GGST/Asuka R/Combos

From Dustloop Wiki
< GGST‎ | Asuka R



Combo Notation GuideCharacter Name Abbreviations
7 7 8 8 9 9
4 4 5 5 6 6
1 1 2 2 3 3
Numbers represent direction on a keyboard numpad. For example, 236+P becomes 236P.
> = Proceed from the previous move to the following move.
/land = Indicate that the player must land at that point in the sequence.
, = Link To perform a second action after the first action completely finishes its animation. the previous move into the following move.
->/~ = Cancel To bypass the remaining time or frames in an action by proceeding directly into another action. the previous special into a follow-up special.
dl./delay = Delay the following move.
whiff/(whiff) = The move must whiff (not hit).
c. = Close
f. = Far
j. = Jumping/Aerial
hj./sj. = High Jump/Super Jump
jc = Jump Cancel
hjc/sjc = High Jump Cancel/Super Jump Cancel
dc/adc = Dash Cancel/Air Dash Cancel
CH = Counter Hit
AA = Anti-Air
IAS = Instant Air Special
[X] = Hold input.
]X[ = Release input.
(move) = Move is optional.
[X] or [Y] = Perform sequence X or Y.
[sequence] xN = Repeat sequence N amount of times.
(N) = Hit N of a move or move must deal N amount of hits.
IAD = Instant Air Dash
BRC = Blue Roman Cancel
RRC = Red Roman Cancel
PRC = Purple Roman Cancel
YRC = Yellow Roman Cancel
YYXRC = Dash Input X Roman Cancel in Y direction i.e: 22PRC
XRC~Q = Cancel the X Roman Cancel into Q i.e: RRC~5K
WS = Wall Stick/Wall Splat
AB =  A.B.A
AN =  Anji Mito
AS =  Asuka R♯
AX =  Axl Low
BA =  Baiken
BE =  Bedman?
BR =  Bridget
CH =  Chipp Zanuff
EL =  Elphelt
FA =  Faust
GI =  Giovanna
GO =  Goldlewis
HA =  Happy Chaos
IN =  I-No
JC =  Jack-O'
JO =  Johnny
KY =  Ky Kiske
LE =  Leo Whitefang
MA =  May
MI =  Millia Rage
NA =  Nagoriyuki
PO =  Potemkin
RA =  Ramlethal
SI =  Sin Kiske
SO =  Sol Badguy
TE =  Testament
ZA =  Zato-1

Beginner Combos

Beginner.png Basic combos are simple combos with the fewest requirements and conditions possible. They:
  • Work against every, or almost every, character in the game
  • Can be performed from most positions in the play area
  • Require few adjustments, and if any are required they are simple

Spell-less Bread and ButterThe foundation for Spell-less Combos.
Easy

(c.S > 2H >) c.S > 2H > 5K > 6H
Basic-spell less combo, Asuka can get better spell-less combos when starting with dashing momentum. 6H ender provides time to Recover ManaGGST Asuka R 22PKS 2.pngGuardStartup13RecoveryTotal 25 (No Hold)Advantage- or BookmarkGGST Asuka R 214X.pngGuardStartup7RecoveryTotal 28Advantage- multiple cards, but will send the opponent a good amount of distance away.

Spell-less RRC Bread and ButterExtra Corner Carry!
Easy

Button > 66RRC 66 c.S > (dl) 2H (66) (dl) c.S > 2H (66) 5K > 6H
After the 66RRC you have time to dash into the opponent and push them closer to the wall for a some time before you need to c.S. Sometimes delaying the c.S or 2His necessary for ensuring all hits of 2H connect if the opponent is too high, but the combo won't drop just because you missed a hit.

Core Combos

Intermediate.png Core combos balance potency with consistency. They:
  • Work against most characters of a selected weight or hurt box type
  • May require moderate adjustments to account for variables such as screen position, hit count, resources, and opposing character
  • Are expected to be consistently performable by most intermediate and advanced players who main the character

Spell Bread and Butter
Medium

c.S > 2H > Chant ~ Bookmark
Works with almost all of Asuka's projectile based spells. This basic structure is able to be looped multiple times by dashing after the BookmarkGGST Asuka R 214X.pngGuardStartup7RecoveryTotal 28Advantage- in order to start another loop with c.S. This can be repeated multiple times until gravity has scaled too greatly.
Bookmark can be replaced with Change Test CaseGGST Asuka R 22HX.pngGuardStartup2RecoveryTotal 28Advantage- or Recover ManaGGST Asuka R 22PKS 2.pngGuardStartup13RecoveryTotal 25 (No Hold)Advantage- if mana or a change of test case is needed.


This has varying levels of difficulty based on the distance between you and the opponent and the spell used.

Combo Theory

Using resource-managing moves during combos

Due to BookmarkGGST Asuka R 214X.pngGuardStartup7RecoveryTotal 28Advantage-, Recover ManaGGST Asuka R 22PKS 2.pngGuardStartup13RecoveryTotal 25 (No Hold)Advantage- and Change Test CaseGGST Asuka R 22HX.pngGuardStartup2RecoveryTotal 28Advantage- having almost the same total duration, they are mostly interchangeable during combos. An exception to this is when Asuka cancels Bookmark into one of them. That is because Bookmark can be canceled into itself or the other two moves, while Recover Mana and Change Test Case can't be cancelled into anything.

Spells in Combos

  • GGST Asuka R Howling Metron Icon.png Howling Metron is fast enough to combo from almost anything, but will rarely leave enough time to use any resource-managing move after.
  • GGST Asuka R Delayed Howling Metron Icon.png Delayed Howling Metron is one of the easiest spells to combo from. Asuka can generally use two resource-managing moves after it before continuing the combo. It has a slower startup The time before an attack is active including the first active frame. For example, an attack with 10F startup means the attack will do nothing for 9 frames, then hit the opponent on the 10th frame. though, so it can't be used from every starter.
  • GGST Asuka R Howling Metron MS Processing Icon.png Howling Metron MS Processing is right in the middle. Asuka can generally use one resource-managing move after it.
  • GGST Asuka R Metron Screamer 808 Icon.png Metron Screamer 808 sends the opponent fullscreen, limiting its uses for combos midscreen. However, it causes a Wall Bounce, allowing Asuka to BookmarkGGST Asuka R 214X.pngGuardStartup7RecoveryTotal 28Advantage- and continue the combo in the corner.
  • GGST Asuka R Terra Metron Icon.png Terra Metron has less recovery The recovery of an attack refers to the amount of time an attacker must wait before they may perform another action, even blocking. and launches the opponent higher than GGST Asuka R Accipiter Metron Icon.png Accipiter Metron, making it easier to combo from, especially as a starter. This also means that every combo starting with Accipiter MetronGGST Asuka R Accipiter Metron.pngGuardHighStartup19RecoveryTotal 48Advantage+4 also work if they start with Terra MetronGGST Asuka R Terra Metron.pngGuardLow (Air: All)Startup16RecoveryTotal 45Advantage+4. Terra Metron can miss the opponent when used mid-combo if the opponent is higher up than expected.

What to do after a Wall Splat

Wall splatting the opponents provides an opportunity to restore resources or change test case before breaking the wall. When breaking the wall, 6HGGST Asuka R 6H.pngGuardHighStartup25Recovery25Advantage-13 is the highest damage meterless wall-break move, but its slow speed and lack of reach can make it inconsistent compared to 5HGGST Asuka R 5H.pngGuardAllStartup15Recovery29Advantage-13. You don't lose much damage using 5H, and it makes it easier to break the wall right after Bookmark, Recover Mana, or Change Test Case.

632146P/KGGST Asuka R 632146PK.pngGuardAll [Guard Crush]Startup6+1RecoveryTotal 32Advantage+36 [+47] is an incredibly consistent super for breaking the wall, only failing if the opponent is wallsplat too high on the wall to reach. 632146P/K's fast start-up and long reach allow it to confirm off long range hits from normals or spells. Like all supers, when used to break the wall it will provide a Hard Knockdown A knockdown that forces the character into a prolonged knockdown state. After a hard knockdown, teching is disabled briefly, allowing the player who is on the offensive more time to set up a meaty, a mix-up, etc. that allows you to restore more resources or start pressure more safely.

Combo List

  • All damage values are tested on  Ky at full health with the R.I.S.C Level at 0 unless the combo cannot work on him, in which case the character with the closest defense modifier is used.
  • This list is meant for actual combos, not for frame traps, blockstrings, or mixups. (If the combo itself allows to set them up afterwards, it is mentioned in the "Notes" field).
  • The difficulty is ranked on a scale of 1 to 5 (Very Easy, Easy, Medium, Hard and Very Hard) based on various factors (cancel leniency, link timings, special techniques, range consistency, etc).

Normal Starters

Punch Starters

2P/5P
Combo Position Damage Works on Difficulty Notes Video Recipe Ver
2P/5P > Howling MetronGGST Asuka R Howling Metron.pngGuardAll [Guard Crush]Startup11RecoveryTotal 39Advantage+5 [+16], 5K > 6H Anywhere 76/79 Ky [1] Very Easy Mana: 8%
Works point blank or with dash momentum. On hit, you get a hard knockdown, on block you are +5 after the cube.
174812
(PC)
1.33
2P/5P > Howling Metron > Delayed Howling MetronGGST Asuka R Delayed Howling Metron.pngGuardAll [Guard Crush]Startup21RecoveryTotal 54Advantage+22 [+33] > Bookmark, dash 5K > 6H Anywhere 95/109 Ky [2] Easy Mana: 20%
Similar to the previous combo.
1.26
2P/5P > 2P/5P > Howling Metron > Delayed Howling Metron > Bookmark > (Recover Mana), dash c.S > f.S > 5H (WS) > (Recover Mana) > 5H Corner 129 Ky [2] Easy Mana: 20% 1.26
(dash) 2P/5P > (2P/5P) > Howling Metron > Delayed Howling Metron > Bookmark, dash c.S > 2S > 2H > Metron Screamer 808GGST Asuka R Metron Screamer 808.pngGuardAll (Guard Crush)Startup12RecoveryTotal 34Advantage+16 (WS) > Bookmark > dash 5H Round Start/Midscreen 146/149 (127/132) Ky [3] Medium Mana: 36%
Depending on how high the opponent is when c.S connects, you may have to delay 2S. The higher they are, the more delay.
1.26
AA 5P > Delayed Howling Metron > Bookmark, dash c.S, c.S > 2H > Metron Screamer 808GGST Asuka R Metron Screamer 808.pngGuardAll (Guard Crush)Startup12RecoveryTotal 34Advantage+16 (WS) > Bookmark > dash 5H Round Start/Midscreen 162 Ky [3] Medium Mana: 36%
If they're not high enough at the start, you'll have to replace the second c.S by a 2S, but it will not Wall Splat without an additional spell. Much easier to do on CH.
1.26
6P
Combo Position Damage Works on Difficulty Notes Video Recipe Ver
6P > RRC, dash under c.S > 2H > Howling MetronGGST Asuka R Howling Metron.pngGuardAll [Guard Crush]Startup11RecoveryTotal 39Advantage+5 [+16] > f.S > 5H(WS), Bookmark, 5H Corner (back to wall) 179 Ky [2] Easy Mana: 8%
Out of corner punish. Can omit bookmark to end on charged wild assault instead for better oki.
174816
(PC)
1.33

Kick Starters

5K
Combo Position Damage Works on Difficulty Notes Video Recipe Ver
??
2K
Combo Position Damage Works on Difficulty Notes Video Recipe Ver
??
6K
Combo Position Damage Works on Difficulty Notes Video Recipe Ver
CH 6K, c.S > 2H, 5K > 6H Anywhere 131 Ky [2] Easy Spelless 6K CH combo. Requires you to be fairly close. ??
j.K
Combo Position Damage Works on Difficulty Notes Video Recipe Ver
j.K > j.D > Metron Screamer 808GGST Asuka R Metron Screamer 808.pngGuardAll (Guard Crush)Startup12RecoveryTotal 34Advantage+16, c.S > 2H, 5K > 2D (WS) > (Recover Mana) > 5H Corner 162 Ky [3] Medium Fuzzy j.K combo with Screamer. ??
j.K > j.D > Terra MetronGGST Asuka R Terra Metron.pngGuardLow (Air: All)Startup16RecoveryTotal 45Advantage+4, c.S > 2H, f.S (WS) > (Recover Mana) > 5H Corner 159 Ky [3] Medium Fuzzy j.K combo with Terra. ??

Slash Starters

c.S
Combo Position Damage Works on Difficulty Notes Video Recipe Ver
c.S > 2H, 5K > 6H Away from corner 125 Ky [1] Very Easy Manaless combo, ending in a hard knockdown that gives you time to replenish resources 1.26
dash c.S > 2H, c.S > 2H, 5K > 6H Away from corner 160 Ky [2] Easy More damage, but requires dash momentum. 1.26
dash c.S > 2H, c.S > 2H, 5K dc c.S > 2H > Delayed Howling MetronGGST Asuka R Delayed Howling Metron.pngGuardAll [Guard Crush]Startup21RecoveryTotal 54Advantage+22 [+33] > Bookmark, dash c.S > 5H (WS) > (Recover Mana) > 6H Round Start/Midscreen 221 Ky [3] Medium Mana: at least 8%
Similar to the previous combo, but uses a spell and breaks the wall. You want to hit with 5K as soon as possible to keep the opponent high in the air.

Delayed Howling Metron can be replaced by:

  • Howling Metron MS ProcessingGGST Asuka R Howling Metron MS Processing.pngGuardAll [Guard Crush]Startup16, 21, 26RecoveryTotal 49Advantage+10 [+21], but you'll get f.S instead of c.S, which might break the wall before 5H connects
  • Metron Screamer 808GGST Asuka R Metron Screamer 808.pngGuardAll (Guard Crush)Startup12RecoveryTotal 34Advantage+16, but it will Wall Splat immediately
  • Howling MetronGGST Asuka R Howling Metron.pngGuardAll [Guard Crush]Startup11RecoveryTotal 39Advantage+5 [+16], but you won't have the time to Bookmark.
1.26
c.S > 2H > Metron Screamer 808 > Bookmark, c.S > 2H > f.S > 5H (WS) > (Recover Mana) > 5H Corner 206 All [2] Easy Mana: 16%
If you don't use Screamer fast enough, f.S whiffs as the opponent will be too low to the ground.
If you're not fighting a heavy weight (BE, GO, LE, NA, PO), you can break the wall with 6H instead of 5H for 2 extra damage without too much trouble.
1.26
c.S > 2H > Metron Screamer 808 > Bookmark > 5K > 6H > Projectile Spell (WS) > (Recover Mana) > 5H Corner ~202 All [2] Easy Mana: at least 24%
Variation of the previous combo, in case you don't cancel into Screamer fast enough.
1.26
[Test Case 1] c.S > 2H > c.S > Delayed Howling Metron > ~66 c.S > 2H > Metron Screamer 808 WS > ~66 6H Starting Position Varies Based on Spell (~216) Ky, Asuka, (likely all) [2] Easy Adjusted c.S 2H loop that is more spell dependent. If you have the electric cube spell and the big red explosion, you can spend less mana and get a little more damage by adding an extra c.S in the initial juggle. May be able to do this with other spells. 1.26
dash c.S > 2H, c.S > sjc j.K > adc j.K > j.D > c.S > 2H (WS) > (Bookmark) > 6H Round Start/Midscreen 201 Ky [3] Medium Manaless combo. If you don't have dash momentum, replace the second c.S by a 5K
1.26
dash c.S > 2H > Delayed Howling Metron > Bookmark > Recover Mana, dash c.S > 2H, 5K > 6H Away from corner 173 Ky [3] Medium Mana: at least 12%
Without dash momentum, you can't both Bookmark and Recover Mana or 6H will whiff. You can use Howling Metron MS instead of Delayed HM, but you'll have to choose between Bookmark and Recover Mana
1.26
CH c.S
Combo Position Damage Works on Difficulty Notes Video Recipe Ver
??
f.S
Combo Position Damage Works on Difficulty Notes Video Recipe Ver
??
2S
Combo Position Damage Works on Difficulty Notes Video Recipe Ver
??

Heavy Slash Starters

5H
Combo Position Damage Works on Difficulty Notes Video Recipe Ver
5H > 66RRC 66 c.S > (dl) 2H, (66) c.S > 2H (dl), (66) 5K > 6H Anywhere 165 All [3] Medium Mana: 0%
After the 66RRC you have time to dash into the opponent and push them closer to the wall for a some time before you need to c.S. Also works as a solid RRC Combo off any other button.
1.26
CH 5H > Chant ~ Bookmark 66 2S > 2H, f.S > 5H Anywhere 146-162 All [2] Easy Mana: 8% - 16%
Works with most projectile spells.
1.26
CH 5H > Chant ~ Bookmark 66 5K > 6H Anywhere 125-144 All [2] Easy Mana: 8% - 16%
Works with most projectile spells.
Different ending knockdown variation of the above combo that leaves the opponent closer.
1.26
2H
Combo Position Damage Works on Difficulty Notes Video Recipe Ver
??
6H
Combo Position Damage Works on Difficulty Notes Video Recipe Ver
??

Dust Starters

2D
Combo Position Damage Works on Difficulty Notes Video Recipe Ver
2D > Howling MetronGGST Asuka R Howling Metron.pngGuardAll [Guard Crush]Startup11RecoveryTotal 39Advantage+5 [+16] > (Recover Mana), 2S > 5H Anywhere 94 Ky [3] Medium 2D combo that works from any distance besides its very max range. ??
5[D] (charged)
Combo Position Damage Works on Difficulty Notes Video Recipe Ver
5[D] > [7/8/9] > j.H > j.S > 9jc > j.H > j.S > j.H > 9jc > j.HH Anywhere 190 Everyone [3] Medium BnB Universal Charged Dust combo 174809
(PC)
1.33
5[D] > [7/8/9] > j.D > j.S > 9jc > j.H > j.S > j.H > 9jc > j.HH Anywhere 192 All but Faust [3] Medium BnB Universal Charged Dust combo ??
5[D] > [7/8/9] > j.D > 9jc > j.S > j.H > j.S > j.H > 9jc > j.HH Anywhere 194 on Faust Faust [3] Medium Charged Dust Combo For Faust ??

Special Move Starters

Terra Metron
Combo Position Damage Works on Difficulty Notes Video Recipe Ver
Terra MetronGGST Asuka R Terra Metron.pngGuardLow (Air: All)Startup16RecoveryTotal 45Advantage+4 > Bookmark, dash c.S, c.S > 2H, f.S > 5H (WS) > (Recover Mana) > (dash) 5H Corner 172 Ky [2] Easy Mana: 16%
You can be approximately up to a backdash away from the opponent to be able to dash c.S
1.26

Note: Unless noted otherwise, all Accipiter combos also work with Terra Metron as a starter.

Accipiter Metron
Combo Position Damage Works on Difficulty Notes Video Recipe Ver
Accipiter MetronGGST Asuka R Accipiter Metron.pngGuardHighStartup19RecoveryTotal 48Advantage+4 > Bookmark, dash f.S > 5H > Metron Screamer 808GGST Asuka R Metron Screamer 808.pngGuardAll (Guard Crush)Startup12RecoveryTotal 34Advantage+16 > Bookmark, f.S > 5H (WS) > (Recover Mana) > (dash) 5H Corner 174 Ky [3] Medium Mana: 24-32%
• Wallbreak combo to use if you're too far away to dash c.S

Howling MetronGGST Asuka R Howling Metron.pngGuardAll [Guard Crush]Startup11RecoveryTotal 39Advantage+5 [+16] can be used instead of Screamer, but doesn't let you time to Recover Mana before wallbreak, and makes the dash before 5H mandatory
• Will sometimes not wallsplat if you weren't close enough throughout the combo

1.26
Accipiter Metron > Bookmark > Delayed Howling MetronGGST Asuka R Delayed Howling Metron.pngGuardAll [Guard Crush]Startup21RecoveryTotal 54Advantage+22 [+33] > Bookmark, dash c.S > 2H > 5K (WS) > (Recover Mana) > 6H Corner 170 Ky [3] Medium Mana: 28%
• This one can be used from even further away

• However, if you're close enough, you can tap Recover Mana after Bookmarking from Delayed HM

1.26
Accipiter Metron > Bookmark, dash c.S > 2H > Howling Metron MS ProcessingGGST Asuka R Howling Metron MS Processing.pngGuardAll [Guard Crush]Startup16, 21, 26RecoveryTotal 49Advantage+10 [+21] (WS) > Bookmark > 6H Corner 169 Ky [2] Easy Mana: 32%
If HM MS doesn't wallsplats, it's because you used it too soon and all of the cubes did not connect
1.26
Accipiter Metron > Bookmark, dash c.S > 2H > Howling MetronGGST Asuka R Howling Metron.pngGuardAll [Guard Crush]Startup11RecoveryTotal 39Advantage+5 [+16] > Bookmark, c.S (WS) > (Recover Mana) > 6H Corner 164 Ky [2] Easy Mana: 24%
Similar to previous combos, but uses Howling Metron instead
1.26
Accipiter Metron > Bookmark, dash c.S > 2H > Metron Screamer 808 > Bookmark, c.S > 2H, f.S > 5H > (Recover Mana) > 6H Corner 175 Ky [2] Easy Mana: 32%
Similar to previous combos, but uses Screamer instead
1.26
236X
Combo Position Damage Works on Difficulty Notes Video Recipe Ver
??

Throw Starters

4D or 6D
Combo Position Damage Works on Difficulty Notes Video Recipe Ver
??

Navigation

Systems Pages
Application & Advanced Information
Archived Information