GGXRD-R2/Slayer/Data

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System Data

Portrait Name Defense Guts Stun Resistance RISC Gain Rate Prejump Backdash
GGXRD-R Slayer Portrait.png
Slayer x0.96 1 70 28 4F 28F (1~20F invuln)
Forward Dash Weight Wakeup (Face Up) Wakeup (Face Down) Unique Movement Options Icon
18F (Short) 24F (Long). Both 5~12F strike invuln, 7-12F throw invuln [100] Medium 26F 20F Run replaced with Teleport Dash GGXRD-R2 Slayer Icon.png

Normal Moves

5P

5P
normal
Damage Guard Startup Active Recovery On-Block1 Level RISC Gain1 RISC Minus Cancel Roman Tension1 Prorate Invuln
16 Mid 5 6 6 0 1 6 7 CSJ YRP 144
GGXRD Slayer 5P.png
Shall we begin?
GGXRD Slayer 5P hitbox.png
From frame 12 (2nd recovery frame), can whiff cancel into 5P, 2P, 5K, 2K, and 6P

5K

5K
normal
Damage Guard Startup Active Recovery On-Block1 Level RISC Gain1 RISC Minus Cancel Roman Tension1 Prorate Invuln
28 Mid 7 3 8 +3 2 10 7 SJ YRP 264 Initial: 90%
GGXRD Slayer 5K.png
GGXRD Slayer 5K hitbox.png

c.S

c.S
normal
Damage Guard Startup Active Recovery On-Block1 Level RISC Gain1 RISC Minus Cancel Roman Tension1 Prorate Invuln
28 Mid 5 4 14 -4 2 10 7 SJ YRP 264
GGXRD Slayer c.S.png
Your best friend
GGXRD Slayer c.S hitbox.png

f.S

f.S
normal
Damage Guard Startup Active Recovery On-Block1 Level RISC Gain1 RISC Minus Cancel Roman Tension1 Prorate Invuln
32 Mid 13 2 6 +6 2 10 7 SJ YRP 264
GGXRD Slayer f.S.png
Your best friend's friend
GGXRD Slayer f.S hitbox.png
From frame 16 (2nd recovery frame), can whiff cancel into 6H

5H

5H
normal
Damage Guard Startup Active Recovery On-Block1 Level RISC Gain1 RISC Minus Cancel Roman Tension1 Prorate Invuln
50 Mid 13 5 18 -4 4 20 6 SJ YRP 384
GGXRD Slayer 5H.png
GGXRD Slayer 5H1 hitbox.pngGGXRD Slayer 5H2 hitbox.png
Staggers opponent on hit. Duration: 19F to 39F. Frame Adv: -3F to +17F

5D

5D
normal
Damage Guard Startup Active Recovery On-Block1 Level RISC Gain1 RISC Minus Cancel Roman Tension1 Prorate Invuln
28 High 24 3 20 -9 2 10 20 YRP 264 Initial: 80%
GGXRD Slayer 5D.png
Liftoff!
GGXRD Slayer 5D hitbox.png

6P

6P
normal
Damage Guard Startup Active Recovery On-Block1 Level RISC Gain1 RISC Minus Cancel Roman Tension1 Prorate Invuln
45 Mid 18 6 14 -1 4 20 6 YRP 384 Initial: 90% 1~6 Upper Body
7~23 Above Knees
GGXRD Slayer 6P.png
I'm sorry, was that supposed to hit me?
GGXRD Slayer 6P hitbox.png
Untechable time on normal hit: 38F (Slayer is +19 minimum)

6K

6K
normal
Damage Guard Startup Active Recovery On-Block1 Level RISC Gain1 RISC Minus Cancel Roman Tension1 Prorate Invuln
30 High / Air 20 5 4+4 After Landing[Total 32] +1 2 10 7 YRP 264 Initial: 90% 6f~?f Airborne
GGXRD Slayer 6K.png
GGXRD Slayer 6K hitbox.png
[ ] Values are when doing 6K Feint
6F onwards airborne

6H

6H
normal
Damage Guard Startup Active Recovery On-Block1 Level RISC Gain1 RISC Minus Cancel Roman Tension1 Prorate Invuln
50 Mid 17 6 15 -2 4 20 6 S YRP 384
GGXRD Slayer 6H.png
Probably your favorite normal
GGXRD Slayer 6H hitbox.png
Staggers opponent on counterhit. Duration: 22F to 46F. Frame Adv: +14 to +38 (including CH hitstop)

2P

2P
normal
Damage Guard Startup Active Recovery On-Block1 Level RISC Gain1 RISC Minus Cancel Roman Tension1 Prorate Invuln
10 Mid 5 2 6 +2 0 3 8 CS YRP 144 Initial: 80%
GGXRD Slayer 2P.png
GGXRD Slayer 2P hitbox.png

2K

2K
normal
Damage Guard Startup Active Recovery On-Block1 Level RISC Gain1 RISC Minus Cancel Roman Tension1 Prorate Invuln
20 Low 6 2 8 +4 2 10 7 S YRP 264 Initial: 90%
GGXRD Slayer 2K.png
GGXRD Slayer 2K hitbox.png

2S

2S
normal
Damage Guard Startup Active Recovery On-Block1 Level RISC Gain1 RISC Minus Cancel Roman Tension1 Prorate Invuln
34 Mid 10 9 12 -7 2 10 7 SJ YRP 264
GGXRD Slayer 2S.png
GGXRD Slayer 2S hitbox.png

2H

2H
normal
Damage Guard Startup Active Recovery On-Block1 Level RISC Gain1 RISC Minus Cancel Roman Tension1 Prorate Invuln
48 Low 13 2 25 -10 3 10 6 YRP 384 Initial: 80% 5~14 Foot
GGXRD Slayer 2H.png
GGXRD Slayer 2H hitbox.png
Hitstop: 0
Untechable time on normal hit: 34F (Slayer is +8)

2D

2D
normal
Damage Guard Startup Active Recovery On-Block1 Level RISC Gain1 RISC Minus Cancel Roman Tension1 Prorate Invuln
30 Low 9 21 9 -11 4 20 6 YRP 384
GGXRD Slayer 2D.png
GGXRD Slayer 2D hitbox.png

j.P

j.P
normal
Damage Guard Startup Active Recovery On-Block1 Level RISC Gain1 RISC Minus Cancel Roman Tension1 Prorate Invuln
13 High / Air 5 3 9 1 6 7 CS YRP 264
GGXRD Slayer j.P.png
Air combo filler/starter
GGXRD Slayer j.P hitbox.png

j.K

j.K
normal
Damage Guard Startup Active Recovery On-Block1 Level RISC Gain1 RISC Minus Cancel Roman Tension1 Prorate Invuln
24 High / Air 6 9 16 2 10 7 SJ YRP 264
GGXRD Slayer j.K.png
GGXRD Slayer j.K hitbox.pngGGXRD Slayer j.K hitbox2.png

j.2K

j.2K
normal
Damage Guard Startup Active Recovery On-Block1 Level RISC Gain1 RISC Minus Cancel Roman Tension1 Prorate Invuln
22 All 13 3 18 2 10 15 S YRP 360
GGXRD Slayer j.2K.png
I'm sorry, did you think this combo was over?
GGXRD Slayer j.2K hitbox.png
Untechable time: 27F on normal hit, 54F on counterhit (Slayer is +7/+34)

j.S

j.S
normal
Damage Guard Startup Active Recovery On-Block1 Level RISC Gain1 RISC Minus Cancel Roman Tension1 Prorate Invuln
20×N High / Air 4[8] {2(2)2(4)}×4 34 2 10 7 SJ YRP 264
GGXRD Slayer j.S.png
AHAHAHAHA!!!
GGXRD-R2 Slayer j.S hitbox1.pngGGXRD Slayer j.S hitbox2.pngGGXRD Slayer j.S hitbox3.png
Frame 4 • Frame 8 "Forward Attack" • Third hit (goes into "Forward attack" then loops sequence)
[ ] indicates forward attack portion
Hitstop: 6F

j.H

j.H
normal
Damage Guard Startup Active Recovery On-Block1 Level RISC Gain1 RISC Minus Cancel Roman Tension1 Prorate Invuln
36 High / Air 13 5 18 2 10 7 S YRP 264
GGXRD Slayer j.H.png
This is my space
GGXRD Slayer j.H hitbox.png

j.D

j.D
normal
Damage Guard Startup Active Recovery On-Block1 Level RISC Gain1 RISC Minus Cancel Roman Tension1 Prorate Invuln
40 High / Air 7 5 32 + 5 Landing Recovery 2 10 7 SJ YRP 264
GGXRD Slayer j.D.png
And stay down!
GGXRD Slayer j.D hitbox.png
Staggers opponent on ground counterhit. Duration: 14F to 29F. Frame Adv: +13 to +28 at best

Universal Mechanics

Ground Throw

Ground Throw
Ground Throw
other
Damage Guard Startup Active Recovery On-Block1 Level RISC Gain1 RISC Minus Cancel Roman Tension1 Prorate Invuln
0,68 Ground Throw: 85750 1 +12 to +22 0,2 NA 6,0 R 480 Forced: 65%
GGXRD Slayer GroundThrow.png
Stun value: 34

Air Throw

Air Throw
Air Throw
other
Damage Guard Startup Active Recovery On-Block1 Level RISC Gain1 RISC Minus Cancel Roman Tension1 Prorate Invuln
0,60 Air Throw: 192500 1 0 NA 6,0 R 480 Forced: 65%
GGXRD Slayer AirThrow.png
Where do you think you're going?
Stun value: 30

DAA

DAA
Dead Angle Attack
other
Damage Guard Startup Active Recovery On-Block1 Level RISC Gain1 RISC Minus Cancel Roman Tension1 Prorate Invuln
25 All 18 6 17 -9 2 10 7 -5000 / 264 Initial: 50% 1~23 Full
24~36 Throw
GGXRD Slayer 6P.png
Give their blockstrings the cold shoulder
GGXRD Slayer 6P hitbox.png

Blitz Attack

Blitz
Blitz Attack
other
Damage Guard Startup Active Recovery On-Block1 Level RISC Gain1 RISC Minus Cancel Roman Tension1 Prorate Invuln
50 Mid (15-48)+13 3 Hit: 11
Whiff: 20
-2 4 R Initial: 55% 1~Button release: Blitz
GGXRD-R Slayer BlitzAttack.png
One can never have too many combo starters
GGXRD-R Slayer BlitzAttack Hitbox.png
Hitstop 30F
Slighty refills own Burst and slightly drains opponent's Burst on hit
Blows opponent away and wall sticks opponent on hit (untechable for 40F/ 80F on CH)
Crumples opponent on ground CH (79F)

Blitz Attack Max Charge

[Blitz]
Blitz Attack Max Charge
other
Damage Guard Startup Active Recovery On-Block1 Level RISC Gain1 RISC Minus Cancel Roman Tension1 Prorate Invuln
50 Mid 50+13 3 20 +5 4 R 1~Button release: Blitz
GGXRD-R Slayer BlitzAttack.png
One can never have too many combo starters
GGXRD-R Slayer BlitzAttack Hitbox.png
Hitstop 30F
Slighty refills own Burst and slightly drains opponent's Burst on hit
Slightly blows opponent away on air hit (untechable for 50F/ 100F on CH)
Crumples opponent on ground hit

Special Moves

236P

236P
P Mappa Hunch
special
Damage Guard Startup Active Recovery On-Block1 Level RISC Gain1 RISC Minus Cancel Roman Tension1 Prorate Invuln
40 Mid 11 3 17 -1 4 20 6 YRP 200 / 480
GGXRD Slayer MappaHunch.png
The working man's Fafnir
GGXRD Slayer MappaHunch hitbox.png

236K

236K
K Mappa Hunch
special
Damage Guard Startup Active Recovery On-Block1 Level RISC Gain1 RISC Minus Cancel Roman Tension1 Prorate Invuln
40 Mid 14 6 15 -2 4 20 6 YRP 200 / 480
GGXRD Slayer MappaHunch.png
The working man's Fafnir
GGXRD Slayer MappaHunch hitbox.png

214P

214P
P Dandy Step
special
Damage Guard Startup Active Recovery On-Block1 Level RISC Gain1 RISC Minus Cancel Roman Tension1 Prorate Invuln
Total 30 YRP 250 1~3 Strike
GGXRD Slayer DandyStep.png
Let's get this party started!
GGXRD Slayer DandyStep hitbox.pngGGXRD Slayer DandyStep hitbox2.png
Can cancel into followups after frame 15 (so fastest followups start on frame 16)

214K

214K
K Dandy Step
special
Damage Guard Startup Active Recovery On-Block1 Level RISC Gain1 RISC Minus Cancel Roman Tension1 Prorate Invuln
Total 38 YRP 250 1~6 Strike
GGXRD Slayer DandyStep.png
Let's get this party started!
GGXRD Slayer DandyStep hitbox.pngGGXRD Slayer DandyStep hitbox2.png
Can cancel into followups after frame 27 (so fastest followups start on frame 28)

P Dandy > P

P Dandy > P
Pilebunker (P Dandy Step)
special
Damage Guard Startup Active Recovery On-Block1 Level RISC Gain1 RISC Minus Cancel Roman Tension1 Prorate Invuln
70 Mid 4 3 36 -20 4 20 6 YRP 300 / 720 Initial: 90%
GGXRD Slayer Pilebunker.png
The reason you play Slayer.
GGXRD Slayer Pilebunker hitbox.png
Can cancel into followups after frame 27 (so fastest followups start on frame 28)

K Dandy > P

K Dandy > P
Pilebunker (K Dandy Step)
special
Damage Guard Startup Active Recovery On-Block1 Level RISC Gain1 RISC Minus Cancel Roman Tension1 Prorate Invuln
80 Mid 4 3 36 -20 4 20 10 YRP 300 / 720 Forced: 85%
GGXRD Slayer Pilebunker.png
The reason you play Slayer.
GGXRD Slayer Pilebunker hitbox.png
Stun value: 60
CH Hitstop: 33F
On counterhit, makes opponent tumble for 90F after touching the ground

Dandy > K

Dandy > K
Crosswise Heel
special
Damage Guard Startup Active Recovery On-Block1 Level RISC Gain1 RISC Minus Cancel Roman Tension1 Prorate Invuln
27,32 Mid 6 4(9)7 16+5 After Landing -14 2 10 7 YRP 300 / 480×2 1~18 Throw
3~18 Above Feet
GGXRD Slayer CrosswiseHeel.png
Let's go for a little ride.
GGXRD Slayer CrosswiseHeel hitbox.pngGGXRD Slayer CrosswiseHeel hitbox2.png
Untechable time: 42F from P Dandy Step, 44F from K Dandy Step

Dandy > S

Dandy > S
Under Pressure
special
Damage Guard Startup Active Recovery On-Block1 Level RISC Gain1 RISC Minus Cancel Roman Tension1 Prorate Invuln
36 Mid 5 2 12 ±0 2 10 7 YRP 250 / 720
GGXRD Slayer UnderPressure.png
The essence of mix
GGXRD Slayer UnderPressure hitbox.png
Staggers opponent on counterhit. Duration: 18F to 38F. Frame Adv: 9F to 29F
Untechable time on air hit: 24F (counterhit 48F)
From frame 8 (2nd recovery frame), can cancel to It's Late

Under Pressure > H

Under Pressure > H
It's Late
special
Damage Guard Startup Active Recovery On-Block1 Level RISC Gain1 RISC Minus Cancel Roman Tension1 Prorate Invuln
52 High 14 6 10 +3 4 20 6 YRP 250 / 720 Initial: 90% 1~19F Throw
GGXRD Slayer ItsLate.png
COUNTER!
GGXRD Slayer ItsLate hitbox.png

Dandy > H

Dandy > H
Helter Skelter
special
Damage Guard Startup Active Recovery On-Block1 Level RISC Gain1 RISC Minus Cancel Roman Tension1 Prorate Invuln
32 All 25 6 13 +12 3 14 6 YRP 300 / 720 Initial: 80% 1~2F Low Body
22~25F Throw
GGXRD Slayer HelterSkelter.png
A dandy hop to keep'em guessing  
GGXRD Slayer HelterSkelter hitbox.png
3F onwards airborne
Recovers in the air
Untechable time on counterhit: 40F

632146P

632146P
Undertow
special
Damage Guard Startup Active Recovery On-Block1 Level RISC Gain1 RISC Minus Cancel Roman Tension1 Prorate Invuln
60 Unblockable 39 1 22 4 NA 6 YRP 200 / 720 Initial: 70%
GGXRD Slayer Undertow.png
Good news: It's unblockable. Bad news: Your foe will see this coming.
GGXRD Slayer Undertow hitbox.png

63214H

63214H
Bloodsucking Universe
special
Damage Guard Startup Active Recovery On-Block1 Level RISC Gain1 RISC Minus Cancel Roman Tension1 Prorate Invuln
0,72 Ground Throw: 161000 7 2 Total 42 0 NA 26,0 RP 0 / 720 Forced: 80%
GGXRD Slayer BloodsuckingUniverse.pngGGXRD Slayer BloodsuckingUniverse2.png
Bite! • Whiff
GGXRD Slayer BloodsuckingUniverse hitbox.png
Maximum stagger length 49F, frame advantage +12 to +32
Stun value: 0
Slayer is healed for 50% of the damage dealt
On hit, Slayer's next special or overdrive is an automatic counterhit. Effect lasts for 180F
Hitting with Bloodsucking Universe while the effect is active increases the length of the effect by 180F
Effect can be stacked multiple times up to a maximum of 600F
Dandy Step does not benefit from the effect, only its followups

j.214K

j.214K
special
Damage Guard Startup Active Recovery On-Block1 Level RISC Gain1 RISC Minus Cancel Roman Tension1 Prorate Invuln
40×6 All 5 [2(2)]×6 14 After Landing 3 14 6 YRP 200 / 360×6
GGXRD Slayer FootlooseJourney.png
GGXRD Slayer FootlooseJourney hitbox.pngGGXRD Slayer FootlooseJourney hitbox2.png

Overdrives

632146S

632146S
Dead On Time
super
Damage Guard Startup Active Recovery On-Block1 Level RISC Gain1 RISC Minus Cancel Roman Tension1 Prorate Invuln
140 [175] All 7+0 8 36+21 After Landing -47 4 20 6 YRP -5000 / 0 Forced: 85% 7~9 Strike
[1~9 All]
[7-9 Strike]
GGXRD Slayer DeadOnTime.png
You're Dead
GGXRD Slayer DeadOnTime hitbox.png
Stun value: 70
Values in [ ] are for Burst version

236236H

236236H
Eternal Wings
super
Damage Guard Startup Active Recovery On-Block1 Level RISC Gain1 RISC Minus Cancel Roman Tension1 Prorate Invuln
88 Mid 5+4 18 36+7 After Landing -42 4 20 6 YRP -5000 / 0 Forced: 85% 1~26 Full
GGXRD Slayer EternalWings.png
To the Heavens!
GGXRD Slayer EternalWings hitbox.png

j.214214S

j.214214S
Straight-Down Dandy
super
Damage Guard Startup Active Recovery On-Block1 Level RISC Gain1 RISC Minus Cancel Roman Tension1 Prorate Invuln
100 [120] Mid 8+3 Until Landing 20 After Landing 4 20 3 YRP -5000 / 0 Forced: 80% [None] 1~10 Strike
GGXRD Slayer UpAndCloseDandy.png
Down to Hell!
GGXRD Slayer UpAndCloseDandy hitbox.png
[ ] Values are for the second hit (the orb above Slayer's head)

Instant Kill

236236H

236236H
All Dead
instantkill
Damage Guard Startup Active Recovery On-Block1 Level RISC Gain1 RISC Minus Cancel Roman Tension1 Prorate Invuln
DESTROY All 9+9
[5+5]
6 30 -19 3 14 6 0 1~8 Above Knees
9~23 Full
[1~4 Above Knees]
[5~15 Full]
GGXRD Slayer AllDead.pngGGXRD Slayer AllDead2.png
  • She came without a farthing
A babe without a name
So much ado 'bout nothing
Is what she'd try to say
GGXRD Slayer AllDead hitbox.png
[ ] Indicates when match point for you, opponent in Hell Fire state, and you have 50% Tension
IK Mode Activation: 80F [5F+5F]

Category