GGSlash/Sol Badguy/Frame Data

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System Data

Defense Modifier: x 1.00

Guts Rating: 1

Stun Resistance: 60

Jump Startup: 3

Backdash Time: 16

Backdash Invincibility: 1-8F


Normals

  • Data in [ ] refers to Sol in Dragon Install. DI is short for Dragon Install.
Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
5P 10
[12]
1.4 - - 1 HLF CSJR 4
[3]
4
[2]
6
[4]
±0
[+4]
  • Initial Prorate 80%. No Prorate during Dragon Install
5K 14*2 2.6 - - 2
[1]
HLF SJR 3
[2]
2,6
[1,4]
13
[7]
-7
[-1]
c.S 30
[28]
2.6 - - 3 HLF SJR 5
[3]
2
[1]
16
[10]
-4
[+4]
f.S 30
[28]
2.6 - - 3 HLF SR 7
[5]
1 24
[14]
-11
[-1]
5H 40
[44]
3.8 - - 5 HLF SJR 11
[6]
2
[1]
26
[13]
-9
[+5]
5D 17 2.6 - - 3 HLF R 22
[16]
3
[2]
24
[13]
-13
[0]
6P 32 2.6 - - 3 HLF SR 9
[6]
3
[2]
20
[10]
-9
[+2]
  • 1-7F [1-4F] Upper body inv
  • 8-11F [5-7F] Above knees inv
  • 12-19F [8-11F] Upper body inv
  • Wall bounces opponent on hit, untechable for 28F
6H 40*2 5.7 - - 5 HLF SR 13
[8]
5,1 30
[16]
-12
[+2]
  • Staggers opponent on hit (max 35F). Does not stagger during Dragon Install
  • Dizzy modifier x1.5
2P 8 1.4 - - 1 HLF CSR 5
[3]
4
[2]
4
[4]
+2
[+4]
  • Initial Prorate 80%. No prorate during Dragon Install
2K 12
[14]
1.4 - - 1 LF SR 6
[4]
3
[2]
8
[6]
-1
[+2]
  • Initial Prorate 70%. No prorate during Dragon Install
2S 25
[24]
12.6 - - 3 HLF SR 10
[7]
3
[2]
8
[5]
+3
[+7]
2H 36
[40]
3.8 - - 5 HLF SJR 8
[5]
6
[3]
26
[13]
-13
[+3]
  • Initial Prorate 90%. No prorate during Dragon Install
  • Floats opponent on CH, untechable for 40F. Does not Float on CH during Dragon Install
2D 28
[30]
3.8 - - 4
[5]
LF SR 7
[5]
3
[2]
20
[13]
-6
[+4]
j.P 13
[12]
1.4 - - 1 HA CSR 5
[3]
7
[4]
4
[3]
-
j.K 22 2.6 - - 2
[3]
HA SR
[CSR]
6 6
[3]
17
[12]
-
j.S 28
[25]
2.6 - - 3 HA SJR
[CSJR]
9
[6]
3
[2]
23
[12]
-
  • Initial prorate 90%. No prorate during Dragon Install
j.H 24*2
[20*2]
2.6 - - 3 HA SR 9
[8]
3,11
[4,4]
0 -
  • During Dragon Install, Untechable for 17F
j.D 40 3.8 - - 4 HA SJR 9 7 10+5L -
  • Floats opponent on hit, untechable for 23F
  • Wall bounces opponent on CH
  • Initial Prorate 90%
Ground Throw 60 - - - - Throw: 43 Pixles - - - - -
  • Forced Prorate 50%
  • Floats opponent on hit
Air Throw 60 - - - - Throw: 110 Pixels - - - - -
  • Forced Prorate 50%
  • Knocks down opponent on CH
  • Dizzy modifier x1.5
DAA 25 2.6 - - 3 All R 11 3 25 -14
  • 1-13 Full inv
  • 14-33F Throw inv
  • Wall bounces opponent on hit, untechable for 28F
  • Initial prorate 50%

Specials

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
Gunflame
236P
50,42,30,30 2.0/1.2 - - 3,3,2,2 All 20 9(1)9(1)9(1)9 Total 50 -4
  • Damage and attack level changes as each flame pillar appears
  • Sol is in CH state during entire move
  • Floats opponent on hit
  • Attack guaranteed to come out after 18F
Gunflame Feint
214P
- 3.5/- - - - - - - - Total 31 -
  • Sol is in CH state during entire move
Gunflame (Dragon Install)
236P
60 - - - 3 All F 20 6 7 +7
  • Floats opponent on hit
  • Hitstop 6F
  • Sol is in CH state during entire move
Volcanic Viper S
623S
46,30 2.0/4.8 - - 3 HLF R 7 3(3)11 21+8L -26
  • 1-9 Full inv
  • 10-13F Strike inv
  • 10F onwards airborne
  • Floats opponent on hit
  • 1st hit untechable for 28F, 2nd hit untechable for 26F
  • Sol is in crouching state during landing recovery
Volcanic Viper S (Dragon Install)
623S
46,20*2 - - - 3 HLF R 7 3(1)4,2 21+8L -17
  • 1-9 Full inv
  • 10F Strike inv
  • 10F onwards airborne
  • Floats opponent on hit
  • 1st hit untechable for 28F
  • Guaranteed knockdown if 3rd hit was CH
  • Sol is in crouching state during landing recovery
Volcanic Viper H
623H
46,30 3.0/4.8 - - 3 HLF R 5 2(3)18 29+8L -41
  • 1-6 Full inv
  • 7-11F Strike inv
  • 7F onwards airborne
  • Floats opponent on hit
  • 1st hit untechable for 28F, 2nd hit untechable for 36F
  • 33F onwards can cancel into Knockdown
  • Sol is in crouching state during landing recovery
Volcanic Viper H (Dragon Install)
623H
60,18*12 - - - 5,3*12 HLF R 7 3,54 36+8L -76
  • 1-9 Strike inv
  • 1st hit knocks down opponent on hit, remaining hits float opponent on hit
  • 1st hit untechable for 28F, remaining hits untechable for 30F
  • Floats opponent on hit
  • First hit has dizzy modifier x2
  • Sol is in crouching state during landing recovery
Air Volcanic Viper S
j.623S
36,24 2.0/3.6 - - 3 All R 5 2(3)9 Until L+8 -
  • 1-9 Strike inv
  • Floats opponent on hit
  • 1st hit untechable for 14F, 2nd hit untechable for 27F
  • Sol is in crouching state during landing recovery
Air Volcanic Viper H
j.623H
46,24 2.5/4.8 - - 3 All R 5 2(3)18 Until L+8 -
  • 1-9 Strike inv
  • Floats opponent on hit
  • 1st hit untechable for 14F, 2nd hit untechable for 36F
  • Sol is in crouching state during landing recovery
Air Volcanic Viper (Dragon Install)
j.623S/H
46,20*2 - - - 3 HLF R 7 3(2)2,6 Until L+8 -
  • 1-9 Full inv

10-11F Strike inv

  • Floats opponent on hit
  • 1st hit untechable for 14F, remaining hits untechable for 45F
  • Sol is in crouching state during landing recovery
Knockdown
Volcanic Viper > 214K
16 0.5/2.4 - - 3 HA R 12 4 Until L+8 -
  • Untechable for 19F
  • Sol is in CH state until landing
Riot Stamp
214K
40 1.0/5.4 - - 1 HA RF Until Wall+9 - Until L+3 -4
  • 1F onward airborne
  • Wallbounces opponent on hit, untechable for 28F
Bandit Revolver
236K
24,36 1.5/4.8 - - 3 HLF R 9 5(11)9 2+8L -5
  • 1-3F Strike inv
  • Sol is in crouching state during landing recovery
  • 1st hit floats opponent
  • 2nd hit knocks down opponent on air hit, Untechable for 28F
Bandit Revolver (Dragon Install)
236K
20*3,50 - - - 4,4,4,5 HLF R 7 3,3,3(9)9 3+7 +3
  • 1-3 Strike inv
  • Sol is in crouching state during landing recovery
  • 1st-3rd hit floats opponent
  • 4th hit knocks down opponent on air hit
Air Bandit Revolver
j.236K
22*4 2.0/3.0 - - 2 All R 6 3(7)4,2,2,2 Until L+12 -
  • Sol is in crouching state during landing recovery
  • 1st hit floats opponent, untechable for 28F
Bandit Bringer
236[K]
50 1.5/5.4 - - 5 HA RF 32 6 9+4L ±0
  • 1-3 Strike inv
  • Ground bounces opponent on hit, untechable for 50F
  • Initial Prorate 66%
  • Sol is in crouching state during landing recovery
Fafnir
41236H
70 2.0/6.0 - - 5 HLF RF 17 3 13 +3
  • Wall bounces opponent on hit, untechable for 28F
  • Can not be canceled into
  • Forced prorate 70%
Grand Viper
214S
8*7,18,18*2 (3.0/1.2)*7, 3.6*3 - - 3 LF R 17 6~25(4)12(2)2(2)20 36+10L -56
  • 1-4F Above knees inv
  • 5-16F Above feet inv
  • Initial prorate 80%
  • Mash for more hits, max 10 hits
  • Dizzy modifer 0.25*7, 1*3
  • Knocks down opponent on hit
Wild Throw
623K
37 - - - - Throw: 70 Pixels - 5 1 Whiff 35 -
  • Forced Prorate 60%
  • 1-14F Sol is in CH State
Sidewinder
j.236H
40 1.0/2.4 - - 5 All R 9 4 Until L+13 -
  • Wall bounces opponent on hit
  • On CH or on Clean Hit, untehcable for 54F
  • Dizzy modifier x0.25
  • Forced prorate 75%
  • Sol is in CH state during move
  • Sol is in crouching state during landing recovery

Overdrives

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
Tyrant Rave ver. β
632146H
80,60 - - - 5 HLF R 5+1 11(17)15 31 -15
  • 1-8F Strike inv
  • 1st hit knocks down opponent
  • Can RC first hit
  • 2nd hit wall bounces opponent, untechable for 40F
  • 1st hit dizzy modifier x0.25, 2nd hit dizzy modifer x0
Dragon Install
214214S
- - - - - - - - - 19+9 -
  • 1-19F Full inv
  • 20-21F Strike inv
  • Sol is in Dragon Install state for 360F after this move completes
  • If Sol is has less than half life, then Dragon Install duration increases. Max 569F
  • After Dragon Install state ends, 36F recovery and Sol is in CH state

Instant Kill

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
Napalm Death
During IK Mode: 236236H
DESTROY - - - - All - 7+8 12 26+3L -22
  • IK Mode activation: 76F
  • Sol is in CH state during recovery

Gatling Table

Ground Gatlings
P K S H D Cancel
5P 5P, 2P, 6P 5K, 2K c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Jump, Sp
2P 5P, 2P, 6P 5K, 2K c.S, f.S, 2S 5H, 2H 5D, 2D Sp
6P - - c.S, f.S, 2S 5H, 2H, 6H 5D, 2D Sp
5K 6P - c.S, f.S, 2S 5H, 2H 5D, 2D Jump, Sp
2K 6P - c.S, f.S, 2S 2H 5D, 2D Sp
c.S 6P - f.S, 2S 5H, 2H 5D, 2D Jump, Sp
f.S - - 2S 5H, 2H, 6H 5D, 2D Sp
2S - - - 5H, 2H 5D, 2D Sp
5H - - - 2H 5D, 2D Jump, Sp
2H - - - - 5D, 2D Jump, Sp
6H - - - - - Sp
5D - - - - homing jump
2D - - - - - Sp
Air Gatlings
P K S H D Cancel
j.P j.P j.K j.S j.H - Sp
j.K j.P - j.S - j.D Sp
j.S - j.K - j.H j.D Jump, Sp
j.H - - - - - Sp
j.D - - - - - Jump, Sp
  • 5D can be only canceled into Homing Jump on ground hit
Black = On Hit or Block
Green = Available on whiff
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)



Guilty Gear XX Slashe
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/Combo SystemTension/Burst GaugeMisc