GGXRD-R2/Bedman/Data

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System Data

Name Defense Guts Stun Resistance RISC Gain Rate Prejump Backdash Forward Dash Weight Wakeup (Face Up) Wakeup (Face Down) Unique Movement Options Portrait Icon
Bedman x0.98 0 60 28 3F 23F (1~11F invuln) [96] Heavy 24F 30F 8-way Airdash
Crawling
Forward Dash (32F. 3~14 Guard Point)
GGXRD-R Bedman Portrait.png GGXRD-R2 Bedman Icon.png


Normal Moves

5P

5P
normal
Damage Guard Startup Active Recovery On-Block1 Level RISC Gain1 RISC Minus Cancel Roman Tension1 Prorate Invuln
12 Mid 6 4 6 ±0 0 3 8 CSJ YRP 144 Initial: 90%
GGXRD Bedman 5P.png
GGXRD-R2 Bedman 5P-Hitbox.pngGGXRD-R2 Bedman 5P-Hitbox2.png

5K

5K
normal
Damage Guard Startup Active Recovery On-Block1 Level RISC Gain1 RISC Minus Cancel Roman Tension1 Prorate Invuln
22 Mid 8 3 15 -4 2 10 7 SJ YRP 264 Initial: 85% 1-4 Off The Ground
5-13 Lower body
14-16 Below Knees
GGXRD Bedman 5K.png
Low invulnerable poke.
GGXRD-R2 Bedman 5K-Hitbox.png


c.S

c.S
normal
Damage Guard Startup Active Recovery On-Block1 Level RISC Gain1 RISC Minus Cancel Roman Tension1 Prorate Invuln
28 Mid 6 3 11 ±0 2 10 7 SJ YRP 264
GGXRD Bedman c.S.png
The butter of all breads.
GGXRD-R2 Bedman c.S-Hitbox.png

f.S

f.S
normal
Damage Guard Startup Active Recovery On-Block1 Level RISC Gain1 RISC Minus Cancel Roman Tension1 Prorate Invuln
36 Mid 9 2 19 -7 2 10 7 SJ YRP 264 Initial: 90%
GGXRD Bedman f.S.png
Decent poke
GGXRD-R2 Bedman f.S-Hitbox.png

5H

5H
normal
Damage Guard Startup Active Recovery On-Block1 Level RISC Gain1 RISC Minus Cancel Roman Tension1 Prorate Invuln
28×2 Mid 12 3(3)3 18 -4 3 14 6 S YRP 384×2
GGXRD Bedman 5H.png
Swing everywhere. Maybe I'll hit them.
GGXRD Bedman 5H hitbox1.pngGGXRD Bedman 5H hitbox2.png
2nd hit pulls in opponent

2P

2P
normal
Damage Guard Startup Active Recovery On-Block1 Level RISC Gain1 RISC Minus Cancel Roman Tension1 Prorate Invuln
12 Mid 5 4 7 -1 0 3 8 CS YRP 144 Initial: 90%
GGXRD Bedman 2P.png
A man's best friend is a mash-able 2P
GGXRD-R2 Bedman 2P-Hitbox.png

2K

2K
normal
Damage Guard Startup Active Recovery On-Block1 Level RISC Gain1 RISC Minus Cancel Roman Tension1 Prorate Invuln
15 Low 6 6 8 -2 1 -7/+6 S YRP 264 Initial: 70%
GGXRD Bedman 2K.png
GGXRD-R2 Bedman 2K-Hitbox.pngGGXRD-R2 Bedman 2K-Hitbox2.png


2S

2S
normal
Damage Guard Startup Active Recovery On-Block1 Level RISC Gain1 RISC Minus Cancel Roman Tension1 Prorate Invuln
30 Low 12 3 11 ±0 2 -7/+10 S YRP 264
GGXRD Bedman 2S.png
As low as the bed will get.
GGXRD Bedman 2S hitbox1.pngGGXRD Bedman 2S hitbox2.png

1H

1H
normal
Damage Guard Startup Active Recovery On-Block1 Level RISC Gain1 RISC Minus Cancel Roman Tension1 Prorate Invuln
45 Mid 15 14 25 -20 4 20 6 S YRP 384
GGXRD Bedman 2H.pngGGXRD Bedman 2H diagram.png
Poke at them from three different spots of your choosing. • Just don't whiff.
GGXRD Bedman 2H hitbox1.pngGGXRD Bedman 2H hitbox2.png
Pulls in opponent on hit


2H

2H
normal
Damage Guard Startup Active Recovery On-Block1 Level RISC Gain1 RISC Minus Cancel Roman Tension1 Prorate Invuln
40 Mid 15 14 29 -24 4 20 6 S YRP 384 Initial: 90%
GGXRD Bedman 2H.pngGGXRD Bedman 2H diagram.png
Poke at them from three different spots of your choosing. • Just don't whiff.
GGXRD Bedman 2H hitbox1.pngGGXRD Bedman 2H hitbox2.png
Pulls in opponent on hit


3H

3H
normal
Damage Guard Startup Active Recovery On-Block1 Level RISC Gain1 RISC Minus Cancel Roman Tension1 Prorate Invuln
35 Mid 19 14 33 -28 4 20 6 S YRP 384 Initial: 90%
GGXRD Bedman 2H.pngGGXRD Bedman 2H diagram.png
Poke at them from three different spots of your choosing. • Just don't whiff.
GGXRD Bedman 2H hitbox1.pngGGXRD Bedman 2H hitbox2.png
Pulls in opponent on hit


j.P

j.P
normal
Damage Guard Startup Active Recovery On-Block1 Level RISC Gain1 RISC Minus Cancel Roman Tension1 Prorate Invuln
14 High / Air 6 6 9 0 3 8 CSJ YRP 144
GGXRD Bedman j.P.png
Good and fast air to air poke.
GGXRD Bedman j.P hitbox.png

j.K

j.K
normal
Damage Guard Startup Active Recovery On-Block1 Level RISC Gain1 RISC Minus Cancel Roman Tension1 Prorate Invuln
18 High / Air 9 6 21 1 6 7 SJ YRP 264
GGXRD Bedman j.K.png
Your best air-to-ground normal, but still meh.
GGXRD Bedman j.K hitbox.png

j.S

j.S
normal
Damage Guard Startup Active Recovery On-Block1 Level RISC Gain1 RISC Minus Cancel Roman Tension1 Prorate Invuln
28 High / Air 10 8 22 2 10 7 SJ YRP 264
GGXRD Bedman j.S.png
The move you'll learn to love after a neutral tech
GGXRD Bedman j.S hitbox.png

j.H

j.H
normal
Damage Guard Startup Active Recovery On-Block1 Level RISC Gain1 RISC Minus Cancel Roman Tension1 Prorate Invuln
14×6 High / Air 13 12 24 2 10 7 S YRP 264×6
GGXRD Bedman j.H.png
GGXRD Bedman j.H hitbox.png

j.D

j.D
normal
Damage Guard Startup Active Recovery On-Block1 Level RISC Gain1 RISC Minus Cancel Roman Tension1 Prorate Invuln
50 High / Air 11 8 24 +6 4 20 6 YRP 384 Initial: 90%
GGXRD Bedman j.D.png
GGXRD-R2 Bedman j.D-Hitbox.pngGGXRD-R2 Bedman j.D-Hitbox2.png
Recovery becomes 12F on hit or block


6P

6P
normal
Damage Guard Startup Active Recovery On-Block1 Level RISC Gain1 RISC Minus Cancel Roman Tension1 Prorate Invuln
32 Mid 9 6 21 -13 2 10 7 S YRP 264 1-4 Upper Body
5-8 Head
GGXRD Bedman 6P.png
Self-defense taken literally
GGXRD Bedman 6P hitbox.pngGGXRD-R2 Bedman 6P hitbox2.png


6H

6H
normal
Damage Guard Startup Active Recovery On-Block1 Level RISC Gain1 RISC Minus Cancel Roman Tension1 Prorate Invuln
24,18 Mid 18 3(7)3 21 -5 4 10 6 S YRP 384
GGXRD-R2 Bedman 6H.png
GGXRD-R2 Bedman 6H hitbox1.png

6HH

6HH
normal
Damage Guard Startup Active Recovery On-Block1 Level RISC Gain1 RISC Minus Cancel Roman Tension1 Prorate Invuln
18,24 Mid 10 3(11)5 14 ±0 4 10 6 YRP 384
GGXRD-R2 Bedman 6H hitbox2.png


2D

2D
normal
Damage Guard Startup Active Recovery On-Block1 Level RISC Gain1 RISC Minus Cancel Roman Tension1 Prorate Invuln
28 Low 12 6 12 -4 2 10 7 S YRP 264
GGXRD Bedman 2D.png
Catch their feet.
GGXRD Bedman 2D hitbox.png

5D

5D
normal
Damage Guard Startup Active Recovery On-Block1 Level RISC Gain1 RISC Minus Cancel Roman Tension1 Prorate Invuln
25 High 26 7 12 ±0 4 20 20 YRP 384 Initial: 80%
GGXRD Bedman 5D.png
Lots of reward if you hit this in the corner
GGXRD Bedman 5D hitbox1.pngGGXRD Bedman 5D hitbox2.png


Universal Mechanics

Ground Throw

Ground Throw
Ground Throw
other
Damage Guard Startup Active Recovery On-Block1 Level RISC Gain1 RISC Minus Cancel Roman Tension1 Prorate Invuln
0,10×10,0 Ground Throw: 75250 1 +64 0 NA 6, 0 R 0,60×10,0 Forced: 55%
GGXRD Bedman GroundThrow.png
Throw often to scare your foes
Frame Advantage listed is on successful throw
Stun: 5×10

Air Throw

Air Throw
Air Throw
other
Damage Guard Startup Active Recovery On-Block1 Level RISC Gain1 RISC Minus Cancel Roman Tension1 Prorate Invuln
0,60 Air Throw: 210000 1 +24 0,4 NA 6, 0 R 480 Forced: 65%
GGXRD Bedman AirThrow.png
Frame Advantage listed is on successful throw
Stun: 30

DAA

DAA
Dead Angle Attack
other
Damage Guard Startup Active Recovery On-Block1 Level RISC Gain1 RISC Minus Cancel Roman Tension1 Prorate Invuln
25 All 8 3 32 -21 2 10 7 -5000 / 264 Initial: 50% 1~10 Full
11~27 Foot
GGXRD Bedman 5K.png
LET ME PLAY NEUTRAL
GGXRD-R2 Bedman 5K-Hitbox.png

Blitz Attack

Blitz
Blitz Attack
other
Damage Guard Startup Active Recovery On-Block1 Level RISC Gain1 RISC Minus Cancel Roman Tension1 Prorate Invuln
50 Mid (15-48)+13 3 20 -2 1 R Initial: 55% 1~Button release: Blitz
GGXRD-R Bedman BlitzAttack.png
GGXRD-R Bedman BlitzAttack hitbox.png
Hitstop 30F
Slighty refills own Burst and slightly drains opponent's Burst on hit
Blows opponent away and wall sticks opponent on hit (untechable for 40F/ 80F on CH)
Crumples opponent on ground CH (79F)

Blitz Attack Max Charge

[Blitz]
Blitz Attack Max Charge
other
Damage Guard Startup Active Recovery On-Block1 Level RISC Gain1 RISC Minus Cancel Roman Tension1 Prorate Invuln
50 Mid 50+13 3 20 +5 4 R 1~50: Blitz
GGXRD-R Bedman BlitzAttack.png
GGXRD-R Bedman BlitzAttack hitbox.png
Hitstop 30F
Slighty refills own Burst and slightly drains opponent's Burst on hit
Slightly blows opponent away on air hit (untechable for 50F/ 100F on CH)
Crumples opponent on ground hit


Special Moves

Crawl

Crawl
Crouch Walk
special
Damage Guard Startup Active Recovery On-Block1 Level RISC Gain1 RISC Minus Cancel Roman Tension1 Prorate Invuln
Y 45 / ―
GGXRD Bedman CrouchWalk.png
Fastest walking speed in the game. He also has a backwards and forwards crawl.
Tension gain only on down forward direction

Double Jump

Double Jump
Air Hang
special
Damage Guard Startup Active Recovery On-Block1 Level RISC Gain1 RISC Minus Cancel Roman Tension1 Prorate Invuln
Total 45 Y
Can cancel into Air Movement from 11F onwards

Air Dash

Air Hang > Direction
Air Movement
special
Damage Guard Startup Active Recovery On-Block1 Level RISC Gain1 RISC Minus Cancel Roman Tension1 Prorate Invuln
Total 25 Y
GGXRD Bedman AirDash.png
Bed-freaking-Neto
Can cancel into Attacks from 2F onwards


Dash

Dash
special
Damage Guard Startup Active Recovery On-Block1 Level RISC Gain1 RISC Minus Cancel Roman Tension1 Prorate Invuln
Total 32 Y 3~17 Guard Point
GGXRD Bedman Dash.png
Auto Guard Dash. Teleports behind opponent on successful auto-guard.
On successful guard point, 15F recovery
Guard point recovery in invulnerable
Can cancel into jump 1-12F


236P

236P
Task A
special
Damage Guard Startup Active Recovery On-Block1 Level RISC Gain1 RISC Minus Cancel Roman Tension1 Prorate Invuln
35×2 All 18 90, until return Total 49 -5 2 2 7 YRP 150 / 360
GGXRD Bedman TaskA.png
Here, catch
GGXRD Bedman TaskA hitbox.png

j.236P

j.236P
Air Task A
special
Damage Guard Startup Active Recovery On-Block1 Level RISC Gain1 RISC Minus Cancel Roman Tension1 Prorate Invuln
35×2 All 18 90, until return Total 49 -5 2 2 7 YRP 150 / 360
GGXRD Bedman TaskA.png
Here, catch
GGXRD Bedman TaskA hitbox.png


214P

214P
Déjà Vu (Task A)
special
Damage Guard Startup Active Recovery On-Block1 Level RISC Gain1 RISC Minus Cancel Roman Tension1 Prorate Invuln
38×2 All 29 90,54 Total 30 2 2 7 50 / 240
GGXRD Bedman TaskA.png
GGXRD Bedman TaskA hitbox.png
Deja Vu starts at 6F

j.214P

j.214P
Déjà Vu (Air Task A)
special
Damage Guard Startup Active Recovery On-Block1 Level RISC Gain1 RISC Minus Cancel Roman Tension1 Prorate Invuln
38×2 All 29 90,56 Total 30 2 2 7 50 / 240
GGXRD Bedman TaskA.png
GGXRD Bedman TaskA hitbox.png
Deja Vu starts at 6F


236K

236K
Task A’
special
Damage Guard Startup Active Recovery On-Block1 Level RISC Gain1 RISC Minus Cancel Roman Tension1 Prorate Invuln
35 All 37 Total 70 +9 2 2 7 YRP 150 / 480 Initial: 80%
GGXRD Bedman TaskA.pngGGXRD Bedman TaskAdash.png
  • The next dimension to your mix-ups. This is where the fun begins
GGXRD Bedman TaskA hitbox.png


j.236K

j.236K
Air Task A’
special
Damage Guard Startup Active Recovery On-Block1 Level RISC Gain1 RISC Minus Cancel Roman Tension1 Prorate Invuln
35 All 37 Total 70 +9 2 2 7 YRP 150 / 480 Initial: 80%
GGXRD Bedman TaskA.pngGGXRD Bedman TaskAdash.png
  • The next dimension to your mix-ups. This is where the fun begins
GGXRD Bedman TaskA hitbox.png

214K

214K
Déjà Vu (Task A’)
special
Damage Guard Startup Active Recovery On-Block1 Level RISC Gain1 RISC Minus Cancel Roman Tension1 Prorate Invuln
42 All 48 Total 30 +9 2 2 7 50 / 240 Initial: 80%
GGXRD Bedman TaskA.pngGGXRD Bedman TaskAdash.png
GGXRD Bedman TaskA hitbox.png
Deja Vu starts at 6F

j.214K

j.214K
Déjà Vu (Aerial Task A’)
special
Damage Guard Startup Active Recovery On-Block1 Level RISC Gain1 RISC Minus Cancel Roman Tension1 Prorate Invuln
42 All 48 Total 30 +9 2 2 7 50 / 240 Initial: 80%
GGXRD Bedman TaskA.pngGGXRD Bedman TaskAdash.png
GGXRD Bedman TaskA hitbox.png
Deja Vu starts at 6F

236S

236S
Task B
special
Damage Guard Startup Active Recovery On-Block1 Level RISC Gain1 RISC Minus Cancel Roman Tension1 Prorate Invuln
14×4 All 12 4×4 26 -13 3 2 6 YRP 250 / 360
GGXRD Bedman TaskB.png
GGXRD Bedman TaskB hitbox.png

j.236S

j.236S
Air Task B
special
Damage Guard Startup Active Recovery On-Block1 Level RISC Gain1 RISC Minus Cancel Roman Tension1 Prorate Invuln
14×3 All 12 6,6,4 Until Landing + 8 -5 3 2 6 YRP 200 / 480
GGXRD Bedman TaskB.png
GGXRD Bedman TaskB hitbox.png

214S

214S
Déjà Vu (Task B)
special
Damage Guard Startup Active Recovery On-Block1 Level RISC Gain1 RISC Minus Cancel Roman Tension1 Prorate Invuln
18×4 All 23 16 Total 30 +28 3 2 6 50 / 120
GGXRD Bedman TaskB.png
GGXRD Bedman TaskB hitbox.png
Deja Vu starts at 6F

j.214S

j.214S
Déjà Vu (Air Task B)
special
Damage Guard Startup Active Recovery On-Block1 Level RISC Gain1 RISC Minus Cancel Roman Tension1 Prorate Invuln
18×4 All 23 16 Total 30 +28 3 2 6 50 / 120
GGXRD Bedman TaskB.png
GGXRD Bedman TaskB hitbox.png
Deja Vu starts at 6F

236H

236H
Task C
special
Damage Guard Startup Active Recovery On-Block1 Level RISC Gain1 RISC Minus Cancel Roman Tension1 Prorate Invuln
30×2, 10 All, High / Air, All 11 8(17)10,10 13 -2 3×2,0 2×3 6×2, 8 YRP 200 / 480×2,120 9~Airborne
GGXRD Bedman TaskC.png
It's raining (bed)men.
GGXRD Bedman TaskC hitbox1.pngGGXRD Bedman TaskC hitbox2.pngGGXRD Bedman TaskC hitbox3.png

j.236H

j.236H
Air Task C
special
Damage Guard Startup Active Recovery On-Block1 Level RISC Gain1 RISC Minus Cancel Roman Tension1 Prorate Invuln
30,10
[30,30]
High / Air, All 21 Until Landing,10 11 ±0 [+3] 3,0 2×2 [3×2] 6, 8 [6, 7] YRP 150 / 600,120 [Initial: 100%, 65%]
GGXRD Bedman TaskC.png
It's raining (bed)men.
GGXRD Bedman TaskC hitbox1.pngGGXRD Bedman TaskC hitbox2.pngGGXRD Bedman TaskC hitbox3.png
Values in [] are when Task C is done from high altitude


214H

214H
Déjà Vu (Task C)
special
Damage Guard Startup Active Recovery On-Block1 Level RISC Gain1 RISC Minus Cancel Roman Tension1 Prorate Invuln
36×2, 10 All 30 8(17)10(6)10 Total 30 3×2,0 2×3 6×2, 8 50 / 120
GGXRD Bedman TaskC.png
GGXRD Bedman TaskC hitbox1.pngGGXRD Bedman TaskC hitbox2.pngGGXRD Bedman TaskC hitbox3.png

j.214H

j.214H
Déjà Vu (Air Task C)
special
Damage Guard Startup Active Recovery On-Block1 Level RISC Gain1 RISC Minus Cancel Roman Tension1 Prorate Invuln
36, 10 All 28 Until Landing (6)10 Total 30 3,0 2×2 6, 8 50 / 120
GGXRD Bedman TaskC.png
GGXRD Bedman TaskC hitbox1.pngGGXRD Bedman TaskC hitbox2.pngGGXRD Bedman TaskC hitbox3.png
Values in [] are when Deja Vu (Task C) is done from high altitude

Icon Properties

Icon Properties
Icon Properties
special
Damage Guard Startup Active Recovery On-Block1 Level RISC Gain1 RISC Minus Cancel Roman Tension1 Prorate Invuln
421
GGXRD Bedman DejaVu2.png

Deja Vu

214X
Déjà Vu
special
Damage Guard Startup Active Recovery On-Block1 Level RISC Gain1 RISC Minus Cancel Roman Tension1 Prorate Invuln
Total 30 Y 50 / ―
GGXRD Bedman DejaVu.pngGGXRD Bedman DejaVu2.png
This is where things get confusing • Four different seals are possible, based on the four special moves that Bedman has.
Deja Vu starts at 6F

Air Deja Vu

j.214X
Air Déjà Vu
special
Damage Guard Startup Active Recovery On-Block1 Level RISC Gain1 RISC Minus Cancel Roman Tension1 Prorate Invuln
Total 42+8L Y 50 / ―
GGXRD Bedman DejaVu.pngGGXRD Bedman DejaVu2.png
This is where things get confusing • Four different seals are possible, based on the four special moves that Bedman has.
Deja Vu starts at 6F


Overdrives

632146H

632146H
Sinusoidal Helios
super
Damage Guard Startup Active Recovery On-Block1 Level RISC Gain1 RISC Minus Cancel Roman Tension1 Prorate Invuln
28×6
[35×6]
All 6+8 2×6 Total 39 +11 2 10 7 YR -5000/0 1-15 Strike
[1-15 All]
GGXRD Bedman SinusoidalHelios.pngGGXRD Bedman SinusoidalHelios2.png
Brings a new meaning to 'wakeup super'. • Real Bedman hours, hit that snooze button if you're up.
GGXRD Bedman SinusoidalHelios hitbox1.pngGGXRD Bedman SinusoidalHelios hitbox2.png
Reversal hitbox • Max size
Values in [ ] are for Burst version


632146S

632146S
Hemi Jack
super
Damage Guard Startup Active Recovery On-Block1 Level RISC Gain1 RISC Minus Cancel Roman Tension1 Prorate Invuln
0,15 Unblockable 17+183 536 Total 59 0 NA 8 Y -5000/0
GGXRD Bedman HemiJack.png
The Sheep Lord demands a sacrifice.
GGXRD Bedman HemiJack hitboxes.png
Stun: 10,263
Sheep disappears after getting hit 3 times


Instant Kill

236236H

236236H
Theater Of Pain
instantkill
Damage Guard Startup Active Recovery On-Block1 Level RISC Gain1 RISC Minus Cancel Roman Tension1 Prorate Invuln
DESTROY All 9+12
[5+9]
8 27 -18 3 14 6 9~28 Full
[5~21 Full]
GGXRD Bedman TheatreOfPain.pngGGXRD Bedman TheatreOfPain2.pngGGXRD Bedman TheatreOfPain3.png
  •   • I give this movie two thumbs up
GGXRD Bedman TheatreOfPain hitbox.png
[ ] Indicates when match point for you, opponent in Hell Fire state, and you have 50% Tension
IK Mode Activation: 96F [5F+5F]


Category