< GGXRD-R2 | Jack-O(Redirected from GGXRD-R2/Jack-O'/Frame Data)

Glossary
System Data Glossary | |
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Defense | The amount of damage that characters take is multiplied by this number. |
Guts | The amount of damage that characters take decreases as their life lowers. For more info see here. |
Prejump | Number of frames before a character becomes airborne from a jump, during which they are throw invincible but cannot block. |
Weight | The character's weight class, which determines how fast they fall when being hit in the air. |
Backdash | Number of frames this move is in a recovery state before returning to neutral. |
Forward Dash | Number of frames this move is in a recovery state before returning to neutral. Most characters have a run instead of a forward dash. |
RiscGainRate | Amount of RISC characters gain when blocking is modified by this number. The higher the number, the more RISC gained when blocking an attack. 32 is average. |
WakeupFaceDown | Amount of time the character is knocked down when the character is face down. |
WakeupFaceUp | Amount of time the character is knocked down when the character is face up. |
Frame Data Glossary | |||||||
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Guard | How this attack can be guarded. All non-throws can be blocked with air Faultless Defense unless otherwise stated. | ||||||
Startup | Number of frames for this move to reach the first active frame (includes the first active frame). | ||||||
Active | Number of active frames in this attack. Values in () are for gaps between hits of an attack. | ||||||
Recovery | Number of frames this move is in a recovery state before returning to neutral. | ||||||
OnBlock | After blocking this attack, how soon can the attacker move compared to the defender.
Assumes that the attack connects as soon as possible against a standing/crouching opponent, and that the attacker does not cancel the attack into anything else. | ||||||
Invuln | Attribute and Hitbox invincibility for this attack | ||||||
riscp | Risc Plus (gbp). How much the RISC Gauge increases on block. | ||||||
riscm | Risc Minus (gbm). How much the RISC Gauge decreases on hit. | ||||||
prorate | How much additional damage proration this attack has. There are two types of proration, Initial and Forced. | ||||||
Cancel | What this attack can cancel into. Any other cases will be listed in its respective notes.
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Roman | How this attack can be Roman Cancelled.
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Level | Attack Level determines the amount of hitstun, blockstun, and hitstop this attack will inflict. Note that there are exceptions. | ||||||
Tension | How much tension is gained by using this attack. Normal attacks gain tension on hit/block. Special moves gain tension twice: once on when the move is used, and again when it hits the opponent. These two values are separated by a /. |
Attack Level Values | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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※1: The additional hitstop is only applied to the receiver. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
For more values, see GGXRD-R2/Frame Data |
System Data
name | defense | guts | prejump | weight | backdash | forwarddash | riscGainRate | wakeupFaceUp | wakeupFaceDown | umo |
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Jack-O | x1.03 | 2 | 3F | [105] Light | 13F (1~9F invuln) | 32 | 25F | 23F |
Normal Moves
input | damage | riscp | riscm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | damage | riscp | riscm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | |
5P | 10 | 3 | 8 | Mid | 0 | 144 | 4 | 4 | 6 | ±0 | ||||
5K | 26 | 6 | 7 | Mid | 1 | 264 | 6 | 6 | 13 | -7 | ||||
c.S | 28 | 10 | 7 | Mid | 2 | 264 | 7 | 5 | 6 | +3 | ||||
f.S | 30 | 10 | 7 | Mid | 2 | 264 | 8 | 6 | 20 | -12 | ||||
5H | 36, 16×2 | -6×3/+20,+14×2 | Mid | 4, 3, 3 | 384 | 10 | 3(2)2(2)2(4)2(2)2(4)2(2)2 | 24 | -13 | 8-60 Feet | ||||
5D | 22 | 10 | 20 | Initial: 80% | High | 2 | -1000/720 [-/720] | 26 [31] | 4 | 16 [21] | -6 [-11] | 9-14 Above Knee [12-19 Above Knee] | ||
6P | 28 | 10 | 7 | Mid | 2 | 264 | 10 | 6 | 20 | -12 | 1-7 Upper Body 8-15 Above Knee | |||
6K | 20×2 | 10 | 7 | High / Air | 2 | 264 | 24 | 2(3)3 | 11 | ±0 | 1-23 Throw 10-end Foot 12-end Low Body | |||
6H | 30, 50 | -6×2 / +14,+20 | Mid | 3, 4 | 384 | 7 | 2(9)8 | 19 | -8 | |||||
3H | 30 | 10 | 7 | Low | 2 | 264 | 11 | 15 | 9 | -10 | 11F-30F Low Profile | |||
2P | 12 | 3 | 8 | Mid | 0 | 144 | 5 | 4 | 6 | ±0 | ||||
2K | 14 | 6 | 7 | Low | 1 | 264 | 6 | 3 | 6 | +3 | 6-14 Low Profile | |||
2S | 28 | 10 | 7 | Mid | 2 | 264 | 8 | 7 | 22 | -15 | 1-14F Upper Body | |||
2H | 8xN,26 | 6 | 1 | Mid | 4 | 384 | 13 | 3(3)3(3)3(3)3(9)3 | 18 | -2 | ||||
j.P | 8 | 3 | 8 | High / Air | 0 | 144 | 6 | 4 | 6 | |||||
j.K | 16 | 6 | 7 | High / Air | 1 | 264 | 5 | 6 | 12 | |||||
j.S | 28 | 10 | 7 | High / Air | 2 | 264 | 9 | 5 | 21 | |||||
j.H | 26×2 | 10 | 7 | High / Air | 2 | 264 | 11 | 3,3 | 32 |
Universal Mechanics
input | name | damage | riscp | riscm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | riscp | riscm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | |
Ground Throw | Ground Throw | 0, 60 | -6,0/NA | Forced: 65% | Ground Throw 63000 | 0,480 | 1 | 1 | +54 | ||||||
Air Throw | Air Throw | 0, 60 | -6,0/NA | Forced: 65% | Air Throw 192500 | 0,480 | 1 | 1 | |||||||
DAA | Dead Angle Attack | 25 | 10 | 7 | Initial: 50% | All | 2 | -5000/264 | 13 | 6 | 20 | -12 | 1-18 All | ||
Blitz | Blitz Attack | 50 | Initial: 55% | Mid | 1 | (15-48)+13 | 3 | 20 | -2 | 1~Button release: Blitz | |||||
[Blitz] | Blitz Attack Max Charge | 50 | Mid | 4 | 50+13 | 3 | 20 | +5 | 1~50: Blitz |
Special Moves
input | name | damage | riscp | riscm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | riscp | riscm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | |
4D | Hunger of Dopros | 10, 40 | 20 | 6,8 | All | 4,0 | -1000/720,480 [-/720,480] | 11 [13] | 9 | 26 [31] | -11 [-16] | 11-15, 20-35 [16-20, 25-41] Feet 16-19 [21-24] Lower Body | |||
j.4D | Air Hunger of Dopros | 10, 40 | 20 | 6,8 | All | 4,0 | -1000/720,480 [-/720,480] | 10 [12] | 6 | Until Landing + 8 | |||||
6D | Elysion Driver | 90 | 6,8×2 | Initial: 50% | Ground Throw: 157500 [90000] | 0 | -1000/360,345 [-/360,345] | 17 [22] | 4 | 43 [48] | +66 | 1-16 [1-21] Throw 3-20 [5-25] Lower Body 21-51 [26-57] Feet | |||
j.6D | Air Elysion Driver | 0,90,0 | 6,8×2 | Initial: 50% | Air Throw: 157500 [110000] | 0 | -1000/360,345 [-/360,345] | 10 [15] | 4 | Total:Until Landing + 9 | 1-9 [1-14] Throw | ||||
2D | Zest | 30, 25 | 10 | 7 | Initial: 80% | Mid | 2 | -1000/720 [-/720] | 9 [14] | 3(6)9 | Total: 26+15 | -45 | 1-17 [1-22] Strike 18 [23] onwards Airborne | ||
j.2D | Air Zest | 50 | 10 | 7 | Mid | 2 | -1000/720 [-/720] | 17 [20] | Until Landing | Total: Until Landing + 13 After | 0 | ||||
j.D | Remove the Chain of Chiron | 24×3 | 2 | 7 | All | 2 | -1000/120 | 21 | 12 After Landing | Total: 32+10 After Landing | |||||
j.D No Tension | Remove the Chain of Chiron (No Tension) | 24 | 2 | 7 | All | 2 | 0/120 | 21 | 12 After Landing | Total: 51+10 After Landing | -8 | ||||
22H | Organ Deployment | -/120 | 13 | Total: 24 | |||||||||||
Organ > P | Recover All | 12 | |||||||||||||
Organ > K | Clock Up | 12 | |||||||||||||
Organ > S | Explode | See notes | -/120 | 192 | 19 | 12 | |||||||||
Organ > H | Aegis Field | 360 | 12 | ||||||||||||
Organ > D | Release | 12 |
Ghost and Servant Attacks
- Ghost Levels up to Lv 2 after 792F, Lv 3 after ??F
- First Servant spawns after 30F, 2nd after 379F
- Servants have 155F attack cooldown
- some values depends on Level of Ghost. Lv 1 / Lv 2/ Lv 3
input | name | damage | riscp | riscm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | riscp | riscm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | |
22P/K/S | Ghost Set | Total: 24 | |||||||||||||
Near Ghost 2P | Ghost Pick Up | Total: 18 | |||||||||||||
Ghost 2P/K/S | Ghost Place | Total: 24 | |||||||||||||
Ghost 4P/K/S | Ghost Put Away | Total: 12 | |||||||||||||
Ghost 5P/K/S | Ghost Throw | 35 40 45 | 2 | 7 | 2 | -/120 | 12 | 32 | Total: 32 | +6 | |||||
Ghost j.5P/K/S | Air Ghost Throw | 35 | 2 | 7 | 2 | -/120 | 12 | Until Landing | Total: 32 | ||||||
P Servant Level 1 | Knight Level 1 | 10 | 2 | 6 | All | 0 | -/120 | 15[108] | 6 | Total: 45 | |||||
P Servant Level 2 | Knight Level 2 | 15 | 2 | 6 | All | 1 | -/120 | 15[108] | 6 | Total: 45 | |||||
P Servant Level 3 | Knight Level 3 | 20 | 2 | 6 | All | 2 | -/120 | 15[108] | 6 | Total: 45 | |||||
K Servant Level 1 | Lancer Level 1 | 10 | 2 | 6 | All | 0 | -/120 | 12[105] | 3 | ||||||
K Servant Level 2 | Lancer Level 2 | 10×2 | 2 | 4 | All | 0 | -/120 | 12[105] | 3(3)3 | ||||||
K Servant Level 3 | Lancer Level 3 | 10×4 | 2 | 3 | All | 0 | -/120 | 12[105] | 3(3)3(3)3(3)6 | ||||||
S Servant Level 1 | Magician Level 1 | 10 | 2 | 6 | All | 0 | -/120 | 15[108] | |||||||
S Servant Level 2 | Magician Level 2 | 10 | 2 | 6 | All | 1 | -/120 | 15[108] | |||||||
S Servant Level 3 | Magician Level 3 | 10 | 2 | 6 | All | 2 | -/120 | 15[108] |
Overdrives
input | name | damage | riscp | riscm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | riscp | riscm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | |
214S | Calvados | 40, 25×3 [50, 31×3] | 2 | 8 | All | 0 | -5000/0 | 7+5 | 10, 5, 5, 35 | Until Landing + 12 After | +9 | [1~7F Full] 3~End Feet 7F Strike | |||
j.214S | Air Calvados | 40, 25×3 [50, 31×3] | 2 | 8 | All | 0 | -5000/0 | 7+5 | Until it hits the ground,5,5,35 | Until Landing + 12 After Landing | [1~7F Full] 7~End Strike | ||||
360P | Forever Elysion Driver | 0, 150, 0×2 | 6, 8×2 | Initial 50% | Ground Throw | 0 | -5000/0 | 5+2 | 3 | 42 | +70 | 1-6 Full | |||
j.360P | Air Forever Elysion Driver | 0, 150, 0×2 | 6, 8×2 | Initial 50% | Air Throw | -5000/0 | 5+2 | 3 | Until Landing + 9 After | +70 | 1-6 Full |
Instant Kill
input | name | damage | riscp | riscm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | riscp | riscm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | |
236236H | I Want Out | DESTROY | 14 | 6 | Mid / Air | 3 | 9+8 [5+8] | 2 | 34 | -19 | 9-18 Full [5-14 Full] |
Gatling Table
- 5D can be only canceled into Homing Jump and Homing Dash on ground hit
- X = X is available on hit or block
- X[+] = X is available on hit, block, or whiff

To edit frame data, edit values in GGXRD-R2/Jack-O'/Data.
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