BBCF/Azrael/Frame Data

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System Data

name health prejump backdash forwarddash Unique Movement Options
Azrael 12,000 4F 28F (1~20F Inv All) 20F (7~10F Inv All) Teleport Dashes

Normal Moves

input damage guard startup active recovery onBlock attribute invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input damage guard startup active recovery onBlock attribute invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
5A 300 Mid 6 6 9 -1 B 100 85 Normal CSOJR 2 13 17 17 21 29 10 +0 +1
5B 750 Mid 9 7 10 ±0 B 100 89 Long SOJR 3 16 19 19 24 33 11 +0 +2
5BB 750 Mid 11 3 9 +5 B 100 89 Long SOR 3 16 19 24 Launch 38 + GBounce 11 +0 +2
5C 1050 Mid 15 6 16 -3 B 100 92 Long SOR 4 18 19 19 27 37 + WBounce 12 +0 +5
2A 300 Low/Air 9 3 9 +2 F 90 85 Normal SOR 2 13 17 17 21 29 10 +0 +1
2B 750 Mid 12 6 18 -7 F 100 89 Long SOR 3 16 17 17 22 31 11 +0 +2
2C 1100 All 13 6 Total: 50 -9 BP 9~18 H 90 79 Long R 3 16 Launch 50 Launch 64 0/+12 +12 +5
3C 1120 Low 15 9 18 -9 F 11~23 F 90 92 Long R 4 18 Launch + Down 35 42 Launch + Down 35 57 12 +0 +5
6A 1060 Mid 19 9 14 -4 B 7~24 B 90 92 Long R 4 18 Launch 42 + WBounce 40 Launch 57 + WBounce 40 12 +0 +5
6B 1100 Mid 13 6 37 -24 B 6~18 H 90 82 Long JR 4 18 Launch 44 Launch 59 12 +0 +5
6C 1300 Mid 28 8 9L +2 H 80 92 Long R 4 18 19 24 27 42 + GBounce 12 +0 +5
j.A 450 High/Air 7 3 9 H 80 85 Normal COJR 2 13 14 50 18 62 10 +0 +1
j.B 780 High/Air 9 3(2)3 12 H 80 89 Long OJR 3 16 17 50 22 64 11 +0 +2
j.C 990 High/Air 12 6 15 H 80 89 Long OJR 3 16 17 50 22 64 11 +0 +2
j.2C 1000 All 22 Until L 10 H 80 89 Long OR 3 16 17 50 22 64 11 +0 +2


Drive Moves

input name damage guard startup active recovery onBlock attribute invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock attribute invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
5D 900 [1080] High 21 3 20 -4 B 90 92 Normal R 4 18 Crumple 23 [Crumple 36] 19 [60] Crumple 46 [Crumple 72] 34 + Down 33 [75 + Down 33] 12 [15] +0 +5
2D 700 [840] Low 15 3 12 +2 F 90 89 Long R 3 16 Launch 40 [40 + Down 23] Launch 54 + Down 23 11 [15] +0 +2
6D 1000 [1200] High 27 7 14 -2 B 90 92 Normal R 4 18 Launch 40 [60 + GBounce] Launch 55 + GBounce [70 + GBounce] 12 [15] +0 +5
3D 1000 [1200] Low 24 6 15 -2 F 90 92 Long R 4 18 Launch 40 [60 + Down 23] Launch 55 + GBounce [70 + GBounce + Down 23] 12 [15] +0 +5
j.D 900 [1080] High/Air 19 5 16+4L H 80 89 Long OR 3 16 17 [Stagger 32] 30 [60 + GBounce] 22 [Stagger 64] 44 [74 + GBounce] 11 [15] +0 +2
j.2D 900 [1080] High/Air 19 3 18+4L H 80 89 Long OR 3 16 17 [Stagger 32] 30 [60 + GBounce] 22 [Stagger 64] 44 [74 + GBounce] 11 [15] +0 +2


Universal Mechanics

input name damage guard startup active recovery onBlock attribute invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock attribute invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
BC Forward Throw 0, 1500 Throw(70) 7 3 23 T 100 50 Normal SR 0, 4 Launch 60 0, 12 +0
4BC Back Throw 0, 1500 Throw(70) 7 3 23 T 100 50 Normal SR 0, 4 Launch 40 + GBounce 0, 12 +0
j.BC 0, 1500 Throw(120) 7 3 23+3L T 100 50 Normal SR 0, 4 19 + Down 33 0, 12 +0
6AB 0 All 19 6 30 -17 B 1~20 All 50 92 Very Short R 4 18 Launch 19 + WBounce Launch 34 + WBounce 12 +0 +5
5AB 1000 Guard Break 32/Barrier 20 1 25 0 B 80 60 Normal R 24 Crumple 50 60 Crumple 100 74 11 +0 +2
5[AB] 1000 Guard Break 60/Barrier 30~61 1 25 0 B 80 100 Long R 24 Crumple 50 60 Crumple 100 74 11 +0 +2
Taunt 100 All 24 4 114 -101 B 100 89 Long R 3 16 17 17 22 31 11 +0 +2


Specials

input name damage guard startup active recovery onBlock attribute invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock attribute invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
236C Tiger Magnum 800 All 13 3 18 -4 B 100 89 Long SR 3 16 17 17 22 31 11 +0 +2
236C 6C Cobra Strike 800 All 10 5 18 -6 B 100 89 Long SR 3 16 23 36 Crumple 54 50 11 +0 +2
236C 6C 6C Leopard Launcher 1300 All 16 3 30 -14 B 100 72 Long R 4 18 Launch 60 + WBounce 16 + WStick 35 + Slide 20 Launch 75 + WBounce 16 + WStick 35 + Slide 20 20 +0 +5
623B Panzer Strike 1000×2 High/Low, All 18 12 (14) Until L+4 30 B, H 1~20 All
21-29 H
60, 80 92, 92 Very Short R 4 18 Launch 60, 60 + GBounce Launch 75, 75 + GBounce 14 +0 +0
214B Growler Field 900 All 5 7 36 -26 B 1~36 Guard P 70 89 Normal R 3 16 Launch 45 Launch 59 11 +0 +2
236B Phalanx Cannon 1000 All 5 Until Offscreen Total 26 -2 P2* 80 89 Normal R 3 16 Launch 30 + WBounce Launch 44 + WBounce 0/+3 +3 +2
236A Gustav Buster 800 All 13~22 6 24 +1 B 80 89 Long R 3 30 Crumple 27 24 Crumple 40 38 11 +0 +2
214C Sentinel Dump 1000 All 47 3 Total: 55 +12 P1* 1~10 Guard All 100 89 Long R 3 16 Launch 40 Launch 54 0/+3 +3 +2
Knockdown 22C Sentinel Dump 900 3 Total: ?? +10 P1* 1~10 All 100 89 Long R 3 16 Launch 40 Launch 54 0/+3 +3 +2
214D Hornet Bunker 1200 [1440] Low/Air 27~57 10 24 -15 F 10~(12F Before Active) Guard HBFP 100 70 Long R 4 18 Launch 60 [65] Launch 75 [80] 12 +0 +5
214D 8 Hornet Chaser 106T Launch 30 + WStick 30 Launch 30 + WStick 30
236D Valiant Crash 1200 [1440] High/Air 25~56 9 38 -26 B 11~(6F Before Active) Guard HBFP 100 70 Long R 5 20 Launch 60 + WBounce [60 + WStick 30] Launch 76 + WBounce [76 + WStick 30] 13 +0 +8
236D 6 Valiant Charger 101T Launch 30 + WStick 30 Launch 30 + WStick 30


Distortion Drives

  • All Distortion Drives have the following properties unless otherwise stated:
    • Cost 50 Heat
    • Heat Gauge Cooldown 180F

input name damage guard startup active recovery onBlock attribute invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock attribute invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
236236D Black Hawk Stinger 3000 [3700] All 7+(122 Flash)+4 3 54 -38 B 7~12 Guard HBFPT 70 92 Normal R 4 18 Launch 60 [60 + Slide 40] Launch 75 [75, Slide 40] 20 +0 +5
214214D Scud Punishment 600, 1500
[600, 300×2, 1500]
All 6+(129 Flash)+10 3 45 -27 B 1~18 All 100 100 [×3], 60 Very Short R 5 20 Crumple 51 Stand Crumple 120 Stand 6 +0 +0


Exceed Accel

input name damage guard startup active recovery onBlock attribute invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock attribute invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
ABCD Full Spartan 600×3, 1400
{600, 1200×2, 3100}
All 20 [10] 3 34 -10 B 1~22 All
[1~12 All]
100 100 Long 26 Launch 360 + WBounce + Down 24 20 20, 13×2, 30
{20, 13×2, 40}
+0


Astral Heat

input name damage guard startup active recovery onBlock attribute invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock attribute invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
632146C Patriot Apocalypse 0,32000 All 7+(55 Flash)+5 19 128 -126 1~30 All 100 94 Long 5 20 3


Revolver Action Table

Ground Revolver Action Table
A B C D Cancels
5A
BBCP Azrael 5A.png
Guard:
Mid
Startup:
6
Recovery:
9
Advantage:
-1
5A[*], 2A[*], 6A[*] 5B[*], 2B[*] 2C[*], 6C[*] 5D[*], 2D[*] Throw, Jump, Special
5B
BBCP Azrael 5B.png
Guard:
Mid
Startup:
9
Recovery:
10
Advantage:
±0
6A[*] 5BB[*] 2C[*], 6C[*], 3C[*] 5D[*], 2D[*] Jump, Special
5BB
BBCP Azrael 5BB.png
Guard:
Mid
Startup:
11
Recovery:
9
Advantage:
+5
- - - 5D[*], 2D[*], 6D[*], 3D[*] Special
5C
BBCP Azrael 5C.png
Guard:
Mid
Startup:
15
Recovery:
16
Advantage:
-3
- - 6C 6D[*], 3D[*] Special
5D
BBCP Azrael 5D.png
Guard:
High
Startup:
21
Recovery:
20
Advantage:
-4
- - - - -
2A
BBCP Azrael 2A.png
Guard:
Low/Air
Startup:
9
Recovery:
9
Advantage:
+2
5A[*], 6A[*] 2B[*] 6C[*] 5D[*], 2D[*], 6D[*], 3D[*] Throw, Special
2B
BBCP Azrael 2B.png
Guard:
Mid
Startup:
12
Recovery:
18
Advantage:
-7
- - 2C[*] 5D[*], 2D[*], 6D[*], 3D[*] Special
2C
BBCP Azrael 2C.png
Guard:
All
Startup:
13
Recovery:
Total: 50
Advantage:
-9
- - 3C[*] 6D[*], 3D[*]
2D
BBCP Azrael 2D.png
Guard:
Low
Startup:
15
Recovery:
12
Advantage:
+2
- - - - -
6A
BBCP Azrael 6A.png
Guard:
Mid
Startup:
19
Recovery:
14
Advantage:
-4
- - - - -
6B
BBCP Azrael 6B.png
Guard:
Mid
Startup:
13
Recovery:
37
Advantage:
-24
- - 6C[*] 6D[*], 3D[*] Jump, Special
6C
BBCP Azrael 6C.png
Guard:
Mid
Startup:
28
Recovery:
9L
Advantage:
+2
- - - - -
3C
BBCP Azrael 3C.png
Guard:
Low
Startup:
15
Recovery:
18
Advantage:
-9
- - - - Sentinel Dump[*]
6D
BBCP Azrael 6D.png
Guard:
High
Startup:
27
Recovery:
14
Advantage:
-2
- - - - -
3D
BBCP Azrael 3D.png
Guard:
Low
Startup:
24
Recovery:
15
Advantage:
-2
- - - - -
Air Revolver Action Table
A B C D Cancels
j.A
BBCP Azrael jA.png
Guard:
High/Air
Startup:
7
Recovery:
9
Advantage:
-
j.A j.B j.C j.D, j.2D Throw, Jump
j.B
BBCP Azrael jB.png
Guard:
High/Air
Startup:
9
Recovery:
12
Advantage:
-
j.A - j.C j.D, j.2D Jump
j.C
BBCP Azrael jC.png
Guard:
High/Air
Startup:
12
Recovery:
15
Advantage:
-
- - - j.D, j.2D Jump
j.D
BBCP Azrael jD.png
Guard:
High/Air
Startup:
19
Recovery:
16+4L
Advantage:
-
- - - - -
j.2D
BBCP Azrael j2D.png
Guard:
High/Air
Startup:
19
Recovery:
18+4L
Advantage:
-
- - - - -
j.2C
BBCP Azrael j2C.png
Guard:
All
Startup:
22
Recovery:
10
Advantage:
-
- - - - -
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
X[*] = X is a delayed cancel, not immediately on hit like normal
Special = Specials and Supers
Super = Supers only

External References

Navigation

Ambox notice.png To edit frame data, edit values in BBCF/Azrael/Data.