Normals
| input | damage | guard | startup | active | recovery | onBlock | faceHit | counterHit | counterFaceHit | chip | motion |
---|
| input | damage | guard | startup | active | recovery | onBlock | faceHit | counterHit | counterFaceHit | chip | motion |
---|
| c.LP | 4 | Mid | 4 | 5 | 6 | +6 | 5 | 6 | 7 | * | 14 |
| f.LP | 3 | Mid | 4 | 5 | 6 | +6 | 4 | 5 | 5 | * | 14 |
| c.HP | 11 | High | 9 | 12 | 10 | +7~+17 | 14 | 17 | 19 | * | 30 |
| f.HP | 10 | Mid | 4 | 4*5*14 | 20 | -10~+7 | 13 | 15 | 17 | * | 42 |
| 5LK | 3 | Mid | 4 | 5 | 5 | +7 | 4 | 5 | 5 | * | 13 |
| 5HK | 8 | Mid | 13 | 14 | 19 | -4 | 10 | 12 | 14 | * | 45 |
| 2LP | 3 | Mid | 4 | 5 | 6 | +6 | 4 | 5 | 5 | * | 14 |
| 2HP | 11 | Mid | 12 | 7*12 | 24 | -13~+4 | 14 | 17 | 19 | * | 30 |
| 2LK | 3 | Low | 4 | 5 | 6 | +6 | 0 | 5 | 0 | * | 14 |
| 2HK | 9 | Low | 13 | 12 | 16 | +1/D | 0 | 14 | 0 | * | 40 |
| 8j.LP | 4 | High | 4 | Until Landing | Until Landing | +5~+14 | 5 | 6 | 7 | * | 0 |
| 8j.HP | 9 | High | 8 | 9 | 8 | +5~+14 | 12 | 14 | 15 | * | 26 |
| 8j.LK | 4 | High | 6 | Until Landing | Until Landing | +7~+14 | 5 | 6 | 7 | * | 0 |
| 8j.HK | 7 | High | 11 | 11 | 11 | +7~+14 | 9 | 11 | 12 | * | 32 |
| 7/9j.LP | 4 | High | 4 | Until Landing | Until Landing | +4~+14 | 5 | 6 | 7 | * | 0 |
| 7/9j.HP | 8 | High | 8 | 9 | 8 | +4~+14 | 10 | 12 | 14 | * | 26 |
| 7/9j.LK | 4 | High | 6 | Until Landing | Until Landing | +7~+14 | 5 | 6 | 7 | * | 0 |
| 7/9j.HK | 8 | High | 11 | 11 | 11 | +7~+14 | 10 | 12 | 14 | * | 32 |
Throws
Input | Version | Range | DMG | Is Techable | Advantage |
Input | Version | Range | DMG | Is Techable | Advantage |
4/6HK | P1 facing right | 48 | 22 | No | +28 |
4/6HK | P1 facing left | 47 | 22 | No | +28 |
4/6HK | P2 facing right | 48 | 22 | No | +29 |
4/6HK | P2 facing left | 47 | 22 | No | +29 |
Specials
| input | name | damage | guard | startup | active | recovery | onBlock | faceHit | counterHit | counterFaceHit | chip | motion |
---|
| input | name | damage | guard | startup | active | recovery | onBlock | faceHit | counterHit | counterFaceHit | chip | motion |
---|
| [4]6LK | Strict Sweep (LK) | 10 | high | 23 | 6*9 | 15 | +5 | 13 | 15 | 17 | 2*2 | 52 |
| [4]6HK | Strict Sweep (HK) | 12 | high | 32 | 8*11 | 19 | -1/D | 16 | 18 | 20 | 3*3 | 69 |
| 41236LP | Dead Scream (LP) | 12 | mid | 15 | 26 | 36 | +1~ | 16 | 18 | 20 | 3 | 51 |
| 41236HP | Dead Scream (HP) | 14 | mid | 21 | 53 | 82 | +1/D | 18 | 21 | 24 | 3*3 | 103 |
Misc
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