This page is Kum Haehyun's Resources page. This page is to be used to indiscriminately store just about any pieces of gameplay information that anyone may have that exists about this character, to make for a catalog of preserved content that can (and probably should) be fully realized and transcribed onto main character pages after review.
For simplicity's sake; anything you would want pinned in your character channel or character Discord can go here, such as:
- Character Discord pins
- Links or transcriptions of external personal documents and / or Dustloop User Docs
- Tech videos, especially from Twitter hashtags
- One-off or niche combo routes
- Set-ups (for pressure, mix-ups, okizeme, or setplay)
- Video analyses of matches and sets
Documents
You can embed links to external documents or User Docs here.
Videos
You can embed videos of content here, preferably on generally permanent platforms such as YouTube, or via a direct embed.
kum haehyun mixup tips (Vogue, 2018)
new player crash course (Vogue, 2017)
Kum Haehyun Tech Grimoire (Vogue, 2017)
Kum Haehyun Primer - Mixup and Okizeme (Vogue, 2016)
Corner dust routes vs Sol for max damage, no red ball oki (yoominel, 2019)
Up to date Shinken Loops on everyone (Black Gato Acer, 2019)
GGXrd Kum Haehyun: Rev 2.1 Corner Combo Routes (All Characters) (yoominel, 2019)
Plain Text
You can write your own content here, or post transcriptions of content from potentially impermanent sources here.
do shinken with this input if you're on stick or pad: 6323[K]21K
GUIDE TO 414 (Vogue, 2017)
414 is a defensive technique used against Kum's red ball mixup. It's very important to understand how it works, as strong players will use it and feel truly impossible to open up if you don't know what's going on. Check the Kum Tech Grimoire above for more info.
GUIDE TO 414: so you know how 5HS has two hits to it?
the first one is a mid
and the second is the overhead
5HS is only scary if you're crouching, because that way the first hit will whiff and the overhead will land in like 18 frames
pretty much impossible to react to especially when you consider 6K which looks almost the same
so the idea is that you should try to make your character stand upright safely as much as possible
one way to do that is by blocking the ball while you're standing, then instantly shifting your block low
you'll be guarding against the mixup low, but your character will be in standing blockstun
so what happens is that if I go low, you block it
if i go high with 5HS, the first mid hit will connect against your character
which slows down the move/puts you in blockstun
it gives you time to react to the 2nd hit (the overhead)
so you can shift your guard high
by using this trick you block all of kum's layer 1 mixup free
Depreciated Resources
Combo video by 11 101
Double jump and certain red kick combos don't knockdown anymore due to Rev2.1 changes