GGACR/Millia Rage/EX/Data

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< GGACR‎ | Millia Rage‎ | EX

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System Data

Defense:x1.21 Guts:3 Weight:Lightweight (x1.05) Stun Resistance:55 Prejump:3F Backdash:11F (1~>7F invuln) Wakeup Time:53F (Face Up) / 48F (Face Down) Unique Movements:2 Air Dashes
Turbo Fall
Forward Roll


Normal Moves

5P

5P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
18 Mid 7 5 6 -1 1 3 8
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.44 CSJR 9 10 10 11
GGAC Millia 5P.png
GGXXACPR Millia 5P-Hitbox.png


5K

5K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
12 Mid 5 6 14 -10 1 3 8
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.44 SJR 9 Launch 28 10 11
GGAC Millia 5K.png
GGXXACPR Millia 5K-1-Hitbox.pngGGXXACPR Millia 5K-2-Hitbox.pngGGXXACPR Millia 5K-3-Hitbox.png
Frames 5-6 • Frames 7-8 • Frames 9-10
•Attack is fully extended on 7F


c.S

c.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
22×2 Mid 7 3,3 17 -6 3 10×2 7×2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64×2 SJR 13 14 14 13
GGAC Millia cS.png
GGXXACPR Millia cS-1-Hitbox.pngGGXXACPR Millia cS-2-Hitbox.png
1st Hit (Frames 7-9) • 2nd Hit (Frames 10-12)


f.S

f.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
28 Mid 7 2 16 -4 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SJR 13 14 14 13
GGAC Millia fS.png
GGXXACPR Millia fS-Hitbox.png


5H

5H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
30×2 Mid 6 4(2)2 21 -4 5 20×2 6×2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84×2 SR 18 19 18 15
GGAC Millia 5H.png
GGXXACPR Millia 5H-1-Hitbox.pngGGXXACPR Millia 5H-2-Hitbox.png
1st Hit (Frames 6-9) • 2nd Hit (Frames 12-13)
•2nd hit has startup 12F


5D

5D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
12 High 25 3 23 -12 3 8 20
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 7~21F Low Profile
28~39F Feet
R 13 Launch 48 14 13
GGAC Millia 5D.png
GGXXACPR Millia 5D-Hitbox.png
•Millia is in CH state during move


6P

6P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
22×2 Mid 7 9,3 20 -9 3 10×2 7×2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64×2 90% 1~12F Upper Body SR 13 14 14 13
GGAC Millia 6P.png
GGXXACPR Millia 6P-1-Hitbox.pngGGXXACPR Millia 6P-2-Hitbox.pngGGXXACPR Millia 6P-3-Hitbox.pngGGXXACPR Millia 6P-4-Hitbox.png
1st Hit (Frames 7-9) • 1st Hit (Frames 10-12) • 1st Hit (Frames 13-15) • 2nd Hit (Frames 16-18)
•Staggers opponent on ground CH (max 39F)


6K

6K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
25 High 18 4 8 +5 4 11 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 80% 1~19F Lower Body
20~21F Feet
SR 16 17 16 14
GGAC Millia 6K.png
GGXXACPR Millia 6K-1-Hitbox.pngGGXXACPR Millia 6K-2-Hitbox.png
Frames 18-19 • Frames 20-21
•Hits crouching opponents on 20F (tested on Sol)


6H

6H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
45 Mid 16 3 25 -9 5 20 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
7.68 SR 18 Launch 60 15
GGAC Millia 6H.png
GGXXACPR Millia 6H-Hitbox.png
•Slams down opponent on hit
•Ignores OTG


2P

2P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
9 Mid 5 2 6 +2 1 3 8
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.44 85% CSR 9 10 10 11
GGAC Millia 2P.png
GGXXACPR Millia 2P-Hitbox.png


2K

2K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
8 Low 5 2 7 +1 1 3 8
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 75% CSR 9 10 10 11
GGAC Millia 2K.png
World's best crouching light kick
GGXXACPR Millia 2K-Hitbox.png


2S

2S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
26 Low 9 2 15 -3 3 8 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 90% CSJR 13 14 14 13
GGAC Millia 2S.png
GGXXACPR Millia 2S-Hitbox.png


2H

2H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
36 Mid 11 7 12 -2 4 14 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 1~3F Low Profile SJR 16 Launch 25 14
GGAC Millia 2H.png
GGXXACPR Millia 2H-1-Hitbox.pngGGXXACPR Millia 2H-2-Hitbox.pngGGXXACPR Millia 2H-3-Hitbox.png
Frames 11-12 • Frames 13-15 • Frames 16-17
•Untechable on CH for 48F


2D

2D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
26 Low 13 3 12 -1 3 8 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 10~21F Feet SR 13 Down 14 13
GGAC Millia 2D.png
GGXXACPR Millia 2D-Hitbox.png


j.P

j.P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
10 High/Air 5 6 8 1 3 8
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.44 CSR 9 10 10 11
GGAC Millia jP.png
GGXXACPR Millia jP-Hitbox.png


j.K

j.K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
12 High/Air 4 9 9 2 5 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SJR 11 Launch 28 12 12
GGAC Millia jK.png
GGXXACPR Millia jK-1-Hitbox.pngGGXXACPR Millia jK-2-Hitbox.pngGGXXACPR Millia jK-3-Hitbox.png
Frames 4-6 • Frames 7-9 • Frames 10-12


j.S

j.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
26 High/Air 10 6 12 3 8 10
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SR 13 14 14 13
GGAC Millia jS.png
GGXXACPR Millia jS-1-Hitbox.pngGGXXACPR Millia jS-2-Hitbox.png
Frames 9-11 • Frames 12-14
•Air dash cancelable


j.H

j.H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
22×3 High/Air 8 4(2)6(2)4 17 2 5×3 7×3
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64×3 SR 11 12 20 12
GGAC Millia j2H.png
GGACR Millia j2H Hitbox 1.pngGGACR Millia j2H Hitbox 2.pngGGACR Millia j2H Hitbox 3.pngGGACR Millia j2H Hitbox 4.png
•Slams down opponent on air hit


j.[H]

j.[H]
Floating Wing
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
22, 12×2 High/Air 8 1(7)3(1)2 12 2 5×3 7×3
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64×3 SR 11 12 20, 12×2 12, 0×2
GGAC Millia j2H.png
GGACR Millia j2H Hitbox 1.pngGGACR Millia j2H Hitbox 2.pngGGACR Millia j2H Hitbox 3.pngGGACR Millia j2H Hitbox 4.png
•First hit slams down opponent on air hit
•Releasing button will end move on frames 17 or 20 and enter recovery (recovery length: 8F)


j.D

j.D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
30 High/Air 11 7 9+6 after landing 3 8 9
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SR 13 Launch 23 13
GGAC Millia jD.png
GGXXACPR Millia jD-1-Hitbox.pngGGXXACPR Millia jD-2-Hitbox.png
•Wallsticks on CH (untechable for 80F, sticks for 30F)
•Air dash cancelable


Universal Mechanics

Ground Throw

Ground Throw
Ground Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
50 40 pixels 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
4.00 Forced 40% Down
GGAC Millia throw.png
•Sends opponent on opposite side of throw direction
•Dizzy modifier x1.5


Air Throw

Air Throw
Air Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
55 88 pixels 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
4.00 Forced 50% 60 + WBounce
GGAC Millia airThrow.png


DAA

DAA
Dead Angle Attack
other
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
20 Mid 7 6 33 -25 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
0.52 40% 1~12F All
13~40F Throw
R 13 Launch 40 13
GGAC Millia cS.png
GGACR Millia DAA Hitbox 1.pngGGACR Millia DAA Hitbox 2.png


Special Moves

214S

214S
Lust Shaker
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
12×N All 10 1(3)×N 8 +5 3 10×N 7×N
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.50/1.20×N R 13 14 14 6
GGAC Millia 214S.png
GGACR Millia 214S Hitbox 1.pngGGACR Millia 214S Hitbox 2.pngGGACR Millia 214S Hitbox 3.png
•Listed Frame Adv is for no repeated hits
•Can cancel to Longinus, Iron Saviour, or Roll from 9F onwards
•Minimum 4 hits, maximum 30 hits


236S

236S
S Pretty Maze
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
40 All 12 13 10 +4 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
-/1.20 F 13 14 22 + WBounce 13
GGACR Millia-EX 236S.png
GGACR Millia-EX 236S Hitbox.png
•FRC timing 9~11F
•Millia is in CH state 1~13F
•Millia is airborne 3~26F
•Disc disappears if Millia gets hit
•Cannot use Pretty Maze or Secret Garden until 42F after disc disappears


j.236S

j.236S
Air S Pretty Maze
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
40 All 10 13 Until landing+8 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
-/1.20 F 13 Launch 22 + WBounce 13
GGACR Millia-EX 236S.png
GGACR Millia-EX 236S Hitbox.png
•FRC timing 7~9F
•Millia is in CH state 1~13F
•Disc disappears if Millia gets hit
•Cannot use Pretty Maze or Secret Garden until 42F after disc disappears


236H

236H
H Pretty Maze
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
50 All 55 33 Total 34 3 10 12
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
-/1.20 F 13 14 28 + WBounce 13
GGACR Millia-EX 236H.png
GGACR Millia-EX 236S Hitbox.png
•FRC timing 9~11F
•Millia is in CH state 1~13F
•Millia is airborne 3~26F
•Disc disappears if Millia gets hit
•Cannot use Pretty Maze or Secret Garden until 42F after disc disappears


j.236H

j.236H
Air H Pretty Maze
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
50 All 53 33 Until landing+8 3 10 12
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
-/1.20 F 13 Launch 28 + WBounce 13
GGACR Millia-EX 236H.png
GGACR Millia-EX 236S Hitbox.png
•FRC timing 7~9F
•Millia is in CH state 1~13F
•Disc disappears if Millia gets hit
•Cannot use Pretty Maze or Secret Garden until 42F after disc disappears


j.236P

j.236P
Bad Moon
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
24×N High/Air 11 Until landing 22 after landing -15 3 8 7×N
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.50/1.80×N 80% RF 13 Launch 30 6
GGAC Millia j236P.png
GGACR Millia j236P Hitbox 1.pngGGACR Millia j236P Hitbox 2.pngGGACR Millia j236P Hitbox 3.pngGGACR Millia j236P Hitbox 4.png
• • • Changes every 2 frames
•Millia is crouching during landing recovery
•FRC timing 5~7F after landing or being blocked
•Listed Recovery is on whiff
•On whiff, Recovery 1~15F are airborne
•Listed Frame Adv is for fastest possible TK Bad Moon (Startup 16F)
•Has minimum height requirement


j.236K

j.236K
Turbo Fall
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
Until landing+12
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.00/- F
GGAC Millia j236K.png
GGACR Millia j236K Hitbox.png
•Can pass through opponent during fall
•FRC timing 14~15F
•Fastest possible TK Turbo Fall has total duration 29F
•Has minimum height requirement
•Landing recovery is cancellable into Special Moves


214K

214K
Forward Roll
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
Total 24
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.00/- 4~15F Very Low Profile
GGAC Millia 214K.png
GGACR Millia 214K Hitbox.png
Very low profile
•Can pass through opponent
•Can pick up Hairpin during move


214P

214P
Iron Savior
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
36 Low 17 Until corner 18+8 after landing -13 3 8 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.00/4.80 90% RF 13 Launch 60 13
GGAC Millia 214P.png
Deceptively hard to distinguish from TK Bad Moon
GGACR Millia 214P Hitbox.png
•Millia is airborne from 7F onwards
•Blows back opponent on hit
•FRC timing 17~22F


j.214S

j.214S
Silent Force
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
20 All 11 1(1)1(1){2(1)}×N Total 16 2 6 10
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.50/2.40 80% 11 12 24 12
GGAC Millia j214S.png
GGACR Millia-EX j214S Hitbox.png
First active
•Staggers opponent on ground CH (max 49F)
•Millia is in CH state during move
•Has minimum height requirement


236P

236P
Living Force
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
20 All 10 1(1)1(1){2(1)}×N Total 26 2 6 10
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
-/2.40 80% 11 12 40 12
GGACR Millia-EX 236P.png
GGACR Millia-EX 236P Hitbox.png
First active. Hits in front of her frame 12
•Staggers opponent on ground CH (max 49F)
•Millia is in CH state during move


214H > H

214H > H
Secret Garden
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
30×5 All 34 18(8) Total 74 3 10×5 7×5
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
-/1.20×5 13 14 14 13
GGAC Millia j214D.png
GGACR Millia 214H Hitbox.png
•Millia is airborne 5~54F
•Millia is in CH state 1~25F
•Bubble is guaranteed to appear from 30F
•Accepts up to 4 additional inputs to control direction of bubble from 6~41F
•Bubble passes through other projectiles
•Cannot perform another Secret Garden or Pretty Maze until 27F after bubble disappears


j.214H > H

j.214H > H
Air Secret Garden
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
30×5 All 34 18(8) Until landing+20 3 10×5 7×5
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
-/1.20×5 13 14 14 13
GGAC Millia j214D.png
GGACR Millia 214H Hitbox.png
•Millia is in CH state 1~21F
•Bubble is guaranteed to appear from 26F
•Accepts up to 4 additional inputs to control direction of bubble from 3~37F
•Bubble passes through other projectiles
•Cannot perform another Secret Garden or Pretty Maze until 27F after bubble disappears


Force Breaks

236D

236D
FB Pretty Maze
forcebreak
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
22×3 All 43 41 Total 29 4 7×3 5×3
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
16 Launch 35 14
GGACR Millia-EX 236D.png
GGACR Millia 236D Hitbox 1.pngGGACR Millia 236D Hitbox 2.png
First active • Last active
•Pulls in opponent on hit/block
•Millia is in CH state during move
•Disc guaranteed to appear from 4F
•Cannot use Pretty Maze or Secret Garden until 42F after disc disappears


j.236D

j.236D
Air FB Pretty Maze
forcebreak
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
50 All 15 33 Until landing+12 5 20 12
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
F 18 Launch 50 + WBounce 15
GGAC Millia 236D.png
GGACR Millia 236D Hitbox 1.pngGGACR Millia 236D Hitbox 2.png
First active • Last active
•Millia is in CH state until landing
•Disc guaranteed to appear from 6F
•Cannot use Pretty Maze or Secret Garden until 42F after disc disappears


214S > 214D

214S > 214D
Longinus
forcebreak
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
35 All 12 8 6 +7 5 20 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
Forced 80% R 20 Launch 55 + Slide 37 15
GGAC Millia 214D.png
GGACR Millia 214D Hitbox.png


Overdrives

2141236H

2141236H
Winger (Ascending)
super
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
50, 20×4 Mid 6+1 2×5 49 -36 5 20×5 6×5
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1~7F All R 18 Launch 40 15
GGACR Millia-EX 214236H.png
GGACR Millia 214236H Hitbox 1.pngGGACR Millia 214236H Hitbox 2.pngGGACR Millia 214236H Hitbox 3.pngGGACR Millia 214236H Hitbox 4.pngGGACR Millia 214236H Hitbox 5.png
Frames 6-7 • Frames 8-9 • Frames 10-11 • Frames 12-13 • Frames 14-15


2141236H > 63214H

2141236H > 63214H
Winger (Descending)
super
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
200 High 7+0 Until landing 30 after landing -17 5 15 10
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1~8F All R 18 Launch 60 + WBounce 15
GGAC Millia j214236H.png
GGACR Millia 214236H Hitbox 6.png
Descending


j.2141236H

j.2141236H
Air Winger (Descending)
super
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
100 High 7+0 Until landing 30 after landing -13 5 15 10
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1~8F Strike R 18 Launch 60 + WBounce 15
GGAC Millia j214236H.png
GGACR Millia 214236H Hitbox 6.png
Descending


236236S

236236S
Emerald Rain
super
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
36×3 All 4+2 Total 75 -3 3 10×3 7×3
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1~5F Strike 13 Launch 120 + WBounce 13
GGAC Millia 236236S.png
GGACR Millia 236236S Hitbox.png
•2nd disc has startup 26F, 3rd disc has startup 46F


Instant Kill

236236H

236236H
Iron Maiden
instantkill
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
Fatal All 5+29 Total 165 -62 1 3×16
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
5~6F Strike 9 0
GGAC Millia IK1.png
GGACR Millia IK Hitbox.png
•IK mode activation: 66F
•Homes in on 18F
•Listed Frame Adv is for an opponent blocking in corner


Category

Systems Pages