GGST/Asuka R/Data

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< GGST‎ | Asuka R

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Infobox Data

Portrait Icon Name Defense Guts R.I.S.C. Gain Modifier Prejump Backdash Duration Backdash Invuln Backdash Airborne Unique Movement Options
GGST Asuka R Portrait.png GGST Asuka R Icon.png Asuka R -64 0 34 4 21 1-5F 1-18F Go to Marker
Jump Duration High Jump Duration Jump Height High Jump Height Pre-Instant Air Dash Air Dash Duration Air Backdash Duration Air Dash Distance Air Backdash Distance
37 47 8 [high jump: 7] 18/24 6/11 715 228.367
Movement Tension Gain Jumping Tension Gain Air Dash Tension Gain Walk Speed Backwalk Speed Initial Dash Speed Dash Acceleration Friction
6 5 12.5 0.5 90
Jump Gravity High Jump Gravity Forward Step Dash
2.0 2.0


Portrait Icon Name Defense Guts R.I.S.C. Gain Modifier Prejump Backdash Duration Backdash Invuln Backdash Airborne Unique Movement Options
GGST Asuka R Portrait.png GGST Asuka R Icon.png Asuka R (No Mana) 128 0 34 4 21 1-5F 1-18F Go to Marker
Jump Duration High Jump Duration Jump Height High Jump Height Pre-Instant Air Dash Air Dash Duration Air Backdash Duration Air Dash Distance Air Backdash Distance
37 47 8 [high jump: 7] 18/24 6/11 715 228.367
Movement Tension Gain Jumping Tension Gain Air Dash Tension Gain Walk Speed Backwalk Speed Initial Dash Speed Dash Acceleration Friction
6 5 12.5 0.5 90
Jump Gravity High Jump Gravity Forward Step Dash
2.0 2.0

Normal Moves

5P Data

5P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
21 All 6 3 9 -2 +1 0 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
500 1500 300 80% SRP
GGST Asuka R 5P.png
GGST Asuka R 5P Hitbox.png

5K Data

5K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
25 All 7 3 12 -3 ±0 1 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1000 1000 300 90% SJDRP
GGST Asuka R 5K.png
GGST Asuka R 5K Hitbox.png

c.S Data

c.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
39 All 7 6 10 +1 +4 3 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2000 1000 300 100% SJDRP
GGST Asuka R cS.png
GGST Asuka R cS Hitbox.png

f.S Data

f.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
33 All 11 3 17 -6 -3 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1500 1000 300 90% SRP
GGST Asuka R fS.png
GGST Asuka R fS Hitbox.png

5H Data

5H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
49 All 15 3 29 -13 KD 4 Large
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000 300 90% SRP
GGST Asuka R 5H.png
GGST Asuka R 5H Hitbox.png

2P Data

2P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
18 All 5 2 10 -2 +1 0 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
500 1500 300 80% SRP
GGST Asuka R 2P.png
GGST Asuka R 2P Hitbox.png

2K Data

2K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
22 Low 6 3 12 -3 ±0 1 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
750 1000 300 70% SRP
GGST Asuka R 2K.png
GGST Asuka R 2K Hitbox.png

2S Data

2S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
31 Low 12 3 18 -7 -4 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1125 1000 300 90% SRP
GGST Asuka R 2S.png
GGST Asuka R 2S Hitbox.png

2H Data

2H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
13×3 All 14 2,2, 2 18 -3 KD 3 Large
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
600×3 1000 ~133x3 (500) 90% SRP
GGST Asuka R 2H.png
GGST Asuka R 2H Hitbox.png

j.P Data

j.P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
17 High 6 3 13 0 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
375 1000 300 80% SRP
GGST Asuka R jP.png
GGST Asuka R jP Hitbox.png

j.K Data

j.K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
21 High 7 4 15 -3 (IAD) +0 (IAD) 1 Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
750 1000 300 80% SJDRP
GGST Asuka R jK.png
GGST Asuka R jK Hitbox.png

j.S Data

j.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
27 High 9 5 18 +1 (IAD) +4 (IAD) 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1125 1000 300 80$ SJDRP
GGST Asuka R jS.png
GGST Asuka R jS Hitbox.png

j.H Data

j.H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
37 High 11 4 32 +4 (IAD) +7 (IAD) 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1125 1000 300 80% SJDRP
GGST Asuka R jH.png
GGST Asuka R jH Hitbox.png

j.D Data

j.D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
39 High 14 3 25 +7 (IAD) +10 (IAD) 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1125 1000 500 80% SJDRP
GGST Asuka R jD.png
GGST Asuka R jD Hitbox.png

6P Data

6P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
29 All 11 6 17 -9 KD 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1500 1000 500 90% 1-3 Upper Body
4-16 Above Knees
SRP
GGST Asuka R 6P.png
GGST Asuka R 6P Hitbox 1.pngGGST Asuka R 6P Hitbox 2.png

6K Data

6K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
19×2 Low 14 2, 2 16 -4 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
525x2 1000 150x2 (300) 90% SRP
GGST Asuka R 6K.png
GGST Asuka R 6K Hitbox.png
First hit hitstop: 6F

6H Data

6H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
57 High 25 7 25 -13 HKD 4 Large
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1875 1000 500 80% RP
GGST Asuka R 6H.png
GGST Asuka R 6H Hitbox 1.pngGGST Asuka R 6H Hitbox 2.png
First active frame

2D Data

2D
Sweep
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
31 Low 12 9 20 -9 HKD 2 Very Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
300 80% SRP
GGST Asuka R 2D.png
Asuka's only free projectile
GGST Asuka R 2D Hitbox 1.pngGGST Asuka R 2D Hitbox 2.pngGGST Asuka R 2D Hitbox 3.png
First active • First disjoint frame • Max range
Projectile will continue if Purple Roman Canceled on frame 13 at the earliest.
Clash Level: N/A
Clash Hits: N/A
Hitstop: 6F
19 frames of effective blockstun due to being a projectile and its hitstop not affecting Asuka.

5D Data

5D
Dust Attack
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
40 High 20 3 26 -15 ±0 2 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1125 3000 [1000] 700 (900) 60% 80% RP
GGST Asuka R 5D.png
GGST Asuka R 5D Hitbox.png
Hitstop on block: 20F
Hitstop on ground hit: 16F
Floating crumple on ground hit: Total 28F (airborne hitstun 1-11F, standing hitstun 12-18F, can block 19-28F)
R.I.S.C. Loss in [ ] refers to when 5D is not the initial hit of a combo.
Wall Damage in ( ) refers to if opponent is touching the wall.
Has no additional Combo Decay on initial hit, unlike other overheads (usually adding +5 on initial hit for 10 total).
Telegraphing orange glow appears on frame 4, and reaches full brightness on frame 5.


5[D]
Charged Dust Attack
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
50 High 28 3 26 -10 KD +36 4 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1875 1500 [1000] 0 (200) 60% 100% RP
GGST Asuka R 5D.png
GGST Asuka R 5D Hitbox.png
Hitstop on block: 20F
Hitstop on raw hit: 45F
Properties for opponent on block follow Level 4 rules.
R.I.S.C. Loss in [ ] refers to when 5[D] is not the initial hit of a combo.
Wall Damage in ( ) refers to if opponent is touching the wall.
Wall Damage when hit raw is increased to 700 (900).
Applies 5 less Combo Decay on initial hit, for 0 Combo Decay if the first hit of a combo.
Telegraphing orange glow appears on frame 4, and reaches full brightness on frame 5.

Universal Mechanics

Ground Throw Data

6D or 4D
Ground Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
70 Ground Throw: 90 2 3 38
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000 Forced 50% RP
GGST Asuka R Ground Throw.png
File:GGST Asuka R Ground Throw Hitbox.png
Opponent cannot use Blue Psych Burst on hit or the resulting knockdown.
Builds 1000 Tension once all damage is dealt.
On hit, applies an increased 25 Combo Decay.
Properties change if Roman Canceled before all damage is dealt:
* Reduces positive R.I.S.C. by 25% before applying R.I.S.C. Loss, similar to regular strikes.
* R.I.S.C. Loss: 1000
* Proration: Forced 75%
* Combo Decay on hit: 15
First does 20 hits of 1 damage (unaffected by defense mod, risc scaling, or guts), then does one final hit for 50 damage

Air Throw Data

j.6D or j.4D
Air Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
70 Air Throw: 200 2 3 38 or Until Landing+10
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 1000 Forced 50% RP
GGST Asuka R Air Throw.png
File:GGST Asuka R Air Throw Hitbox.png
Air Throws have both normal recovery (which recovers CH) and special recovery frames upon landing (not CH). It is technically possible to recover mid-air from a whiffed Air Throw, but it usually doesn't happen unless done from very high in the air.
Opponent cannot use Blue Psych Burst on hit or the resulting knockdown.
On-Hit value is for attacker's IAD height, except for Potemkin and Nagoriyuki, who have their instant Air Throw height instead.
Frame advantage _.
Builds 1000 Tension once all damage is dealt.
On hit, applies an increased 25 Combo Decay.
Properties change if Roman Canceled before all damage is dealt:
* Reduces positive R.I.S.C. by 25% before applying R.I.S.C. Loss, similar to regular strikes.
* R.I.S.C. Loss: 1000
* Proration: Forced 75%
* Combo Decay on hit: 15

236D Data

236D
Wild Assault
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
30 All (Guard Crush) 20~31 3 20 +13 Stagger +12 4 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 3000 700 0 25% 90% NSJBRP
GGST Asuka R 236D.png
GGST Asuka R 236D Hitbox.png
Guard crush duration: 35F
Adds additional momentum on cancels without backwards movement.
Staggers on grounded hit. Listed on-hit value is for gold (fast) recovery.
Total stagger duration: 34F (1-26F hitstun, 27-34F can block only)
Hitstun duration is increased by 4F for red (normal) recovery, and 8F for blue (slow) and no recovery. (30F and 34F respectively)
Total duration is increased by 5F for red (normal) recovery, and 10F for blue (slow) and no recovery. (39F and 44F respectively)

236[D] Data

236[D]
Charged Wild Assault
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
50 All (Guard Crush) 32 3 20 +17 HKD +71 4 Mid
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
2500 2000 700 0 25% 100% NSJBRP
GGST Asuka R 236D.png
GGST Asuka R 236D Hitbox.png
Guard crush duration: 39F
Adds additional momentum on cancels without backwards movement.

Finish Blow Data

j.XX during Homing Jump
Finish Blow
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
80 11 HKD (+23)
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
1000 0 P
File:GGST Asuka R Finish.png
Hitstop on hit: 30F
Unburstable on hit.

Dash Cancel Data

66
Dash Cancel
other
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
Total 22
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
Can be kara canceled into special moves or Overdrives on frames 1~3. If canceled on frame 1, Dash Cancel will not start, but momentum will still be applied.

Specials

Chant

236X
Chant
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
Total 39 (empty Spell Slot)
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
GGST Asuka 236X.png
Spell used determines the animation
GGST Asuka 236X Hitbox.png
Whiff (no spell) hurtbox

Bookmark (Draw)

214X (Draw)
Draw
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
7 Total 28
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
GGST Asuka R 214X.png
Bookmarking
GGST Asuka R 214X Hitbox.png

Bookmark (Discard)

214X (Discard)
Discard
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
7 Total 25
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
GGST Asuka R 214X 2.png
Removing a Bookmark
GGST Asuka R 214X Hitbox.png

Recover Mana

22P/K/S
Recover Mana
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
13 7 Total 25 (No Hold)
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
GGST Asuka R 22PKS.pngGGST Asuka R 22PKS 3.pngGGST Asuka R 22PKS 2.png
P - Normal • K - Drains Tension • S - Drains Health
GGST Asuka R 22PKS Hitbox.png
P version
*On cancel gains a minimum of 1470 (3.5%) Mana
K version
*Gains 1.5% mana per frame
*On cancel gains a minimum of 4410 (10.5%) Mana
S version
*Drains 2 HP for 3% mana per frame (ignores Guts). A full bar is 68 (16.2%) HP
*On cancel gains a minimum of 8820 (21%) Mana

Change Test Case

22H~X
Change Test Case
special
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
2 Total 28
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
GGST Asuka R 22HX.pngGGST Asuka R TestCases.png
GGST Asuka R 22HX Hitbox.png

Spells

Reduce Mana Cost Data

Reduce Mana Cost
Reduce Mana Cost
spell
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
11 600 Total 29
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
GGST Asuka R Reduce Mana Cost.png
GGST Asuka R Reduce Mana Cost Icon.png
Costs 2520 (6%) Mana.
Can cancel into Specials Frames 15~20.
Using Purple Roman Cancel during startup cancels the effect and does not consume a Spell Slot.

Recover Mana (Continuous) Data

Recover Mana (Continuous)
Recover Mana (Continuous)
spell
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
16 900 Total 39
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
GGST Asuka R Recover Mana (Continuous).png
Your win condition
GGST Asuka R Recover Mana (Continuous) Icon.png
Costs 3360 (8%) Mana.
Can cancel into Specials Frames 20~20.
Using Purple Roman Cancel during startup cancels the effect and does not consume a Spell Slot.

Recover Mana (Instant) Data

Recover Mana (Instant)
Recover Mana (Instant)
spell
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
11 Total 29
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
GGST Asuka R Recover Mana (Instant).png
GGST Asuka R Recover Mana (Instant) Icon.png
Costs 1680 (4%) Mana.
Can cancel into Specials Frames 15~20.
Using Purple Roman Cancel during startup cancels the effect and does not consume a Spell Slot.

Bookmark (Full Import) Data

Bookmark (Full Import)
Bookmark (Full Import)
spell
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
11 Total 29
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
GGST Asuka R Bookmark (Full Import).png
GGST Asuka R Bookmark (Full Import) Icon.png
Costs 1680 (4%) Mana.
Can cancel into Specials Frames 15~20.
Using Purple Roman Cancel during startup cancels the effect and does not consume a Spell Slot.

Bookmark (Random Import) Data

Bookmark (Random Import)
Bookmark (Random Import)
spell
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
11 Total 29
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
GGST Asuka R Bookmark (Random Import).png
GGST Asuka R Bookmark (Random Import) Icon.png
Costs 2520 (6%) Mana.
Can cancel into Specials Frames 15~20.
Using Purple Roman Cancel during startup cancels the effect and does not consume a Spell Slot.

Bookmark (Auto Import) Data

Bookmark (Auto Import)
Bookmark (Auto Import)
spell
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
16 600 Total 39
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
GGST Asuka R Bookmark (Auto Import).png
GGST Asuka R Bookmark (Auto Import) Icon.png
Costs 3360 (8%) Mana.
Can cancel into Specials Frames 20~30.
Using Purple Roman Cancel during startup cancels the effect and does not consume a Spell Slot.

High-Pass Filter Gravity Data

High-Pass Filter Gravity
High-Pass Filter Gravity
spell
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
19 600 Total 30
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
GGST Asuka R High-Pass Filter Gravity.png
GGST Asuka R High-Pass Filter Gravity Icon.png
Costs 1680 (4%) Mana.
Can cancel into Specials Frames 20~25.
Using Purple Roman Cancel during startup cancels the effect and does not consume a Spell Slot.

Low-Pass Filter Gravity Data

Low-Pass Filter Gravity
Low-Pass Filter Gravity
spell
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
19 600 Total 30
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
GGST Asuka R Low-Pass Filter Gravity.png
GGST Asuka R Low-Pass Filter Gravity Icon.png
Costs 1680 (4%) Mana.
Can cancel into Specials Frames 20~25.
Using Purple Roman Cancel during startup cancels the effect and does not consume a Spell Slot.

Shooting Time Stretch (Accelerate) Data

Shooting Time Stretch (Accelerate)
Shooting Time Stretch (Accelerate)
spell
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
19 600 Total 30
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
GGST Asuka R Shooting Time Stretch (Accelerate).png
GGST Asuka R Shooting Time Stretch (Accelerate) Icon.png
Costs 1680 (4%) Mana.
Can cancel into Specials Frames 20~25.
Using Purple Roman Cancel during startup cancels the effect and does not consume a Spell Slot.

Shooting Time Stretch (Decelerate) Gravity Data

Shooting Time Stretch (Decelerate)
Shooting Time Stretch (Decelerate)
spell
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
19 600 Total 30
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
GGST Asuka R Shooting Time Stretch (Decelerate).png
GGST Asuka R Shooting Time Stretch (Decelerate) Icon.png
Costs 1680 (4%) Mana.
Can cancel into Specials Frames 20~25.
Using Purple Roman Cancel during startup cancels the effect and does not consume a Spell Slot.

Gravity Rod (Shooting) Data

Gravity Rod (Shooting)
Gravity Rod (Shooting)
spell
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
19 600 Total 30
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
GGST Asuka R Gravity Rod (Shooting).png
GGST Asuka R Gravity Rod (Shooting) Icon.png
Costs 1680 (4%) Mana.
Can cancel into Specials Frames 20~25.
Using Purple Roman Cancel during startup cancels the effect and does not consume a Spell Slot.

Repulsive Rod (Shooting) Gravity Data

Repulsive Rod (Shooting)
Repulsive Rod (Shooting)
spell
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
19 600 Total 30
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
GGST Asuka R Repulsive Rod (Shooting).png
GGST Asuka R Repulsive Rod (Shooting) Icon.png
Costs 1680 (4%) Mana.
Can cancel into Specials Frames 20~25.
Using Purple Roman Cancel during startup cancels the effect and does not consume a Spell Slot.

Howling Metron Data

Howling Metron
Howling Metron
spell
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
41 All [Guard Crush] 11 Total 39 +5 [+16] KD 4 Very Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
500 2000 700 80%
GGST Asuka R Howling Metron.png
GGST Asuka R Howling Metron Hitbox.png
GGST Asuka R Howling Metron Icon.png
Costs 3360 (8%) Mana.
Can cancel into Specials Frames 15~30.
Using Purple Roman Cancel during startup cancels the effect and does not consume a Spell Slot.
Projectile will continue if Purple Roman Canceled on frame 12 at the earliest.
Clash Level: N/A
Clash Hits: N/A

Delayed Howling Metron Data

Delayed Howling Metron
Delayed Howling Metron
spell
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
22×3 All [Guard Crush] 21 Total 54 +22 [+33] KD 4 Very Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
100×3 2000 ~233×3 (700) 80%
GGST Asuka R Delayed Howling Metron.png
GGST Asuka R Delayed Howling Metron Hitbox.png
GGST Asuka R Delayed Howling Metron Icon.png
Costs 5040 (12%) Mana.
Can cancel into Specials Frames 25~45.
Using Purple Roman Cancel during startup cancels the effect and does not consume a Spell Slot.
Projectile will continue if Purple Roman Canceled on frame 22 at the earliest.
Clash Level: N/A
Clash Hits: N/A
Used at point-blank range, it is possible for the projectile to move through the opponent before the third hit connects.
Projectile is similarly affected by hitstop, causing it to next hit on the first frame of blockstun, accounting for the 2 additional frames of advantage.

Howling Metron MS Processing Data

Howling Metron MS Processing
Howling Metron MS Processing
spell
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
24×3 All [Guard Crush] 16, 21, 26 Total 49 +10 [+21] KD 4 Very Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
100x3 2000 ~233x3 (700) 80%
GGST Asuka R Howling Metron MS Processing.png
GGST Asuka R Howling Metron MS Processing Hitbox.png
GGST Asuka R Howling Metron MS Processing Icon.png
Costs 6720 (16%) Mana.
Can cancel into Specials Frames 20~40.
Using Purple Roman Cancel during startup cancels the effect and does not consume a Spell Slot.
Projectile will continue if Purple Roman Canceled on frame 17 at the earliest.
Clash Level: N/A
Clash Hits: N/A
The projectile spawn in the following order: Middle, Up, Down.

Metron Screamer 808 Data

Metron Screamer 808
Metron Screamer 808
spell
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
53 All (Guard Crush) 12 Total 34 +16 KD 4 Very Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
500 2000 700 80%
GGST Asuka R Metron Screamer 808.png
The stop sign
GGST Asuka R Metron Screamer 808 Hitbox.png
GGST Asuka R Metron Screamer 808 Icon.png
Costs 6720 (16%) Mana.
Can cancel into Specials Frames 16~25.
Using Purple Roman Cancel during startup cancels the effect and does not consume a Spell Slot.
Projectile will continue if Purple Roman Canceled on frame 13 at the earliest.
Clash Level: N/A
Clash Hits: N/A
Guard Crush duration: 23F

Metron Arpeggio Data

Metron Arpeggio
Metron Arpeggio
spell
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
17×10 All [Guard Crush] 31 Total 59 +113 [+124] KD 4 Very Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
100×10 2000 70×10 (700) 80%
GGST Asuka R Metron Arpeggio.pngGGST Asuka R Metron Arpeggio 2.png
• More plus than dedicated plus frame supers
GGST Asuka R Metron Arpeggio Hitbox.png
GGST Asuka R Metron Arpeggio Icon.png
Costs 10080 (24%) Mana.
Can cancel into Specials Frames 35~50.
Using Purple Roman Cancel during startup cancels the effect and does not consume a Spell Slot.
Projectile will continue if Purple Roman Canceled on frame 32 at the earliest.
Clash Level: N/A
Clash Hits: N/A

Delayed Tardus Metron Data

Delayed Tardus Metron
Delayed Tardus Metron
spell
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
26×3 All [Guard Crush] 21 Total 39 +57 [+68] KD 4 Very Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
100×3 2000 ~233×3 (700) 80%
GGST Asuka R Delayed Tardus Metron.png
GGST Asuka R Delayed Tardus Metron Hitbox.png
GGST Asuka R Delayed Tardus Metron Icon.png
Costs 5040 (12%) Mana.
Can cancel into Specials Frames 25~30.
Using Purple Roman Cancel during startup cancels the effect and does not consume a Spell Slot.
Projectile will continue if Purple Roman Canceled on frame 22 at the earliest.
Clash Level: N/A
Clash Hits: N/A
Upon connecting with the opponent, the projectile cannot hit for the next 21 frames, therefore hitting every 22 frames.

Terra Metron Data

Terra Metron
Terra Metron
spell
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
47 Low (Air: All) 16 3 Total 45 +4 KD 4 Very Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
375 2000 700 80%
GGST Asuka R Terra Metron.png
GGST Asuka R Terra Metron Hitbox.pngGGST Asuka R Terra Metron Air Hitbox.png
GGST Asuka R Terra Metron Icon.png
Costs 6720 (16%) Mana.
Can cancel into Specials Frames 20~36.
Using Purple Roman Cancel during startup cancels the effect and does not consume a Spell Slot.
Projectile will continue if Purple Roman Canceled on frame 17 at the earliest.
Clash Level: N/A
Clash Hits: N/A

Accipiter Metron Data

Accipiter Metron
Accipiter Metron
spell
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
49 High 19 3 Total 48 +4 KD 4 Very Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
375 2000 700 80%
GGST Asuka R Accipiter Metron.png
"A purple witch taught me this one!"
GGST Asuka R Accipiter Metron Hitbox.png
Max range
GGST Asuka R Accipiter Metron Icon.png
Costs 6720 (16%) Mana.
Can cancel into Specials Frames 23~39.
Using Purple Roman Cancel during startup cancels the effect and does not consume a Spell Slot.
Projectile will continue if Purple Roman Canceled on frame 20 at the earliest.
Clash Level: N/A
Clash Hits: N/A

Aquila Metron Data

Aquila Metron
Aquila Metron
spell
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
40 All 14 Total 59 -25 HKD +41 2 Very Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
500 1000 500 60% Strike 1-15
GGST Asuka R Aquila Metron.png
Very mediocre DP, but still a DP
GGST Asuka R Aquila Metron Hitbox.png
GGST Asuka R Aquila Metron Icon.png
  • Costs 8400 (20%) Mana
  • Cannot be Roman Cancelled on whiff
  • Projectile will continue if Purple Roman Canceled on frame 12 at the earliest.
    Clash Level: N/A
    Clash Hits: N/A
  • Hitstop: 6F

Bit Shift Metron Data

Bit Shift Metron
Bit Shift Metron
spell
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
28×1~5 All [Guard Crush] 14 4 Total 39 +8/+18/+28/+38/+48 [+19/+29/+39/+49/+59] KD Very Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
100×5 2000 700 total, divided evenly per cube 80%
GGST Asuka R Bit Shift Metron.png
GGST Asuka R Bit Shift Metron Hitbox 1.pngGGST Asuka R Bit Shift Metron Hitbox 2.png
GGST Asuka R Bit Shift Metron Icon.png
Costs 5040 (12%) Mana.
Can cancel into Specials Frames 18~30.
Using Purple Roman Cancel during startup cancels the effect and does not consume a Spell Slot.
Projectile will continue if Purple Roman Canceled on frame 15 at the earliest.
Clash Level: N/A
Clash Hits: N/A
Counter-Hit state during entire move.
Each projectile applies R.I.S.C. Loss separately.
Each additional projectile takes an additional 10F to be released, this has no effect on the recovery time.

RMS Boost Metron Data

RMS Boost Metron
RMS Boost Metron
spell
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
55/66/77/88/99 All (Guard Crush) 14 5 Total 44 +25 KD 4 Very Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
500 2000 700 80%
GGST Asuka R RMS Boost Metron.pngGGST Asuka R RMS Boost Metron 5.png
Level 1 • Level 5
GGST Asuka R RMS Boost Metron Hitbox.png
GGST Asuka R RMS Boost Metron Icon.png
Costs 6720 (16%) Mana.
Can cancel into Specials Frames 18~35.
Using Purple Roman Cancel during startup cancels the effect and does not consume a Spell Slot.
Projectile will continue if Purple Roman Canceled on frame 15 at the earliest.
Clash Level: N/A
Clash Hits: N/A
Level number only affects damage. Higher Levels deal more damage.
Guard Crush duration: 40F.

Go to Marker Data

Go to Marker
Go to Marker
spell
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
16 Total 35
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
16-25 Full
GGST Asuka R Go to Marker.png
GGST Asuka R Go to Marker Hitbox.png
Horizontal teleport distance
GGST Asuka R Go to Marker Icon.png
Costs 3360 (8%) Mana.
Can cancel into Specials Frames 27~30.
Using Purple Roman Cancel during startup cancels the effect and does not consume a Spell Slot.
Counter-Hit state during entire move.
Can teleport in 8 different directions by holding the appropriate direction.

Sampler 404 Data

Sampler 404
Sampler 404
spell
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
11 Until Spell Used Total 29
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
GGST Asuka R Sampler 404.png
GGST Asuka R Sampler 404 Icon.png
Costs 1680 (4%) Mana.
Can cancel into Specials Frames 15~20.
Using Purple Roman Cancel during startup cancels the effect and does not consume a Spell Slot.

Chaotic Option Data

Chaotic Option
Chaotic Option
spell
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
11 Total 29
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
GGST Asuka R Chaotic Option.png
GGST Asuka R Chaotic Option Icon.png
Costs 1680 (4%) Mana.
Can cancel into Specials Frames 15~20.
Using Purple Roman Cancel during startup cancels the effect and does not consume a Spell Slot.

Overdrives

632146P/K Data

632146P/K
Submicron Particle Sphere
super
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
22×5 All [Guard Crush] 6+1 Until Hit Total 32 +36 [+47] KD 4x5 Very Small
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
300 0 0 100%
GGST Asuka R 632146PK.png
GGST Asuka R 632146PK Hitbox 1.pngGGST Asuka R 632146PK Hitbox 2.png
  • Projectile spawns during super freeze on frame 6 and can be Purple Roman Cancelled immediately after end of super freeze.
  • Clash Level: 4
  • Clash Hits: 5

632146S Data

632146S
Bookmark (Full Order)
super
Damage Guard Startup Active Recovery On-Block On-Hit Level CH Type
16 Total 17
R.I.S.C. Gain R.I.S.C. Loss Wall Damage Input Tension Chip Ratio OTG Ratio Proration Invuln Cancel
GGST Asuka R 632146S.png
Pressing Dust ends the animation instantly.

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