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Introduction
Specific move counters and stuff
Work In Progress.
Character specific combos
Baiken specific combos per starter.
BBU
Due to Baiken's hitbox, BBU 6H is a one frame link making BBU 2D much more reliable.
Combo | Position | Tension Gain | Difficulty | Notes | Damage |
---|---|---|---|---|---|
2K > 2H > BBU > 2D> 5P > j.K > j.2K > j.K > dj.S > dj.2K > dj.D | corner | -25% | [2] Easy | 159 | |
2K > 2H > BBU > 2D> c.S > j.K > j.2K > j.K > dj.S > dj.2K > dj.D | corner | -25% | [2] Easy | 167 | |
2K > 2H > BBU > 2D> 5K > j.K > j.2K > j.K > dj.K > dj.2K > dj.D | corner | -25% | [2] Easy | 164 |
Crosswise Heel
For the vast majority of times, this is all you need.
Combo | Position | Tension Gain | Difficulty | Notes | Damage |
---|---|---|---|---|---|
CWH > j.K > j.PK > dj.K> dj.D > dj.2K > dj.K > 5P > j.K > j.2K > j.D | corner | gain | [2] Easy | 140 |
Raw It's Late
Combo | Position | Tension Gain | Difficulty | Notes | Damage |
---|---|---|---|---|---|
IL > 5K > 6P > 5K > j.K > j.2K > j.K > dj.S > dj.2K > dj.D | corner | gain of around 25% | [2] Easy | Crouch confirm | 216 |
IL > 5K > 6P > 2P > 2S > j.K> j.2K > j.K > dj.K> dj.D > dj.2K > dj.D | corner | gain of around 25% | [3] Medium | Crouch confirm; 2P2S and j.KD are links | 234 |
IL > 5K > 6P > 5P > j.K > dl j.2K > dl j.K > 5H > UT > j.K > j.2K > j.D | corner | gain of around 40% | [4] Hard | Crouch confirm, delay first set of j.2k and j.K, rather finicky combo | 247 |
IL > 5K > 6P FRC > 6H > IAD j.K > 5H > UT > j.K > j.2K > j.K > dj.S > dj.2K > dj.D | corner | -25% | [3] Medium | Crouch confirm | 289 |
IL > 5K > 6P FRC > microwalk 5H > UT > sj.H > sj.D > sj.2K > sj.S > 5P > j.PK > j.2k > j.D | corner | -25% | [4] Hard | Crouch confirm; falling j.S to make for an easier time getting a KD | 299 |
IL > 5K > 6P FRC > microwalk 5H > UT > 6H > IAD j.K > 5H > UT > j.K > j.2K > j.D | corner | -25% | Hase-esque | Crouch confirm; 6H IAD must be ASAP | 327 |
IL > 5K > 6P FRC > 6H > K Dandy FB PB > 5H > UT > sj.S > sj.2K > sj.D > sj.2K > sj.D | corner | -50% | [3] Medium | Crouch confirm; can use a different ender | 342 |
IL > 5K > 6P FRC > microwalk 5H > UT > 6H > K Dandy FB PB > 5H > K Dandy PB | corner | -50% | [4] Hard | Crouch confirm; different ender maybe possible | 354 |
6K
For metered routes, you can do the ones above as well. They will do less damage since 6K has 90% initial prorate.
Combo | Position | Tension Gain | Difficulty | Notes | Damage |
---|---|---|---|---|---|
6K > 5K > 6P > 2P > 2S > j.K> j.2K > j.K > dj.K> dj.D > dj.2K > dj.D | corner | gain | [3] Medium | Crouch confirm; 2P2S and j.KD are links | 174 |
6K > 5K > 6P > 2P > 5P > sj.S(3) > j.D > j.2K > j.D | corner | gain | [3] Medium | Crouch confirm; delay 5P, can end on j.K 5H PB for more damage | |
6K > 5K > 6P > 2P > 5P > sj.K > j.2K > j.D > j.2K > j.D | corner | gain | [3] Medium | Crouch confirm; can end on j.K 5H PB for more damage | 162 |
6K > 5K > 6P > 2P > c.S > sj.S(3) > j.D > j.2K > j.K > c.S > j.PK > j.2K > j.D | corner | gain | [4] Hard | Crouch confirm; can end on j.K 5H PB for more damage | 178 |
6K > 5K > 6P > 5P > j.K > dl j.2K > dl j.K > 5H > UT > j.K > j.2K > j.D | corner | gain of around 40% | [4] Hard | Crouch confirm, delay first set of j.2k and j.K, rather finicky combo | 186 |
CH 6P
Combo | Position | Tension Gain | Difficulty | Notes | Damage |
---|---|---|---|---|---|
CH 6P > 6H > IAD j.K > 5P > j.K > j.2K > j.K > dj.K > dj.2K > dj.D > dj.2K > dj.D | Midscreen | gain | [2] Easy | 185 | |
CH 6P > IAD j.H > 5H > K Mappa > 2P > 5P > j.K > j.2K > j.D | Midscreen | gain | [2] Easy | 211 | |
CH 6P > IAD j.H > 5H > K Mappa > 5P > j.PK > j.2K > j.K > dj.K > dj.2K > dj.D > dj.2K > dj.D | Midscreen | gain | [2] Easy | 217 | |
CH 6P > IAD j.H > BBU > 6H > K Dandy FB PB > 5H > UT > j.K > j.2K > j.D | Midscreen | -50% | [2] Easy | 304 |
CH Raw IL
Combo | Position | Tension Gain | Difficulty | Notes | Damage |
---|---|---|---|---|---|
CH IL > 6H > IAD j.H > j.PK > j.K > dj.S > dj.2K > dj.D | Midscreen | gain | [3] Medium | must be close for 6H to connect, j.PK > j.K is a link | 213 |
CH IL > K Mappa > 5K > K Mappa > 5P > j.PK > dj.K > dj.2K > dj.D > dj.2K > dj.D | Midscreen | gain | [4] Hard | only works when IL connects further out | 236 |
CH IL > BBU > 2D > 5P > j.K > j.2K > j.K > dj.S > dj.2K > dj.D | Midscreen | -25% | [2] Easy | When in doubt, BBU out | 233 |
Video Demonstrations
- Combos in Order listed here.
Slayer Matchups
ABA Anji Axl Baiken Bridget Chipp Dizzy Eddie Faust I-no Jam Johnny Justice Kliff Ky May Millia Order-Sol Potemkin Robo-Ky Sol Testament Venom Zappa
- A.B.A [★]
- Anji Mito [★]
- Axl Low [★]
- Baiken [★]
- Bridget [★]
- Chipp Zanuff [★]
- Dizzy [★]
- Eddie [★]
- Faust [★]
- I-No [★]
- Jam Kuradoberi [★]
- Johnny [★]
- Justice [★]
- Kliff Undersn [★]
- Ky Kiske [★]
- May [★]
- Millia Rage [★]
- Order-Sol [★]
- Potemkin [★]
- Robo-Ky [★]
- Slayer [★]
- Sol Badguy [★]
- Testament [★]
- Venom [★]
- Zappa [★]
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