View table: Glossary

Table structure:

  1. term - String
  2. partOfSpeech - String
  3. definition - Wikitext
  4. altDefinition - Wikitext
  5. infil - URL
  6. gameSpecifier - List of String, delimiter: ,

This table has 249 rows altogether.

Recreate data.

Page term partOfSpeech definition altDefinition infil gameSpecifier
Glossary (edit) (Hard) Read verb, noun

To predict the opponent's action and punish or avoid it.

URL

Glossary (edit) 360, 720, etc noun

To input a directional command that is 360/720/etc degrees clockwise or counter-clockwise. This is typically for command throws like Zangief's Spinning Piledriver or Tager's Gigantic Tager Buster.

URL

Glossary (edit) 50/50 noun, adj.

A mix-up where the opponent has a choice between two options, such as strike-throw or high-low. A "true 50/50" is used to describe a mix-up in which the defender must guess and commit to one option, without any way to determine which option the opponent will choose and react accordingly.

URL

Glossary (edit) Abare noun

An attack during the opponent's pressure, intended to interrupt it.

Derived from the Japanese 暴れ, meaning to act brutishly or violently.

URL

Glossary (edit) Active noun

The active frames of an attack refers to the amount of time an attack can hit the opponent.

URL

Glossary (edit) Active Flow noun

A state that can be entered by performing enough offensive actions in a round. During active flow moves get a 10% damage increase, burst regenerates faster and Exceed Accels deal roughly double damage.

URL

BBCT BBCS BBCS2 BBCSE BBCP BBCPE BBCF
Glossary (edit) Air Turn Air Backdash verb

Performing an Instant Air Backdash with a Manual Air Turn in the middle to do a forward air dash away from the opponent. Typically used to retreat quickly and further without adding to Negative Penalty.

P4A P4AU P4U2R
Glossary (edit) Air Turn Air Dash verb

Performing an Instant Air Dash with a Manual Air Turn in the middle to do an air backdash towards the opponent. Typically used mid-offense to go for cross-ups or pressure resets from a jump-cancellable normal.

P4A P4AU P4U2R
Glossary (edit) Air-to-Air noun, verb

A jumping attack that hits the opponent out of the air

A specific jumping attack that is particularly suited for hitting the opponent out of the air

URL

Glossary (edit) Ambiguous Cross-up noun

Describes an attack which may cross up, but also may not, depending on extremely subtle and often imperceptible differences in timing or spacing.

URL

Glossary (edit) Ambiguous Crossup noun

Describes an attack which may cross up, but also may not, depending on extremely subtle and often imperceptible differences in timing or spacing.

URL

Glossary (edit) American Reset noun

To drop a combo by mis-input or bad spacing, and then pick it back up using the next inputs on the combo or mashing. Frequently can happen in re-land situations.

URL

Glossary (edit) Anchor noun

In a 3v3 fighting game, Anchor refers to the 3rd character up to fight out of the 3 selected by the player.

URL

Glossary (edit) Anti-Air noun, verb

A grounded attack that hits the opponent out of the air

A specific grounded attack that is particularly suited for hitting the opponent out of the air

URL

Glossary (edit) AoA noun

Shorthand for "All-Out Attack", the command attack that serves as the universal overhead of the P4Arena games.

P4A P4AU P4U2R
Glossary (edit) Armor noun

A property which lets a move continue when hit by a set number of moves (usually taking reduced damage).

URL

Glossary (edit) Astral Heat noun

An Instant Kill that costs 100 meter that can be only performed while on match point and if the opponent has less than 35% HP. When the conditions are met, the character's portrait will glow white.

URL

BBCT BBCS BBCS2 BBCSE BBCP BBCPE BBCF
Glossary (edit) Attack Level noun

An attack attribute that determines the default value for hitstun, blockstun, hitstop, damage, etc.(varies by game) of a move.

Glossary (edit) B&B noun

A staple combo that is simple yet effective.

URL

Glossary (edit) Barrier Block noun

A special type of blocking in BlazBlue that negates chip damage and pushes the opponent back further than usual. This type of blocking comes at the cost of a resource. It also increase blockstun by 1 frame.

URL

BBCT BBCS BBCS2 BBCSE BBCP BBCPE BBCF
Glossary (edit) Basuke noun

From Hokuto no KenA state during particularly long combos in which the victim of the combo begins to rebound off of the floor at extremely high speeds, most commonly while the attacker is also airborne. Resembles dribbling in basketball, hence the name.

HNK
Glossary (edit) Block String noun, verb

A series of multiple attacks that work well against a blocking opponent. Generally, a block string will be composed of several plus on block or cancelable attacks performed in quick sequence. When blocked, these will slowly push your character out of range and prevent the opponent from counter-attacking, which makes them a very good default, low-risk option when trying to apply offense.

URL

Glossary (edit) Blockstop noun

When a character blocks, both characters are stopped in place to visualize the block and give feeling of impact. Blockstop describes this phenomenon. Frequently the opponent to be in blockstop longer than the attacker, or in cases of most projectiles, the attacker does not experience blockstop at all.

URL

Glossary (edit) Blockstun noun

When a character successfully blocks an attack while standing or crouching, the defender is forced into a stun animation for a set period of time where they are incapable of acting. This period of time is called blockstun.

URL

Glossary (edit) BnB noun

A staple combo that is simple yet effective.

URL

Glossary (edit) Bread and Butter noun, adj.

A staple combo that is relatively simple and effective.

URL

Glossary (edit) Burst noun

Burst is a universal mechanic that can be used to escape combos. Burst is tied to the Burst gauge and slowly refills throughout the match.

URL

BBCT BBCS BBCS2 BBCSE BBCP BBCPE BBCF
Glossary (edit) Burst noun, verb

An invincible attack that can be performed during hitstun to prevent an opponent from performing a full combo.

URL

Glossary (edit) Burst Option noun

An explosive, quick attack that is usually unreactable from close to medium range.

Glossary (edit) Cancel verb, noun

To bypass the remaining time or frames in an action by proceeding directly into another action.

URL

Glossary (edit) CC noun,verb

Short for Charge CancelA charge cancel is a mechanic in Missing Link in which the player cancels a normal into the Charge input (usually 623 + Respect) on hit or block. This is used as a free, functional equivalent to a Red Roman Cancel from modern Guilty Gear.

GGML
Glossary (edit) Charge adj, verb

The act of holding a direction (usually back or down) for about one second, for the purposes of executing certain special moves like Guile's Sonic Boom. Because charge inputs take a bit of time to prepare before you execute them, they tend to be relatively powerful compared to special moves input using other methods, like a quarter circle, which can be input more quickly and in more situations.

URL

Glossary (edit) Charge Cancel noun,verb

A charge cancel is a mechanic in Missing Link in which the player cancels a normal into the Charge input (usually 623 + Respect) on hit or block. This is used as a free, functional equivalent to a Red Roman Cancel from modern Guilty Gear.

GGML
Glossary (edit) Chicken Block noun

Jumping into the air and blocking rather than standing on the ground and being forced to guess a high-low mixup. Loses to air unblockable attacks such as BBTAG's Reversal Actions.

URL

Glossary (edit) Chikuseki noun

From Hokuto no KenAfter a long, uninterrupted combo of specific normals which results in a knockdown, a meaty attack will trigger an acceleration effect which boosts the rate at which all gauges fill, including the guard crush and hidden dizzy gauges.

HNK
Glossary (edit) Chip Damage noun

Damage incurred when blocking an attack. Typically, only Special Attacks and Super Attacks have chip damage, but there are exceptions.

URL

Glossary (edit) Clean Hit adj, verb

When certain attacks in Guilty Gear hit a very specific part of an opponent's hurtbox. These well-aimed attacks will cause some positive benefit for the attacker, like a higher launch or a wall bounce.

URL

GGX GGX1.5 GGXX GGReload GGSlash GGAC GGACR GGXRD GGXRD-R GGXRD-R2 GGST
Glossary (edit) Combo noun

A sequence offensive executions where if the first attack hits and meets specific conditions (such as range, position, gauges, etc.), the correct executions guarantee you to land all the follow-up on the opponent.

URL

Glossary (edit) Command Throw noun

A throw that is performed by inputting a special command like 214C. Generally command throws have special properties in comparison to normal throws like increased damage or being untechable.

URL

Glossary (edit) Counter noun, verb

A move wherein your character pre-empts the opponent's attack, and attacks if hit by the opponent.

To adapt to your opponent's strategy and change your own strategy to beat it.

URL

Glossary (edit) Counter Assault noun

An attack in Blazblue that is only possible while in blockstun that has invincibility and is used to stop the opponent's pressure.

URL

BBCT BBCS BBCS2 BBCSE BBCP BBCPE BBCF
Glossary (edit) Counterhit adj, verb

Hitting someone while they are in the startup of an attack. In some games counter hits get enhanced by dealing more damage and giving more frame advantage, which can open up new combo possibilities.

URL

Glossary (edit) Cross under noun

A specific form of a crossup where an attacker moves under the defending opponent to switch sides.

Glossary (edit) Cross-up noun

Attacking your opponent after changing which horizontal side you are on, usually by jumping over them.

URL

Glossary (edit) Crossup noun

Attacking your opponent after changing which horizontal side you are on, typically by jumping over them.

URL

Glossary (edit) Crossup Protection noun

A period of time where you can block by holding back or forwards after the opponent crosses you up. Under Night, and BBTag have this.

URL

Glossary (edit) Crouch Confirm noun

A combo that only works on crouching opponents. In some games, opponents hit while crouching may take extra hitstun as opposed to while standing, allowing for generally better combos on crouching hit.

Glossary (edit) Crush Trigger

A chargeable guard crush that can be performed with 25 meter. Sometimes used in combos as charged crush trigger have 100P2.

URL

BBCP BBCPE BBCF
Glossary (edit) Damage noun,verb

A quantification of how a character's health bar is reduced when they are hit.

Glossary (edit) Danger Time noun

A state that a Guilty Gear Xrd match will sometimes enter when two attacks clash. The match will pause, the screen will go dark, and a 3 second countdown appears. After the countdown finishes, the match resumes and the stakes are cranked way, way up. Damage is increased 20%, but more importantly, pretty much every hit you land from a neutral state will be a "Mortal Counter". Danger Time happens completely randomly, so you can't control when it starts, but it almost always results in someone getting smoked.

URL

GGXRD GGXRD-R GGXRD-R2
Glossary (edit) Dead Angle

An attack in Guilty Gear that is done during blockstun that has invincibility and is used to stop the opponent's pressure.

URL

GGX GGX1.5 GGXX GGReload GGSlash GGAC GGACR GGXRD GGXRD-R GGXRD-R2 GGST
Glossary (edit) DHC noun

A term that describes when a character performs a super attack in a team game and tags into another characters super.

URL

Glossary (edit) Disjoint noun

A particular type of hitbox that has no nearby associated hurtbox, enabling attacks to have certain areas that cannot be hit by an opponent's attacks in return.

URL

Glossary (edit) Disjointed Hitbox noun

A particular type of hitbox that has no nearby associated hurtbox, enabling attacks to have certain areas that cannot be hit by an opponent's attacks in return.

URL

Glossary (edit) Disrespect verb

The opposite of respect, to perform high risk options without fear of punishment.

Glossary (edit) DP noun

Dragon Punch A move that has invulnerability during its startup, long recovery, and a rising motion.

URL

Glossary (edit) Dragon Balls noun

A mechanic that allows players to collect Dragon Balls during the match, when all Dragon Balls have been collected a player can summon Shenron, who can grant one out of four wishes per match.

DBFZ
Glossary (edit) Dragon Punch noun

A move that has invulnerability during its startup, long recovery, and a rising motion.

URL

Glossary (edit) Dragon Rush noun, verb

A universal grab that all characters have access to, inputted with L+M.

URL

DBFZ
Glossary (edit) Dynamic! noun

A property that occurs when a player performs a full light autocombo on an opponent, granting one random Dragon Ball or summoning Shenron if the conditions have been met.

DBFZ
Glossary (edit) EX noun

A type of special attack that consumes meter, but is not a super. Normally the power of these attacks are between that of Specials and Supers. Where as supers are unique concepts, EX attacks are often variants of moves available without spending meter.

URL

Glossary (edit) F-Shiki noun

Sometimes known as "Fuzzy Overhead". When you are in blockstun, you can switch high/low blocking, but your blocking animation and hurtbox does not change until you leave blockstun or block another attack. F-Shikis take advantage of this and use overheads that would miss on crouching characters, but not on standing characters.

URL

Glossary (edit) Fatal Counter noun

A more powerful version of a Counter Hit in the BlazBlue series that only occurs if certain moves counter hit the opponent. Fatal counter adds 3f of hitstun to every move in the combo. Some moves forces fatal counter and do not require a counter hit.

URL

BBCT BBCS BBCS2 BBCSE BBCP BBCPE BBCF
Glossary (edit) Faultless Defense noun

A special type of blocking in Guilty Gear that negates chip damage and pushes the opponent back further than usual. This type of blocking comes at the cost of a resource.

URL

GGX GGX1.5 GGXX GGReload GGSlash GGAC GGACR GGXRD GGXRD-R GGXRD-R2 GGST
Glossary (edit) FD noun

Faultless DefenceA special type of blocking in Guilty Gear that negates chip damage and pushes the opponent back further than usual. This type of blocking comes at the cost of a resource.

URL

Glossary (edit) FDC noun

"Faultless Defense Cancel", by buffering and holding 2 attack inputs, it automatically cancels an airdash into an air normal and instantly begins Faultless Defense. This cancels the airdash to land faster, without performing an attack. Note that only pressing the FD macro isn't sufficient; the player must press either two attack buttons or an attack button and the FD macro together.

GGST
Glossary (edit) Fireball noun

A projectile which usually travels slowly across the screen in a horizontal path above the ground.

URL

Glossary (edit) Footsies verb, noun

A complicated, often nebulous term that refers to the battle for controlling the space in front of you, often by using good pokes. In essence, you are trying to get to a range you like, while trying to deny your opponent getting to a range that they like. How you do this varies wildly based on the game, but it often involves using long range attacks to pester your opponent as they are trying to walk around. This dance of playing mind games with your feet is the source of the term's name.

URL

Glossary (edit) Force Break noun

A type of special attack in Guilty Gear that consumes meter, but is not a super. Normally the power of these attacks are between that of Specials and Supers.

URL

GGACR
Glossary (edit) Force Roman Cancel noun

A Roman Cancel unique to the Guilty Gear XX series that costs 25 meter in exchange for only being able to be executed during a specific period of a special move. Usually abbreviated to FRC

URL

GGACR
Glossary (edit) Frame noun

The smallest unit of time in a fighting game. Most fighting games are 60 frames per second.

URL

Glossary (edit) Frame Advantage noun

The difference in time an attacker and a defender can begin moving again after blocking an attack.

URL

Glossary (edit) Frame Kill noun

A technique where specific attacks or inputs are used to "kill time" to make timing a specific setup easier.

URL

Glossary (edit) Frame Trap noun

An offensive technique where the attacker leaves a small opening in their offense, goading the defender into performing an attack. This opening is designed such that the attacker can easily counter the defender's attack with their own.

URL

Glossary (edit) Fuzzy Guard verb, adj., noun

A defensive technique where the defender changes their guard direction rapidly and precisely to cover multiple ways they can be hit such as high/low or left/right.

URL

Glossary (edit) Fuzzy Jump noun

A form of defence where the defender switches from blocking to jumping at a specific time in order to block a strike then jump when there's a gap. Typically used to defend against tick throws.

URL

Glossary (edit) Fuzzy Overhead noun

An offensive technique where the attacker exploits a common system mechanic in Fighting Games where a crouching opponent can be hit by a rising overhead as their hurtbox is expanded to be standing even though they are crouch blocking.

URL

Glossary (edit) Gap noun

The number of frames between two attacks in which the defender leaves blockstun/hitstun. e.g. In a 10F gap a 10F move will trade, a 9f or faster move will win, and a 11F move or slower will lose.

URL

Glossary (edit) Gatling noun

The special category of cancels that describe how each character can cancel normals into other normals and specials.

URL

Glossary (edit) GC Roll noun, verb

Shorthand for "Guard Cancel Evasive Action", the system mechanic in the P4Arena games that lets a defending player perform an invulnerable dodge out of grounded blockstun at the cost of 50 SP.

P4A P4AU P4U2R
Glossary (edit) GCA noun, verb

Shorthand for "Guard Cancel Attack", the system mechanic in the P4Arena games that lets a defending player perform an invulnerable counterattack out of grounded blockstun at the cost of 50 SP.

P4A P4AU P4U2R
Glossary (edit) Glide noun,verb

Specifically refers to a technique in the early BlazBlue (and by extension P4A) series where a character cancels their air dash into a series of actions that alters their trajectory downward instead of following the full airdash trajectory.

BBCT BBCS BBCS2 BBCSE BBCP BBCPE BBCF P4A P4AU P4U2R
Glossary (edit) Grappler noun

A character in a fighting game who's primary gameplan is to get close to the opponent and throw them for massive damage. Grapplers usually have awkward mobility, large hurtbox, and high health.

"I hate fighting grapplers, they're so scary when they get close to you."

URL

Glossary (edit) Grounded adj.

An opponent remains grounded during combos if no hit launches them off the ground. This is required for certain Hard Knockdowns like 2D. A Grounded Wall Stick results in a Wall Slump. Hitting an opponent during a Floating Crumple will result in a launch, but they are still grounded and can usually be hit after to remain grounded.

GGST
Glossary (edit) Guard verb

The act of defending against incoming attacks. Guarding either negates the damage from an attack entirely or reduces it to minor chip damage.

URL

Glossary (edit) Guard Cancel noun,verb

An attack which can be performed while the user is in blockstun.

URL

Glossary (edit) Guard Point noun, adj.

An attack that automatically blocks certain attacks. Examples of this include Bang's Drive attacks, Baiken's Suzuran (63214K), and Nappa's Too Bad (214S).

URL

Glossary (edit) Guts

A defensive stat in the Guilty Gear games that decreases damage taken at lower life percentages. Every character has a unique Guts rating that determines how fast Guts scaling kicks in.

URL

GGX GGX1.5 GGXX GGReload GGSlash GGAC GGACR GGXRD GGXRD-R GGXRD-R2 GGST
Glossary (edit) Hard Knockdown noun

A knockdown that forces the character into a prolonged knockdown state. After a hard knockdown, teching is disabled briefly, allowing the player who is on the offensive more time to set up a meaty, a mix-up, etc.

URL

Glossary (edit) High-Low noun

A mixup where the opponent must choose between blocking high and low.

Glossary (edit) Hitbox noun

A general term showing where an attack can hit the opponent and where the character is vulnerable to attack.

The hitbox specifically relating to where an attack can hit the opponent. Shown as red in visualizations.

URL

Glossary (edit) Hitgrab noun, verb

A strike attack that transitions to a throw animation on a successful hit.

URL

Glossary (edit) Hitstop noun

When a character is hit, both characters are stopped in place to visualize the hit and give feeling of impact. Hitstop describes this phenomenon. Typically hitstop affects both players equally, but this is not always true. For example an attack may cause the opponent to be in hitstop longer than the player, or in cases of most projectiles, the attacker does not experience hitstop at all.

URL

Glossary (edit) Hitstun noun

When a character is hit while standing or crouching, the defender is forced into a stun animation for a set period of time where they are vulnerable to further attacks. This period of time is called hitstun.

URL

Glossary (edit) HKD noun

Short for "Hard Knockdown".A knockdown that forces the character into a prolonged knockdown state. After a hard knockdown, teching is disabled briefly, allowing the player who is on the offensive more time to set up a meaty, a mix-up, etc.

URL

Glossary (edit) Hurtbox noun

The hitbox specifically relating to where a character is vulnerable to an opponent's attack. Shown as blue or cyan in visualizations.

URL

Glossary (edit) Hyper Armor adj.

An attack that can absorb multiple hits from the opponent (typically taking reduced or fully recoverable damage). Examples of this include Tager's 6[A] and Potemkin's Judge Gauntlet (63214D).

URL

Glossary (edit) IAD noun

An air dash performed from a standing position as quickly and as low to the ground as possible from a jump. Done by inputting 956 754, and depending on the game, using a dash macro right after a jump.

URL

Glossary (edit) IAS noun , verb, adj.

Instant Air Special
Conceptually includes Tiger KneePerforming a special as soon as possible after becoming airborne. Usually, but not always, involves an input trick.
For Example: 2369S for a j.236S input.

Glossary (edit) IB Noun

Instant BlockA special type of blocking. Usually improves frame data against blocked moves or gives more meter than a normal block or both.

URL

More...