GVS/Controls

From Dustloop Wiki
< GVS

Arcade Stick Layout

[[File:|600px|center]]

  • A.png = Shot
  • B.png = Melee
  • C.png = Jump
  • GGD.png = Target Switch
  • SP = Striker
  • E = Boost Dive

Notation

Players use Numpad Notation when discussing directions used for melee attacks or button combinations although Japanese players use kanji for directions.

Universal Joystick Commands

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Boost Step. Boost step allows you to cut tracking on projectiles and melees. During melee attacks you are able to step cancel them.
28
Guard. Self explanatory.

Universal Button Commands

Boost Dash
Double tapping the jump button (C.png) will allow you to perform a boost dash. If your stick is in neutral, you will boost dash in the direction your suit is facing. If you're holding a direction when you input a boost dash, you will dash in the direction of your input.
Boost Dive
Pressing the jump button and striker button simultaneously will allow you to perform a boost dive. Boost dives are basically a boost dash that sends you downwards very quickly.
Sub Shot
Pressing Shot+Melee (A.png+B.png) will perform your sub shot. Weapons that usually fill this slot are bazookas and funnels.
Special Shot
Pressing Shot+Jump (A.png+C.png) will perform your special shot. Gerobis and special movement usually fill this slot.
Special Melee
Pressing Melee+Jump (B.png+C.png) will perform your special melee.

Awakening

Pressing Shot + Melee + Jump (A.png+B.png+C.png) at the same time will allow you to use your "awakening" or "burst."

Blaze Gear

Lightning Gear

Awakening Attack

In awakening mode, pressing (A.png+B.png+C.png) again will perform your awakening attack. Awakening attacks have super armor on their startup and are unable to be cancelled out of.


Gundam Versuse
200 Cost Suits
300 Cost Suits
400 Cost Suits
500 Cost Suits
System Explanations

HUDControlsStrikersAwakening Data


GVS NotationMovement/CancelingOffenseDefenseDamageAttack Attributes