Combo Notation Guide | Character Name Abbreviations | |||||||||
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Important Documents
Midscreen
This combo section is designed on a "move starter" basis. Many combos listed can by extended with supers such as 236236B.
Remember that combos become easier to land as your axe meter increases due to the increased hitstun.
Assume Green Axe to be the default state for damage and SP gain. The damage/SP gain in Red Axe will be listed in brackets.
Combo | Requires | Damage | SP Gain | Axe Gain | Difficulty | Notes | Form | Video |
---|---|---|---|---|---|---|---|---|
5AAAA | None | 1293(1493) | +22(24) SP | +0 | Easy | Auto Combo & Good Corner Carry | Regular | Link |
5AA > 5B > 2A+B > 214A | None | 1711(2052) | +14(17) SP | +0 | Easy | Basic BnB combo for lower axe levels (Omit second 5A if Shadow) | Both | Link |
5AA > 5B > 2A+B > 22B Oki | None | 1337(1604) | +12(14) SP | +0 | Easy | Basic BnB combo with an alternate ender. Sacrifice some damage for Tsurugi Oki (Omit second 5A if Shadow) | Both | Link |
5AA > 5B > 2A+B > 236C/236D Oki | None | 1337(1604) | +12(14) | +0 | Easy | Basic BnB with alternate ender. Sacrifice some damage for Orb Oki (Omit second 5A if Shadow) | Both | Link |
5AA > 5B > 2A+B > OMC > 5A > 2B > jc j.B > djc j.B > j.C > j.214B | None | 2655(3026) | -22(-14) SP (-50 SP) | +1 | Medium | OMC route from the basic BnB route that gives more damage and much more importantly builds more axe meter (Omit second 5A if Shadow) | Both | Link |
CH Air to Air j.B > land > (j.A) > j.B > djc j.B > j.C > j.214B | None | 2212(2622) | +16(21) | +0 | Medium | Depending on both you and your opponents height when you get the CH, you might need to pick up the combo with j.A or j.B when you jump back up | Both | Link |
CH 5B > 5C > 2C > [B+D] > 2B > jc j.2B > djc j.B > j.C > j.214B | None | 3762(4350) | +31(33) SP | +0 | Medium | Lower axe level punish combo to punish baited reversals. Make sure to hit the [B+D] as high as possible so you can connect the 2B. | Both | Link |
5AA > 2B > jc j.B > djc j.B > j.C > j.214B | Yellow Axe | 2119(2274) | +21(22) | +1 | Easy | Very basic 2B combo. (Omit second 5A if Shadow) | Both | Link |
5AA > 5B > 236A~6~A > 214A | Yellow Axe | 2074(2644) | +17(22) SP | +0 | Easy | Finish with 214B instead on Red Axe. (Omit second 5A if Shadow) | Both | Link |
5AA > 2B > jc j.2B , ground dash j.B > djc j.B > j.C > j.214B | Yellow Axe | 2391(2575) | +24(26) SP | +1 | Medium | Good Corner Carry, strict timing on Yellow Axe (Omit second 5A if Shadow) | Both | Link |
CH 5B > 5C > 2C > [B+D] > 2B > jc > falling j.2B > ground dash > j j.B(B) > djc j.B(B) > j.C > j.214B > 236236D | Red Axe | 6749(7194) | -14 SP (-50 SP) | +0 | Medium | Red Axe optimized Counter 5B combo. If midscreen you can use both j.BB wallbounces to rack on an extra 400 damage | Both | Link |
5AA > 5B > 236A~6~A > 214A+B > 22B , 5AA > (22B Hits) > 66 5[B] > 22B Oki | Red Axe | 3078 | -7 SP (-25 SP) | +0 | Medium | Need round start positioning for the 5[B] to put them in the corner for the 22B oki to work. Can go for j.B safe jump instead (Omit second 5A if Shadow) | Both | Link |
Throw > OMB > 66 2C > [B+D] > 2B > jc falling j.2B > 66 5[B] > 236A~6~A > 214B (> 236236D) | Red Axe, Burst | 4401(6561) | +10 SP (-50 SP) | +0 | Hard | OMB Throw Combo, the 66 2C is a microdash. | Both | Link |
CH Throw > 2A > 2B > jc falling j.2B > 66 5[B] > dc 2B > 2C > 214B > 5AA > 5B > 2A+B (> 236236D) | Red Axe | ? | +? SP (-50 SP) | +0 | Hard | Counterhit throw Combo | Both | Link |
Midscreen to Corner
Corner Only
Combo | Requires | Damage | SP Gain | Axe Gain | Difficulty | Notes | Form | Video |
---|---|---|---|---|---|---|---|---|
2B > jc > j.2B > 7.jc > j.2B > j > j.BB > 7.jc > j.2B > hj > j.BB > j.C > 214B | Yellow Axe | 2901(3076) | +37(38) SP | +1 | Easy | Non Counterhit 2B route | Both | Link |
5AA > 2B > j.BB > 7.jc > dl j.2B > 5D > 66 5B > 2A+B > 5D > 5[B] > 5D > 2A+B > 5D > jc > j.BB > jc > j.BB > 214B > 236236D | Red Axe | 6830 | +25 SP (-50 SP) | +0 | Medium | Corner Red 5AA route | Both | Link |
FC 2B > jc > falling j.BB > 7.jc > falling j.2B > 5D > 5B > 2A+B > 5DD > 66 > 5[B] > 5D > 2A+B > jc > j.BB > 7.jc > falling j.BB > 236A~6~A > 214B > 236236D | Red Axe | 8934 | +16 SP (-50 SP) | +0 | Hard | Corner FC TOD on any character with 8500 or less health. | Both | Link |
- Aigis[★]
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- Chie Satonaka[★]
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- Junpei Iori[★]
- Kanji Tatsumi[★]
- Ken Amada[★]
- Labrys[★]
- Margaret[★]
- Marie[★]
- Minazuki[★]
- Mitsuru Kirijo[★]
- Naoto Shirogane[★]
- Rise Kujikawa[★]
- Shadow Labrys[★]
- Sho[★]
- Teddie[★]
- Tohru Adachi[★]
- Yosuke Hanamura[★]
- Yu Narukami[★]
- Yukari Takeba[★]
- Yukiko Amagi[★]
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