BBCF/Amane Nishiki/Frame Data

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< BBCF‎ | Amane Nishiki
Revision as of 01:54, 15 October 2021 by Shtkn (talk | contribs) (→‎Revolver Action Table: adding mini move cards)


System Data

name health prejump backdash forwarddash Unique Movement Options
Amane Nishiki 10,500 4F 25F (1~7F Inv All, 2-18 airborne) Command Hops

Normal Moves

input damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
5A 300×2 All 6 3(4)3 9 ±0 100 80 Normal CSOJR 1 11 12 12 16 23 9 +0 +0
5B 280×3 Mid 11 2,2,2 25 -10 100 89 Long SOR 3 16 17 23 22 37 3×2, 7 +0 +2
5C 700×2 All 20 2(4)2 15 ±0 80 89 Long SOR 3 16 17, Crumple 28 22, Crumple 42 11 +0 +2
4C 700 All 17 2 21 -6 100 89 Long SOR 3 16 17 28 22 42 11 +0 +2
2A 300 All 7 3 9 ±0 100 80 Normal SOJR 1 11 12 12 16 23 9 +0 +0
2AA 300 All 5 3 9 ±0 100 80 Normal SOJR 1 11 12 12 16 23 9 +0 +0
2AAA 300×2 All 5 3(4)3 9 ±0 100 80 Normal SOJR 1 11 12 12 16 23 9 +0 +0
2B 540 Low 10 3 19 -5 90 89 Long SOR 3 16 17 17 22 31 11 +0 +2
2C 650×2 Low/Air, All 21 2(4)2 23 -8 80 89 Long SOR 3 16 Spin Fall 33 28 Spin Fall 38 42 11 +0 +2
1C 650 Low/Air 17 2 29 -14 90 89 Long SOR 3 16 17 28 22 42 11 +0 +2
6A 600 Mid 12 4 21 -8 5~15 H 90 89 Long SOJR 3 16 17 28 Launch 42 11 +0 +2
6B 800 All 15 3 21 -3 1~17 T
5~17 F
80 94 Long R 5 20 21 40 + Slide 30 59 + Slide 13 +0 +8
6C 800×2 Mid 23 2 (6) 4 24 -11 80 89 Long SOR 3 16 Launch 38 + Slide Launch 55 + Slide 11 +0 +2
3C 800 Low 14 4 21 -6 100 82 Long SOR 4 18 Launch 40 Launch 55 + Down 23 12 +0 +5
j.A 300 High/Air 6 3(4)3 9 80 80 Normal CSOJR 1 11 12 16 16 27 9 +0 +0
j.B 280×3 All 14 2,2,3 20 80 89 Long (S)(O)JR 3 16 17 20 22 34 3×2, 7 +0 +2
j.2B 700 All 16 9 21 80 89 Long SOR 3 16 Launch 36 + GBounce Launch 50 + GBounce 11 +0 +2
j.C 700×2 All 18 2(4)2 28+5L 80 89 Long SOR 3 16 Spin Fall 33 28 Launch 42 11 +0 +2
j.6C 780×2 All 19 2(4)2 24+5L 80 89 Long SOR 3 16 Spin Fall 33 28 Launch 42 11 +0 +2
j.4C 700×2 All 18 2(4)2 30+5L 80 89 Long SOR 3 16 Spin Fall 33 28 Launch 42 11 +0 +2

Drive Moves

  • 1 gauge has total 6000 points.
  • Gauge depletes at 10 points per frame in all situations except while Amane is in hitstop or hits opponent with a drive move.
  • Gauge overheats if gauge exceeds level 3.
  • During overheat, gauge depletes at 50 points per frame and resets to level 1 at the end. (Always needs 120F to reset)
  • During overheat, cannot use Hariken, Seijyuuren Soukyaku, or Goukaira Senrenpa.
  • For normal drives, adds gauge from just before active frames start (simultaneous for 6D) until just before active frames end.
  • Gauge depletion cut in half from just before active frames end until 66F after (negligible in OD).
  • While in OD, restores gauge to level 3 by 100 points per frame, while at level 3 consumption rate changes to 30 points per frame.
input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
5D Lv1 120×N All 15 7~30 26 -9 80 99×N Normal SOR 3 16 17 24 Crumple 39 2/+1 +1 +0
5D Lv2 120×N All 15 7~30 26 -7 80 99×N Normal SOR 4 18 19 24 Crumple 41 1/+1 +1 +0
5D Lv3 120×N All 15 7~30 26 -5 80 99×N Normal SOR 5 20 11 24 Crumple 43 0/+1 +1 +0
2D Lv1 140×N All 13 7~30 29 -12 12~(End of Active) H 80 99×N Normal SOR 3 16 Launch 30 + WBounce Launch 44 + WBounce 2/+1 +1 +0
2D Lv2 140×N All 13 7~30 29 -10 12~(End of Active) H 80 99×N Normal SOR 4 18 Launch 34 + WBounce Launch 49 + WBounce 1/+1 +1 +0
2D Lv3 140×N All 13 7~30 29 -8 12~(End of Active) H 80 99×N Normal SOR 5 18 Launch 38 + WBounce Launch 54 + WBounce 0/+1 +1 +0
6D Lv1 250×N All 44 Total 73~ +3 90 98×N Normal R 3 16 Launch 17 + Down 23 Launch 31 + Down 23 0/+2 +0 +2
6D Lv2 250×N 44 Total 73~ +5 90 98×N Normal R 3 18 Launch 17 + Down 23 Launch 31 + Down 23 0/+2 +0 +2
6D Lv3 250×N 44 Total 73~ +7 90 98×N Normal R 3 20 Launch 17 + Down 23 Launch 31 + Down 23 0/+2 +0 +2
j.D Lv1 100×N All 13 7~30 25+9L ~+7 80 99×N Normal SOR 3 16 17 17 Crumple 31 2/+1 +1 +0
j.D Lv2 100×N All 13 7~30 25+9L ~+10 80 99×N Normal SOR 4 18 19 19 Crumple 33 1/+1 +1 +0
j.D Lv3 100×N All 13 7~30 25+9L ~+13 80 99×N Normal SOR 5 20 21 21 Crumple 37 0/+1 +1 +0
j.6D Lv1 150×N All 17 7~30 21 80 99×N Normal SOR 3 16 Launch 36 + WBounce Launch 50 + WBounce 2/+1 +1 +0
j.6D Lv2 150×N All 17 7~30 21 80 99×N Normal SOR 4 20 Launch 40 + WBounce Launch 54 + WBounce 1/+1 +1 +0
j.6D Lv3 150×N All 17 7~30 21 80 99×N Normal SOR 5 22 Launch 44 + WBounce Launch 60 + WBounce 1/+1 +1 +0

Universal Mechanics

input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
B+C Forward Throw 0, 1500 Throw(70) 7 3 23 100 50 Normal SOR 0, 4 Launch 50 + WBounce 0, 3 +0
4B+C Back Throw 0, 1500 Throw(70) 7 3 23 100 50 Normal SOR 0, 4 Launch 50 + WBounce 0, 3 +0
j.B+C Air Throw 750×2 Throw(90) 7 3 23 100 50 Normal SOR 0, 4 80 + GBounce + WBounce 0, 16 +0, +5
6A+B Counter Assault 0 All 13 6 25 -12 1~20 All 50 92 Very Short R 4 18 Launch 19 Launch 34 12 +0 +5
5A+B Crush Trigger 1000 Guard Break 32/Barrier 20 1 25 0 80 60 Normal R 24 Crumple 60 Crumple 74 12 +0 +2
5[A+B] Crush Trigger 1000 Guard Break 60/Barrier 30~61 1 25 0 80 100 Long R 24 Crumple 60 Crumple 74 12 +0 +2

Specials

input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
236D Ninpu Sengeki: Hariken 5~(Recovery) Guard P
236D A/B/C Foot Ninpu Sengeki: Hariken 700 All 20 2 31 -14 1~11 Guard P 100 92 Long R 4 18 Launch 30 + GBounce + Slide Launch 45 + GBounce + Slide 12 +0 +5
236D A/B/C Drill Lv1 Ninpu Sengeki: Hariken (Lv 1) 1000 All 30 60 +5~+65 100 89 Long 3 18 Launch 30 Launch 44 0/+2 +11 +2
236D A/B/C Drill Lv2 Ninpu Sengeki: Hariken (Lv 2) 1000 All 30 90 +15~+105 100 92 Long 4 18 Launch 40 Launch 54 0/+2 +12 +5
236D A/B/C Drill Lv3 Ninpu Sengeki: Hariken (Lv 3) 1000 All 30 120 +25~+145 100 94 Long 5 20 Launch 50 Launch 66 0/+2 +13 +8
236D D Ninpu Sengeki: Hariken Cancel 12
236C Choujyuu Rengeki: Raibu 200×6,750 All 12 3×6 (4) 3 21 -5 100 75 Long R 2×6,4 13×6, 18 14×6, Launch 30×5, 30 + WStick 17 18×6, Launch 42×6, 42 + WStick 17 3×6, 15 +0 +1×6, +5
j.236C Tensou Rakugeki: Gosei 200×N, 900 All 11 2,4×N(12)3 24 -10 80 89 Long R 3 16 25×N, Launch 25 + Down 38×N, 30 + Slide 30×N, Launch 39 + Down 38×N, 44 + Slide 1/-1×N, 11 -1 +0×N, +2
623C Jyuuken Dageki: Gekiren 0, 2700 Unblockable 25 3 Total: 60 100 70 Long R 0, 3 17 + Down 23 0 +0
236A A Choujin Kaihi: Zettou Total: 28+3L
236B B Choujin Kaihi: Zettou Total: 31+3L
j.236A/B Air Choujin Kaihi: Zettou Total: 25+3L
214C Gangan Senbu: Ginga 800 All 15 33 Total 50 -8~+24 90 79 Normal R 3 16 Launch 39 Launch 53 0/+11 +0 +2

Distortion Drives

  • All Distortion Drives have the following properties unless otherwise stated:
    • Cost 50 Heat
    • Heat Gauge Cooldown 180F
input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
236236D Lv1 Kyouryuu Tokkou: Seijyuu Rensoukyaku (Lv 1) 800, 3500
[800, 400×2, 3500]
All 5+(30 Flash)+5 1×8 42 -24 1~14 All 80 82 Normal R 4 18 Launch 100 Launch 115 3 +0, +30 +5
236236D Lv2 Kyouryuu Tokkou: Seijyuu Rensoukyaku (Lv 2) 800, 4000
[800, 300×3, 4000]
All 5+(30 Flash)+5 1×8 42 -24 1~14 All 80 82 Normal R 4 18 Launch 100 Launch 115 3 +0, +30 +5
236236D Lv3 Kyouryuu Tokkou: Seijyuu Rensoukyaku (Lv 3) 800, 4500
[800, 200×6, 4500]
All 5+(30 Flash)+5 1×8 42 -24 1~14 All 80 82 Normal R 4 18 Launch 100 Launch 115 3 +0, +30 +5
632146D Kaizoku Senkou: Goukai Rasen Renpa (180+40×Lv)×N All 9+(36 Flash)+3 Until Offscreen Total: 66 100 94×N Normal R 2 13 Launch 60 Launch 72 0 +0 +1

Exceed Accel

input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
A+B+C+D Hazan Gekisou: Jakua Dengekitai 600,0,800,500,1000
{600,0,800,500,3750}
All 20 [10] 3 34 -10 1~22 All
[1~12 All]
125 80 4 26 Launch 100 + Down 28 20 20, 0, 13×2, 23 +0

Astral Heat

input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 starter cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
222D Jyatoku Meika: Gouha Houyou 0,10,20990 1+(60 Flash)+15 9 Total 66 -22 1~24 All 18 0/+12


Revolver Action Table

Ground Revolver Action Table
A B C D Cancels
5ABBCF Amane 5A-2.pngGuardAllStartup6Recovery9Advantage±0[3] 5A[+], 2A, 6A 5B, 2B, 6B 5C, 2C, 6C, 3C 5D, 2D, 6D Throw, Jump, Special
5BBBCP Amane 5B.pngGuardMidStartup11Recovery25Advantage-10[1] 6A 2B, 6B 5C, 4C, 2C, 1C, 6C, 3C 5D, 2D, 6D Special
5CBBCP Amane 5C.pngGuardAllStartup20Recovery15Advantage±0[1] 6A - 2C, 6C, 3C, 1C 5D, 2D, 6D Special
4CBBCF Amane 4C.pngGuardAllStartup17Recovery21Advantage-6[1] 6A 2C, 6C, 3C, 1C 5D, 2D, 6D Special
5DBBCF Amane 5D.pngGuardAllStartup15Recovery26Advantage-9 - - - - Special
2ABBCF Amane 2A.pngGuardAllStartup7Recovery9Advantage±0[3] 5A, 2A, 6A 5B, 2B, 6B 5C, 2C, 6C, 3C 5D, 2D, 6D Throw, Jump, Special
2BBBCP Amane 2B.pngGuardLowStartup10Recovery19Advantage-5[1] 6A 5B, 6B 5C, 4C, 2C, 1C, 6C, 3C 5D, 2D, 6D Special
2CBBCP Amane 2C.pngGuardLow/Air, AllStartup21Recovery23Advantage-8[1] 6A - 5C, 6C, 3C, 4C 5D, 2D, 6D Special
1CBBCF Amane 1C.pngGuardLow/AirStartup17Recovery29Advantage-14[1] 6A - 5C, 6C, 3C, 4C 5D, 2D, 6D Special
2DBBCF Amane 2D.pngGuardAllStartup13Recovery29Advantage-12 - - - - Special
6ABBCP Amane 6A.pngGuardMidStartup12Recovery21Advantage-8 - 5B, 2B, 6B 5C, 2C, 6C, 3C 5D, 2D, 6D Jump, Special
6BBBCP Amane 6B.pngGuardAllStartup15Recovery21Advantage-3 - - j.C, j.2C, j.6C, j.4C - -
6CBBCP Amane 6C.pngGuardMidStartup23Recovery24Advantage-11[1] 6A - 5C, 2C 5D, 2D, 6D Special
6DBBCF Amane 6D.pngGuardAllStartup44RecoveryTotal 73~Advantage+3 - - - - -
3CBBCP Amane 3C.pngGuardLowStartup14Recovery21Advantage-6 - - - - Special
Air Revolver Action Table
A B C D Cancels
j.ABBCP Amane jA.pngGuardHigh/AirStartup6Recovery9Advantage- j.A j.B, j.2B j.C, j.2C, j.6C, j.4C j.D, j.6D Throw, Jump, Special
j.BBBCP Amane jB.pngGuardAllStartup14Recovery20Advantage- j.A j.C, j.2C, j.6C, j.4C j.D, j.6D Jump, Special[-]
j.CBBCP Amane jC.pngGuardAllStartup18Recovery28+5LAdvantage-[1] - j.2B j.2C, j.6C, j.4C j.D, j.6D Special
j.6CBBCP Amane j6C.pngGuardAllStartup19Recovery24+5LAdvantage-[1] - j.2B j.C, j.4C j.D, j.6D Special
j.4C[1] - j.2B j.C, j.6C j.D, j.6D Special
j.DBBCF Amane jD.pngGuardAllStartup13Recovery25+9LAdvantage~+7 - - - - Special
j.6DBBCF Amane j6D.pngGuardAllStartup17Recovery21Advantage- - - - - Special
j.2BBBCP Amane j2B.pngGuardAllStartup16Recovery21Advantage- - - - - Special

External References

Navigation

To edit frame data, edit values in BBCF/Amane Nishiki/Data.