GGST/Axl Low/Data

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Infobox Data

Portrait Icon Name Defense Guts R.I.S.C. Gain Modifier Prejump Backdash Forward Dash Weight Unique Movement Options Movement Tension Gain
GGST Axl Low Portrait.png GGST Axl Low Icon.png Axl Low 1.07 1 1.1248 4 20/1~5 strike invuln/1~15 airborne Normal 4
Jump Duration High Jump Duration Jump Height High Jump Height Earliest Forward Instant Air Dash Earliest Backward Instant Air Dash Forward Air Dash Duration Backward Air Dash Duration Forward Air Dash Attack Transition Backward Air Dash Attack Transition
42 49 409.5 567.6 4 4 25/19 12 18 6
Jumping Tension Gain Air Dash Tension Gain Walk Speed Backwalk Speed Initial Dash Speed Dash Acceleration Friction Verbose Defense -
2 4 5.2 4.9 13.1 0.416 100 -


Normal Moves

5P Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
5P 40 [52] All 7 6 19 -11 -8 2 [3] Small normal 1500 1500 300 80% 80%
GGST Axl Low 5P.png
The annoying anti-air
GGST Axl 5P Hitbox.png


5K Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
5K 30 All 6 3 11 -2 +1 1 Small normal 1000 1000 300 80% 90%
GGST Axl Low 5K.png
GGST Axl 5K Hitbox.png


c.S Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
c.S 40 All 8 6 12 -1 +2 3 Mid normal 2000 1000 300 60% 100%
GGST Axl Low c.S.png
GGST Axl cS Hitbox 1.pngGGST Axl cS Hitbox 2.png
Input Proximity Range: 340


f.S Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
f.S 34 All 10 3 19 -8 -5 2 Mid normal 1500 1000 300 80% 90%
GGST Axl Low f.S.png
GGST Axl fS Hitbox.png


5H Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
5H 48 All 16 4 19 -4 -1 4 Large normal 1500 1000 300 100% 100%
GGST Axl Low 5H.png
The unreliable anti-air
GGST Axl 5H Hitbox 1.pngGGST Axl 5H Hitbox 2.pngGGST Axl 5H Hitbox 3.png


2P Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2P 30 [39] Low 10 4 21 -13 -10 1 Small normal 750 1500 300 80% 80%
GGST Axl Low 2P.png
GGST Axl Low 2P hitbox 1.pngGGST Axl Low 2P hitbox 2.png
First active frame • Max range


2K Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2K 26 Low 5 5 11 -4 +1 1 Small normal 750 1000 300 80% 70%
GGST Axl Low 2K.png
The ????? anti-air
GGST Axl 2K Hitbox.png
Low-profiles both Stun edge AND Sacred edge!


2S Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2S 35 [45] All 9 10 23 -16 -13 3 [4] Mid normal 2000 1000 300 60% 80%
GGST Axl Low 2S.png
The BIG anti-air
GGST Axl Low 2S hitbox 1.pngGGST Axl Low 2S hitbox 2.png
First active frame • Max range


2H Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2H 45 [58] Low 11 9 26 -18 -15 3 [4] Large normal 1500 1000 300 80% 90%
GGST Axl Low 2H.png
GGST Axl Low 2H hitbox 1.pngGGST Axl Low 2H hitbox 2.png
First active frame • Max range


j.P Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
j.P 32 [41] High 9 4 23 1 [2] Small normal 750 1000 300 80% 80%
GGST Axl Low j.P.png
Very useful air-to-air, good when they start jumping out of j.s
GGST Axl Low j.P hitbox 1.pngGGST Axl Low j.P hitbox 2.png
First active frame • Max range


j.K Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
j.K 28 High 8 3 16 1 Small normal 750 1000 300 80% 80%
GGST Axl Low j.K.png
GGST Axl Low j.K-hitbox.png


j.S Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
j.S 32 [41] High 14 4 18 2 [3] Mid normal 1500 1000 300 80% 80%
GGST Axl Low j.S.png
"Damm my neutral is so sick"
GGST Axl jS Hitbox.png


j.H Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
j.H 40 [52] High 12 6 25 2 [3] Mid normal 1125 1000 300 100% 80%
GGST Axl Low j.H.png
Great for instant overheads, mix-ups and letting everyone know you somehow messed up a TK Bomber
GGST Axl jH Hitbox.png


j.D Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
j.D 44 High 10 3 22 3 Mid normal 1500 1000 500 80% 80%
GGST Axl Low j.D.png
GGST Axl Low j.D-hitbox.png


6P Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
6P 30 All 12 5 18 -13 +2 2 Mid normal 1500 1000 500 80% 90% 1~4F Upper Body
5~12F Above Knees
GGST Axl Low 6P.png
The basic anti-air
GGST Axl Low 6P-hitbox.png


6K Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
6K 40 [52] All 11 5 25 -13 -10 3 [4] Mid normal 1500 1000 300 60% 90%
GGST Axl Low 6K.png
The "i'm scared" anti-air
GGST Axl Low 6K hitbox.pngGGST Axl Low 6K hitbox2.png
First active frame • Max range


6H Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
6H 54 High 27 9 13 -3 0 4 Large normal 1875 1000 300 100% 80%
GGST Axl Low 6H.png
The accidental anti-air
GGST Axl Low 6H hitbox 1.pngGGST Axl Low 6H hitbox 2.png


2D Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2D 34 Low 10 6 17 -9 HKD 2 Large normal 1125 1000 300 80% 90%
GGST Axl Low 2D.png
GGST Axl Low 2D hitbox.png


5D Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Uncharged 5D 45 High 20 6 23 -15 0 2 Mid normal 1125 3000 700 (900) 60% 80%
GGST Axl Low 5D.png
GGST Axl 5D Hitbox 1.pngGGST Axl 5D Hitbox 2.png
Hitstop on block: 20F
Hitstop on ground hit: 16F
Floating crumple: Total 28F (can block 19~28F)
Wall damage if opponent is touching the wall: 900


Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Charged 5[D] 56 High 28 6 23 -10 KD 4 Mid normal 1875 1500 700 (900) 60% 100%
GGST Axl Low 5D.png
GGST Axl 5D Hitbox 1.pngGGST Axl 5D Hitbox 2.png
Hitstop on block: 20F
Hitstop on raw hit: 45F
Properties for opponent on block follow Level 4 rules.
Wall damage if opponent is touching the wall: 900


Universal Mechanics

Ground Throw Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Ground Throw 6D or 4D 80 Ground Throw 2 3 38 HKD +41 other 2500 1000 50%
GGST Axl Low Ground Throw.png
Builds 1000 Tension once all damage is dealt.
If Roman Canceled before all damage is dealt: R.I.S.C. Loss: 1000, applies 25% positive R.I.S.C. reduction, Proration: Forced 75%


Air Throw Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Air Throw j.6D or j.4D 80 Air Throw 2 3 Until L+10 HKD other 2500 1000 50%
GGST Axl Low Air Throw.png
Builds 1000 Tension once all damage is dealt.
If Roman Canceled before all damage is dealt: R.I.S.C. Loss: 1000, applies 25% positive R.I.S.C. reduction, Proration: Forced 75%


Dash Cancel Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Dash Cancel 66 Total 26 other
Can be kara canceled into special moves or Overdrives on frames 1~3. If canceled on frame 1, dash cancel will not start, but momentum will still be applied.


Special Moves

[4]6S Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Sickle Flash [4]6S 15×3 All 24 15 29 -19~-9 KD 3 Very Small special 200 1000 300 100 12% 80% 80%
GGST Axl Low 46S.png
Ol' Reliable
GGST Axl Low Sickle Flash hitbox 1.pngGGST Axl Low Sickle Flash hitbox.png
First active frame • Travels fullscreen
Projectile
Disappears if user gets hit
30F charge time
Listed Frame Adv based on closest possible Sickle Flash
Only does 1 hit on block


[4]6S 8 Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Soaring Chain Strike [4]6S 8 30 All 8 16 34 -11 HKD 3 Mid special 500 1000 300 100 12% 60% 80%
GGST Axl Low 46S8.png
The special move anti-air
GGST Axl Low Soaring Chain Strike hitbox.png


[4]6S 2 Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Spinning Chain Strike [4]6S 2 15×5 Low 7 36 [79] 19 -6 HKD 2 Mid special 225×5 1000 60×5 150 25% 40% 90%
GGST Axl Low 46S2.png
Can be jumped over, careful!
GGST Axl Low Spinning Chain Strike hitbox.png
Hitbox never changes during full length of move
Values in [] are when attack is fully held


[4]6S S Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Winter Cherry [4]6S S 40 [60] All 18 [22] 10 24 -3 [+10] KD 3 [4] Very Small special 500 1000 300 100 40% 60% 80%
GGST Axl Low 46SS 1.png
Delay this on people who don't block
GGST Axl Low Winter Cherry hitbox.png
Values in [] are for just frame version


41236H Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Winter Mantis 41236H 61 [62] Ground Throw 28 20 34 HKD special 2500 1000 100 50%
GGST Axl Low 41236H 2.png
Woops you're in the corner now
GGST Axl Low Winter Mantis hitbox.png
Horizontal Activation Range: 200 (Distance from sickle to opponent on the forward-facing direction, making it unable to hit extended hurtboxes after it has gone past the opponent)
Values in [] when hits from long distance.
Builds 1000 Tension once all damage is dealt.
If Roman Canceled before all damage is dealt: R.I.S.C. Loss: 1000, applies 25% positive R.I.S.C. reduction, Proration: Forced 75%


214S Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Rainwater 214S 40 All 24 3 21 +3 KD 3 Mid special 2500 2000 700 150 25% 100% 90%
GGST Axl Low 214S.png
Great for baiting throws!
GGST Axl Low Rainwater hitbox.png


214H Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Snail 214H 45 All 14 12 29 -24 KD 3 Mid special 2000 1000 300 150 25% 60% 100%
GGST Axl Low 214H.png
GGST Axl Low Snail hitbox.png


j.214H Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Snail j.214H 45 All 14 9 Until L+10 -19 KD 3 Mid special 2000 1000 300 150 25% 100% 100%
GGST Axl Low 214H.png
GGST Axl Low Snail hitbox Air.png


j.236H Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Axl Bomber j.236H 80 All 9 10 Until L+7 -22 HKD 4 Large special 2500 1000 500 150 25% 60% 100%
GGST Axl Low j.623H.png
GGST Axl Low Axl Bomber hitbox.png


Overdrives

236236H Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Sickle Storm 236236H 50×2, 20×3 All 11+1 4, 4(24)13 26 -2 HKD 4 Mid super 800×2, 200 1000, 1000 0 25%×2, 12%×3 80% 100% 1~15F All
GGST Axl Low 236236H 1.png
GGST Axl Low Sickle Storm hitbox.pngGGST Axl Low Sickle Storm2 hitbox.png
Strike portion first active frame • Projectile portion first active frame. Travels fullscreen.
Forward moving chain part is considered separate hit


632146P Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
One Vision 632146P 5+22 super
GGST Axl Low 632146P 1.png
Make the opponent second guess their every move (for 5 seconds)


632146P Attack Data

Name Input Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type Type R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
One Vision 632146P Attack All 8+0 1 0 super 1000 0 100%
GGST Axl Low 632146P 2.png


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