The table below aims to summarize options available to the attacker (wanting to continue on the offense) and the defender (waking up from a knockdown). In GGST. The cells correspond to who wins the interaction, with "wins" meaning "lands an unblocked attack" (unless noted otherwise).
|defender option >||downback||upback||mash
(5f or faster)
|v attacker option v||super||dp|
|meaty||safejump||attacker||block||attacker||attacker||block||defender BUT, depends on how active the meaty is|
|delayed meaty||-//-||attacker||-//-||defender||attacker||-//- (but more attacker favored than above)|
|grab (5f delay)||regular||attacker||defender||defender||defender||attacker||neutral (tech)||defender|
|block||neutral||defender (blocked)||attacker||defender||neutral (attacker has slight advantage in followups)|