Combo Notation Guide | |||||||||
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May specifics:
Applause for the victim (41236P/K/S/H): P hoop, K hoop, etc.
Don’t miss it (214P/K): P beach ball / K beach ball
Mr. Dolphin Horizontal ([4]6S/H): S-HD / HS-HD
Mr. Dolphin Vertical ([2]8S/H): S-VD / HS-VD
Overhead Kiss (623K): OHK
Combo List
Note: lame loop = (dash c.S > 2H > HS-VD) * 2
Note: air combos are in short form (each letter is a move), H stands for j.HS, E stands for Ensenga.
BnB:
5K > f.S > S-HD
gattlings > 2D > S-HD / P ball / P hoop
5D 8 j.HDSHD dj.SHDE
If you're close enough, you can start with j.DDSHD (-1 damage, more stun)
If you're too far, you may have to use j.HHSHD (+1 damage, guaranteed to hit, less stun)
Delaying the last j.D helps with longer combos (e.g. 5K > f.S > S-HD > RC > 5D 8) and against weird hurtboxes (e.g. Johnny)
6P > c.S > 6H > P hoop
Corner BnB:
c.S / 5H / 2D > HS-HD IAD j.KPH land dash j.SHD dj.DE
5D 6 6H > 5H > [K] hoop, c.S > 5H > HS-HD ]K[ IAD j.SH, land 6H > P hoop
Counter hit combos:
5H CH > 5D 8 BnB
5H CH dash OHK combo
2H CH 2D whiff dash c.S > j.SHD dj.HDE
2D CH 2P > c.S > j.SHDE
6K CH 2K > c.S > 2D > S-HD / P ball / P hoop
6P CH > c.S > 2H > HS-VD
OHK combos:
OHK lame loop
OHK dash j.SH land j.KHD dj.HDE
OHK dash c.S j.SHD dj.HDE
OHK IAD j.SH land dash j.SHD dj.HDE
corner OHK IAD j.SH land dash j.SHD dj.HDE (corner to corner)
RC combos:
2D > HS-HD delay RC AD j.SH land dash j.SHD dj.HDE
corner HS-HD RC dash 6[H] > HS-HD dash jump j.SHDE
5K > f.S > S-HD RC dash 5D BnB
3K RC dash lame loop
corner 3K RC 6[H] HS-HD IAD j.KH land j.KD dj.DE
OHK 6[H] > S hoop > RC dash 6[H] > HS-HD > ]S[ > hop on dolphin > AD j.SH land 6H > P hoop
throw > RC K hoop 6[H] > HS-HD > ]K[ > hop on dolphin > AD j.SH land 6H > P hoop
Setplay combos: