GGST/Bridget/Data

From Dustloop Wiki
< GGST‎ | Bridget

Links


Infobox Data

Portrait Icon Name Defense Guts R.I.S.C. Gain Modifier Prejump Backdash Forward Dash Weight Unique Movement Options
GGST Bridget Portrait.png GGST Bridget Icon.png Bridget 16 0 32 4 17 total
1~4 strike invuln
1~12 airborne
Light Rolling Movement
Kick Start My Heart
Movement Tension Gain Jump Duration High Jump Duration Jump Height High Jump Height Earliest Forward Instant Air Dash Earliest Backward Instant Air Dash Forward Air Dash Duration Backward Air Dash Duration
8 41 46 389 485.3 3 3 25/19 12
Forward Air Dash Attack Transition Backward Air Dash Attack Transition Jumping Tension Gain Air Dash Tension Gain Walk Speed Backwalk Speed Initial Dash Speed Dash Acceleration Friction
18 6 3×20 [3×23] 7 5.2 14 0.476 100

Normal Moves

5P Data

5P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
20 All 8 2 14 -6 -3 0 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
500 1500 300 80% 80% SRP
GGST Bridget 5P.png
GGST Bridget 5P Hitbox.png

5K Data

5K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
24 All 6 5 9 -2 +1 1 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1000 1000 300 80% 90% SJDRP
GGST Bridget 5K.png
GGST Bridget 5K Hitbox.png

c.S Data

c.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
18×2 All 7 3, 3 13 +1 +13 3 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1000×2 1000 150×2 60% 100% SJDRP
GGST Bridget cS.png
GGST Bridget cS 1 Hitbox.pngGGST Bridget cS 2 Hitbox.png
Input Proximity Range: 270
Hitstop on ground hit: 16F
Second hit causes Floating crumple on ground hit: Total 28F (airborne 1~11F, standing 12~28F, can block 19~28F)

f.S Data

f.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
30 All 10 5 18 -9 -6 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1500 1000 300 80% 90% SRP
GGST Bridget fS.png
GGST Bridget fS 1 Hitbox.pngGGST Bridget fS Hitbox.png
Early active frames • Later active frames

S Data

S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
40 All 12 4 27 -14 -11 3 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2000 2000 700 80% 90% SRP
GGST Bridget S.png
You better not have pressed anything.
GGST Bridget S 1 Hitbox.pngGGST Bridget S 2 Hitbox.png
First Active • Max Range

5H Data

5H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
38 All 11 5 29 -17 -14 3 Large
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2000 1000 300 80% 90% SRP
GGST Bridget 5H.png
GGST Bridget 5H Hitbox-1.pngGGST Bridget 5H Hitbox-2.png
First active frame • Max range

H Data

H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
40 All 12 4 26 -13 -10 3 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2000 2000 700 80% 90% SRP
GGST Bridget H.png
GGST Bridget H 1 Hitbox.pngGGST Bridget H 2 Hitbox.png
First Active • Max Range

5D Data

5D
Uncharged
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
50 High 20 3 26 -15 0 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1125 3000 700 (900) 60% 80% RP
GGST Bridget 5D.png
GGST Bridget 5D Hitbox.png
Hitstop on block: 20F
Hitstop on ground hit: 16F
Floating crumple on ground hit: Total 28F (airborne 1~11F, standing 12~28F, can block 19~28F)
Wall damage in ( ) refers to if opponent is touching the wall.
Has no additional combo delay on initial hit, unlike other overheads (usually adding +5 on initial hit).
Telegraphing orange glow appears Frame 4, and reaches full brightness on Frame 5.


5[D]
Charged
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
62 High 28 3 26 -10 4 Very Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1875 1500 0 (200) 60% 100% RP
GGST Bridget 5D.png
GGST Bridget 5D Hitbox.png
Hitstop on block: 20F
Hitstop on raw hit: 45F
Properties for opponent on block follow Level 4 rules.
Wall damage in ( ) refers to if opponent is touching the wall.
Wall Damage when hit raw is increased to 700 (900).
Applies 5 less Combo Decay on initial hit, for 0 Combo Decay if the first hit of a combo.
Telegraphing orange glow appears Frame 4, and reaches full brightness on Frame 5.

6P Data

6P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
27 All 10 6 20 -12 -9 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1500 1000 500 60% 90% 1~3F Upper Body
4~17F Above Knee
SRP
GGST Bridget 6P.png
One of the few 6Ps to use a weapon
GGST Bridget 6P Hitbox-1.pngGGST Bridget 6P Hitbox-2.png
Frames 10 ~ 11 • Frames 12 ~ 13
If the first hit of a combo, applies an additional +20 Combo Decay.

6K Data

6K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
29 All 12 5 13 -4 -1 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1500 1000 300 80% 90% SRP
GGST Bridget 6K.png
GGST Bridget 6K Hitbox.png

6H Data

6H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
45 All 13 9 -12 3 Large
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2000 1000 500 60% 90% 13~??F Airborne SRP
GGST Bridget 6H.png
Optimal martial art strategy
GGST Bridget 6H Hitbox.png

2P Data

2P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
18 All 7 4 9 -3 0 0 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
500 1500 300 80% 80% SRP
GGST Bridget 2P.png
GGST Bridget 2P Hitbox.png

2K Data

2K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
18 Low 5 3 11 -2 +1 1 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
750 1000 300 80% 70% SRP
GGST Bridget 2K.png
GGST Bridget 2K Hitbox.png

2S Data

2S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
14, 14 Low 11 3, 3 20 -9 -6 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
525×2 1000 150×2 80% 90% SRP
GGST Bridget 2S.png
GGST Bridget 2S Hitbox.png

2H Data

2H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
34 All 11 11 24 -19 3 Large
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2000 1000 500 60% 90% SRP
GGST Bridget 2H-1.pngGGST Bridget 2H-2.png
GGST Bridget 2H Hitbox-1.pngGGST Bridget 2H Hitbox-2.pngGGST Bridget 2H Hitbox-3.png
Frames 11 ~ 12 • Frames 13 ~ 14 • Frames 18 ~ 21

2D Data

2D
Sweep
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
30 Low 13 4 15 -6 HKD 2 Large
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1125 1000 300 80% 90% SRP
GGST Bridget 2D.png
GGST Bridget 2D Hitbox.png

j.P Data

j.P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
15 High 6 6 10 ~ ~ 0 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
375 1000 300 80% 80% SRP
GGST Bridget jP.png
GGST Bridget jP Hitbox.png

j.K Data

j.K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
20 High 7 3 18 ~ ~ 1 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
750 1000 300 100% 80% SJDRP
GGST Bridget jK.png
GGST Bridget jK Hitbox.png
Miniscule crossup hitbox

j.S Data

j.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
14×2 High 10 6 15 +3 (IAD) +6 (IAD) 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
525×2 1000 150×2 60% 80% SJDRP
GGST Bridget jS-1.pngGGST Bridget jS-2.png
GGST Bridget jS Hitbox-1.pngGGST Bridget jS Hitbox-2.pngGGST Bridget jS Hitbox-3.png

j.H Data

j.H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
34 High 10 4 22 ~ ~ 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1125 1000 300 80% 80% SJDRP
GGST Bridget jH.png
GGST Bridget jH Hitbox.png

j.D Data

j.D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
16×3 High 15 18 16 +0 (IAD) KD 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
375×3 1000 166×3 80% 80% SJDRP
GGST Bridget jD.png
GGST Bridget jD Hitbox.png

Universal Mechanics

Ground Throw Data

6D or 4D
Ground Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
70 Ground Throw (90000) 2 3 38 HKD
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1000 1000 50% RP
GGST Bridget Ground Throw.png
Opponent cannot use Blue Psyche Burst on hit or the resulting knockdown.
Builds 1000 Tension once all damage is dealt.
On hit, applies an increased 25 Combo Decay.
Properties change if Roman Canceled before all damage is dealt:
* R.I.S.C. Loss: 1000
* Reduces positive R.I.S.C. by 25% before applying R.I.S.C. Loss, similar to regular strikes.* Proration: Forced 75%
* Combo Decay on hit: 15.

Air Throw Data

j.6D or j.4D
Air Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
70 2 3 Until Landing+10 HKD
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1000 1000 50% RP
GGST Bridget Air Throw.png
GGST Bridget Air Throw Hitbox.png
Opponent cannot use Blue Psyche Burst on hit or the resulting knockdown.
Builds 1000 Tension once all damage is dealt.
On hit, applies an increased 25 Combo Decay.
Properties change if Roman Canceled before all damage is dealt:
* R.I.S.C. Loss: 1000
* Reduces positive R.I.S.C. by 25% before applying R.I.S.C. Loss, similar to regular strikes.* Proration: Forced 75%
* Combo Decay on hit: 15.

Finish Blow Data

j.XX during Homing Jump
Finish Blow
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
80 4
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1000 N/a P
GGST Bridget j236K 1.png
Hitstop on hit: 30F
Unburstable on hit.

Dash Cancel Data

66
Dash Cancel
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Can be kara canceled into special moves or Overdrives on frames 1~3. If canceled on frame 1, Dash Cancel will not start, but momentum will still be applied.

Special Moves

236S/H Data

236S/H
Stop and Dash
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
40 All 15 21 3 -4 2 Very Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
500 1000 300 100 12% 80% 80%
GGST Bridget Stop and Dash Overlay.pngGGST Bridget Stop and Dash Overlay Air.png
Low reward, but very annoying • "When is the yo-yo minus?"
GGST Bridget 236S 1 Hitbox.pngGGST Bridget 236S 2 Hitbox.pngGGST Bridget 236H 1 Hitbox.pngGGST Bridget 236H 2 Hitbox.png
236S First active frame • 236S Last active frame • 236H First active frame • 236H Last active frame
Clash Level: 1
Clash Hits: 1
If Stop and Dash clashes with another projectile of the same or lower level, the yo-yo will be left behind. If the projectile is of a higher level the yo-yo will not be left behind.Horizontal Activation Range: 200 (from yo-yo's position, all variants). Unable to hit largely extended hurtboxes.
Vertical Activation Range: 120 (from yo-yo's position, all variants). Unable to hit largely extended hurtboxes from opponents significant above the yo-yo.
13F Hitstop, 13F Blockstun, Total 26F stun

214S/H Data

214S/H
Stop and Dash
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
40 All 130 ~ Total 30 ~ ~ 2 Very Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
500 1000 300 100 12% 80% 80%
GGST Bridget Stop and Dash 214X.pngGGST Bridget Stop and Dash j214X.pngGGST Bridget Stop and Dash Active.png
Let the fun begin! • Send animation has no fire effect • Set Yo-Yo, looks identical to 236S/H
Clash Level: 1
Clash Hits: 1
If Stop and Dash clashes with another projectile of the same or lower level, the yo-yo will be left behind. If the projectile is of a higher level the yo-yo will not be left behind.
13F Hitstop, 13F Blockstun, Total 26F stun

214K Data

214K
Rolling Movement
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
32 All 20 Until Landing 0 +16 (Airborne) +19 (Airborne) 3 Very Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2000 1000 300 150 25% 80% 90%
GGST Bridget 214K.png
Core mixup tool
GGST Bridget 214K Hitbox.png

623P Data

623P
Starship
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
16X4 All 9 3,3,3,3 39 -28 KD 2 Large
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
300×4 1000 125×4 50 25% 60% 60% 1~11F Strike
GGST Bridget 623P.png
Yoyocopter
GGST Bridget 623P Hitbox.png
Airborne 12~44F
If the first hit of a combo, applies an additional +20 Combo Decay.

236K Data

236K
Kick Start My Heart
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
29 All 10 25 9 -20~+4 -17~+4 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1500 1000 300 150 25% 80% 90%
GGST Bridget 236K.png
GGST Bridget 236K Hitbox.png
Horizontal Activation Range: 205. Unable to hit extended hurtboxes from a significant distance.
Vertical Activation Range: 200. Unable to hit extended hurtboxes of opponents significant above Bridget.

236K P Data

236K P
Brake
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
21 All 7 7 19 -6 2 Very Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
500 1000 300 150 12% 80% 80%
GGST Bridget 236KP.png
GGST Bridget 236KP Hitbox.png

236K K Data

236K K
Shoot
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
37 All 3 20 24 -33 ~ 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1500 1000 300 150 25% 60% 90% 3~??F Airborne
GGST Bridget 236KK.png
A good time to use Roman Cancel
GGST Bridget 236KK Hitbox.png
Horizontal Activation Range: 400. Unable to hit extended hurtboxes from a substantial distance.
All frame data values are for worst case scenario.

j.236K Data

j.236K
Roger Dive
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
25, 35 All 25 ~ 15 -5 2 Very Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
700×2 1000 150×2 150 25% 100%, 80% 90%
GGST Bridget j236K 1.pngGGST Bridget j236K 2.png
Not an overhead
GGST Bridget j236K 1 Hitbox.pngGGST Bridget j236K 2 Hitbox.png
Airborne hitbox • Second attack after landing
Proration scales within itself, meaning the second hit be prorated if the first hit connects, unlike most other multi-hit attacks.

63214P Data

63214P
Rock the Baby
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
100 Ground / Air Throw 26 2 28 N/A N/A 4
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000 100 50% 4~20F Airborne
GGST Bridget 63214P.png
GGST Bridget 63214P Hitbox.pngGGST Bridget j63214P Hitbox.png
Grounded Rock the Baby • Air Rock the Baby
Opponent cannot use Blue Psyche Burst on hit or the resulting knockdown.
Builds 1000 Tension once all damage is dealt.
On hit, applies an increased 25 Combo Decay.
Properties change if Roman Canceled before all damage is dealt:
* R.I.S.C. Loss: 1000
* Reduces positive R.I.S.C. by 25% before applying R.I.S.C. Loss, similar to regular strikes.* Proration: Forced 75%
* Combo Decay on hit: 15.

Overdrives

632146S Data

632146S
Loop the Loop
super
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
[10, 1]×6, 10, 80 Mid 9+2 45 47 -29 + 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
[300, 100]×7 1000×2 0 [25%, 12%]×7 80%×7, 100% 100%
GGST Bridget 632146S 1.pngGGST Bridget 632146S 2.png
Round and round
GGST Bridget 632146S 1 Hitbox.pngGGST Bridget 632146S 2 Hitbox.pngGGST Bridget 632146S 3 Hitbox.png
Bridget's attacks
10 damage each • Roger's attacks
1 damage each • Roger's final attack
80 damage
The attack is performed by multiple entities (i.e. projectiles), the attack therefore does not behave as a single multi-hit attack:
* Hits by each entity will be scaled by previous hits, even if they are seemingly simultaneously.
* Each entity applies R.I.S.C. Loss seperately. All R.I.S.C. Loss after the first hit count for 0, but still apply 25% R.I.S.C. reduction if the R.I.S.C. Level is above 0.
* Raw hit only deals the maximum damage from at least 1333 R.I.S.C. (approx. 10.4% gauge).

632146H Data

632146H
Return of the Killing Machine
super
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
15×7 All 9+1 ~ ~ +8 ~ 2 Very Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
100×5 1000 0 12% 80% 100%
GGST Bridget 632146H.png
Other projectiles crumble to Roger's coolness
GGST Bridget 632146H 1 Hitbox.pngGGST Bridget 632146H 2 Hitbox.png
First active frame • Travels fullscreen to opponent's position
Clash Level: 4
Clash Hits: 5
Horizontal Activation Range: 250. Unable to hit extended hurtboxes from a significant distance.
Vertical Activation Range: 450. Unable to hit extended hurtboxes of opponents extremely high above Roger.

Category