GGSlash/Slayer/Frame Data

From Dustloop Wiki

System Data

Defense Modifier: x 0.96

Guts Rating: 2

Stun Resistance: 70

Jump Startup: 4

Backdash Time: 28

Backdash Invincibility: 1-19


Normals

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
5P 16 1.4 - - 1 HLF CSJR 5 6 6 -2
5K 28 2.6 - - 3 HLF SJR 7 3 8 +3
c.S 28 2.6 - - 3 HLF SJR 5 4 14 -4
f.S 32 2.6 - - 3 HLF SJR 13 2 9 +3
5H 50 3.8 - - 5 HLF SJR 13 5 18 -4
  • Staggers opponent on hit (max 35F)
5D 22 2.6 - - 3 HF R 22 3 20 -9
6P 45 3.8 - - 5 HLF RF 18 6 14 -1
  • 1-3F Upper body inv
  • 4-23F Above knees inv
  • Wall bounces opponent on hit (untechable for 26F)
6K 22 2.6 - - 3 HF R 20 5 1+4L +5
  • 8-14F Lower body inv
  • 8-23F Airborne
6H 50 3.8 - - 5 HLF SRF 17 6 15 -2
  • Staggers opponent on ground CH (max 47F)
  • Untechable on air hit for 25F
  • Untechable on air CH for 80F
2P 14 1.4 - - 1 HLF CSR 5 2 6 +2
2K 16 2.6 - - 3 L SR 6 2 12 ±0
  • 3-4F, 12-15F Foot inv
  • Initial proration 90%
2S 28 2.6 - - 3 HLF SJR 10 9 12 -7
  • 6-11F Upper body inv
2H 52 3.8 - - 5 LF R 13 2 22 -5
  • 5-14F Foot inv
  • Floats and pulls in opponent on ground CH
  • Dizzy modifier x0.25
  • Initial proration 80%
2D 30 2.6 - - 5 L R 9 14 11 -9
j.P 13 1.4 - - 1 HA CSR 5 3 9 -
j.K 24 2.6 - - 3 HA SJR 6 9 16 -
j.S 20*3 2.6 - - 3 HA SJR 4 See notes 34 -
  • Active frames {2(2)2(4)}*3,2(2)2
  • Max 3 hits
  • Order of hits is (back hit, forward hit) x2, so forward hit startup is 7F (3+2+(2))
j.H 36 2.6 - - 3 HA SR 13 5 18 -
  • Slams down and ground bounces opponent on CH (untechable for 62F)
  • Initial proration 80%
j.D 40 2.6 - - 3 HA SJR 7 5 19+5L -
  • Slams down and knocks down opponent on air hit (untechable for 10F)
  • Staggers opponent on ground CH (max 39F)
Ground Throw 68 - - - - Throw: 49 Pixels - - - - -
  • Knocks down opponent on hit
  • Forced proration 50%
Air Throw 60 - - - - Throw: 110 Pixels - - - - -
  • Knocks down opponent on hit
  • Forced proration 50%
DAA 25 2.6 - - 3 All R 18 6 17 -9
  • 1-23F Full inv
  • 24-36F Throw inv
  • Blows away opponent on hit (untechable for 30F)
  • Initial proration 50%

Specials

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
P Dandy Step
214P
- 2.5/- - - - - F - - Total 30 -
  • 1-3F Strike inv
  • 15F onwards can cancel into followup
K Dandy Step
214K
- 2.5/- - - - - F - - Total 38 -
  • 1-6F Strike inv
  • 19F onwards can cancel into followups
Pilebunker
Dandy Step > P
80 3.0/7.2 - - 5 HLF R P Dandy: 15+3
K Dandy: 19+3
3 33 -17
  • Blows away and knocks down opponent on hit
  • Wall bounces opponent on CH
  • Dizzy modifier x0
Crosswise Heel
Dandy Step > K
23,27 3.0/4.8 - - 3 HLF R P Dandy: 15+6
K Dandy: 19+6
4(9)7 16+5L -14
  • 3-18F Above feet inv
  • 19F onwards airborne
  • Floats opponent on hit (1st hit untechable for 32F, 2nd hit for 42F)
  • Slayer is in CH state until landing
  • 2nd hit has Forced proration 70%
Under Pressure
Dandy Step > S
36 2.5/7.2 - - 3 HLF R P Dandy: 15+5
K Dandy: 19+5
2 15 -3
  • Staggers opponent on ground CH (max 39F)
It’s Late
Under Pressure > S
52 2.5/7.2 - - 5 HF R 14 6 12 +1
  • 1-13F Throw inv
  • Slams down and knocks down opponent on air hit
  • Ground bounces and knocks down opponent on CH (untechable for 78F)
Bloodsucking Universe
63214H
30 - - - - Throw: 92 Pixels - 8 2 - -
  • Staggers opponent on hit (max 29F)
  • On whiff, recovery 37F
  • Slayer gains health equal to 50% of damage dealt to opponent
  • Initial proration 60%
Feint
6[K]
- - - - - - - - - 26+3L -
  • 8F onwards airborne
  • Activate by holding K for 5F
Undertow
632146P
60 2.0/7.2 - - 3 HLF R 31 3 13 +3
  • Knocks down opponent on ground hit
  • Wall bounces opponent on CH (untechable on ground hit for 66F, air hit 46F)
  • Initial proration 70%
  • 5-31F Slayer has super armor, Slayer takes half damage from attacks during super armor
Footloose Journey
j.214K
36*3 2.0/3.6 - - 4 All R 5 {2(2)}*6 Until L+11 -
  • Floats opponent on hit (untechable for 24F)
  • Order of hits is (front then back) x3
P Mappa Hunch
236P
40 2.0/4.8 - - 5 HLF R 11 3 18 -2
K Mappa Hunch
236K
40 2.0/4.8 - - 5 HLF R 14 6 17 -4
Mappa Feint
236[P/K]
- 2.0/- - - - - - - - P: 20
K: 23F
-
  • Slayer is in CH state during move

Overdrives

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
Eternal Wings
236236H
88 - - - 5 HLF R 5+2 18 36+7L -42
  • 1-24F Strike inv
  • Floats opponent on hit (untechable for 120F)
  • Slayer is in CH state until landing
Up and Close Dandy Head: 100
Tail: 160
- - - 5 Head: HLF
Tail: All
Head: R
Tail: -
7+2 Head: Until L
Tail: 6
Until L+20 -
  • 1-12F Strike inv
  • Head refers to Slayer himself, Tail refers to the backfire
  • Head staggers opponent on ground hit (max 41F)
  • Head wall bounces opponent on CH (untechable for 200F)
  • Tail is a projectile (untechable for 34F)
Dead on Time
632146S
140 - - - 5 All RF 7+0 7 31+21L -41
  • 7-9F Strike inv
  • Wall bounces opponent on hit (untechable for 36F)
  • Slayer is in CH state until landing
  • Dizzy modifier x0

Instant Kill

Version Damage TG GB+ GB- Lv Guard Cancel Startup Active Recovery Frame Adv.
All Dead
in IK Mode 236236H
DESTROY - - - - All - 10+10 10 25 -16
  • IK Mode activation: 80F
  • 10-17F Strike inv

Gatling Table

Ground Gatlings
P K S H D Cancel
5P - - - - - -
2P - - - - - -
6P - - - - - -
5K - - - - - -
2K - - - - - -
6K - - - - - -
c.S - - - - - -
f.S - - - - - -
2S - - - - - -
5H - - - - - -
2H - - - - - -
6H - - - - - -
5D - - - - - homing jump
2D - - - - - -


Air Gatlings
P K S H D Cancel
j.P - - - - - -
j.K - - - - - -
j.2K - - - - - -
j.S - - - - - -
j.H - - - - - -
j.D - - - - - -
  • 5D can be only canceled into Homing Jump on ground hit
Black = On Hit or Block
Green = Available on whiff
Sp = Special Attacks and Overdrives (aka: Specials and Supers)
Su = Overdrives (aka: Supers)

Guilty Gear XX Slashe
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/Combo SystemTension/Burst GaugeMisc