< GGXRD-R(Redirected from GGXRD-R/1.04 patch notes)
- Official source (Japanese): http://www.arcsystemworks.jp/ggxrd/GGXrd_R_Information20160928.pdf
- Translation sources:
Non-gameplay changes
- Digital Figure mode added
Universal changes
- Air Blitz Shield:
- Hurtbox that triggers the blitz rejection has been expanded lower
- Active frames changed from 1-8F to 1-12F
Axl
- c.S: Gatling route to 3P added
- Spindle Spinner/Rashousen (41236H): Fixed a bug where the opponent lost control of their character
Bedman
- 2K: Proration reduced from 80% to 70%
- Air Movement: Now unable to air throw during and after
Dizzy
- 2P: Proration increased from 70% to 80%
- f.S: Cancel window increased by 9F
- 5H: Cancel window increased by 5F
- 2H: Attack level increased from 2 to 4
- Blitz Shield Charge Attack: Counter hit state changed to after active frames until the end of the move
- I used this to catch fish (236S): Hurtbox shortened
- For searing cod... (236H): Hurtbox shortened
- I used this to pick fruit (412S): Tension gain increased from 200 to 250
- For roasting chestnuts... (412H): Tension gain increased from 200 to 250
- For putting out the light... (236P): Tension gain increased from 150 to 200
- We talked a lot together (ground) (214P/K): Tension gain increased from 50 to 100
- We talked a lot together (air):
- Tension gain increased from 50 to 100
- Total duration reduced from 52F to 45F
- Landing recovery removed
- We fought a lot together (ground) (214S/H/D):
- Tension gain increased from 50 to 100
- Total duration reduced from 42F to 36F
- We fought a lot together (air):
- Tension gain increased from 50 to 100
- Total duration reduced from 52F to 45F
- Landing recovery removed
- Please, leave me alone (j.236P): Explosion hitbox is larger
- What happens when I'm TOO alone (j.236K):
- Explosion hitbox is larger
- Travels horizontally faster
- Total duration reduced from 30F to 29F
- Burst Imperial Ray (632146D): Damage increased from 33 to 43
Elphelt Valentine
- Miss Travailler Demolish (236H > D): Proration reduced from 70% to 60%
Jam Kuradoberi
- Ryuujin (ground, card) (236K): Proration increased from 75% to 80%
- Ryuujin (ground, max): Proration increased from 70% to 80%
- Ryuujin (air): Strike invulnerability reduced from "1F to end of recovery" to "1F to end of startup"
- Ryuujin (ground/air, follow up):
- Strike invulnerability reduced from "1F to end of recovery" to "1F to end of startup"
- Stun damage changed from 100 to 80?
Johnny
- 2K: Proration reduced from 75% to 70%
- f.S: Hurtbox during startup has been extended downwards
- 2S:
- Startup increased from 9F to 10F
- Hurtbox extended forward
- 6H: Hurtbox extended forward
- Crouch block hurtbox shortened
- Low Mist Finer (level 1) (214S): Bugfix - now behaves correctly when it hits opponents stand blocking while affected by Bacchus Sigh and when it hits normally
- Treasure Hunt (632146S): Fixed a bug where Johnny would get no coin icon when hitting Xrd Sign costume Elphelt
Leo Whitefang
- f.S~P:
- Total duration reduced from 62F to 52F, guard point frames unaffected.
- Guard point when P is held has been extended 10F, total duration unaffected.
- 5H~P:
- Total duration reduced from 61F to 51F, guard point frames unaffected.
- Guard point when P is held has been extended 10F, total duration unaffected.
Millia
- 6K: Feet hurtbox added from 1-4F
Potemkin
- 2P: Hitbox and hurtbox are taller
- j.K: Damage increased from 22 to 24
- j.S: Damage increased from 32 to 36
- j.H: Damage increased from 40 to 45
- j.D: Damage increased from 45 to 50. Ground bounces on counter hit.
- Ground throw: Fixed a bug where he would not gain meter
Ramlethal Valentine
- 3K: Early hurtbox has been made shorter
- f.S (No Sword): Gatling route into 2H (With Sword) added
- 2S (With Sword): Damage increased from 60 to 70
Raven
- Airdash hurtbox extended downwards
- 2K: Proration reduced from 90% to 80%
- f.S: Hurtbox extended forward
- j.P: Proration reduced from 100% to 90%
Sin Kiske
- Crouching block hurtbox shortened
- 2K: Proration reduced from 80% to 70%
- Beak driver (236H):
- Active time of 2nd hit increased from 6F to 8F
- Recovery reduced from 10F to 8F
Slayer
- 6K: Recovery reduced from 5F to 4F
- Helter Skelter (Dandy Step > H): Now throw invincible 1F before landing
Venom
- Taller hurtbox on wall splat