< GGXRD-R2 | Chipp Zanuff

Glossary
System Data Glossary | |
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Defense | The amount of damage that characters take is multiplied by this number. |
Guts | The amount of damage that characters take decreases as their life lowers. For more info see here. |
Prejump | Number of frames before a character becomes airborne from a jump, during which they are throw invincible but cannot block. |
Weight | The character's weight class, which determines how fast they fall when being hit in the air. |
Backdash | Number of frames this move is in a recovery state before returning to neutral. |
Forward Dash | Number of frames this move is in a recovery state before returning to neutral. Most characters have a run instead of a forward dash. |
RiscGainRate | Amount of RISC characters gain when blocking is modified by this number. The higher the number, the more RISC gained when blocking an attack. 32 is average. |
WakeupFaceDown | Amount of time the character is knocked down when the character is face down. |
WakeupFaceUp | Amount of time the character is knocked down when the character is face up. |
Frame Data Glossary | |||||||
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Guard | How this attack can be guarded. All non-throws can be blocked with air Faultless Defense unless otherwise stated. | ||||||
Startup | Number of frames for this move to reach the first active frame (includes the first active frame). | ||||||
Active | Number of active frames in this attack. Values in () are for gaps between hits of an attack. | ||||||
Recovery | Number of frames this move is in a recovery state before returning to neutral. | ||||||
OnBlock | After blocking this attack, how soon can the attacker move compared to the defender.
Assumes that the attack connects as soon as possible against a standing/crouching opponent, and that the attacker does not cancel the attack into anything else. | ||||||
Invuln | Attribute and Hitbox invincibility for this attack | ||||||
riscp | Risc Plus (gbp). How much the RISC Gauge increases on block. | ||||||
riscm | Risc Minus (gbm). How much the RISC Gauge decreases on hit. | ||||||
prorate | How much additional damage proration this attack has. There are two types of proration, Initial and Forced. | ||||||
Cancel | What this attack can cancel into. Any other cases will be listed in its respective notes.
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Roman | How this attack can be Roman Cancelled.
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Level | Attack Level determines the amount of hitstun, blockstun, and hitstop this attack will inflict. Note that there are exceptions. | ||||||
Tension | How much tension is gained by using this attack. Normal attacks gain tension on hit/block. Special moves gain tension twice: once on when the move is used, and again when it hits the opponent. These two values are separated by a /. |
Attack Level Values | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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※1: The additional hitstop is only applied to the receiver. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
For more values, see GGXRD-R2/Frame Data |
System Data
name | defense | guts | prejump | weight | backdash | forwarddash | riscGainRate | wakeupFaceUp | wakeupFaceDown | umo |
---|---|---|---|---|---|---|---|---|---|---|
Chipp Zanuff | x1.30 | 4 | 3F | [100] Medium | 21F (1~9F invuln) | 36 | 30F | 24F | Triple Jump Tsuyoshishiki Ten'i Wall Cling |
Normal Moves
input | damage | riscp | riscm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | damage | riscp | riscm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | |
5P | 6 | 3 | 8 | Mid | 0 | CSJ | 144 | 3 | 1 | 8 | +1 | |||
5K | 12 | 3 | 8 | Initial: 85% | Mid | 0 | CSJ | 144 | 5 | 5 | 8 | -3 | ||
c.S | 28 | 10 | 7 | Mid | 2 | SJ | 264 | 4 | 2 | 10 | +2 | |||
f.S | 26 | 10 | 7 | Mid | 2 | S | 264 | 7 | 2 | 18 | -6 | |||
5H | 30 | 20 | 6 | Initial: 95% | Mid | 4 | SJ | 384 | 10 | 7 | 16 | -4 | ||
5D | 22 | 10 | 10 | Initial: 80% | High | 2 | 264 | 27 | 4 | 9 | +1 | |||
6P | 22 | 10 | 7 | Mid | 2 | SJ | 264 | 9 | 3 | 25 | -14 | 1~3 Above Knees 4~11 Low Profile | ||
6K | 20 | 6 | 7 | High / Air | 1 | 264 | 19 | 5 | 5+3 After Landing | -1 | 1~4 Throw 5~Airborne& Foot | |||
6H | 60 | 20 | 6 | Mid | 4 | SJ | 384 | 17 | 6 | 15 | -2 | |||
2P | 6 | 3 | 8 | Initial: 80% | Mid | 0 | CS | 144 | 4 | 2 | 7 | +1 | ||
2K | 8 | 3 | 8 | Initial: 70% | Low | 0 | CS | 144 | 5 | 4 | 7 | -1 | ||
2S | 28 | 10 | 7 | Mid | 2 | S | 264 | 7 | 4 | 11 | -1 | |||
2H | 34 | 20 | 6 | Initial: 90% | Mid | 4 | S | 384 | 7 | 9 | 18 | -8 | ||
2D | 26 | 6 | 7 | Low | 1 | S | 264 | 9 | 2 | 17 | -7 | |||
j.P | 8 | 3 | 8 | High / Air | 0 | CS | 144 | 5 | 4 | 4 | ||||
j.K | 16×2 | 3 | 8 | High / Air | 0 | CSJ | 144 | 5 | 6,2 | 8 | ||||
j.2K | 16×3 | 3 | 8 | All | 0 | 144 | 8 | Until Landing | 0 | |||||
j.S | 28 | 10 | 7 | High / Air | 2 | SJ | 264 | 9 | 10 | 18 | ||||
j.H | 26×2 | 10 | 7 | High / Air | 2 | S | 264 | 8 | 6,6 | 29 | ||||
j.D | 36 | -7/+10 | High / Air | 2 | S | 264 | 6 | 8 | 18 + 5 Landing Recovery |
Universal Mechanics
input | name | damage | riscp | riscm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | riscp | riscm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | |
Ground Throw | Ground Throw | 0,60 | NA | 6,0 | Forced: 65% | Ground Throw: 63000 | 0 | 480 | 1 | +40 | |||||
Air Throw | Air Throw | 0,60 | NA | 6,0 | Forced: 65% | Air Throw: 192500 | 0,4 | 480 | 1 | ||||||
DAA | Dead Angle Attack | 25 | 10 | 7 | Initial: 50% | All | 2 | -5000 / 264 | 11 | 8 | 14 | -8 | 1~18 Full 19~24 Throw | ||
Blitz | Blitz Attack | 50 | Initial: 55% | Mid | 1 | (15-48)+13 | 3 | 20 | -2 | 1~Button release: Blitz | |||||
[Blitz] | Blitz Attack Max Charge | 50 | Mid | 4 | 50+13 | 3 | 20 | +5 | 1~50: Blitz |
Special Moves
input | name | damage | riscp | riscm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | riscp | riscm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | |
236P | Alpha Blade | 36 | 14 | 6 | Mid | 3 | 150 / 360 | 17 | 15 | 32 | -30 | 1~Airborne 5~16 Low Profile 17~22 Strike | |||
j.236P | Air Alpha Blade | 32 | 10 | 7 | All | 2 | 75 / 360 | 14 | 14 | 18 After Landing | -19 | ||||
236P > H | Alpha Plus | 38 | 14 | 6 | Mid | 3 | 150 / 600 | 9 | 12 | 18 | -13 | ||||
623S | Beta Blade | 30,26 | 10 | 7 | Mid | 2 | 200 / 600,240 | 5 | 4,18 | 16+10 After Landing | -30 | 1~8 All 9~12 Strike 9~Airborne | |||
j.623S | Air Beta Blade | 28,18 | 20 | 6 | All | 4 | 200 / 480,240 | 3 | 2,16 | 5 After Landing | 1~4 Strike | ||||
41236H | Gamma Blade | 32 | 10 | 20 | All | 2 | 200 / 120 | 19 | 9 | Total 56 | +5 | ||||
214K | Tsuyoshishiki Meisai | Total 29 | |||||||||||||
22P | P Tsuyoshishiki Ten'i | 50 / | Total 21 | 7~15 Strike | |||||||||||
22K | K Tsuyoshishiki Ten'i | 50 / | Total 30 | 10~12 Strike | |||||||||||
22S/H | S/H Tsuyoshishiki Ten'i | 50 / | Total 20 | 10~12 Strike | |||||||||||
63214S | Genrouzan | 0,90 | NA | 6, 0 | Forced: 60% | Ground Throw | 0,4 | 300 / 0,720 | 27 | 11 | 12 | +54 | 9 Strike 10~Airborne& Foot | ||
236S | Resshou | 18 | 10 | 7 | Mid | 2 | 125 / 300 | 13 | 5 | 10 | -1 | ||||
236S > 236S | Rokusai | 22 | 20 | 6 | Low | 4 | 125 / 300 | 8 | 1 | 25 | -7 | ||||
236S > 236K | Senshuu | 30 | 14 | 6 | High | 3 | 125 / 480 | 25 | 6 | 10+12 After Landing | -11 | 15~Airborne& Low Body | |||
623H | Shinkirou | 20 | 10 | 7 | All | 2 | 150 / 360 | 16 | 12 | 16 | -14 | 16~Airborne | |||
j.214P Slow | Shuriken (Slow) | 10 | 2 | 8 | All | 0 | 50 / 120 | 23 | Until Landing+6 After Landing | ||||||
j.214P Fast | Shuriken (Fast) | 10 | 2 | 8 | All | 0 | 50 / 120 | 8 | Total 16 + 3 Landing Recovery | ||||||
Wall > 64 | Wall Cling | ||||||||||||||
Wall Cling > 8 | Vertical Movement | ||||||||||||||
Wall Cling > 6 | Horizontal Movement | Until Landing | |||||||||||||
Wall Cling > 4 | Jump Down | Total 6 | |||||||||||||
Wall Cling > P | Alpha Blade | 32 | 10 | 7 | All | 2 | 75 / 360 | 17 | Until Landing | 23 | |||||
Wall Cling > K | Kunai | 10 | 3 | 8 | All | 0 | 50 / 120 | 9 | Total 18 | ||||||
Wall Cling > S | Genrouzan (Ground) | 0,90 | NA | 6, 0= | Forced: 60% | Ground Throw: 17500 | 0,4 | 300 / 0,720 | 17 | Until Landing | 18 After Landing | ||||
Wall Cling > H | Genouzan (Air) | 0,90 | NA | 6, 0 | Forced: 60% | Air Throw: 17500 | 0,4 | 300 / 0,720 | 17 | 19 | Until Landing+10 After Landing |
Overdrives
input | name | damage | riscp | riscm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | riscp | riscm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | |
632146H | Zansei Rouga | 24×5,150 [30×5, 187] | 20 | 6 | Mid | 4 | -5000/0 | 21+0 [18+0] | Until Corner | 26 After Landing | -91 | 1~5 Throw 6~21 Full 21~Airborne [1~18 All] [19~ Airborne] | |||
236236K | Banki Messai | 6×32,38×4 | 5×36 | 2×32, 6×4 | Mid×32, All×4 | 2×32,4×4 | -5000/0 | 7+0 | 3(6)3(8)3(3)×3,3(6)6(3)6(3)60 | -14 | 3~10 Strike | ||||
j.214214K | Ryuu Yanagi | 20×12 | 10 | 7 | All | 2 | -5000/0 | 1+2 | Total 21 |
Instant Kill
input | name | damage | riscp | riscm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | riscp | riscm | prorate | guard | level | cancel | tension | startup | active | recovery | onBlock | invuln | |
236236H | Raisetsudan | DESTROY | 14 | 6 | All | 3 | 9+13 [5+9] | 5 | 30 | -18 | 9~26 Full [5~18 Full] |
Gatling Table
- 5D can be only canceled into Homing Jump and Homing Dash on ground hit
- X = X is available on hit or block
- X[+] = X is available on hit, block, or whiff
- X[*] = X is a delayed gatling

To edit frame data, edit values in GGXRD-R2/Chipp Zanuff/Data.
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