BBCF/Amane Nishiki/Matchups

From Dustloop Wiki


Dustloop is always a work in progress. A more comprehensive overview of Amane's matchups will be made, but for now, here's a little overview of what to be thinking about and how to form your own strategies for dealing with different characters. If the tips in this section aren't enough and there's a particular character you still want to know more about, consider joining the Discord. There's several experienced and knowledgeable Amane players who are more than happy to answer any questions you may have.

Overview

What changes the most from matchup to matchup is how you use your C normals. Slower characters like Hakumen and Iron Tager can be harassed very effectively, but you still have to be mindful of their character specific tools. However, fast characters such as Lambda or Valk can very effectively navigate the deadzones and punish you for them. Amane is not reliant on his long range pokes the same way a character like Axl Low or Dhalsim are. If it doesn't work, don't do it. Don't be afraid to stop using your C normals in neutral entirely and full lean into evasive gameplay with your ambiguous movement options.

Be mindful on your offense. Anti airs with good horizontal range may cover a stance cancel reset as well as a zettou reset. Similarly, large reversals such as Naoto's or Ragna's have to be played around with much more care than smaller DPs like Mu's. Try not to overextend. If you're comfortable in neutral, returning to neutral is not an issue. Against a character as explosive as Hakumen, it can be advisable to play it safe during pressure. Also, several characters have specific options to deal with 6D oki reliably on reaction, especially with meter. Those same options can usually beat hariken oki if you don't do it off the correct knockdown.

Above all else, remember the player matchup trumps the character matchup. If 'bad' tactics are working, there's no reason to stop. Amane is an obscure character absolutely rife with knowledge checks, so take every chance you can get. Remember, until your opponent has proven they can punish 236236D, it's safe on whiff.