GGST/Chipp Zanuff/Data

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Links




Infobox Data

Portrait Icon Name Defense Guts R.I.S.C. Gain Modifier Prejump Backdash Duration Backdash Invuln Backdash Airborne Unique Movement Options
GGST Chipp Zanuff Portrait.png GGST Chipp Zanuff Icon.png Chipp Zanuff 68 4 40 4 20 1-5F 1-19F Triple Jump, Wall Run
Jump Duration High Jump Duration Jump Height High Jump Height Pre-Instant Air Dash Air Dash Duration Air Backdash Duration Air Dash Distance Air Backdash Distance
42 55 525 702 7 15/24 6/11 632.5 261
Movement Tension Gain Jumping Tension Gain Air Dash Tension Gain Walk Speed Backwalk Speed Initial Dash Speed Dash Acceleration Friction
8.8 6.8 24.5 0.761 85
Jump Gravity High Jump Gravity Forward Step Dash
2.4 1.9

Normal Moves

5P Data

5P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
20 All 3 2 10 -2 +1 0 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
500 1500 300 80% 80%
GGST Chipp Zanuff 5P.png
Big-body bully button
GGST Chipp Zanuff 5P Hitbox1.pngGGST Chipp Zanuff 5P Hitbox2.png
Frame 3 • Frame 4

5K Data

5K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
24 All 6 5 8 -3 0 0 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
500 1500 300 80% 80%
GGST Chipp Zanuff 5K.png
Don't whiff at Chipp
GGST CH HB 5K.png

c.S Data

c.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
38 All 7 6 10 +1 +4 3 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2000 1000 300 80% 100%
GGST Chipp Zanuff cS.png
GGST CH HB cS.png
Input Proximity Range: 270

f.S Data

f.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
30 All 9 2 20 -8 -5 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1500 1000 300 80% 90%
GGST Chipp Zanuff fS.png
GGST CH HB fS.png

5H Data

5H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
42 All 11 7 16 -4 -1 4 Large
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000 300 80% 90%
GGST Chipp Zanuff 5H.png
GGST CH HB 5H.png
Chipp advances forward slightly on frame 11

2P Data

2P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
18 All 5 2 10 -2 +1 0 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
500 1500 300 80% 80%
GGST Chipp Zanuff 2P.png
GGST CH HB 2P.png

2K Data

2K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
18 Low 5 4 8 -2 +1 0 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
375 1000 300 80% 70%
GGST Chipp Zanuff 2K.png
GGST CH HB 2K.png

2S Data

2S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
28 All 10 4 17 -7 -4 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1500 1000 300 80% 90%
GGST Chipp Zanuff 2S.png
GGST Chipp Zanuff 2S 1 Hitbox.pngGGST Chipp Zanuff 2S 2 Hitbox.png

2H Data

2H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
36 All 12 9 24 -14 KD +28 4 Large
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000 500 60% 90%
GGST Chipp Zanuff 2H.png
GGST Chipp Zanuff 2H 1 Hitbox.pngGGST Chipp Zanuff 2H 2 Hitbox.pngGGST Chipp Zanuff 2H 3 Hitbox.png

j.P Data

j.P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
16 High 5 4 8 +2 (IAD j.PPP) +5 (IAD j.PPP) 0 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
375 1000 300 80% 80%
GGST Chipp Zanuff j.P.png
GGST CH HB JP.png

j.K Data

j.K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
16×2 High 6 2(3)2 8 +1 (IAD) +4 (IAD) 1 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
375×2 1000 150×2 80% 80%
GGST Chipp Zanuff j.K.png
Hits twice
GGST CH HB JK.png

j.S Data

j.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
32 High 9 4 18 +1 (IAD) +4 (IAD) 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1125 1000 300 80% 80%
GGST Chipp Zanuff j.S.png
GGST CH HB JS.png

j.H Data

j.H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
22×2 High 8 6,6 17 +4~5 (IAD) +7~8 (IAD) 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
525×2 1000 150×2 80% 80%
GGST Chipp Zanuff j.H.png
GGST Chipp Zanuff j.H 1 Hitbox.pngGGST Chipp Zanuff j.H 2 Hitbox.pngGGST Chipp Zanuff j.H 3 Hitbox.pngGGST Chipp Zanuff j.H 4 Hitbox.png
Frame 8-10 • Frame 11-13 • Frame 14-16 • Frame 17-19

j.D Data

j.D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
44 High 8 4 22 0 (IAD) +3 (IAD) 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1125 1000 500 100% 80%
GGST Chipp Zanuff j.D.png
GGST CH HB JD.png

6P Data

6P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
26 All 9 5 25 -16 -13 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1500 1000 500 80% 90% 1-2 Upper Body
3-13 Above Knee
GGST Chipp Zanuff 6P.png
GGST CH HB 6P.png
If the first hit of a combo, applies an additional +20 Combo Decay.

6K Data

6K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
35 High 28 5 7 +2 +6 2 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
750 1000 300 80% 80%
GGST Chipp Zanuff 6K.png
GGST CH HB 6K.png

6H Data

6H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
50 All 17 6 18 -5 -2 4 Large
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000 500 100% 90%
GGST Chipp Zanuff 6H.png
GGST Chipp Zanuff 6H 1 Hitbox.pngGGST Chipp Zanuff 6H 2 Hitbox.png

j.2K Data

j.2K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
14×N High 16 Until Landing Until Landing+8 +3 (IAD) +6 (IAD) 1 Very Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
150×N 1000 60×N 100% 80%
GGST Chipp Zanuff j.2K.png
"That" move
GGST CH HB J2K.png

2D Data

2D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
30 Low 10 2 19 -7 HKD +51 2 Large
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1125 1000 300 80% 90%
GGST Chipp Zanuff 2D.png
GGST CH HB 2D.png

5D Data

5D
Uncharged
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
40 High 20 5 24 -15 0 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1125 3000 [1000] 700 (900) 60% 80%
GGST Chipp Zanuff 5D.png
Dodomezaki is objectively the strongest character in GG lore
GGST CH HB 5D.png
Hitstop on block: 20F
Hitstop on ground hit: 16F
Floating crumple on ground hit: Total 28F (airborne hitstun 1-11F, standing hitstun 12-18F, can block 19-28F)
R.I.S.C. Loss in [ ] refers to when 5D is not the initial hit of a combo.
Wall Damage in ( ) refers to if opponent is touching the wall.
Has no additional Combo Decay on initial hit, unlike other overheads (usually adding +5 on initial hit for 10 total).
Telegraphing orange glow appears on frame 4, and reaches full brightness on frame 5.

5[D] Data

5[D]
Charged
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
50 High 28 5 24 -10 KD +36 4 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1875 1500 [1000] 0 (200) 60% 100%
GGST Chipp Zanuff 5D.png
GGST CH HB 5D.png
Hitstop on block: 20F
Hitstop on raw hit: 45F
Properties for opponent on block follow Level 4 rules.
R.I.S.C. Loss in [ ] refers to when 5[D] is not the initial hit of a combo.
Wall Damage in ( ) refers to if opponent is touching the wall.
Wall Damage when hit raw is increased to 700 (900).
Applies 5 less Combo Decay on initial hit, for 0 Combo Decay if the first hit of a combo.
Telegraphing orange glow appears on frame 4, and reaches full brightness on frame 5.

Universal Mechanics

Ground Throw Data

6D or 4D
Ground Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
70 Ground Throw 2 3 38 HKD +50
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000 50%
GGST Chipp Zanuff Ground Throw.png
Opponent cannot use Blue Psych Burst on hit or the resulting knockdown.
Builds 1000 Tension once all damage is dealt.
On hit, applies an increased 25 Combo Decay.
Properties change if Roman Canceled before all damage is dealt:
* Reduces positive R.I.S.C. by 25% before applying R.I.S.C. Loss, similar to regular strikes.
* R.I.S.C. Loss: 1000
* Proration: Forced 75%
* Combo Decay on hit: 15
First does two hits of 10 damage, then a final hit of 50 damage.

Air Throw Data

j.6D or j.4D
Air Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
70 Air Throw 2 3 38 or Until Landing+10 HKD +38 (IAD)
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000 50%
GGST Chipp Zanuff Air Throw.png
GGST Chipp Zanuff Air Throw Hitbox.png
Air Throws have both normal recovery (which recovers CH) and special recovery frames upon landing (not CH). It is technically possible to recover mid-air from a whiffed Air Throw, but it usually doesn't happen unless done from very high in the air.
Opponent cannot use Blue Psych Burst on hit or the resulting knockdown.
On-Hit value is for attacker's IAD height, except for Potemkin and Nagoriyuki, who have their instant Air Throw height instead.
Frame advantage decreases as height increases (+33 to +38).
Builds 1000 Tension once all damage is dealt.
On hit, applies an increased 25 Combo Decay.
Properties change if Roman Canceled before all damage is dealt:
* Reduces positive R.I.S.C. by 25% before applying R.I.S.C. Loss, similar to regular strikes.
* R.I.S.C. Loss: 1000
* Proration: Forced 75%
* Combo Decay on hit: 15

236D Data

236D
Wild Assault
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
30 All 16~28 3 20 -4 -1 4 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 4000 700 25% 80% 90% NSJBRP
GGST Chipp Zanuff 236D.png
Burst-taker, combo-maker, wall-breaker.
GGST Chipp Zanuff 236D Hitbox.png

236[D] Data

236[D]
Wild Assault
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
50 All 29 3 20 -4 HKD 4 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 3000 700 25% 80% 100% NSJBRP
GGST Chipp Zanuff 236D.png
Burst-taker, combo-maker, wall-breaker.
GGST Chipp Zanuff 236D Hitbox.png

Dash Cancel Data

66
Dash Cancel
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
Total 24
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Can be kara canceled into special moves or Overdrives on frames 1~3. If canceled on frame 1, Dash Cancel will not start, but momentum will still be applied.

Character Mechanics

Wall Run Data

6 during dash near corner
Wall Run
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
GGST Chipp Zanuff Wall Run.png

Escape Data

4 or 2 during Wall Run
Escape
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
GGST Chipp Zanuff Wall Run.png
As seen in the other half of Chipp's viral videos

Special Moves

236P Data

236P
Alpha Blade (Horizontal)
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
38 All 29 3 19 -4 KD +34 1 Very Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
500 1000 300 150 12% 80% 80%
GGST Chipp Zanuff Alpha Blade Horizontal Ground.png
Ground
GGST Chipp Zanuff 236P Hitbox.png
Ground
Has no Activation Range unlike other Alpha Blade variants.

j.236P Data

j.236P
Air Alpha Blade (Horizontal)
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
38 All 29 3 33 KD 1 Very Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
500 1000 300 150 12% 80% 80%
GGST Chipp Zanuff Alpha Blade Horizontal Air.png
Air
GGST Chipp Zanuff j236P Hitbox.png
Air
Horizontal Activation Range: 800 (Distance from original input position)

236K Data

236K
Alpha Blade (Diagonal)
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
36 All 27 3 17 -2 KD +37 (Airborne) 1 Very Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
500 2000 700 150 12% 60% 80%
GGST Chipp Zanuff Alpha Blade Diagonal Ground.png
Ground
GGST CH HB 236K.png
Ground
Horizontal Activation Range: 300 (From hit's position). Only applies to first hit. Functionally prevents hitting unless crossing up, except in the corner.
Centre positioned +50 units horizontally and +150 units vertically from Chipp's position 10F before startup, and does not move for the duration of the attack.

j.236K Data

j.236K
Air Alpha Blade (Diagonal)
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
36 All 28~41 3 21 -6 KD +40 1 Very Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
500 2000 700 150 12% 100% 80%
GGST Chipp Zanuff Alpha Blade Diagonal Air.png
Air
GGST CH HB J236K.png
Air
Horizontal Activation Range: 300 (From hit's position). Only applies to first hit. Functionally prevents hitting unless crossing up, except in the corner..
Chipp visually disappears on frame 7 and reappears upon landing
Collision is removed on frame 9 until the fourth frame spent on the ground
Chipp hangs in the air for 20F before moving diagonally downwards at a fixed speed
Centre positioned -250 units horizontally from Chipp's position 10F before startup, and does not move for the duration of the attack.

623S Data

623S
Beta Blade
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
30, 26 All 9 2, 18 23 -27 KD +17 2 Large, Very Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
700×2 1000 250×2 50 25% 60% 60% 1-10F Strike
GGST Chipp Zanuff Beta Blade.png
GGST Chipp Zanuff Beta Blade 1 Hitbox.pngGGST Chipp Zanuff Beta Blade 2 Hitbox.pngGGST Chipp Zanuff Beta Blade 3 Hitbox.png
Frame 9-10 • Frame 11-13 • Frame 14-28
If the first hit of a combo, applies an additional +20 Combo Decay. (All versions)

j.623S Data

j.623S
Air Beta Blade
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
30, 26 All 9 2, 18 Until Landing+8 KD 2 Large, Very Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
700×2 1000 250×2 50 25% 60% 60% 1-10F Strike
GGST Chipp Zanuff Beta Blade.png
GGST Chipp Zanuff Beta Blade 1 Hitbox.pngGGST Chipp Zanuff Beta Blade 2 Hitbox.pngGGST Chipp Zanuff Beta Blade 3 Hitbox.png
Frame 9-10 • Frame 11-13 • Frame 14-28

236H Data

236H
Gamma Blade
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
30 All 25~50 7 Total 42 +9 +12 2 Very Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
500 2000 700 100 12% 80% 80%
GGST Chipp Zanuff Gamma Blade.png
As seen in half of Chipp's viral videos
GGST CH HB 236H.png
Clone spawns on frame 13 will continue even if Purple Roman Cancelled as an independent projectile
The clone's active frames are activated by proximity to the opponent
Startup can range from 25F to 50F depending on distance to opponent

236S Data

236S
Resshou
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
28 All 13 5 16 -4 -1 3 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2000 1000 300 150 25% 80% 80%
GGST Chipp Zanuff Resshou.png
GGST CH HB 236S.png
Can cancel into Rokusai and Senshuu f8~33

236S 236S Data

236S 236S
Rokusai
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
35 Low 8 2 21 -6 -3 3 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1500 1000 300 150 25% 80% 80%
GGST Chipp Zanuff Rokusai.png
GGST CH HB 236S236S.png
Can cancel into Senshuu f10~30

236S 236K Data

236S 236K
Senshuu
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
40 High 20 6 20 -9 KD +23 3 Large
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1500 1000 300 150 25% 100% 80%
GGST Chipp Zanuff Senshuu.png
Can be delayed ever so slightly to surprise your enemy.
GGST CH HB 236S236S236K.png

63214S Data

63214S
Genrouzan
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
97 Ground Throw 27 11 15 N/A HKD +26
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000 100 50%
GGST Chipp Zanuff 63214S 2.pngGGST Chipp Zanuff 63214S.png
Subtle startup, easily mistook for Alpha Blade. • Great for mix-ups, bad for allergies.
GGST CH HB 63214S.png
Invisible after activation.
Opponent cannot use Blue Psych Burst on hit or the resulting knockdown.
Builds 1000 Tension once all damage is dealt.
On hit, applies an increased 25 Combo Decay.
Properties change if Roman Canceled before all damage is dealt:
* Reduces positive R.I.S.C. by 25% before applying R.I.S.C. Loss, similar to regular strikes.
* R.I.S.C. Loss: 1000
* Proration: Forced 75%
* Combo Decay on hit: 15
First does two hits of 10 damage, then a final hit of 77 damage

j.214P Data

j.214P
Shuriken
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
10 All 22 Until Hit 35+4 After Landing 0 Very Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
500 1000 300 100 12% 100% 80%
GGST Chipp Zanuff Shuriken.png
Literally leaves you hanging, like a Heat Knuckle's wet dream.
GGST CH HB J214P.png
Special landing recovery remains even after recovering mid-air or performing other air actions.
* Landing recovery is reset if performing a Double Jump or Roman Cancel.
Projectile will continue if Purple Roman Canceled on frame 22 at the earliest.
Clash Level: 0 (Loses to all other projectiles and can be hit with strikes)
Clash Hits: 1
Horizontal Activation Range: 250

Wall Run Moves

w.P Data

w.P
Wall Run P
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
31 9 3 31
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
GGST Chipp Zanuff wP.png
GGST Chipp Zanuff wP Hitbox.png

w.K Data

w.K
Wall Run K
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
28 6 5 15
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
GGST Chipp Zanuff wK.png
GGST Chipp Zanuff wK Hitbox.png

w.S Data

w.S
Wall Run S
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
45 6 2 18
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
GGST Chipp Zanuff wcS.png
GGST Chipp Zanuff wcS Hitbox.png

w.SS Data

w.SS
Wall Run SS
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
36 7 2 23
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
GGST Chipp Zanuff wfS.png
GGST Chipp Zanuff wfS Hitbox.png

w.H Data

w.H
Wall Run H
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
50 10 7 21
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
GGST Chipp Zanuff w5H.png
GGST Chipp Zanuff w5H Hitbox.png

w.6H Data

w.6H
Wall Run 6H
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
72 17 6 21
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
GGST Chipp Zanuff w6H.png
GGST Chipp Zanuff w6H 1 Hitbox.png

Overdrives

236236P Data

236236P
Banki Messai
super
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
14×5, 7×3, 28 All 6+1~11 1(7)2(9)2(7)4(12)9 28 -20 HKD +50 Very Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
400×4 1000 0 25% 80% 100% 3~6 Full
GGST Chipp Zanuff Banki Messai 1.pngGGST Chipp Zanuff Banki Messai 2.png
GGST CH HB 236236K.png
Vulnerable frames after the superflash
Superflash has variable length (35~40f) based on distance
Startup has variable length based on distance
Total duration on whiff is 49f
Only does 5 hits on block
+50 KDA
Horizontal Activation Range: 500
Vertical Activation Range: 350
The attack is made up of multiple seperate hits and does not behave as a single multi-hit attack:
* The total R.I.S.C. Loss is unaffected, however positive R.I.S.C. is reduced by 25% 4 times in total.
* All hits made by sources other than the first one to connect will be scaled by the added R.I.S.C.
* Attack only deals the maximum damage from at least 1068 R.I.S.C. (approx. 8.3% gauge) as a result.

632146H Data

632146H
Zansei Rouga
super
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
10×4, 135 All 20+1 58~64 49~53 HKD +22 Very Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
600×4 1000 0 25% 80% 100% 6-22 Full
GGST Chipp Zanuff Zansei Rouga 1.pngGGST Chipp Zanuff Zansei Rouga 2.png
Sayonara... • ZANSEI ROUGA!
GGST Chipp Zanuff 632146H 1 Hitbox.pngGGST Chipp Zanuff 632146H 2 Hitbox.png
Invulnerable frames • Vulnerable frames
Active/recovery frames depend on distance to the corner

j.632146H Data

j.632146H
Air Zansei Rouga
super
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
10×4, 135 All 13+1 54~64 Until Landing+20 HKD +23 Very Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
600×4 1000 0 25% 80% 100% 4-15 Full
GGST Chipp Zanuff Zansei Rouga 1.pngGGST Chipp Zanuff Zansei Rouga 2.png
GGST Chipp Zanuff 632146H 1 Hitbox.pngGGST Chipp Zanuff 632146H 2 Hitbox.png
Active frames depend on distance to the corner

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