GGACR/Slayer/Matchups/Zappa

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< GGACR‎ | Slayer‎ | Matchups
 Slayer



Introduction

Specific move counters and stuff

Work In Progress.

  • 236PGGAC Zappa konnichiwa.pngGuardMidStartup10Recovery20Advantage-12
    • When blocked, start punishes with c.S, 2K, or 5K
    • Relatively slow startup, can be safe jabbed with 2P. Other safe meaties include 6K, a well timed 5K, and 6P FRC.
    • When IB'd, DoT will punish as a counter hit
  • 632146HGGAC Zappa 632146H.pngGuardMidStartup1+11Recovery30Advantage-15
    • DoT punishes on block.
    • Slow startup after super flash, can be safe jabbed and punished with BDC P Dandy Step > Crosswise. If in neutral, Slayer can completely avoid it on reaction to the super flash with a crossup forward dash.
    • A well timed meaty It's Late can be safe to this move

Character specific combos

Slayer Matchups

ABA Anji Axl Baiken Bridget Chipp Dizzy Eddie Faust I-no Jam Johnny Justice Kliff Ky May Millia Order-Sol Potemkin Robo-Ky Sol Testament Venom Zappa

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