SMS/Pluto/Frame Data

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< SMS‎ | Pluto

Normals

input damage guard startup active recovery onBlock faceHit counterHit counterFaceHit chip motion
input damage guard startup active recovery onBlock faceHit counterHit counterFaceHit chip motion
c.LP 4 Mid 4 5 6 +6 5 6 7 * 14
f.LP 3 Mid 4 5 6 +6 4 5 5 * 14
c.HP 11 High 9 12 10 +7~+17 14 17 19 * 30
f.HP 10 Mid 4 4*5*14 20 -10~+7 13 15 17 * 42
5LK 3 Mid 4 5 5 +7 4 5 5 * 13
5HK 8 Mid 13 14 19 -4 10 12 14 * 45
2LP 3 Mid 4 5 6 +6 4 5 5 * 14
2HP 11 Mid 12 7*12 24 -13~+4 14 17 19 * 30
2LK 3 Low 4 5 6 +6 0 5 0 * 14
2HK 9 Low 13 12 16 +1/D 0 14 0 * 40
8j.LP 4 High 4 Until Landing Until Landing +5~+14 5 6 7 * 0
8j.HP 9 High 8 9 8 +5~+14 12 14 15 * 26
8j.LK 4 High 6 Until Landing Until Landing +7~+14 5 6 7 * 0
8j.HK 7 High 11 11 11 +7~+14 9 11 12 * 32
7/9j.LP 4 High 4 Until Landing Until Landing +4~+14 5 6 7 * 0
7/9j.HP 8 High 8 9 8 +4~+14 10 12 14 * 26
7/9j.LK 4 High 6 Until Landing Until Landing +7~+14 5 6 7 * 0
7/9j.HK 8 High 11 11 11 +7~+14 10 12 14 * 32

Throws

Input Version Range DMG Is Techable Advantage
Input Version Range DMG Is Techable Advantage
4/6HK P1 facing right 48 22 No +28
4/6HK P1 facing left 47 22 No +28
4/6HK P2 facing right 48 22 No +29
4/6HK P2 facing left 47 22 No +29

Specials

input name damage guard startup active recovery onBlock faceHit counterHit counterFaceHit chip motion
input name damage guard startup active recovery onBlock faceHit counterHit counterFaceHit chip motion
[4]6LK Strict Sweep (LK) 10 high 23 6*9 15 +5 13 15 17 2*2 52
[4]6HK Strict Sweep (HK) 12 high 32 8*11 19 -1/D 16 18 20 3*3 69
41236LP Dead Scream (LP) 12 mid 15 26 36 +1~ 16 18 20 3 51
41236HP Dead Scream (HP) 14 mid 21 53 82 +1/D 18 21 24 3*3 103

Misc

No results

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To edit frame data, edit values in SMS/Pluto/Data.
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