GGST/I-No/Data

From Dustloop Wiki
< GGST‎ | I-No
Jump to navigation Jump to search

Nav

Links


Infobox Data

Portrait Icon Name Defense Guts R.I.S.C. Gain Modifier Prejump Backdash Forward Dash Weight Unique Movement Options
GGST I-No Portrait.png GGST I-No Icon.png I-No 16 1 26 4 20/1~5 strike invuln/1~15 airborne Light Hover-Dash
Movement Tension Gain Jump Duration High Jump Duration Jump Height High Jump Height Earliest Forward Instant Air Dash Earliest Backward Instant Air Dash Forward Air Dash Duration Backward Air Dash Duration
38 49 340.1 567.6 4 [high jump: 3] 4 [high jump: 3] 15~32 [held] 15~32 [held]
Forward Air Dash Attack Transition Backward Air Dash Attack Transition Jumping Tension Gain Air Dash Tension Gain Walk Speed Backwalk Speed Initial Dash Speed Dash Acceleration Friction
15 15 6.1 4.8 18


Normal Moves

5P Data

5P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
22 All 5 4 9 -3 0 0 Small 500 1500 300 80% 80%
GGST I-No 5P.png
A literal poke
GGST I-No 5P Hitbox.png


5K Data

5K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
28 All 7 3 11 -2 +1 1 Small 1000 1000 300 80% 90%
GGST I-No 5K.png
GGST I-No 5K Hitbox.png


c.S Data

c.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
39 All 7 4 12 +1 +4 3 Mid 2000 1000 300 60% 100%
GGST I-No cS.png
GGST I-No cS Hitbox.png
Input Proximity Range: 270


f.S Data

f.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
31 All 13 8 18 -13 -10 2 Mid 1500 1000 300 80% 90%
GGST I-No f.S.png
The Anti-Disjoint disjoint
GGST I-No f.S Hitbox 1.pngGGST I-No f.S Hitbox 2.pngGGST I-No f.S Hitbox 3.png
Frame 13 • Frames 14-17 • Frames 18-20


5H Data

5H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
41 All 15 4 23 -8 -5 4 Large 2500 1000 300 100% 100%
GGST I-No 5H.png
I-No wanted a 59' Gold Top
GGST I-No 5H Hitbox 1.pngGGST I-No 5H Hitbox 2.png
Frames 16-17 • Frames 18-19


2P Data

2P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
20 All 5 2 10 -2 +1 0 Small 500 1500 300 80% 80%
GGST I-No 2P.png
GGST I-No 2P Hitbox.png


2K Data

2K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
23 Low 6 2 12 -2 +1 1 Small 750 1000 300 80% 70%
GGST I-No 2K.png
GGST I-No 2K Hitbox.png


2S Data

2S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
28 All 10 2 23 -11 -8 2 Mid 1500 1000 300 80% 90%
GGST I-No 2S.png
GGST I-No 2S Hitbox.png


2H Data

2H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
42 All 11 8 14 -5 -2 3 Large 2000 1000 500 100% 100%
GGST I-No 2H.png
Putting the hurt in hurtbox
GGST I-No 2H Hitbox1.pngGGST I-No 2H Hitbox2.pngGGST I-No 2H Hitbox3.pngGGST I-No 2H Hitbox4.png
Frames 11-12 • Frames 13-14 • Frames 15-16 • Frames 17-18(?)


j.P Data

j.P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
18 High 5 4 12 0 Small 375 1000 300 80% 80%
GGST I-No jP.png
GGST I-No jP Hitbox.png


j.K Data

j.K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
24 High 7 12 14 1 Small 750 1000 300 80% 80%
GGST I-No jK.png
GGST I-No jK Hitbox.png


j.S Data

j.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
29 High 8 4 20 2 Mid 1125 1000 300 80% 80%
GGST I-No jS.png
GGST I-No jS Hitbox.png


j.H Data

j.H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
41 High 12 5 22 2 Mid 1125 1000 300 60% 80%
GGST I-No jH.png
Block this overhead
GGST I-No jH Hitbox.pngGGST I-No jH Hitbox 2.png
Frames 12-13 • Frames 14-16


j.D Data

j.D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
35 High 16 5 20 2 Mid 1125 1000 500 60% 90%
GGST I-No jD.png
Now block this one
GGST I-No jD Hitbox.png


6P Data

6P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
34 All 9 5 18 -9 -6 2 Mid 1500 1000 500 80% 90% 1-2 Upper Body
3-13 Above Knees
GGST I-No 6P.png
GGST I-No 6P Hurtbox 1.pngGGST I-No 6P Hitbox.png
Frames 1-2 • Frames 9-13


6H Data

6H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
20,45 All 7 2(12)8 19 -8 KD 3,4 Large 1000, 1200 1000 250×2 60% 100%
GGST I-No 6H.png
GGST I-No 6H Hitbox1.pngGGST I-No 6H Hitbox2.pngGGST I-No 6H Hitbox3.pngGGST I-No 6H Hitbox4.pngGGST I-No 6H Hitbox5.png
Frames 7-8 • Frames 20-21 • Frames 22-23 • Frames 24-25 • Frames 26-27


2D Data

2D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
33 Low 12 3 18 -7 HKD 2 Large 1125 1000 300 80% 90%
GGST I-No 2D.png
GGST I-No 2D Hitbox.png


5D Data

5D
Uncharged
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
45 High 20 3 26 -15 0 2 Mid 1125 3000 700 (900) 60% 80%
GGST I-No 5D.png
GGST I-No 5D Hitbox.png
Hitstop on block: 20F
Hitstop on ground hit: 16F
Floating crumple on ground hit: Total 28F (airborne 1~11F, standing 12~28F, can block 19~28F)
Wall damage if opponent is touching the wall: 900


5[D] Data

5[D]
Charged
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
56 High 28 3 26 -11 KD 4 Mid 1875 1500 700 (900) 60% 100%
GGST I-No 5D.png
GGST I-No 5D Hitbox.png
Hitstop on block: 20F
Hitstop on raw hit: 45F
Properties for opponent on block follow Level 4 rules.
Wall damage if opponent is touching the wall: 900


Universal Mechanics

Ground Throw Data

6D or 4D
Ground Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
80 Ground Throw 2 3 38 HKD +56 2500 1000 50%
GGST I-No Ground Throw.pngGGST I-No Throw Whiff.png
• Whiff animation
Builds 1000 Tension once all damage is dealt.
If Roman Canceled before all damage is dealt: R.I.S.C. Loss: 1000, applies 25% positive R.I.S.C. reduction, Proration: Forced 75%


Air Throw Data

j.6D or j.4D
Air Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
80 Air Throw 2 3 Until Landing+10 2500 1000 50%
GGST I-No Air Throw.pngGGST I-No Air Throw Whiff.png
Builds 1000 Tension once all damage is dealt.
If Roman Canceled before all damage is dealt: R.I.S.C. Loss: 1000, applies 25% positive R.I.S.C. reduction, Proration: Forced 75%


Dash Cancel Data

66
Dash Cancel
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Total 26
Can be kara canceled into special moves or Overdrives on frames 1~3. If canceled on frame 1, dash cancel will not start, but momentum will still be applied.


Character Mechanics

Hoverdash

{{{input}}}
Hoverdash
{{{type}}}
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
GGST I-No Hoverdash.png
GGST I-No Hoverdash Hitbox.png


Special Moves

236S Data

236S
S Stroke the Big Tree
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
36 Low 16 6 15 -7 2 Mid 1125 1000 300 150 60% 90% 5~15F Low ProfileWhen a character's hurtbox is entirely beneath an opponent's attack. This can be caused by crouching, certain moves, and being short.
GGST I-No Stroke the Big Tree.png
GGST I-No Stroke the Big Tree Hitbox 1.pngGGST I-No Stroke the Big Tree Hitbox 2.pngGGST I-No Stroke the Big Tree Hitbox 3.pngGGST I-No Stroke the Big Tree Hitbox 4.pngGGST I-No Stroke the Big Tree Hitbox 5.pngGGST I-No Stroke the Big Tree Hitbox 6.png


236H Data

236H
H Stroke the Big Tree
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
42 Low 28 5 16 -2 4 Mid 1875 1000 300 150 60% 90% 9~27F Low ProfileWhen a character's hurtbox is entirely beneath an opponent's attack. This can be caused by crouching, certain moves, and being short.
GGST I-No Stroke the Big Tree.png
Discount Dash
GGST I-No Stroke the Big Tree Hitbox 1.pngGGST I-No Stroke the Big Tree Hitbox 2.pngGGST I-No Stroke the Big Tree Hitbox 3.pngGGST I-No Stroke the Big Tree Hitbox 4.pngGGST I-No Stroke the Big Tree Hitbox 5.pngGGST I-No Stroke the Big Tree Hitbox 6.png
236S: Frame 1
236H: Frames 1-2 • 236S: Frame 2
236H: Frames 3-4 • 236S: Frame 3
236H: Frames 5-6 • 236S: Frame 4
236H: Frames 7-8 • 236S: Frames 5-15
236H: Frames 9-27 • 236S: Frames 16-20
236H: Frames 28-32
  • Grants hard knockdown on air hit.
  • Combos from CH f.S/2S/2H/5H


j.236K Data

j.236K
K Sultry Performance
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
35 [50] All 10 Until Landing Until Landing + 18 -7~(-2) [-1] [(+2)] 2[4] Very Small 1500 1000 300 150 100% 100%
GGST I-No Sultry Performance 1.png
K
GGST I-No Sultry Performance 1 Hitbox.png
K
Vertical Activation Range: 300 (Applies to all versions). Unable to hit extended hurtboxes of opponents above I-No.


j.236S Data

j.236S
S Sultry Performance
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
35 [50] All 10 Until Landing Until Landing + 18 -7~(-4) [-2] [(+1)] 2[4] Very Small 1500 1000 300 150 100% 100%
GGST I-No Sultry Performance 2.png
S
GGST I-No Sultry Performance 2 Hitbox.png
S
Travels more horizontally, at around a 60 degree angle.


j.236H Data

j.236H
H Sultry Performance
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
10×2,20 [10×4,20] All 9 32 Until Landing + 6 ?(-7) [(-2)] 2[4] Very Small 500×3 [500×5] 1000 233×3 [140×5] 150 80% 100%
GGST I-No Sultry Performance 3.png
H
GGST I-No Sultry Performance 3 Hitbox.png
H
Hits three times, five when fully charged.


214P Data

214P
Antidepressant Scale
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
12+[9×4] All 29 Total 51 -16 0 Very Small 200×2 ~ 100×5 1000 150×2 ~ 60×5 100 80% 80%
GGST I-No Antidepressant Scale.png
The siren song of okizeme
GGST I-No Antidepressant Scale Hitbox.png
Clash Level: 1
Clash Hits: 3 (Gathers hits as it travels)


j.214P Data

j.214P
Air Antidepressant Scale
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
12+[9×4] All 28 Until Landing + 6 -16 0 Very Small 200×2 ~ 100×5 1000 150×2 ~ 60×5 100 80% 80%
GGST I-No Antidepressant Scale.png
GGST I-No Antidepressant Scale Hitbox.png
Clash Level: 1
Clash Hits: 3 (Gathers hits as it travels)
Recovery and CH state until landing.


214K Data

214K
Chemical Love
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
45 All 11 14 22 -2 4 Very Small 500 1000 300 100 80% 80%
GGST I-No Chemical Love.png
GGST I-No Chemical Love Hitbox 1.pngGGST I-No Chemical Love Hitbox 2.pngGGST I-No Chemical Love Hitbox 3.pngGGST I-No Chemical Love Hitbox 4.pngGGST I-No Chemical Love Hitbox 5.png
Frames 11-12 • Frames 13-14 • Frames 15-16 • Frames 17-18 • Frames 19-20
Clash Level: 2
Clash Hits: 1


j.214K Data

j.214K
Air Chemical Love
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
45 All 11 14 Until Landing + 7 4 Very Small 500 1000 300 100 80% 80%
GGST I-No Chemical Love.png
GGST I-No Chemical Love Hitbox 1.pngGGST I-No Chemical Love Hitbox 2.pngGGST I-No Chemical Love Hitbox 3.pngGGST I-No Chemical Love Hitbox 4.pngGGST I-No Chemical Love Hitbox 5.png
Clash Level: 2
Clash Hits: 1


Overdrives

632146H Data

632146H
Megalomania
super
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
13×18 (17×11) Ground Throw, All 11+0(41) N/A(-18) N/A(2) 1000×18 (1000×11) 0 80% 100%
GGST I-No Megalomania flash.pngGGST I-No Megalomania 1.pngGGST I-No Megalomania 2.png
20-second-long super animation to let the mental damage truly sink in • Successful hit • Whiff
GGST I-No Megalomania flash hitbox.pngGGST I-No Megalomania 2 hitbox.png
Does not behave as a true multi-hit attack, follow-up hits will be scaled after previous hits. After one hit connects, all further hits behave as 0 R.I.S.C. Loss, but still apply 25% R.I.S.C. reduction if the R.I.S.C. Level is above 0.
Maximum damage is achieved from at least 1333 R.I.S.C. (approx. 10.4% gauge).


632146S Data

632146S
Ultimate Fortissimo
super
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
40,20×2,100 All (Guard Crush) 7+2 4 (42) 9 13 +26 4 1000×2 0 80% 100% Full F1~11
GGST I-No Ultimate Fortissimo-2.pngGGST I-No Ultimate Fortissimo.png
Grounded attack • Projectile follow-up
GGST I-No Ultimate Fortissimo-2 hitbox.pngGGST I-No Ultimate Fortissimo hitbox.png
Clash Level: 4 (Second Hit)
Clash Hits: 3
Does not behave as a true multi-hit attack, follow-up hits will be scaled after previous hits. After one hit connects, all further hits behave as 0 R.I.S.C. Loss, but still apply 25% R.I.S.C. reduction if the R.I.S.C. Level is above 0.
Maximum damage is achieved from at least 1333 R.I.S.C. (approx. 10.4% gauge).


j.632146S Data

j.632146S
Air Ultimate Fortissimo
super
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
20×2,100 All (Guard Crush) 5+3 +37 1000×2 0 80% 100%
GGST I-No Ultimate Fortissimo.png
GGST I-No Ultimate Fortissimo hitbox.png
Clash Level: 4 (Second Hit)
Clash Hits: 3


Category