This page is Happy Chaos's Resources page. This page is to be used to indiscriminately store just about any pieces of gameplay information that anyone may have that exists about this character, to make for a catalog of preserved content that can (and probably should) be fully realized and transcribed onto main character pages after review.
For simplicity's sake; anything you would want pinned in your character channel or character Discord can go here, such as:
- Character Discord pins
- Links or transcriptions of external personal documents and / or Dustloop User Docs
- Tech videos, especially from Twitter hashtags
- One-off or niche combo routes
- Set-ups (for pressure, mix-ups, okizeme, or setplay)
- Video analyses of matches and sets
Players To Watch
Color | Name | Region | Sample Footage | Things to Watch For |
---|---|---|---|---|
UMISHO | East Coast | EVO 2022 Grand Finals against Slash | Although UMISHO no longer plays Happy Chaos, her Chaos is still informative. As UMISHO focuses on a midrange neutral and optimal combo routings. UMISHO gets the most out of any hit she gets. | |
Druice | East Coast | 9Moons Strive Monthly #14 Losers Finals against NBNHMR | Druice uses Happy Chaos's overwhelming close range offence to smother opponents and open them up before they're able to fight back. | |
Tiger_Pop | United Kingdom | UFA 2022 Grand Finals against Smoib | Unpredictable in every aspect of the word, Tiger_Pop uses his unique mix-ups and neutral to overwhelm his opponent. | |
Leffen | Sweden | CEOtaku 2022 top 8 against TempestNYC EVO 2023 Grand Finals against NBNHMR |
Leffen is a a zoning/mixup focused Happy Chaos. Utilizing his guard crush loops while not being afraid to run in and hit you with his left-rights. His consistency and playstyle will leave people locked down or opened up. | |
Daseinologist | France | The Mixup 2022 top 32 qualifier against Armix | Daseinologist is a zoning focused Happy Chaos player who uses guard crush loops alongside frame traps in order to chip out his opponents and catch dash blocks, while ensuring his resources always stay full. | |
LukeSFL | South Florida | TNS Losers Semifinals LukeSFL vs SQ South Florida vs North Carolina CEOTaku Crew Battle |
Clone PRC's number one believer. Luke utilizes strong close range mixups in combination with oppresive space control with mid range attacks to make the opponent second guess their every move. |
Documents
You can embed links to external documents or User Docs here.
Player Guide, Written by TRS for Season 1 HC
Meterless J2K Usage Guide written by LukeSFL https://docs.google.com/document/d/15fX1TsVd5aisToem2mHk23CcuZcKY3PWs9PDqjzEmNc/edit?usp=sharing
Videos
You can embed videos of content here, preferably on generally permanent platforms such as YouTube, or via a direct embed.
- Unluckythirteen's BRC Season 2 Mix
- 5K > dash cancel > 88BRC~j.3K > ]H[ >
- Umisho's BRC Season 2 Mix
- 5K > jump cancel > 66BRC > j.S > land > dash > 9(forward jump) > j.2/3K > ]H[ >
Playlists
Plain Text
You can write your own content here, or post transcriptions of content from potentially impermanent sources here.
Learning Clean Hit Confirms
All normals can be confirmed using the general structure of normal > shot > steady aim clean hit > imagination. This is a very tight link (1f-2f) that negative edge makes slightly easier to do. There is only one extremely tight link, and that is Shot (Release H) into Clean Hit Steady Aim Shot, thus doing the combo 'as fast as possible' is not the easy solution.
- Chunking - Breaking the CL Hitconfirm into parts.
(Opponent set to guard after first)
Part 1 - If you dont have the correct muscle memory of release H after the 214 input this is the foundation.
[H] 214 ]H[
Part 2 - The fundemental link. This can be practiced serperately from a normal in neutral from a raw ATR shot. This is a 2f link, and the steady aim shot must be charged for 8f? before it will clean hit.
[H] > 214]H[S~[H] > ]H[
Part 3 - Put it together with a normal. Important normals to practice are 2S, 6K, and c.S/f.S
Button + [H] > 214]H[S~[H] > ]H[~2P
Part 4 - Add the Imagination Combo. After a CL, the opponent will be launched in a way that allows for a large variety of combos. Continue with either c.S / 6K / 6S.
2S + [H] > 214]H[S~[H] > ]H[~2P > 66 > 6K > 214S[H] > ]H[~2P > 66 > c.S > 6K > 236S+[H] > 66]H[ > c.S > 6K~2H > 236S > ender
- Twitter Tags: #GGST_HA, #GGST_HC