
Glossary
System Data Glossary | |
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Defense | The amount of damage that characters take is multiplied by this number. |
Guts | The amount of damage that characters take decreases as their life lowers. For more info see here. |
Prejump | Number of frames before a character becomes airborne from a jump, during which they are throw invincible but cannot block. |
Weight | The character's weight class, which determines how fast they fall when being hit in the air. |
Backdash | Number of frames this move is in a recovery state before returning to neutral. |
Forward Dash | Number of frames this move is in a recovery state before returning to neutral. Most characters have a run instead of a forward dash. |
RiscGainRate | Amount of RISC characters gain when blocking is modified by this number. The higher the number, the more RISC gained when blocking an attack. 32 is average. |
WakeupFaceDown | Amount of time the character is knocked down when the character is face down. |
WakeupFaceUp | Amount of time the character is knocked down when the character is face up. |
Frame Data Glossary | |||||||
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Guard | How this attack can be guarded. All non-throws can be blocked with air Faultless Defense unless otherwise stated. | ||||||
Startup | Number of frames for this move to reach the first active frame (includes the first active frame). | ||||||
Active | Number of active frames in this attack. Values in () are for gaps between hits of an attack. | ||||||
Recovery | Number of frames this move is in a recovery state before returning to neutral. | ||||||
OnBlock | After blocking this attack, how soon can the attacker move compared to the defender.
Assumes that the attack connects as soon as possible against a standing/crouching opponent, and that the attacker does not cancel the attack into anything else. | ||||||
Invuln | Attribute and Hitbox invincibility for this attack | ||||||
riscp | Risc Plus (gbp). How much the RISC Gauge increases on block. | ||||||
riscm | Risc Minus (gbm). How much the RISC Gauge decreases on hit. | ||||||
prorate | How much additional damage proration this attack has. There are two types of proration, Initial and Forced. | ||||||
Cancel | What this attack can cancel into. Any other cases will be listed in its respective notes.
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Roman | How this attack can be Roman Cancelled.
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Level | Attack Level determines the amount of hitstun, blockstun, and hitstop this attack will inflict. Note that there are exceptions. | ||||||
Tension | How much tension is gained by using this attack. Normal attacks gain tension on hit/block. Special moves gain tension twice: once on when the move is used, and again when it hits the opponent. These two values are separated by a /. |
Attack Level Values | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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※1: The additional hitstop is only applied to the receiver. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
For more values, see GGXRD-R2/Frame Data |
System Data
name | defense | guts | prejump | weight | backdash | forwarddash | riscGainRate | wakeupFaceUp | wakeupFaceDown | umo |
---|---|---|---|---|---|---|---|---|---|---|
Ky Kiske | x1.03 | 2 | 3F | [100] Medium | 16F (1~9F invuln) | 32 | 23F | 21F |
Normal Moves
input | damage | riscp | riscm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | damage | riscp | riscm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | |
5P | 8 | 3 | 8 | Mid | 0 | CSJ | 144 | 5 | 4 | 5 | +1 | |||
5K | 12 | 3 | 8 | Initial: 80% | Low | 0 | SJ | 144 | 5 | 8 | 7 | -5 | ||
c.S | 28 | 20 | 6 | Mid | 4 | SJ | 384 | 7 | 2 | 18 | -1 | |||
f.S | 28 | 10 | 7 | Mid | 2 | S | 264 | 10 | 6 | 19 | -11 | |||
5H | 42 | 20 | 6 | Mid | 4 | S | 384 | 10 | 6 | 12 | +1 | |||
5D | 25 | 20 | 20 | Initial 80% | High | 4 | 384 | 28 | 13 | 11 | -5 | |||
2P | 6 | 3 | 8 | Initial: 80% | Mid | 0 | CS | 144 | 5 | 4 | 4 | +2 | ||
2K | 14 | 3 | 8 | Initial: 70% | Low | 0 | S | 144 | 5 | 4 | 6 | ±0 | ||
2S | 25 | 10 | 7 | Low | 2 | S | 264 | 9 | 2 | 15 | -3 | |||
2H | 28×2 | 14 | 6 | Initial: 90% | Mid | 3 | SJ | 384 | 11 | 1,4 | 20 | -7 | ||
2D | 30 | 10 | 7 | Low | 2 | SJ | 264 | 7 | 12 | 12 | -10 | |||
6P | 30 | 10 | 7 | Initial: 90% | Mid | 2 | S | 264 | 9 | 5 | 15 | -6 | 1-6F Upper Body 7-13F Above Knees | |
6K | 32 | 10 | 8 | Mid | 3 | S | 384 | 19 | 2 | 11 | +4 | |||
6H | 30×2 | 10 | 6 | Mid | 4 | S | 384 | 23 | 6,(8),2 | 6 | +11 | |||
3H | 35 | 14 | 6 | Mid | 3 | S | 384 | 15 | 4 | 25 | -12 | |||
j.P | 12 | 3 | 8 | High/Air | 0 | CSJ | 144 | 6 | 6 | 6 | ||||
j.K | 16 | 3 | 8 | High/Air | 0 | S | 144 | 7 | 4 | 12 | ||||
j.S | 28 | 10 | 7 | High/Air | 2 | SJ | 264 | 7 | 3 | 21 | ||||
j.H | 38 | 10 | 7 | High/Air | 2 | S | 264 | 13 | 4 | 23 | ||||
j.D | 40 | 10 | 7 | All | 2 | 264 | 38 | 13 | Total 25+8 after landing |
Universal Mechanics
input | name | damage | riscp | riscm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | riscp | riscm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | |
Ground Throw | Ground Throw | 0,60 | NA | 6,0 | Forced: 65% | Ground Throw: 75250 | 0 | 0,480 | 1 | +49 | |||||
Air Throw | Air Throw | 0,60 | NA | 6,0 | Forced: 65% | Air Throw: 192500 | 0,4 | 0,480 | 1 | ||||||
DAA | Dead Angle Attack | 25 | 10 | 7 | Initial: 50% | All | 2 | -5000/264 | 12 | 3 | 24 | -13 | 1-14F Full 15-32F Throw | ||
Blitz | Blitz Attack | 50 | Initial: 55% | Mid | 1 | (15-48)+13 | 3 | 20 | -2 | 1~Button release: Blitz | |||||
[Blitz] | Blitz Attack Max Charge | 50 | Mid | 4 | 50+13 | 3 | 20 | +5 | 1~50: Blitz |
Special Moves
input | name | damage | riscp | riscm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | riscp | riscm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | |
236S | Stun Edge | 30 | 2 | 7 | Initial: 90% | All | 2 | 275/480 | 10 | Until Corner | Total 46 | -10 | |||
236S Grinder | Stun Edge (Fortified) | 40 | 3 | 6 | All | 4 | 480 | ~+9 | 3 | +8 | |||||
236H | Charged Stun Edge | 20×3 | 3 | 6 | All | 4 | 250/240 | 38 | Until Corner | Total 69 | +14 | ||||
236H Grinder | Charged Stun Edge (Fortified) | 20×6 | 3 | 6 | All | 4 | 120 | ~+9 | 59 | +18 | |||||
j.236S | Air S Stun Edge | 33 | 2 | 6 | Initial: 90% | All | 3 | 150/240 | 21 | Until Ground | 41+14 Landing | +2 | |||
j.236S Grinder | Air S Stun Edge (Fortified) | 43 | 3 | 6 | All | 4 | 240 | ~+9 | 3 | ||||||
j.236H | Air H Stun Edge | 33 | 2 | 6 | Initial: 90% | All | 3 | 150/240 | 21 | Until Ground | 41+14 Landing | ||||
j.236H Grinder | Air H Stun Edge (Fortified) | 43 | 3 | 6 | All | 4 | 240 | ~+9 | 3 | ||||||
236K | Stun Dipper | 12,32 | 14,10 | 2,5 | Initial: 90%, -- | Low, All | 3,2 | 200/480,720 | 5 | 14(7)3 | 26 | -15 | 1-4F Upper Body 5-18F Low Profile | ||
214K | Greed Sever | 30 | 14 | 7 | Initial: 70% | High/Air | 3 | 200/600 | 19 | 14 | 5+11 Landing | -10 | 4F onwards Foot | ||
623S | S Vapor Thrust | 48 | 10 | 7 | Mid | 2 | 250/480 | 9 | 3 | 32+9 Landing | -30 | 1-8F Full | |||
623H | H Vapor Thrust | 48 | 10 | 10 | Initial: 80% | Mid | 2 | 250/480 | 11 | 4 | 35+9 Landing | -34 | 1~10F Full 11~15F Strike | ||
j.623S/H | Air Vapor Thrust | 48 | 10 | 7 | All | 2 | 250/480 | 9 | 3 | 9 After Landing | 1-8F Strike | ||||
236D | Split Ciel | 40 | 10 | 7 | Mid | 3 | 200/600 | 15 | 3 | 15 | -1 | 5-12F Lower Body |
Overdrives
input | name | damage | riscp | riscm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | riscp | riscm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | |
632146H | Ride the Lightning | 36×5 [45×5] | 10 | 7 | Mid | 2 | -5000 | 10+1 | 42 | 18 | -22 | 1-15 Full 16-42 Projectile | |||
j.632146H | Air Ride the Lightning | 36×5 [45×5] | 10 | 7 | All | 2 | -5000 | 8+1 | 42 | Until Landing +6 After Landing | 1-9 Full 10-42 Projectile | ||||
236236P | Sacred Edge | 27×5 | 3 | 6 | All | 2 | -5000 | 4+3 | Until Corner | Total 36 | +7 | 4-6F Strike | |||
236236P Grinder | Sacred Edge (Fortified) | 100 | 20 | 15 | All | 4 | ~+1 | 3 | +6 |
Instant Kill
input | name | damage | riscp | riscm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | riscp | riscm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | |
236236H | Rising Force | DESTROY | 14 | 6 | All | 3 | 9+12 [5+12] | 4 | 30 | -17 | 9-24F Full [5-20F Full] |
Gatling Table
- 5D can be only canceled into Homing Jump and Homing Dash on ground hit
- X = X is available on hit or block
- X[+] = X is available on hit, block, or whiff

To edit frame data, edit values in GGXRD-R2/Ky Kiske/Data.
Answer [★]
Axl Low [★]
Baiken [★]
Bedman [★]
Chipp Zanuff [★]
Dizzy [★]
Elphelt Valentine [★]
Faust [★]
I-No [★]
Jack-O' [★]
Jam Kuradoberi [★]
Johnny [★]
Kum Haehyun [★]
Ky Kiske [★]
Leo Whitefang [★]
May [★]
Millia Rage [★]
Potemkin [★]
Ramlethal Valentine [★]
Raven [★]
Sin Kiske [★]
Slayer [★]
Sol Badguy [★]
Venom [★]
Zato-1 [★]
Click [★] for character's full frame data
Essentials
• Controls •
HUD •
FAQ •
The Basics
• Movement/Canceling •
Offense •
Defense •
Gauges •
Attack Attributes •
Detailed & Advanced Information
• Damage/Combo •
Frame Data & System Data •
Universal Strategy •
Misc •
Archived Information
• Patch Notes •
Changelog •
Tier Lists •
Resources •
• Medal of Millionaire •