Combo List
These combos are concrete implementations of the combo theory above. It is a non-exhaustive list, but tries to cover most scenarios.
- Currently, every damage value here has only been dealt to Ky.
P Starters
5P Starters | |||||||
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Combo | Position | Damage | Tension Gain | Works on: | Difficulty | Video | Notes |
5P > 5P > ... | Close | 64 (3 hits) | 10 (3 hits) | All | [1] Very Easy | Basic 5f punish, number of punches will vary with range. | |
5P > 5P > ... | Close | 64 (3 hits) | 10 (3 hits) | All | [1] Very Easy | Basic 5f punish, number of punches will vary with range. | |
5P, c.S > 2D | Close | 80 | 13 | All | [2] Easy | 5P must hit meaty to link to c.S. Universal confirm; use when unsure if 2H will connect. If opting to keep them grounded (i.e. for a wallslump reset) then replace 2D with 2S > 5H for 110 damage and 17 tension gain at the cost of no okizeme. | |
5P, c.S > 2H > 236P | Close | 109 | 21 | All | [3] Medium | Video | 5P must hit meaty to link to c.S. Consistent on big bodies, but requires a deep 5P hit on smaller characters. |
5P, c.S jc66BRC, c.S > 2146K~P, c.S > 2H > 236P (WS, 6H) | Midscreen | 163 (208) | -37 (-33) | All | [3] Medium | Video | 5P must hit meaty to link to c.S. jc66BRC must be done quickly to stay grounded rather than have j.S come out. Linking c.S after kBMF can be tight, but is perfectly doable. |
5P, c.S jc66BRC, 2H > [4]6H->P, 2146K~P, 6H > [4]6H, WS 6H | Corner | 220 | -31 | All | [4] Hard | Video | 5P must hit meaty to link to c.S. jc66BRC must be done quickly to stay grounded rather than have j.S come out. Max damage confirm with 50 meter off 5P in corner. |
AA 5P > 5P > 623H | Close anti-air | 103 | 19 | All | [2] Easy | Quick anti-air combo that blasts the opponent away. | |
AA 5P, c.S > 2S > 236P | Close anti-air | 105 | 17 | All | [2] Easy | Basic anti-air confirm into okizeme. Generally preferred over the AA 5P > 623H combo unless 623H will break the wall. | |
AA 5P, [2S] or [2H] > 236P | Close anti-air | 86/92 | 14/15 | All | [3] Medium | Alternative to above combo. Use if not in range for c.S to connect. 2S link whiffs on a lower AA 5P where 2H would succeed, and 2H link whiffs on a further AA 5P where 2S would succeed. This route is used if intending to PRC after the 236P for an extended combo. | |
AA 5P, c.S jc66BRC, 2146K~P, dl. 6K, 5K > 2146K~P, 5K > dl. 2146K~P, 2H, WS ([4]6H->P), [623H] or [6H] | Close anti-air | 232/227 | -10/-16 | All | [5] Very Hard | Video | Metered anti-air route that gives wallbreak from round start. jc66BRC must be done quickly to stay grounded rather than have j.S come out. HFB not necessary at end but gives more meter. Last kBMF is a JFkBMF. If using 6H ender then replace 2H with 5H for 228 damage. |
2P Starters | |||||||
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Combo | Position | Damage | Tension Gain | Works on: | Difficulty | Video | Notes |
2P > 2P > ... | Close | 55 (3 hits) | 10 (3 hits) | All | [1] Very Easy | Slower punish / poke that is less likely to whiff on low-profile opponents. |
6P Starters | |||||||
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Combo | Position | Damage | Tension Gain | Works on: | Difficulty | Video | Notes |
6P > 623H | Close | 129 | 18 | All | [1] Very Easy | Basic confirm off your dedicated anti-air button. | |
CH 6P > 236P | Close | 85 | 14 | All | [1] Very Easy | Basic CH confirm off your dedicated anti-air button into oki. It's possible to OS the proper followup of 623H for normal 6P and this combo by inputting 6P > 236H~236P using counterhit hitstop OS. |
K Starters
2K/5K Starters | |||||||
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Combo | Position | Damage | Tension Gain | Works on: | Difficulty | Video | Notes |
[5K] or [2K] > 2D (> [4]6H[->P]) | Close | 60/54 (83/77) | 9 (16) [12] | All | [2] Easy | [4] should be held during before start of combo. Can OTG with Hammer Fall or use Hammer Fall Break ([4]6H->P) for okizeme. | |
[5K] or [2K] > 2D > 66PRC, 5K > 2146K~P, 2S > 236P | Midscreen | 143/138 | -38 | All | [3] Medium | Basic metered conversion from 5K/2K starter. |
6K Starters | |||||||
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Combo | Position | Damage | Tension Gain | Works on: | Difficulty | Video | Notes |
6K > [4]6H > 66PRC, [c.S > 2146K~P]×2, 5H, WS ([4]6H~P), [623H] or [6H] | Corner | 292/291 | ?/? | All | [3] Medium | kBMF loop route from 6K frametrap in corner (i.e. c.S > 6K catching jump) | |
CH 6K, c.S > 2H > 236P | Close | 158 | 26 | All | [2] Easy | Basic confirm for CH 6K. | |
CH 6K > 214H, 632146K~P | Close | 214 | 36 | All | [3] Medium | Must be a Kara Buster to reach, and will not reach from a far-spaced CH 6K. In the situation that kPB will whiff, use 2D for 137 damage + oki or 2S > 5H for 169 damage. |
S Starters
c.S/f.S Starters | |||||||
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Combo | Position | Damage | Tension Gain | Works on: | Difficulty | Video | Notes |
(c.S >) f.S > 5H | Any | 87/(124) | All | [1] Very Easy | Video | When 2H won't reach Your go-to midscreen poke confirm. | |
c.S > (2S >) 2H > 623H | Very Close | 173/185 | All | [2] Easy | Video | Meterless conversion when close enough for 2H Insert 2S when very close. | |
c.S > 2H > 236P, c.S > 2H > 236P, [6H]or[623H] | Very Close, Corner | 258/257 | ?/~47 | All ~ For large characters hold 6 during 236P > c.S | [2] Easy | Video | Easy meterless wall combo. Heat Knuckles gives More tension than 6H. Any move post wallbreak guarantees 50 tension. |
c.S > 2S > 2H > 236P, 5K > 6H > [4]6H->P > 6H | Very Close, Corner | 265 | ~35 | All | [2] Easy | Video | Easy meterless wall combo. |
c.S > 2H > 236P, K > 6K > 63214S, (2D), WS, 6H | Close, Corner | 241/(255) | All | [2] Easy | Video | alternate route for basic wall break combo when the c.S would turn into f.S. [Video]2D needed when the character does not wall splat on 63214S | |
c.S > (2S >) 2H > 236236S | Very Close | 257/263 | All | [2] Easy | Video | Burn 50 meter for increased damage and better Oki 2S can be inserted when very close. | |
c.S/2S > 5H > 66RRC~214H > 632146K~P | Midscreen/Any | 258 | All | [3] Medium | Video | Pickup combo for when 2H would whiff. | |
c.S > (2S) > 2H > 623H > 66RRC~236P (Whiff), c.S > 2H > 236P, WS, 6H | Back to Corner | 236 (242) | [4] Hard | Video | If you fail to 66RRC~236P, you can 236K~P for the necessary distance. 2S if you are very close. Alternative Entry (Close Anti-Air); [5P]x2 > 623H > ... | ||
c.S > 2H > 632146H > 236236S > [4H]6H > 6K > 214H > 2D > WS, 6H | Midscreen/Start | 372 | -100 | All | [3] Medium | Video | Great meterdump after landing a c.S midscreen. |
CH c.S > 2H > [4]6H->P, 5K > 2146K~P, 2S > 236P | Close | 211 | All | [3] Medium | <replace soon> | Universal (okizeme) confirm for CH c.S. Requires a JFkBMF to get 2S > 236P vs lightweights. Replace 2S > 236P with kHK (6236K~H) for more damage and/or wallbreak. | |
CH c.S > 5D, 5K > 2146K~P, 2S > 236P | Close | 214 | SO, KY, AX, CH, HA, PO, FA, ZT, LE, AN, GO, NA | [4] Medium | <replace soon> | Optimal (okizeme) confirm for CH c.S vs mid/heavyweights. The 5D, 5K link is tight but doable. Replace 2S > 236P with kHK (6236K~H) for more damage and/or wallbreak. |
2S Starters | |||||||
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Combo | Position | Damage | Tension Gain | Works on: | Difficulty | Video | Notes |
CH 2S > [4]6H | Any | 94 | All | [1] Very Easy | Video | Easy CH combo that closes a significant amount of space. | |
CH 2S > [4]6H -> P, 632146P | Midscreen/Any | 186 | All | [3] Medium | Video | The timing on the HFB will vary depending on screen position. Extend with RRC > 2H > 623H for more damage/wallbreak in the corner. |
H Starters
5H Starters | |||||||
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Combo | Position | Damage | Tension Gain | Works on: | Difficulty | Video | Notes |
CH 5H > [4]6H | Far | 113 | All | [1] Very Easy | Basic CH combo that converts a huge range poke into close range pressure. Can [4]6H>P instead. | ||
CH 5H > [4]6H > 66RRC, 2S > 2H > 236P, (236P) | Far | 204/222 | 20 | All | [3] Medium | Video | Extension. The first 236P must be cancelled into after a short delay. Can omit the final Mega Fist and leave the opponent with a hard knockdown. |
CH 5H > [4]6H > 66RRC~5K > 2146K~P, microwalk 5K > 2146K~P | All | 235 | All | [4] Hard | First kBMF must be a JFkBMF in corner to get microwalk 5K to connect on lightweights (difficulty upgraded to [5] Very Hard). At round start distance, it is possible to connect 2S > 236P, WS 6H afterwards for 302 damage and wallbreak. | ||
CH 5H > [4]6H 66PRC~5K > 2146K~P, 2H > [63214S] | All | (MA) 252 | GI, IN, JC, MA, MI, RA, BA | [4] Hard | video | Optimal confirm for lightweights. Removes the need for a JFkBMF and gives similar oki to a Megafist knockdown (use kara Hammer Fall Brake into meaty c.S, CHs 4f reversal mash). NOTE: video shows 66RRC~ which is required on close CH. Mid-range use 66PRC~ like this. | |
CH 5H > 236P | Mid-range | 118 | All | [2] Easy | Basic CH combo that leaves opponent standing and close. | ||
CH 5H > 236P > 66PRC, c.S > 214H, 632146K~P | Mid-range | 253 | All | [3] Medium | The 66PRC must be performed on the ground. Can be further extended with 66RRC, 2H > 623H which will wall break from mid-stage for 295 damage. | ||
CH 5H > 236P > 66PRC, 2S > 2H > 236P, (236P) | Mid-range | 225 | All | [4] Hard | Easier extension to mid-range CH 5H. carries just as far but has less maximum damage potential when extended. The 66PRC must be performed just before touching the ground. Can omit the final Mega Fist and leave the opponent with a hard knockdown. |
2H Starters | |||||||
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Combo | Position | Damage | Tension Gain | Works on: | Difficulty | Video | Notes |
2H > [236P] or [623H] | Close | ??/155 | All | [1] Very Easy | When anti-airing, if opponent is too high then followups can whiff, delay slightly to ensure they connect. | ||
2H > 236P, 5K > 214P6K~P, 6236K~H | Close | 228 | All | [4] Hard | video | Used as a specific meterless punish to certain moves (e.g. I-No's Ultimate FortissimoGuardAll (Guard Crush)Startup7+2Recovery13Advantage+26) when left close enough. Against lightweights, 236P must be slightly delayed to ensure the 5K pickup otherwise it will OTG, and a JFkBMF is required for 6236K~H to connect. | |
2H > 236P, c.S > 2H > 236P, WS 623H | Corner | 267 | All | [2] Easy | video | Basic universal corner combo for 2H starter. Mainly used for meter generation (623H ender) as 6H generates less meter. The caveat is that the opponent gains slightly more meter and a solid amount more Burst, so weigh the pros and cons. | |
CH 2H, 2S > 2H > 236P, (236P) | Close | 202 | All | [3] Medium | Only works on grounded CH up close. the first 236P must be cancelled into after a short delay. Can omit the final Mega Fist and leave the opponent with a hard knockdown. | ||
CH 2H, 2H > 236236S | Close | 272 | All | [2] Easy | Super simple meter conversion for massive damage. Does more damage than adding a 2S filler. Whiffs at tip range. | ||
CH 2H > [4]6H->P, c.S > 236K~P, 5K > 2146K~P, (6236K~H) | All | 201 (238) | GI, IN, JC, MA, MI, RA, BA (SO, KY, AX, CH, HA, PO, FA, ZT, LE, AN, GO, NA) | [4] Hard | Video | Universal confirm off CH 2H. On hit at tip range of CH 2H, a deep [4]6H->P is required to ensure the 5K pickup. Against non-lightweights, it is possible to link 6236K~H for a more damaging ender at the cost of oki. | |
CH 2H > [4]6H->P, 2146K~P, microwalk 5K > 2146K~P, 6236K~H | Close | 243 | All | [4] Hard | Video | Microwalk 5K will whiff at tip range CH 2H. Reliable route on mid/heavies. Against lightweights, both kBMFs must be JFkBMFs to connect kHK at the end (difficulty upgraded to [5] Very Hard, video). | |
CH 2H > [4]6H->P, 2146K~P, microwalk 5K > 2146K~P, 2S > 236P | Close | 242 | SO, KY, AX, CH, HA, PO, FA, ZT, LE, AN, GO, NA | [5] Very Hard | Video | Microwalk 5K will whiff at tip range CH 2H. Double JFkBMF route against heavy weights to get oki after CH 2H. | |
CH 2H > [4]6H->P, [c.S > 2146K~P]×2, c.S > 6H, WS 6H, | Corner | 310 | All | [4] Hard | Video | Disgusting damage in the corner and meterless | |
CH 2H > [4]6H->P, 2146K~P, [c.S > 2146K~P]×2, 5H, WS 623H | Corner | 321 | All | [5] Very Hard | Video | The link for 2146K~P after [4]6H->P is tight but consistent. |
6H Starters | |||||||
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Combo | Position | Damage | Tension Gain | Works on: | Difficulty | Video | Notes |
CH 6H, [4]6H->P, 2146K~P, [ c.S > 2146K~P ]x2, 5H > [4]6H->P, 623H | Near Corner | 348 | All | [5] Very Hard | Video | Extended meterless confirm for a CH 6H. Very strict timing to get 5H splat otherwise last 2146K~P will splat and be less damage than the above combo. Also needs max height c.S hits otherwise 623H will whiff (6H ender is fine too, it's 3 damage less.) | |
CH 6H, [4]6H->P, 2146K~P, c.S > 2146K~P, c.S > 6H, [4]6H->P, 6H | Near Corner | 340 | All | [4] Hard | Meterless confirm for a CH 6H. |
D Starters
5D Starters | |||||||
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Combo | Position | Damage | Tension Gain | Works on: | Difficulty | Video | Notes |
5[D]8, j.H > jc > j.H > j.S > j.H > jc > j.H > j.H (Finishing Blow) | Anywhere | 243 | 23 | All | [1] Very Easy | Video | Universal Dust route. |
5[D]8, j.H > jc > j.H, dl. j.H, dl. j.H jc j.H (Finishing Blow) | Anywhere | 246 | 24 | All except CH, MI | [3] Medium | Video | Does not work on Chipp or Millia, but the universal route shreds their HP anyways. |
2D Starters | |||||||
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Combo | Position | Damage | Tension Gain | Works on: | Difficulty | Video | Notes |
(CH) 2D > [4]6H | Any | 89 | 26% | [1]Very easy | Non-CH requires [4] to be held prior to 2D. Can HFB to sacrifice damage and land closer to run oki. Alternatively, you can end with 623H if you're close enough for more damage and more corner carry at the cost of potential oki. | ||
CH 2D > [4]6H > 66RRC~c.S > 2146K~P, 623H | Any | 205 | -25~% | [4] Hard | Metered extension. This gives you corner from round start distance | ||
CH 2D > [4]6H > 66RRC~c.S > 2S > delay 2H > delay 236P, 623H | Corner | 243 | -25~% | [3] Medium | Fast RC isn't necessary, but the damage drops to 219 if the RC shockwave lands. Delay the RC to get 66PRC, which gives 239 damage instead if you don't want to do fast RC but still want the slowdown | ||
CH 2D > 236P, 2S > delay 2H > delay 236P, 623H | Corner | 238 | [3] Medium | You can end with 632146H for 249 damage and oki instead. | |||
CH 2D > 236P, 5K > 2146K~P, 5K > 6H, [4]6H->P, 623H | Corner | 259 | 45~% | [4] Hard | You can spend 50 meter to end with 632146H instead of 623H for 270 damage and oki instead | ||
CH 2D > 236P, 5K > 2146K~P, 5K > 2146K~P, 2H > 623H | Corner | 266 | 50~% | [4] Hard | Harder version of previous combo for slightly more damage. You can again end it with 632146H for 271 damage and oki, or you can 5H instead of 2H, but that requires stable kara back megafist loops | ||
CH 2D > [4]6H > 66RRC~c.S > 2146K~P, c.S > 2146k~P, 5K > 6H > [4]6H, 623H | Corner | 281 | -20~% | [4] Hard | Alternate 50 meter route for more damage at the cost of oki. |
Special Starters
Special Starters | |||||||
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Combo | Position | Damage | Tension Gain | Works on: | Difficulty | Video | Notes |
632146K~P > 66RRC, 2S > 236P, (236P) | Close | 215 | All | [1] Very Easy | Basic damage conversion off Potemkin Buster with no walls. Can omit the final Mega Fist and leave the opponent with a hard knockdown. | ||
632146K~P > FRRC, [5D] > 2S > 2H > 236P, (236P) | Close | 226 | ~15 | All | [2] Easy | Video | Fully charge the 5D after the (F)RRC. Basic damage conversion off Potemkin Buster with no walls. Can omit the final Mega Fist and leave the opponent with a hard knockdown. |
632146K~P > 66RRC, c.S > 2H > 623H | Any/Corner | 213/248 | All | [1] Very Easy | Potemkin Buster into Heat Knuckle guaranteed wall break in corner. Mostly should be done in corner for extra damage. When midscreen, you have enough time between the RRC and c.S to continue to cross under and by doing so, you may bait a burst. | ||
632146K~P > FRRC, [5D] > 2S > 2H > 623H | Any/Corner | 231/262 | ~25 | All | [2] Easy | Video | Fully charge the 5D after the (F)RRC. Potemkin Buster into Heat Knuckle guaranteed wall break in corner. Corner version |
632146K~P > 66RRC, dl.2146K~P, c.S > 2S > 2H > 214H WS, 6236K~H | Corner | 263 | -26% + Bonus | All | [4] Hard | Potemkin Buster RC extension in the corner with a full health wall. The extra range on kara heat knuckle is needed to make it not whiff. Kara heat knuckle can be swapped out for 6H for a much easier ending while only sacrificing ~6 damage. Kara backwards mega fist can be swapped out with [5]D for another damage/execution trade off. | |
632146K~P PRC, dl.2146K~P, 5K > 2146K~P, 5K > JF 2146K~P, 2H, WS ([4]6H->P), 623H | Corner | 284 | All | [5] Very Hard | Video | Optimal RC confirm off corner Potemkin Buster. Last kBMF must be a JFkBMF in order to bypass the wallsplat damage threshold, otherwise you will wallsplat early. | |
CH 2146K~P, c.S > 2H > 236P, (236P) | Close | 201 | All | [2] Easy | Conversion off CH Kara backwards Mega Fist. Only works up close. Can omit the final Mega Fist and leave the opponent with a hard knockdown. | ||
CH 2146K~P, 2S > 5H | Mid-Range | 154 | All | [2] Easy | Alt route for tip range | ||
236P > 66PRC, c.S > 214H, 632146K~P | Mid-range | 196 | All | [3] Medium | Conversion off non-CH forward Mega Fist. The 66PRC must be performed on the ground, and becomes trickier to time from farther away. Kara PB is not necessary at closer ranges. Can be performed after CH c.S, f.S, 2S, and 5H. | ||
214P, c.S jc66BRC, 2146K~P, 2H > 236P, 5K > 2D, WS ([4]6H->P), 623H | Back in corner | 255 | All | [4] Hard | Video | Side-switch into wallbreak route off normal hit BMF. Works for CH BMF too. HFB not necessary at end but builds more meter. |