > 3C > 22C > 5C > TCL > 2C > 6D Midscreen or close to Corner - 3205 Crouching hit only Link
B Starters
Combo Position Weak Point Damage Heat Works on: Notes Video
5BB > TCL Anywhere None 2355 Day 1 combo Link
5BB > TCL > 5B > jc > j.A > j.B > j.C > jc > j.D Corner None 3149 Corner Variation, You can omit the j.A and replace j.D with j.2D for a low weakpoint Link
5BB > TCL > 5B > jc > j.A > j.B > j.C > jc > j.D > 5B > sjc > j.A > j.B > j.C > jc > j.D Corner Upper 3547 Basic Weakpoint extension Link
5B > sjc > j.A > j.B > j.C > jc > j.D Anywhere, opponent jumping None 2066 Basic antiair combo from 5B Link


Valiant Combos
Combo Position Weak Point Damage Heat Works on: Notes Video
5C(CH) > VC > 5Cx2 > 6C > 6A > 5C > PS > 5C TCL BHS/2C > 6D Midscreen to corner Upper 6827 Start ≥ 9
VC > 5Cx3 > 6 > Growler > 6 > PS > 6 > j.(B)CD Midscreen to corner Upper ??? Oki Ender
VC > 5Cx4 > SD > 6 > PS > (6A) > 2C > 6D Midscreen to corner Upper ??? Damage Ender
VC > 5C > 6 > 6C > 6 > j.BD/j.Bj.2D > Growler > 6 > PS > 6A > 2C > 3D/6D Midscreen to corner Both ???
VC > 5Cx2 > 6 > 2D > Growler > 6 > PS > 6A > 2C > 6D Midscreen to corner Both ???
6B > VC > 5C > 6 > Hornet > Growler > 6 > 6A > TCL > 2C > 6D Midscreen to corner Both ???
6B > VC > (6 > 5C)x3 > 6 > 2C > 6D Corner to corner Upper 3108 ??? Corner to corner route from 6b
Sentinel Dump
Combo Position Weak Point Damage Heat Works on: Notes Video
SD > 5C > TC > VC > (6 > 5C)x4 > 6A > PS > 5C > TCL > 2C > 6D Anywhere Upper 4941
SD > 5C > TC > VC > (6 > 5C)x3 > 6C > 6A > PS > 5C > TCL > 2C > 6D Midscreen to corner Upper 5092
Throw Starters
Combo Position Weak Point Damage Heat Works on: Notes Video
Back Throw > TCL Anywhere None 2261
Forward Throw > 6A > 22C > 5C > TC > HB Anywhere None 2877 Applies low weakpoint. Timing for 6A and 22C may take a while to learn.
Air Throw > 2C > 6D/d.3D Midscreen to corner None 2090 Very basic air throw confirm to whichever weakpoint you want
Hornet Bunker
Combo Position Weak Point Damage Heat Works on: Notes Video
HB(CH or full charge) > walk > 5B > 2C > 3D > walk > 5C > TCL > 6A > 6B > sj.A > j.B > j.C> jc > j.D Midscreen to corner - 4056 > 4916(charged)
HB(CH)>6A > 2C>3D > 6A > 5C > TCL > 6B>hj.ABC>jc.D Near corner - 4339
HB(full charge)> 6A > 2C > 3D > 6A > 5C > TCL > 6A > 6B > j.C > jc.D Near corner - 5352

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