GGXRD-R/Patch Notes/Ver.1.04

From Dustloop Wiki


Non-gameplay changes

  • Digital Figure mode added

Universal changes

  • Air Blitz Shield:
    • Hurtbox that triggers the blitz rejection has been expanded lower
    • Active frames changed from 1-8F to 1-12F

Axl

  • c.S: Gatling route to 3P added
  • Spindle Spinner/Rashousen (41236H): Fixed a bug where the opponent lost control of their character

Bedman

  • 2K: Proration reduced from 80% to 70%
  • Air Movement: Now unable to air throw during and after

Dizzy

  • 2P: Proration increased from 70% to 80%
  • f.S: Cancel window increased by 9F
  • 5H: Cancel window increased by 5F
  • 2H: Attack level increased from 2 to 4
  • Blitz Shield Charge Attack: Counter hit state changed to after active frames until the end of the move
  • I used this to catch fish (236S): Hurtbox shortened
  • For searing cod... (236H): Hurtbox shortened
  • I used this to pick fruit (412S): Tension gain increased from 200 to 250
  • For roasting chestnuts... (412H): Tension gain increased from 200 to 250
  • For putting out the light... (236P): Tension gain increased from 150 to 200
  • We talked a lot together (ground) (214P/K): Tension gain increased from 50 to 100
  • We talked a lot together (air):
    • Tension gain increased from 50 to 100
    • Total duration reduced from 52F to 45F
    • Landing recovery removed
  • We fought a lot together (ground) (214S/H/D):
    • Tension gain increased from 50 to 100
    • Total duration reduced from 42F to 36F
  • We fought a lot together (air):
    • Tension gain increased from 50 to 100
    • Total duration reduced from 52F to 45F
    • Landing recovery removed
  • Please, leave me alone (j.236P): Explosion hitbox is larger
  • What happens when I'm TOO alone (j.236K):
    • Explosion hitbox is larger
    • Travels horizontally faster
    • Total duration reduced from 30F to 29F
  • Burst Imperial Ray (632146D): Damage increased from 33 to 43

Elphelt Valentine

  • Miss Travailler Demolish (236H > D): Proration reduced from 70% to 60%

Jam Kuradoberi

  • Ryuujin (ground, card) (236K): Proration increased from 75% to 80%
  • Ryuujin (ground, max): Proration increased from 70% to 80%
  • Ryuujin (air): Strike invulnerability reduced from "1F to end of recovery" to "1F to end of startup"
  • Ryuujin (ground/air, follow up):
    • Strike invulnerability reduced from "1F to end of recovery" to "1F to end of startup"
    • Stun damage changed from 100 to 80?

Johnny

  • 2K: Proration reduced from 75% to 70%
  • f.S: Hurtbox during startup has been extended downwards
  • 2S:
    • Startup increased from 9F to 10F
    • Hurtbox extended forward
  • 6H: Hurtbox extended forward
  • Crouch block hurtbox shortened
  • Low Mist Finer (level 1) (214S): Bugfix - now behaves correctly when it hits opponents stand blocking while affected by Bacchus Sigh and when it hits normally
  • Treasure Hunt (632146S): Fixed a bug where Johnny would get no coin icon when hitting Xrd Sign costume Elphelt

Leo Whitefang

  • f.S~P:
    • Total duration reduced from 62F to 52F, guard point frames unaffected.
    • Guard point when P is held has been extended 10F, total duration unaffected.
  • 5H~P:
    • Total duration reduced from 61F to 51F, guard point frames unaffected.
    • Guard point when P is held has been extended 10F, total duration unaffected.

Millia

  • 6K: Feet hurtbox added from 1-4F

Potemkin

  • 2P: Hitbox and hurtbox are taller
  • j.K: Damage increased from 22 to 24
  • j.S: Damage increased from 32 to 36
  • j.H: Damage increased from 40 to 45
  • j.D: Damage increased from 45 to 50. Ground bounces on counter hit.
  • Ground throw: Fixed a bug where he would not gain meter

Ramlethal Valentine

  • 3K: Early hurtbox has been made shorter
  • f.S (No Sword): Gatling route into 2H (With Sword) added
  • 2S (With Sword): Damage increased from 60 to 70

Raven

  • Airdash hurtbox extended downwards
  • 2K: Proration reduced from 90% to 80%
  • f.S: Hurtbox extended forward
  • j.P: Proration reduced from 100% to 90%

Sin Kiske

  • Crouching block hurtbox shortened
  • 2K: Proration reduced from 80% to 70%
  • Beak driver (236H):
    • Active time of 2nd hit increased from 6F to 8F
    • Recovery reduced from 10F to 8F

Slayer

  • 6K: Recovery reduced from 5F to 4F
  • Helter Skelter (Dandy Step > H): Now throw invincible 1F before landing

Venom

  • Taller hurtbox on wall splat

Guilty Gear Xrd -REVELATOR-e
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