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Introduction
Specific move counters and stuff
Work In Progress.
- 236PGuardMidStartup10Recovery20Advantage-12
- When blocked, start punishes with c.S, 2K, or 5K
- Relatively slow startup, can be safe jabbed with 2P. Other safe meaties include 6K, a well timed 5K, and 6P FRC.
- When IB'd, DoT will punish as a counter hit
- 632146HGuardMidStartup1+11Recovery30Advantage-15
- DoT punishes on block.
- Slow startup after super flash, can be safe jabbed and punished with BDC P Dandy Step > Crosswise. If in neutral, Slayer can completely avoid it on reaction to the super flash with a crossup forward dash.
- A well timed meaty It's Late can be safe to this move
Character specific combos
Slayer Matchups
ABA Anji Axl Baiken Bridget Chipp Dizzy Eddie Faust I-no Jam Johnny Justice Kliff Ky May Millia Order-Sol Potemkin Robo-Ky Sol Testament Venom Zappa
- A.B.A [★]
- Anji Mito [★]
- Axl Low [★]
- Baiken [★]
- Bridget [★]
- Chipp Zanuff [★]
- Dizzy [★]
- Eddie [★]
- Faust [★]
- I-No [★]
- Jam Kuradoberi [★]
- Johnny [★]
- Justice [★]
- Kliff Undersn [★]
- Ky Kiske [★]
- May [★]
- Millia Rage [★]
- Order-Sol [★]
- Potemkin [★]
- Robo-Ky [★]
- Slayer [★]
- Sol Badguy [★]
- Testament [★]
- Venom [★]
- Zappa [★]
Click [★] for character's full frame data
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