GGSlash/Venom/Frame Data

From Dustloop Wiki

System Data

Defense Modifier: x 1.06

Guts Rating: 1

Stun Resistance: 60

Jump Startup: 4

Backdash Time: 13

Backdash Invincibility: 1-7


Normals

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
5P 6 1.4 - - 1 HLF CSJR 6 3 9 -2
  • Initial proration 85%
5K 12 1.4 - - 1 HLF SJR 7 3 15 -8
  • Initial proration 90%
c.S 16*3 3.8 - - 5 HLF SJR 5 2,2,7 20 -8
  • 3rd hit floats opponent on hit (untechable for 28F)
f.S 24 2.6 - - 3 HLF SR 9 2 18 -6
5H 42 3.8 - - 5 HLF SR 10 7 18 -6
  • Staggers opponent on ground CH (max 47F)
5D 20 2.6 - - 3 HF R 23 3(2)3 18 -12
  • Venom is in CH state during recovery
6P 28 2.6 - - 3 HLF SR 7 6 17 -9
  • 4-9F Above knees inv
6H 52 3.8 - - 5 HLF SR 15 8 21 -10
  • Knocks down opponent on ground hit
2P 7 1.4 - - 1 HLF CSR 7 4 10 -4
  • Initial proration 80%
2K 8 1.4 - - 1 LF SR 5 3 9 -2
  • Initial proration 70%
2S 22 2.6 - - 3 HLF SR 6 1 20 -7
2H 20*2 3.8 - - 4 HLF SR 7 6,3 21 -7
2D 20*2 2.6 - - 3 LF SR 7 1(15)8 17 -11
  • 8-34F Low profile
  • 2nd hit untechable for 30F
  • Venom is in CH state during recovery
j.P 10 1.4 - - 1 HA CSR 7 6 9 -
j.K 12 2.6 - - 3 HA SR 9 12 12 -
j.S 24 2.6 - - 3 HA SJRF 7 5 21 -
j.H 36 2.6 - - 3 HA SR 11 8 18 -
  • Untechable for 16F
j.D 40 2.6 - - 3 HA SR 10 8 12+5L -
  • Wall bounces opponent on hit (untechable for 22F)
Ground Throw 11*7 - - - - Throw: 43 Pixels - - - - -
  • Forced proration 50%
  • After successful throw, hit the opponent within 11F to wall bounce the opponent
  • After wall bounce, untechable for 40F
Air Throw 11*7 - - - - Throw: 110 Pixels - - - - -
  • Forced proration 50%
  • After successful throw, hit the opponent within 11F to wall bounce the opponent
  • After wall bounce, untechable for 40F
DAA 24 2.6 - - 3 HLF R 11 3 19 -8
  • 1-13F Full inv
  • 14-29F Throw inv
  • Wall bounces opponent on hit (untechable for 45F)
  • Initial proration 50%

Specials

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
S Mad Struggle
j.236S
12*4 1.5/2.4 - - 3 HA R 18 Until L Until L+6 +7
  • Listed Frame Adv is from fastest TK version (startup 22F)
  • Venom is in CH state during move
H Mad Struggle
j.236H
15*4, 15*3 1.5/2.4*4, 2.6*3 - - 3 HA*4, HLF*3 R 16 Until L Until L+35 -8
  • Falling attacks have hitstop 6F
  • Venom is in CH state until end of move
  • Upwark kick starts up 6F after landing
  • Upwards kicks have strike inv 1-7F, Feet inv and upper body inv 8-9F
  • Upwards kicks floats opponent on hit (untechable for 80F)
  • When upwards kicks are crouch blocked, frame adv is -14F
S Stinger Aim
[4]6S
30 1.5/1.2 - - 3 All F 13 - Total 37 +2
  • Must charge for 45F before using move
  • Ball appears on 7F
  • Venom is in CH state during move
S Stinger Aim (Charged)
[4]6[S]
22*2~6 1.5/1.2 - - 5 All F See notes - 32 after button release See notes
  • Startup for charge Lv 2: (17-29)+6F, Lv 2: (31-67)+6F, Lv 4: (68-136)+6F
  • Attack starts up 6F after button release
  • Frame adv for charge Lv 2: +10F, Lv 3: +19F, Lv 4: +41F
  • Charge Lv 2: 2 hits, Lv 3: 3 hits, Lv 4: 6 hits
  • Venom is in CH state during move
  • Dizzy modifier x0
H Stinger Aim
[4]6H
42 1.5/1.2 - - 3 All F 9 - Total 48 -13
  • Must charge for 45F before using move
  • Ball appears on 4F
  • Venom is in CH state during move
H Stinger Aim (Charged)
[4]6[H]
25*2~6 1.5/1.2 - - 5 All F See notes - 44 after button release See notes
  • Startup for charge Lv 2: (14-26)+5F, Lv 2: (27-64)+5F, Lv 4: (65-133)+5F
  • Attack starts up 6F after button release
  • Frame adv for charge Lv 2: -1F, Lv 3: +8F, Lv 4: +30F
  • Charge Lv 2: 2 hits, Lv 3: 3 hits, Lv 4: 6 hits
  • Venom is in CH state during move
  • Dizzy modifier x0
S Carcass Raid
[2]8S
36 1.5/- - - 3 All - 16 - Total 32 +10
  • Must charge for 40F before using move
  • Ball appears on 7F
  • Venom is in CH state during move
H Carcass Raid
[2]8H
50 1.5/- - - 3 All - 13 - Total 48 -9
  • Must charge for 40F before using move
  • Ball appears on 7F
  • Venom is in CH state during move
  • Attack instantly disappears if Venom gets hit
S Double Head Morbid
623S
17*4 1.3/2.2 - - 3 HLF R 9 4*4 16 -6
  • Floats opponent on hit (untechable for 16F)
H Double Head Morbid
623H
21*4 2.0/2.6 - - 3 HLF R 15~ 4*6 18 -16
  • Startup depends on distance from opponent
  • Floats opponent on hit (untechable for 24F)
  • Max 4 hits
Teleport
623K
- - - - - - - - - Total 21 -
  • 7-11F Strike inv
  • 12-14F Full inv
  • Auto Jump Install
Summon Ball
214P/K/S/H
- 0.5/- - - - - - - - Total 26 (Air 35) -
  • Ball appears on 11F (air 9F)
  • 22F onwards can cancel ground version into another Summon Ball
  • Air verison's recovery ends immediately if Venom lands during the recovery
Hit Ball See notes - - - 3 All - - - - -
  • Damage depends on what is used to hit the ball. See Ball Velocity Damage Table
  • Balls hit by other balls gain the same damage values

※3

Dubious Curve
421P/K/S/H
25 1.5/6.0 - - 4 HLF RF 19 1 20 -4
  • 1-15F Foot inv
  • Ball appears on 22F
  • On air hit, untechable for 43F
  • On ground hit, knocks down opponent
  • On hit, creates Electric Ball
  • Electric Ball is Attack Lv 3, Hitstop 6F
  • Electric Ball does 3 hits, each hit has damage equal to half of what a normal Hit Ball would be

Overdrives

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
Red Hail
j.236236H
26*8 - - - 3 All - 10+0 - Until L+9 -
  • Balls fire in 8F intervals
  • Balls disappear instantly if Venom gets hit
Dark Angel
2141236S
12*28 - - - 5 All - 7+18 - Total 35 -
  • 7-15F Strike inv
  • Projectile appears on 8F
  • On air hit, untechable for 60F
  • Dizzy modifier x0

Instant Kill

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
Dimmu Borgir
in IK Mode 236236H
DESTROY - - - - All - 15+11 6 33 -20
  • IK Mode activation: 44F
  • 1-19F Strike inv

Ball Velocity Damage Tables

Normals
5P 2P 6P j.P
26 26 36 28
5K 2K j.K
32 30 32
c.S f.S 2S j.S
32 38 34 37
5H 2H 6H j.H
42 44 50 46
5D 2D j.D
50 38 50
Specials and Overdrives
Stinger Aim (S) Stinger Aim (H)
30 42
Double Head Morbid (S) Double Head Morbid (H)
37 40
Carcass Raid (S) Carcass Raid (H)
36 50
Mad Struggle (S) Mad Struggle (H)
37 Dive: 37 Kick: 40
Red Hail
39

Gatling Table

Ground Gatlings
P K S H D Cancel
5P 5P, 2P, 6P 5K, 2K c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp
2P 5P, 2P, 6P 5K, 2K c.S, f.S, 2S 5H, 2H 5D, 2D Sp
6P - - c.S, f.S, 2S 5H, 2H 5D, 2D Sp
5K 6P - c.S, f.S, 2S 5H, 2H 5D, 2D Jump, Sp
2K - c.S, f.S, 2S 2H 5D, 2D Sp
6K - f.S, 2S 5H, 2H - Sp
c.S 6P 6K f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp
f.S - 2S 5H, 2H 5D, 2D Sp
2S - - - 5H, 2H 5D, 2D Sp
5H - - - - Sp
2H - - - 5D, 2D Sp
6H - - - - - Sp
5D - - - - - homing jump
2D - - - - - Sp


Air Gatlings
P K S H D Cancel
j.P j.P j.K j.S j.H j.D Sp
j.K j.P - j.S - j.D Sp
j.S j.P - - j.H j.D Jump, Sp
j.H - - - - j.D Sp
j.D - - - - - Sp
  • 5D can be only canceled into Homing Jump on ground hit
Black = On Hit or Block
Green = Available on whiff
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)

Guilty Gear XX Slashe
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/Combo SystemTension/Burst GaugeMisc