
Glossary
System Data Glossary | |
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Defense | The amount of damage that characters take is multiplied by this number. |
Guts | The amount of damage that characters take decreases as their life lowers. For more info see here. |
Prejump | Number of frames before a character becomes airborne from a jump, during which they are throw invincible but cannot block. |
Weight | The character's weight class, which determines how fast they fall when being hit in the air. |
Backdash | Number of frames this move is in a recovery state before returning to neutral. |
Forward Dash | Number of frames this move is in a recovery state before returning to neutral. Most characters have a run instead of a forward dash. |
RiscGainRate | Amount of RISC characters gain when blocking is modified by this number. The higher the number, the more RISC gained when blocking an attack. 32 is average. |
WakeupFaceDown | Amount of time the character is knocked down when the character is face down. |
WakeupFaceUp | Amount of time the character is knocked down when the character is face up. |
Frame Data Glossary | |||||||
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Guard | How this attack can be guarded. All non-throws can be blocked with air Faultless Defense unless otherwise stated. | ||||||
Startup | Number of frames for this move to reach the first active frame (includes the first active frame). | ||||||
Active | Number of active frames in this attack. Values in () are for gaps between hits of an attack. | ||||||
Recovery | Number of frames this move is in a recovery state before returning to neutral. | ||||||
OnBlock | After blocking this attack, how soon can the attacker move compared to the defender.
Assumes that the attack connects as soon as possible against a standing/crouching opponent, and that the attacker does not cancel the attack into anything else. | ||||||
Invuln | Attribute and Hitbox invincibility for this attack | ||||||
riscp | Risc Plus (gbp). How much the RISC Gauge increases on block. | ||||||
riscm | Risc Minus (gbm). How much the RISC Gauge decreases on hit. | ||||||
prorate | How much additional damage proration this attack has. There are two types of proration, Initial and Forced. | ||||||
Cancel | What this attack can cancel into. Any other cases will be listed in its respective notes.
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Roman | How this attack can be Roman Cancelled.
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Level | Attack Level determines the amount of hitstun, blockstun, and hitstop this attack will inflict. Note that there are exceptions. | ||||||
Tension | How much tension is gained by using this attack. Normal attacks gain tension on hit/block. Special moves gain tension twice: once on when the move is used, and again when it hits the opponent. These two values are separated by a /. |
Attack Level Values | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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※1: The additional hitstop is only applied to the receiver. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
For more values, see GGXRD-R2/Frame Data |
System Data
name | defense | guts | prejump | weight | backdash | forwarddash | riscGainRate | wakeupFaceUp | wakeupFaceDown | umo |
---|---|---|---|---|---|---|---|---|---|---|
Potemkin | x0.94 | 3 | 5F | [94] Super Heavy | 21F (1~20F invuln) | 32 | 24F | 22F | No Run Hammer Fall I.C.P.M |
Normal Moves
input | damage | riscp | riscm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | damage | riscp | riscm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | |
5P | 11 | 6 | 7 | Mid | 1 | CSJ | 144 | 5 | 5 | 6 | 1 | |||
5K | 22 | 10 | 7 | Low | 2 | SJ | 264 | 10 | 9 | 9 | -4 | |||
c.S | 40 | 10 | 7 | Mid | 2 | SJ | 264 | 8 | 3 | 11 | -1 | |||
f.S | 36 | 10 | 7 | Mid | 2 | SJ | 264 | 11 | 7 | 18 | -11 | |||
5H | 55 | 20 | 6 | Mid | 4 | S | 384 | 15 | 7 | 16 | -4 | |||
2P | 12 | 3 | 8 | Mid | 0 | CS | 144 | 6 | 4 | 6 | ±0 | |||
2K | 16 | 6 | 7 | Low | 1 | S | 264 | 7 | 4 | 14 | -6 | |||
2S | 36 | 14 | 6 | Mid | 3 | S | 384 | 14 | 3 | 20 | -6 | |||
2H | 60 | 20 | 6 | Mid | 4 | S | 384 | 13 | 5 | 35 | -21 | |||
j.P | 18 | 3 | 8 | High / Air | 0 | CS | 144 | 7 | 6 | 6 | ||||
j.K | 24 | 10 | 7 | High / Air | 2 | SJ | 264 | 10 | 8 | 13 | ||||
j.S | 36 | 10 | 7 | High / Air | 2 | S | 264 | 13 | 6 | 23 | ||||
j.H | 45 | 14 | 6 | High / Air | 3 | S | 384 | 12 | 6 | 16 | ||||
j.D | 50 | 14 | 6 | All | 3 | S | 384 | 13 | Until Grounded | 9 After Landing | ||||
6P | 42 | 14 | 5 | Mid | 3 | 384 | 11 | 7 | 19 | -9 | 1~4F Upper body 5~12F Above Knees | |||
6K | 40 | 20 | 6 | Mid | 4 | S | 384 | 16 | 8 | 20 | -9 | |||
6H | 80 | 20 | 6 | Mid | 4 | S | 384 | 23 | 5 | 30 | -16 | |||
2D | 35 | 14 | 6 | Low | 3 | 384 | 12 | 5 | 14 | -2 | ||||
5D | 30 | 20 | 20 | Initial: 80% | High | 4 | 384 | 27 | 2(2)2(2)2 | 8 | +1 |
Universal Mechanics
input | name | damage | riscp | riscm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | riscp | riscm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | |
Ground Throw | Ground Throw | 0,60 | NA | 6,0 | Forced: 65% | Ground Throw: 96250 | 0 | 0,480 | 1 | +37 | |||||
Air Throw | Air Throw | 0,70 | NA | 6,0 | Forced: 65% | Air Throw: 201250 | 0 | 0,480 | 1 | ||||||
DAA | Dead Angle Attack | 35 | 10 | 7 | Initial: 50% | All | 2 | -5000 / 264 | 13 | 5 | 18 | -9 | 1~17 Full 18~32 Throw | ||
Blitz | Blitz Attack | 50 | Initial: 55% | Mid | 1 | (15-48)+13 | 3 | 20 | -2 | 1~Button release: Blitz | |||||
[Blitz] | Blitz Attack Max Charge | 50 | Mid | 4 | 50+13 | 3 | 20 | +5 | 1~50: Blitz |
Special Moves
input | name | damage | riscp | riscm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | riscp | riscm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | |
623H | 0,15×2,40 | NA | 8,6×3 | Unblockable Hit Grab | 0,4×3 | 200 / 0,600×2,2400 | 12 | 2 | 21 | +14 | |||||
Heat Knuckle > 63214H | →Heat Extend | 90 | NA | 6 | 4 | 0 / 1440 | +53 | ||||||||
236P | Mega Fist Forward | 50 | 10 | 7 | High / Air | 2 | 150 / 360 | 24 | 8 | 8 | -4 | 1~39 Lower Body | |||
214P | Mega Fist Backward | 50 | 20 | 6 | High / Air | 4 | 150 / 360 | 25 | 9 | 6 | +4 | 1~39 Lower Body | |||
236S | Slide Head | 40[0] | 20 [NA] | 6 | Low[Unblockable] | 4[4] | 200 / 360 | 25[29] | 2[1] | Total 54 | -11 | 1-16 Above Knees | |||
[4]6H | Hammer Fall | 60 | 20 | 6 | Mid | 4 | 375 / 720 | 18[31] | 2 | 33 | -16 | 1~Super Armor | |||
Hammer Fall > P | Hammer Fall Brake | Total 15 | |||||||||||||
63214S | F.D.B. | 40 | 14 | 6 | Mid | 3 | 150 / 600 | 19 | 3 | 12 | +2 | 4~18 Reflect | |||
63214[S] | F.D.B. | 40 | 14 | 6 | Mid | 3 | 150 / 600 | 19~36 | 3 | 12 | +2 | 4~9 Reflect 1~9 after release Reflect | |||
Reflect Projectile | F.D.B. Projectile | 16 | 10 | 7 | All | 2 | 0 / 120 | 2 | 150 | Total 22 | 1~22 Strike | ||||
632146P | Potemkin Buster | 0,150,0 | NA | 6,0,15 | Forced: 50% | Ground Throw: 308000 | 0 | 0 / 1440 | 3 | Total 40 | +62 | 1~2 Throw 3~5 All | |||
214K | Trishula | 48 | 10 | 7 | Forced: 80% | Mid | 2 | 200 / 600 | 25 | 15 | 18 | -6 | 1~39 Above Knees | ||
j.41236H | I.C.P.M. | 0,60 | 20 | 7,6 | Mid | 4 | 240 / 720 | 13 | Until Landing | 29 |
Overdrives
input | name | damage | riscp | riscm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | riscp | riscm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | |
236236S | Heavenly Potemkin Buster | 0,170,0 [0,212,0] | NA | 6 | ― | Unblockable | 4 | -5000 / 0 | 10+1 | 15 | 10 | +56 | 1~12 Full 13~25 Throw & Upper Body | ||
632146H | Giganter Kai | 30 | 20 | 10 | ― | Mid | 4 | -5000 / 0 | 9+8 | 60 | Total 50 | ±0 | 1~9 Full | ||
Giganter Kai > 4123641236P | Gigantic Bullet Kai | 145 | 20 | 10 | Mid | 4 | -5000 / 0 | 49 | 24 | 17 | -22 |
Instant Kill
input | name | damage | riscp | riscm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | riscp | riscm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | |
236236H | Infernal Tour | DESTROY | NA | 6 | Throw: 230000 | 0 | 9+8 [5+6] | 3 | 62 |
Gatling Table
- 5D can be only canceled into Homing Jump and Homing Dash on ground hit
- X = X is available on hit or block
- X[+] = X is available on hit, block, or whiff

To edit frame data, edit values in GGXRD-R2/Potemkin/Data.
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Essentials
• Controls •
HUD •
FAQ •
The Basics
• Movement/Canceling •
Offense •
Defense •
Gauges •
Attack Attributes •
Detailed & Advanced Information
• Damage/Combo •
Frame Data & System Data •
Universal Strategy •
Misc •
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Changelog •
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