GGXRD-R2/Faust/Resources

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 Faust


Preface

This page is Faust's Resources page. This page is to be used to indiscriminately store just about any pieces of gameplay information that anyone may have that exists about this character, to make for a catalog of preserved content that can (and probably should) be fully realized and transcribed onto main character pages after review.

For simplicity's sake; anything you would want pinned in your character channel or character Discord can go here, such as:

  • Character Discord pins
  • Links or transcriptions of external personal documents and / or Dustloop User Docs
  • Tech videos, especially from Twitter hashtags
  • One-off or niche combo routes
  • Set-ups (for pressure, mix-ups, okizeme, or setplay)
  • Video analyses of matches and sets
If more opinionated works are posted, such as match-up charts, it is highly recommended that you include accreditation to the creator and any other important specifics (such as ordering or et cetera), so that readers can evaluate the sourcing. To readers, also note that this means you should consume at your own discretion. Not all strategy or reasoning may be fully explained, tested, or viable, so either be sure to ask the creators any questions (if possible), or do your own research in training mode.
Community Links
Twitter Hashtag

Match Replays

Documents

You can embed links to external documents or User Docs here.

Videos

You can embed videos of content here, preferably on generally permanent platforms such as YouTube, or via a direct embed.

Plain Text

You can write your own content here, or post transcriptions of content from potentially impermanent sources here.

pogo charged k flower DOESN'T work on:

ky axl elphelt johnny jam kum raven dizzy baiken answer

Dizzy 5H beats Faust f.S clean. Faust 2H will CH Dizzy 5H

Elphelt's 2H can be stand blitzed or 5D’d through. Look for habits off of fS.

FA can 5D through Leo's 5H. IB is only necessary against cS

Leo 2H roundstart murders Faust 5K

Forward crawl will low profile H dolphin at most ranges

Meaty j2K > 6KH forces Potemkin to block, Blitz or backdash YRC. It beats everything else. Blockstun/Hitstun will eat your input so you can pressure after.

Rams P and K strings aren't real!

Ib the second hit and 5p the third

2k and 5k starters can end in claw overhead

Can be dusted through ( it's not real and only counterhits if Ram presses after claw, she can block dust and punish)

Round start 5P~4H will grab Slayer out of forward dash.

In round start against Sol, 5H beats: f.S, 6P, 5H

5H loses to: micro dash 2D


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