GGACR/Faust/Data

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< GGACR‎ | Faust

Links

System Data

GGACR Faust Icon.png Faust Damage Received Mod. Guts Rating Guard Balance Guard Recovery Stun Resistance
GGACR Faust Portrait.png x1.00 0 x0.8125 1/6F 65
Backdash Invulnerability Air Dash Backwards Startup Face Up Wakeup Face Down Wakeup Gravity Modifier
1~7F 11F 53F 54F x1.0
Walk Forwards Tension Gain Jump Forwards Tension Gain Air Dash Forwards Tension Gain Run Tension Gain Prejump
7.2 6 15 15 4
Jump Duration Jump vY Jump Height Forwards Jump vX Backwards Jump vX
41 22 1.1 5 5
Backdash vX High Jump Duration High Jump vY High Jump Height Forwards High Jump vX Backwards High Jump vX
9.5
Backdash Duration Forward Walk Speed Backwards Walk Speed Initial Dash Speed Dash Acceleration Run Skid Speed
13 2.5 4.4 8 0.3 100
Air Dash Startup Air Dash Forwards Duration Air Dash Forwards Speed Air Dash Backwards Speed Air Dash Backwards Duration Minimum Rising Air Dash Height
9F 62 10 8 30 60
Landing Recovery Number Of Air Dashes Number Of Jumps Ground Throw Range Air Throw Range c.S Proximity Range
3F 1 2 48 88 170
Special Forwards Dash Unique Movement Options Jump Gravity High Jump Gravity
Crawl
Pogo Movement
110 110

Normal Moves

5P

5P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
10 Mid 5 4 6 +2 2 6 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SJR 11 12 12 12
GGAC Faust 5P.png
Non-commital check against forward movement
GGXXACPR Faust 5P-Hitbox.png

5K

5K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
26 Mid 7 8 11 -5 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 85% SJR 13 14 14 13
GGAC Faust 5K.png
The Wall. They can only go over or under
GGXXACPR Faust 5K-Hitbox.png
•Floats on CH (untechable for 40F)

c.S

c.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
30 Mid 8 6 6 +2 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SJR 13 14 14 13
GGAC Faust cS.png
GGXXACPR Faust cS-Hitbox.png

f.S

f.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
42 Mid 7 6 28 -20 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SR 13 14 14 13
GGAC Faust fS.png
2H, if 2H could catch jumps
GGXXACPR Faust fS-1-Hitbox.pngGGXXACPR Faust fS-2-Hitbox.png
Frames 7-9 • Frames 10-12
•Attack is fully extended on 10F

5H

5H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
24×3 Mid 9 2,2,2 17 -2 4 14×3 6×3
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84×3 SR 16 17 16 7×2, 14
GGAC Faust 5H.png
"Hey whatcha doin' over there?"
GGXXACPR Faust 5H-1-Hitbox.pngGGXXACPR Faust 5H-2-Hitbox.pngGGXXACPR Faust 5H-3-Hitbox.png
1st hit (Frames 9-10) • 2nd hit (Frames 11-12) • 3rd hit (Frames 13-14)

5D

5D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
25 High 28 2 15 -3 3 8 20
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 1~13F, 42~44F Strike R 13 Launch 48 14 13
GGAC Faust 5D.png
HOOOOOOOOOOMERUN!
GGXXACPR Faust 5D-Hitbox.png
•Faust is in CH state during move

6P

6P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
32 Mid 8 3 26 -15 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 90% 1~7F Above Knees SR 13 Launch 20 13
GGAC Faust 6P.png
It will probably trade in your favor
GGXXACPR Faust 6P-Hitbox.png

6H

6H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
80 High 25 9 45 -35 5 21 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 43~57F Above Feet
58~60F Low Profile
SR 18 19 18 15
GGAC Faust 6H.png
GGXXACPR Faust 6H-1-Hitbox.pngGGXXACPR Faust 6H-2-Hitbox.png
Frames 25-27 • Frames 28-33

2P

2P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
12 Low 7 2 7 +1 1 3 8
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.44 70% SR 9 10 10 11
GGAC Faust 2P.png
GGXXACPR Faust 2P-Hitbox.png

2K

2K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
12×3 Mid, Low×2 7 3,3,6 5 +1 2 6, 5×2 7×3
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64×3 80% 13~21F Low Profile SJR, SR×2 11 12×2, Crouch 13 12 12
GGAC Faust 2K.png
Anti-air/Low/Safejump/Confirm
GGXXACPR Faust 2K-1-Hitbox.pngGGXXACPR Faust 2K-2-Hitbox.pngGGXXACPR Faust 2K-3-Hitbox.png
1st Hit (Frames 7-9) • 2nd Hit (Frames 10-12) • 3rd Hit (Frames 13-18)
•Cancellable into 2P from 17F onwards

2S

2S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
28 Mid 9 9 12 -7 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 1~3F Low Profile SJR 13 14 14 13
GGAC Faust 2S.png
GGXXACPR Faust 2S-1-Hitbox.pngGGXXACPR Faust 2S-2-Hitbox.pngGGXXACPR Faust 2S-3-Hitbox.pngGGXXACPR Faust 2S-4-Hitbox.png
Frames 9-10 • Frames 11-12 • Frames 13-15 • Frames 16-17
•Staggers on ground CH (max 35F)
•Pulls in opponent on air hit

2H

2H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
42 Mid 14 2 21 -4 5 20 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 SR 18 19 18 15
GGAC Faust 2H.png
f.S, if f.S was plus on block
GGXXACPR Faust 2H-Hitbox.png

2D

2D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
38 Low 13 3 23 -12 3 8 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 Forced 80% SJR 13 14 14 13
GGAC Faust 2D.png
GGXXACPR Faust 2D-Hitbox.png

j.P

j.P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
13 High/Air 7 6 6 1 3 8
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.44 SR 9 10 10 11
GGAC Faust jP.png
GGXXACPR Faust jP-Hitbox.png

j.K

j.K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
20 High/Air 7 5 18 3 8 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 90% SJR 13 14 14 13
GGAC Faust jK.png
Powerful combo tool for even the most random hits
GGXXACPR Faust jK-Hitbox.png
Large range, can tag at times where only j.S will connect

j.2K

j.2K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
35 All 10 Until landing 6 after landing 5 20 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 SR 18 19 18 15
GGAC Faust j2K.png
Dr. Dhalsim at your service
GGXXACPR Faust j2K-1-Hitbox.pngGGXXACPR Faust j2K-2-Hitbox.pngGGXXACPR Faust j2K-3-Hitbox.pngGGXXACPR Faust j2K-4-Hitbox.png
• • • Changes every 4 frames
•Can cancel startup into FD to stop momentum
•4F landing recovery if FD canceled

j.S

j.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
28 High/Air 13 3 20 3 8 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SR 13 14 14 13
GGAC Faust jS.png
GGXXACPR Faust jS-Hitbox.png

j.H

j.H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
55 High/Air 9 8 12 4 11 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 90% SR 16 17 16 14
GGAC Faust jH.png
GGXXACPR Faust jH-1-Hitbox.pngGGXXACPR Faust jH-2-Hitbox.png
Frames 9-13 • Frames 14-17

j.D

j.D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
40 High/Air 12 11 21+4 after landing 3 8 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 SR 13 14 24 13
GGAC Faust jD.png
GGXXACPR Faust jD-1-Hitbox.pngGGXXACPR Faust jD-2-Hitbox.pngGGXXACPR Faust jD-3-Hitbox.png
Frames 12-14 • Frames 15-18 • Frames 19-22
•Staggers on ground CH (max 35F)
•Slams down opponent on air hit
•Dizzy modifier x1.5

Universal Mechanics

Ground Throw

Ground Throw
Ground Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
60 48 pixels 6×2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
4.00 Forced 50% R Down
GGAC Faust throw.png

Air Throw

Air Throw
Air Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
55 88 pixels 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
4.00 Forced 50% Down
GGAC Faust airThrow.png
•Sends opponent on opposite side of throw direction

DAA

DAA
Dead Angle Attack
other
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
25 All 9 4 20 -10 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
0.52 50% 1~16F All
17~28F Throw
25~32F Above Knees
R 13 Launch 28 + WBounce 14 + WBounce 13
GGAC Faust 6P.png
GGXXACPR Faust 6P-Hitbox.png

Taunt

Taunt
Chouhatsu (Kao FLASH!)
other
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
0 FD 49 98 24 1 8
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
R 9 10 10 11
GGAC Faust Taunt.png
"Face FLASH!"
GGXXACPR Faust R-Hitbox.png
•Can be canceled into anything other than movement or blocking from 62F onwards

Special Moves

41236K

41236K
Rerere no Tsuki
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
30 Mid 20 12 18 -11 5 20 15
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.50/2.40 R 18 ?? 30 15
GGAC Faust 41236K 1.png
GGACR Faust 41236K Hitbox 1.pngGGACR Faust 41236K Hitbox 2.pngGGACR Faust 41236K Hitbox 3.pngGGACR Faust 41236K Hitbox 4.png
Frames 20-22 • Frames 23-25 • Frames 26-28 • Frames 29-31
•Can cancel into followup (Withdraw) on ground hit from 21~38F
•Attack is fully extended on 30F

41236K > 4

41236K > 4
Withdraw
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
Total 56 +6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
F 43~45F
GGAC Faust 41236K 1.png
•Can cancel into followup (This One's on the House!) from 43~50F
•Can cancel into followup (Holler!) on 50F
•Listed Frame Adv is on standing hit

4 > 236P

4 > 236P
Holler!
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
30 Mid 9 4 0 +15 5 20 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
-/3.60 R 18 Launch 85 15
GGAC Faust 41236K 3.png
GGACR Faust 41236K236P Hitbox.png
Launcher
•Can cancel into followup (Can't Hear You!) from 20~75F
•Recovery on hit is 70F

236P > 236P

236P > 236P
Can't Hear You!
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
Total 38
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1~End All
GGAC Faust 41236K 4.png
•Can cancel into follow-up (Holler Again!) from 27F onwards

236P > 236P > 236P

236P > 236P > 236P
Holler Again!
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
60 Mid 43 8 18 5 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
5.00/24.00 R 120 15
GGAC Faust 214D.png
GGACR Faust 214D Hitbox 1.pngGGACR Faust 214D Hitbox 2.png
• Chop
•Slams down opponent on hit

236P > 236P > 236P (Coin)

236P > 236P > 236P (Coin)
Flaming Holler Again!
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
100 Mid 37 6 18 5 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
5.00/24.00 Forced 50% R 18 120 + GBounce 15
GGAC Faust 214D.png
GGACR Faust 214D Hitbox 1.pngGGACR Faust 214D Hitbox 2.png
•Auto Jump Install

4 > 236D

4 > 236D
Gettin' to the Good Part
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
40 High 15 2 22 -6 5 15 12
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1~8F, 38~39F Strike R 18 Launch 80 + WStick 35 15
GGAC Faust 5D.png
GGXXACPR Faust 5D-Hitbox.png
236D
•Can cancel into followup from 18~35F

j.236P

j.236P
Love
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
1, 40 All 21 Until bag lands,(14)3 Total 39+5 after landing 2, 3 0 7×2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.00/1.20×2 F 11 12, Launch 30 12, 13 24~25F
GGAC Faust j236P.png
GGACR Faust j236P Hitbox 1.pngGGACR Faust j236P Hitbox 2.png
Bag • Explosion
•Ignores OTG State
•2nd hit can hit Faust as well (damage 30)

j.236H

j.236H
Going my Way
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
18×4 All 7 32 22 +8 5 20×4 8×4
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.50/2.40×4 R 18 Launch 21 7
GGAC Faust j236H.png
GGACR Faust j236H Hitbox.png
•Max 4 hits
•If Faust lands in the middle of Going My Way, he has 8F landing recovery
•Listed Frame Adv is for TK Going my Way performed as fast as possible (startup 11F)

236P

236P
What Could This Be?
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
13~ Total 23
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.50/-
GGAC Faust 236P.png
何が出るかな?
•Faust is in CH state during move
•Item is tossed on 13F

236S

236S
Souten Enshin Ranbu
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
40 Mid 9 4(4)4 7 +3(-21) 3 10 10
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.50/6.00 R 13 Launch 54 + Slide 39 13
GGAC Faust 236S.png
GGACR Faust 236S Hitbox 1.pngGGACR Faust 236S Hitbox 2.pngGGACR Faust 236S Hitbox 3.png
Frames 9-10 • Frames 11-12 • Frames 17-20
•Faust is airborne from 1F onwards, stays airborne during Pogo Stance and during all subsequent follow-up attacks
•Attack first hits behind Faust, then in front
•Front hit of attack has a startup of 17F
•Getting off the pogo takes 24F
•Frame Adv in brackets is for getting of the Pogo as early as possible
•Faust will automatically get off the pogo if left idle for 180F

Pogo 9

Pogo 9
Small Jump
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
Total 18
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
0.25/-
GGAC Faust PogoMovement.png

Pogo 44

Pogo 44
Backward
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
40 Mid 4 3 16 -5 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
0.50/3.60 1~7F Strike R 13 Launch 40 + GBounce 13
GGAC Faust PogoMovement.png
GGACR Faust Pogo44 Hitbox.png
44
•Faust will turn around if needed to face the opponent after attack ends

Pogo 66

Pogo 66
Forward
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
40 Mid 4 3 16 -5 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.00/3.60 R 13 14 14 13
GGAC Faust PogoMovement.png
GGACR Faust 236S Hitbox 3.png
66
•Faust will turn around if needed to face the opponent after attack ends
•Wallbounces on CH (untechable for 60F)

Pogo P

Pogo P
Rubber Neck
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
30 High 4 3 7 +4 3 8 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.00/2.40 R 13 14 28 6
GGACR Faust PogoAttacks2.png
GGACR Faust PogoP Hitbox.png
P

Pogo K

Pogo K
Growing Flower
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
35 High 7 6 23 -15 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
5.00/- 1~6F Strike R 13 14 14 13
GGACR Faust PogoAttacks1.png
GGACR Faust PogoK Hitbox 1.pngGGACR Faust PogoK Hitbox 2.png
K: Frames 7-9 • K: Frames 10-12
•Flower has hurtbox on 13~22F
•Dizzy modifier x2

Pogo S

Pogo S
I'm a Flower. Get it? A Flower?
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
30 Low 16 2 9 +3 3 8 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.00/4.80 Forced 70% R 13 Launch 35 13
GGACR Faust PogoAttacks1.png
GGACR Faust PogoS Hitbox.png
S
•Pulls in opponent on hit
•Removes OTG state on hit

Pogo H

Pogo H
Going My Way
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
16×4 All 9 32 23+3 after landing -27 5 20×4 6×4
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.00/3.60×4 RF 18 Launch 36 7 41~46F
GGACR Faust PogoAttacks3.png
GGACR Faust j236H Hitbox.png
H
•Max 4 hits

Pogo D

Pogo D
What Could This Be?
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
9~ Total 17
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.50/-
GGACR Faust PogoAttacks2.png
•Faust is in CH state from 1~16F
•Item is tossed on 9F

214H

214H
Hack n' Slash
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
15×8 Air FD (100 pixels) 5 48 12 3 6×8
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.00/0.60×8 R 13 13×7, Launch 30×7, 60 0
GGAC Faust 214H.png
GGACR Faust 214H Hitbox.png
First hitbox
•If the opponent is within range and can be thrown on 1F, Faust starts the attack (total animation 64F, Faust is in CH state during move)
•Otherwise Faust performs a whiffed grab animation (total animation 34F)

214P

214P
From the Front
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
44 All 51 1 30 -17 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
0.50/3.60 21~32F Strike
33~44F All
RF 13 Launch 22 + WBounce 13 49~51F
GGAC Faust 214P 1.pngGGAC Faust 214P 2.png
• P version comes from the front
GGACR Faust 214P Hitbox.png
Side
•Untechable on CH for 120F

214K

214K
From Behind
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
44 All 51 1 30 -17 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
0.50/3.60 21~32F Strike
33~44F All
RF 13 Launch 22 + WBounce 13 49~51F
GGAC Faust 214P 3.png
K version comes from behind
GGACR Faust 214P Hitbox.png
Side
•Untechable on CH for 120F
•Can cancel into FB From Behind from 22~34F

214S

214S
From Above
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
38 High 47 20 26+6 after landing 3 8 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
0.50/3.60 21~32F, 47~47F Strike
33~42F All
RF 13 Launch 60 13 21~22F, 14~17F after bounce
GGAC Faust 214P 4.png
S version comes from above
GGACR Faust 214S Hitbox.png
Above
•Groundbounces on CH (untechable for 82F)
•2nd FRC restores jump options
•Startup of 63F to hit a crouching opponent (tested on Sol)

Items

Donut

Donut
Donut
item
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
Heals 30 53 [51] 216
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
GGXXACR Faust Food.png
•What Could This Be? cannot be performed again as long as a Donut is out

Chocolate

Chocolate
Chocolate
item
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
53 [51] 216
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
gain 8.00
GGXXACR Faust Food.png
•What Could This Be? cannot be performed again as long as a Chocolate is out

Chikuwa

Chikuwa
Chikuwa
item
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
Heals 15 53 [51] 216
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.20
GGXXACR Faust Food.png
•Raises Tension Pulse to max
•What Could This Be? cannot be performed again as long as a Chikuwa is out

Hammer

Hammer
Hammer
item
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
44 All 13 [9] 43 [45] 5 0 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.20 90% 18 19 18 15
GGXXACR Faust Hammer.png
GGACR Faust Hammer Hitbox.png
•Dizzy modifier x2
•What Could This Be? cannot be performed again until Hammer hits or disappears

Dumbbell

Dumbbell
Dumbbell
item
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
50 All 13 40 5 0 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.20 90% 25 19 50 15
GGXXACR Faust Dumbell.png
GGACR Faust Dumbbell Hitbox.png
•Blows back opponent on hit
•Dizzy modifier x2

Coin

Coin
Coin
item
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
10 All 13 [9] 169 [171] 3 0 12
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.20 13 14 14 7
GGXXACR Faust Coin.png
GGACR Faust Coin Hitbox.png
•What Could This Be? cannot be used again until coin disappears
•Coin disappears 42F after being on the ground, or 26F after hit or block
•On hit, the next Holler Again! becomes a Flaming Holler Again! instead

Bomb

Bomb
Bomb
item
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
80 All 134 [132] 12 5 0 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
18 Launch 120 15
GGXXACR Faust Bomb.png
•Chip damage x2
•Bomb explosion can hit Faust too
•What Could This Be? becomes usable again 2F before the bomb explodes

Chibi Faust

Chibi Faust
Chibi Faust
item
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
25 All 39 [35] 3 0 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.20 13 14 14 13
GGXXACPR Chibis.png
The squad
GGACR Faust Chibi Hitbox 1.pngGGACR Faust Chibi Hitbox 2.png
Falling • On the ground
•Chibi Faust is fully invincible while falling
•Chibi Faust can nullify projectiles after landing
•What Could This Be? cannot be performed again until Chibi Faust hits the opponent or lands on the ground

Chibi Robo-Ky

Chibi Robo-Ky
Chibi Robo-Ky
item
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
25 All 39 [35] 3 0 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
-/1.20 13 14 14 13
GGXXACPR Chibis.png
GGACR Faust Chibi Hitbox 1.pngGGACR Faust Chibi Hitbox 2.png
•Chibi Robo-Ky is fully invincible while falling
•Chibi Robo-Ky can nullify projectiles and knock down opponents after landing
•What Could This Be? cannot be performed again until Chibi Robo-Ky hits the opponent or lands on the ground
•Removes OTG state on hit

Chibi Potemkin

Chibi Potemkin
Chibi Potemkin
item
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
25×3 All 13 [9] 5 0 7×3
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.20×3 20 19 18 15
GGXXACPR Chibis.png
GGACR Faust Chibi Hitbox 1.pngGGACR Faust Chibi Hitbox 2.png
•Chibi Potemkin is fully invincible while falling
•After touching the opponent, or after nullifying a projectile, Chibi Potemkin is fully invincible for 1-42F, Starts moving forwards again on 43F
•Chibi-Potemkin can hit up to 3 times
•What Could This Be? cannot be performed again until Chibi Potemkin hits the opponent or lands on the ground
•Slams down opponent on hit

Wash Pan

Wash Pan
Wash Pan
item
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
44 All See notes Until Landing 5 0 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.20 85% 18 19 18 15
GGXXACR Faust Tarai.png
GGACR Faust Washpan Hitbox.png
•Slams down opponent on air hit
•Dizzy modifier x1.5
•What Could This Be? cannot be performed again until Wash Pan disappears
•Startup of 78F[77F] to hit a standing opponent (tested on Sol)

Meteors

Meteors
Meteors
item
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
36×6 All 196 [192] 5 20×6 10×6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.20×6 18 19 18 15
GGXXACR Faust Meteors.png
GGACR Faust Meteors Hitbox.png
•Dizzy modifier x0.5
•Goes through other projectiles
•What Could This Be? cannot be used again until Meteors disappear

Poison

Poison
Poison
item
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
10 All 89 [86] 50 2 0 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.20 11 12 12 6
GGXXACR Faust Poison Vial.png
GGACR Faust Poison Hitbox.png
•Poisons opponent on hit (Poison lasts for 375F)
•What Could This Be? cannot be used again until 10F after the poison appears

Force Breaks

214D

214D
BAM! Outta Nowhere
forcebreak
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
60 High/Air 19 6 12 +1 5 15 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
50% R 18 Launch 30 + GBounce 15
GGAC Faust 214D.png
B O I
GGACR Faust 214D Hitbox 1.pngGGACR Faust 214D Hitbox 2.png
Frames 19-20 • Frames 21-24
•Faust is airborne from 1F onwards
•Hurtbox shrinks to chest and head for 1~8F
•Hits crouching on 21F
•Faust is in CH state during move
•Faust remains in the air for 4F after the move
•Auto Jump Install

j.236D

j.236D
FB Rerere no Choutsuki
forcebreak
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
40 All 14 Until landing 1 -10 4 14 10
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
80% R 16 Launch 28 14
GGAC Faust j236D.png
GGACR Faust j236D Hitbox.png
•Faust lands in the Pogo stance after performing this move
•Listed Frame Adv is for a blocked TK Choutsuki performed as fast as possible
•Removes OTG state on hit

214K > D

214K > D
FB From Behind
forcebreak
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
60 All 9 1 30 -17 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
0.50/0.72 70% 1~8F Strike RF 13 Launch 32 + WBounce 13 6~8F
GGAC Faust 214P 1.pngGGAC Faust 214P 3.png
GGACR Faust 214P Hitbox.png
Same as normal door
•Untechable on CH for 120F

4 > 236D > 236D

4 > 236D > 236D
This One's on the House
forcebreak
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
80 All 1+0 12 Total 10 -9 5 0 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1~End Strike 18 Launch 120 15
GGAC Faust Shichousha.png
•Chip damage x2
•Opponent inputs are frozen for entire move duration
•Will remain active after hitting opponent
•Can hit Faust as well
•Listed Frame Adv is for when Faust blocks the explosion

Overdrives

236236P

236236P
W-W-What Could This Be?
super
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
1+6 Total 51
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1~6F Strike
GGAC Faust 236P.png
•Faust is in CH state during move
•Items are tossed on 7F, 17F, 27F and 37F

236236S

236236S
Shigekiteki Zetsumei Ken
super
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
30+alpha Low 11+1 80 66 -46 5 15 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1~15F All
16~17F Strike
RF 18 Launch Down 15 40F during pose
GGAC Faust 236236H.pngGGAC Faust 236236H2.png
I love gambling
GGACR Faust 236236S Hitbox.png
•Dizzy modifier x0
•After hitting the opponent with the 1st attack, press P/K/S/H to set which chest the angel goes
•Opponent presses a button to choose a chest with P/K/S/H. If opponent picks a chest before Faust picks a chest, then angel is automatically chosen
•If angel was chosen Faust is launched (untechable for 60F, hitstop 0F)
•The alpha in the damage column is either 100,150,190 to opponent or 10 to self, depending on chest chosen

Instant Kill

236236H

236236H
This Week's Yamaban
instantkill
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
Fatal All 5+12 4 20 -5 5 20
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
18 15
GGAC Faust IK.pngGGAC Faust IK2.png
GGACR Faust IK Hitbox.png
•IK Mode activation: 82F

Category

Systems Pages