Automatically creates a query for cargo based on the current character page when given an input.
Params:
chara (OPTIONAL)=defines the character the move card is for. If left blank, uses the current character page. input=a comma separated list of the inputs used for a move and its versions as they appear in cargo description=a text description of the move versioned (OPTIONAL)=override name column visibility to on. used when a move has multiple versions but only 1 input.
This is a test page for practicing move card generation
Examples
2 inputs 2 versions
236S or 236H
Version | Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Invuln |
---|---|---|---|---|---|---|---|---|
Gun Flame S | 9 | Mid | 9 | until contact | 31 | -17 | +1 | none |
Gun Flame H | 9 | Mid | 12 | until contact | 31 | -17 | +1 | none |
Add a description to this move using the |description=
field
Describe what the move is used for.
Explain the basics of why the initial purpose of the move is worth knowing or worth doing. Mention downsides that are important to know. If the move is particularly important it might have a spot on the stategy page—an important anti-air will likely be mentioned in the neutral section, or an important combo move will be mentioned in the combo theory.1 input 1 version
214K
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Invuln |
---|---|---|---|---|---|---|---|
14 | Mid | minimum 16 | until contact | 34 | -12 | -8 | after hitting wall, 1-8f full |
Add a description to this move using the |description=
field
Describe what the move is used for.
Explain the basics of why the initial purpose of the move is worth knowing or worth doing. Mention downsides that are important to know. If the move is particularly important it might have a spot on the stategy page—an important anti-air will likely be mentioned in the neutral section, or an important combo move will be mentioned in the combo theory.1 input 3 versions
236S
Version | Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Invuln |
---|---|---|---|---|---|---|---|---|
Stun Edge | 9 | All | 15 | Until contact | 26 | -4 | +1 | none |
Stun Edge Level 2 | 22 | All | 15 | Until contact | 28 | -6 | -1 | none |
Stun Edge Level 3 | 16x5 | All | 15 | Until contact | 58 | -35 | -30 | none |
Add a description to this move using the |description=
field
Describe what the move is used for.
Explain the basics of why the initial purpose of the move is worth knowing or worth doing. Mention downsides that are important to know. If the move is particularly important it might have a spot on the stategy page—an important anti-air will likely be mentioned in the neutral section, or an important combo move will be mentioned in the combo theory.1 input 2 versions
623S
Version | Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Invuln |
---|---|---|---|---|---|---|---|---|
Panzer Centipede | 16x2 | Unblockable | 30 | 20 | 8 | N/A | -8 | none |
Spike | 9 | Unblockable | 95 | 34 | N/A | N/A | +10 | none |
Add a description to this move using the |description=
field
Describe what the move is used for.
Explain the basics of why the initial purpose of the move is worth knowing or worth doing. Mention downsides that are important to know. If the move is particularly important it might have a spot on the stategy page—an important anti-air will likely be mentioned in the neutral section, or an important combo move will be mentioned in the combo theory.1 input 1 version 2 images
623P
Damage | Guard | Startup | Active | Recovery | On-Block | On-Hit | Invuln |
---|---|---|---|---|---|---|---|
9,12 | All,Overhead | 6 | 7(25)28 | 29 | -60 | -58 | Full 1~12, 34~37 |
Add a description to this move using the |description=
field
Describe what the move is used for.
Explain the basics of why the initial purpose of the move is worth knowing or worth doing. Mention downsides that are important to know. If the move is particularly important it might have a spot on the stategy page—an important anti-air will likely be mentioned in the neutral section, or an important combo move will be mentioned in the combo theory.The above documentation is transcluded from Template:GGML Move Card/doc. (edit | history)