GGACR/Chipp Zanuff/Data

From Dustloop Wiki

Links

System Data

GGACR Chipp Zanuff Icon.png Chipp Zanuff Damage Received Mod. Guts Rating Guard Balance Guard Recovery Stun Resistance
GGACR Chipp Zanuff Portrait.png ×1.30 4 ×1.125 1/5F 50
Backdash Duration Backdash Invulnerability Face Up Wakeup Face Down Wakeup Gravity Modifier
21 1~9F 30F 21F ×1.0
Walk Forwards Tension Gain Jump Forwards Tension Gain Air Dash Forwards Tension Gain Run Tension Gain Prejump
10 10 18 18 3
Jump Duration Jump vY Jump Gravity Forwards Jump vX Backwards Jump vX
41 28 1.4 6 5
Backdash vX High Jump Duration High Jump vY High Jump Gravity Forwards High Jump vX Backwards High Jump vX
8.5 54 29 1.1 8 7
Air Dash Backwards Startup Forward Walk Speed Backwards Walk Speed Initial Dash Speed Dash Acceleration Friction
6F 4.7 3.9 14 0.55 85
Air Dash Startup Air Dash Forwards Duration Air Dash Forwards Speed Air Dash Backwards Speed Air Dash Backwards Duration Minimum Rising Air Dash Height
6F 16 21 16 12 60
Landing Recovery Number Of Air Dashes Number Of Jumps Ground Throw Range Air Throw Range c.S Proximity Range
3F 1 3 36 88 170
Special Forwards Dash Unique Movement Options
Tsuyoshi-shiki Ten'i
Sankaku Tobi

Normal Moves

5P

5P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
6 Mid 4 2 6 +2 1 3 8
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.44 CSJR 9 10 10 11
GGAC Chipp 5P.png
Jab that hits higher than you'd sometimes like
GGXXACPR Chipp-5P-Hitbox.png

5K

5K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
12 Mid 5 5 8 -3 1 3 8
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.44 85% CSJR 9 10 10 11
GGAC Chipp 5K.png
Pretty good ranged poke
GGXXACPR Chipp-5K-1-Hitbox.pngGGXXACPR Chipp-5K-2-Hitbox.png
Frame 5 • Frames 6-9

c.S

c.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
28 Mid 4 1 11 +2 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SJR 13 14 14 13
GGAC Chipp cS.png
Close, fast, precise
GGXXACPR Chipp-cS-Hitbox.png

f.S

f.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
26 Mid 6 1 19 -6 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SJR 13 14 14 13
GGAC Chipp fS.png
Very fast for its range
GGXXACPR Chipp-fS-Hitbox.png

5H

5H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
36 Mid 7 7 12 0 5 20 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 SJR 18 19 18 15
GGAC Chipp 5H.png
GGXXACPR Chipp-5H-1-Hitbox.pngGGXXACPR Chipp-5H-2-Hitbox.png
Frames 7-8 • Frames 9-13

5D

5D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
17 High 27 4 9 +1 3 8 20
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 R 13 Launch 48 14 13
GGAC Chipp 5D.png
GGXXACPR Chipp-5D-Hitbox.png

6P

6P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
18×2 Mid 9 3(9)5 10 -1 3 10×2 7×2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64×2 90% 1~11F Above Knees SJR 13 14 14 13
GGAC Chipp 6P.png
Half of Chipp may as well be invisible
GGXXACPR Chipp-6P-1-Hitbox.pngGGXXACPR Chipp-6P-2-Hitbox.png
1st hit (Frames 9-11) • 2nd hit (Frames 21-25)

6K

6K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
20 High/Air 19 7 3+3 after landing -1 2 5 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 75% RF 11 12 12 12 16~18F
GGAC Chipp 6K.png
A true ninja gimmick
GGXXACPR Chipp-6K-Hitbox.png
•Chipp is airborne from 5F onwards
•Slides on CH (untechable for 40F, slides for 28F)

6H

6H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
60 Mid 17 6 15 -2 5 20 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 SJR 18 Stagger 35 18 + GBounce 15
GGAC Chipp 6H.png
How Chipp gets actual damage
GGXXACPR Chipp-6H-1-Hitbox.pngGGXXACPR Chipp-6H-2-Hitbox.png
Frames 17-19 • Frames 20-22
•Staggers on normal hit for max 35F

2P

2P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
6 Mid 4 2 7 +1 1 3 8
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.44 80% CSR 9 10 10 11
GGAC Chipp 2P.png
Typical plus on block chop
GGXXACPR Chipp-2P-Hitbox.png

2K

2K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
8 Low 5 4 7 -1 1 3 8
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.44 70% CSR 9 10 10 11
GGAC Chipp 2K.png
Self-cancelleable low
GGXXACPR Chipp-2K-Hitbox.png

2S

2S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
28 Mid 7 4 11 -1 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SR 13 14 14 13
GGAC Chipp 2S.png
Godlike Normal
GGXXACPR Chipp-2S-1-Hitbox.pngGGXXACPR Chipp-2S-2-Hitbox.png
Frames 7-8 • Frames 9-10

2H

2H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
34 Mid 7 10 19 -10 5 20 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.84 80% SR 18 Launch 30 15
GGAC Chipp 2H.png
GGXXACPR Chipp-2H-1-Hitbox.pngGGXXACPR Chipp-2H-2-Hitbox.pngGGXXACPR Chipp-2H-3-Hitbox.png
Frames 7-9 • Frames 10-11 • Frames 12-16
•Untechable on CH for 56F

2D

2D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
26 Low 9 2 18 -8 2 5 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 5~10F Feet SR 11 Down 12 12
GGAC Chipp 2D.png
It's all just a set up for the four-way guess
GGXXACPR Chipp-2D-Hitbox.png

j.P

j.P
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
8 High/Air 5 4 4 1 3 8
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.44 CSR 9 10 10 11
GGAC Chipp jP.png
Quick air conversion tool
GGXXACPR Chipp-jP-Hitbox.png

j.K

j.K
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
16×2 High/Air 5 6,2 8 1 3×2 8×2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.44×2 CSJR 9 10 10 11
GGAC Chipp jK.png
For rising and falling
GGXXACPR Chipp-jK-1-Hitbox.pngGGXXACPR Chipp-jK-2-Hitbox.pngGGXXACPR Chipp-jK-3-Hitbox.pngGGXXACPR Chipp-jK-4-Hitbox.png
1st hit (Frames 5-6) • 1st hit (Frames 7-8) • 1st hit (Frames 8-10) • 2nd hit (Frames 11-12)
•2nd hit slams down opponent on hit

j.2K

j.2K
Sakugankyaku
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
16×3 High/Air 8 Until landing 0 1 3×3 8×3
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.44×3 SR 9 10 10 5
GGAC Chipp j2K.png
Exists to be FDC'd
GGXXACPR Chipp-j2K-1-Hitbox.pngGGXXACPR Chipp-j2K-2-Hitbox.pngGGXXACPR Chipp-j2K-3-Hitbox.pngGGXXACPR Chipp-j2K-4-Hitbox.png
Frames 8-9 (+8N) • Frames 10-11 (+8N) • Frames 12-13 (+8N) • Frames 14-15 (+8N)
Each hitbox counts as separate hit
•Has a minimum height requirement
•Max 3 hits

j.S

j.S
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
28 High/Air 9 10 18 3 8 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 SJR 13 14 14 13
GGAC Chipp jS.png
GGXXACPR Chipp-jS-1-Hitbox.pngGGXXACPR Chipp-jS-2-Hitbox.png
Frames 9-10, 13-14, 17-18 • Frames 11-12, 15-16

j.H

j.H
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
26×2 High/Air 8 6,6 26 3 8×2 7×2
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64×2 90% SR 13 14 14 13
GGAC Chipp jH.png
Secret Ninja Art: The Mix!
GGXXACPR Chipp-jH-1-Hitbox.pngGGXXACPR Chipp-jH-2-Hitbox.pngGGXXACPR Chipp-jH-3-Hitbox.pngGGXXACPR Chipp-jH-4-Hitbox.png
1st hit (Frames 8-10) • 1st hit (Frames 11-13) • 2nd hit (Frames 14-16) • 2nd hit (Frames 17-19)

j.D

j.D
normal
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
32 High/Air 6 8 18+5 after landing 3 8 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.64 80% SR 13 Down 18 13
GGAC Chipp jD.png
GGXXACPR Chipp-jD-1-Hitbox.pngGGXXACPR Chipp-jD-2-Hitbox.pngGGXXACPR Chipp-jD-3-Hitbox.png
Frames 6-7 • Frames 8-10 • Frames 11-13
•Slams down opponent on hit
•Slides on CH (untechable for 50F, slides for 32F)

Universal Mechanics

Ground Throw

Ground Throw
Ground Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
60 36 pixels 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
4.00 Forced 50% Down
GGAC Chipp throw.png
A throw to surpass OTG

Air Throw

Air Throw
Air Throw
other
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
60 88 pixels 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
4.00 Forced 50% Down
GGAC Chipp airThrow.png
•Sends opponent on opposite side of throw direction

DAA

DAA
Dead Angle Attack
other
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
25 All 11 5 15 -6 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
0.52 50% 1~15F All
16~25F Throw
R 13 Launch 28 + WBounce 14 + WBounce 13
GGAC Chipp 6P.png
A Last Resort
GGACR Chipp DAA Hitbox.png

Special Moves

j.46

j.46
Sankaku Tobi
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
GGAC Chipp j46.png
Ninja Nonsense
•Chipp is in CH state during move
•Has a minimum height requirement
•Chipp sticks to the wall 1~10F
•Chipp flies off the wall on 11F
•Can input additional air movements from 12F onwards
•Can be done whenever a double or triple jump is possible
•Can cancel Teleport, Genrouzan-You or aerial moves into Sankakutobi
•Inputting anything except 3, 6 or 9 during the start of the move changes the move's angle

236P

236P
Alpha Blade
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
44 Mid 18 15 34 after landing -32 4 14 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.50/3.60 5~17F Low Profile R 16 Launch 36 0
GGAC Chipp 236P.png
The Clutchest Conversion Tool
GGXXACPR Chipp-236P-Hitbox.png
•Chipp is airborne from 1F onwards
•Chipp can pass through the opponent 15~32F
•Chipp is in crouching state during recovery
•Can cancel into Alpha Plus 35~50F

j.236P

j.236P
Air Alpha Blade
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
40 All 14 14 Until landing+21 -22 3 10 10
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
0.75/3.60 4~13F Low Profile RF 13 Launch 45 0 14~16F
GGAC Chipp 236P.png
GGXXACPR Chipp-236P-Hitbox.png
•Chipp can pass through opponent 4~27F
•Chipp is crouching during landing recovery
•Listed Frame Adv is for fastest possible TK Air Alpha Blade (startup 17F)

236P > H

236P > H
Alpha Plus
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
38 Mid 8 12 12 -7 4 14 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.50/6.00 RF 16 Down 40 14 6~7F
GGAC Chipp ABP.png
Preliminarily known as
Alpha Extend
GGXXACPR Chipp-236PH-1-Hitbox.pngGGXXACPR Chipp-236PH-2-Hitbox.png
• Changes every 2 frames
•Slams down and knocks down opponent on hit
•Wallsticks on CH (untechable for 80F, sticks for 30F)
•Chipp is in crouching state while moving

623S

623S
Beta Blade
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
45 Mid 5 22 17+10 after landing -35 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.00/6.00 1~8F All
9~12F Strike
RF 13 Launch 37 13 29~30F
GGAC Chipp 623S.png
Get outta dodge
GGXXACPR Chipp-623S-1-Hitbox.pngGGXXACPR Chipp-623S-2-Hitbox.pngGGXXACPR Chipp-623S-3-Hitbox.png
Ground: Frames 5-8
Air: Frames 3-4 • Ground: Frames 9-12 • Ground: Frames 13-26
Air: Frames 5-20
•Chipp is airborne from 10F onwards
•Blows opponent away on hit
•Untechable for 37F if Chipp hits while grounded
•Untechable for 30F if Chipp hits while airborne
•Fully untechable on CH (specifically for 2000F)
•Auto Jump Install

j.623S

j.623S
Air Beta Blade
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
40 All 3 18 Until landing+8 5 20 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.00/4.80 1~4F Strike R 18 Launch 22 15
GGAC Chipp 623S.png
GGXXACPR Chipp-623S-1-Hitbox.pngGGXXACPR Chipp-623S-3-Hitbox.png
•Blows opponent away on hit
•Fully untechable on CH (specifically for 6000F)
•Chipp is in a crouching state during landing recovery

41236H

41236H
Gamma Blade
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
32 All 15 9 29 +5 3 0 20
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
2.00/1.20 13 13
GGAC Chipp 41236H.png
GGACR Chipp 41236H Hitbox.png
•Freezes opponent in place on hit (Frame Adv +27)
•The opponent is floated 6F after being released
•Attack passes through other projectiles
•Ignores OTG prorate on hit
•Chipp performs a recovery animation on hit or block: total 21F
•Cannot be canceled into
•Disappears if Chipp is hit

22P

22P
P Tsuyoshi-shiki Ten'i
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
Total 25
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
0.50/- 9~11F Strike
GGAC Chipp 22PKS.png
P, K, and S move a set distance and can pass through

22K

22K
K Tsuyoshi-shiki Ten'i
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
Total 30
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
0.50/- 10~12F Strike
GGAC Chipp 22PKS.png
P, K, and S move a set distance and can pass through

22S

22S
S Tsuyoshi-shiki Ten'i
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
Total 31
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
0.50/- 10~15F Strike F 16~18F
GGAC Chipp 22PKS.png
P, K, and S move a set distance and can pass through
•Chipp is airborne 10~19F
•Can use attacks from 34F onwards, can move from 36F onwards
•Auto Jump Install

22H/D

22H/D
H/D Tsuyoshi-shiki Ten'i
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
Total 20
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
0.50/- 10~12F Strike F 13~14F
GGAC Chipp 22HD.png
H and D home in on opponent's location
•Chipp is airborne from 10F onwards

214K

214K
Tsuyoshi-shiki Meisei
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
Total 29
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
GGAC Chipp 214K.png
FIND ME
•Chipp becomes partially transparent for 479F
•Effect is gone if Chipp is hit or blocks an attack
•Cannot be canceled into
•Can be stacked (limit twice)

41236K

41236K
Genrou Zan
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
90 10 pixels 29 12 10 after landing 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
3.00/6.00 Forced 50% 12~13F, 17~41F Strike F Down 35~36F on hit
GGAC Chipp 41236K.png
Ninja Nonsense Season Two
•Chipp is airborne from 14F onwards
•Knocks opponent down on hit
•Chipp is in CH state 1~11F
•Chipp is in crouching state during landing recovery
•Can cancel to Genrou Zan You 14~26F

236S

236S
Resshou
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
18 Mid 13 5 10 -1 +3 3 10 7
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.25/3.00 R 13 17 26 13
GGAC Chipp resshou.png
GGACR Chipp 236S Hitbox.png
•Can cancel into Rokusai or Senshuu from 13F onwards
•Floats on CH (untechable for 56F)

236S > 236S

236S > 236S
Rokusai
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
22 Low 8 1 25 -7 5 15 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.25/3.00 6~8F Feet R 18 19 18 15
GGAC Chipp rokusai.png
GGACR Chipp 236S236S Hitbox.png
•Can cancel to Senshuu from 9F onwards
•Staggers on ground CH (max 35F)

236S > 236K

236S > 236K
Senshuu
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
30 High 25 6 10+12 after landing -11 4 11 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.25/4.80 9~10F Low Profile RF 16 Launch 25 + GBounce 14 15~17F
GGAC Chipp senshuu.png
GGACR Chipp 236S236K Hitbox.png
•Chipp is airborne 15F onwards
•Auto Jump Install

j.214P Slow

j.214P Slow
Shuriken (Slow)
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
1 All 23 Until landing+6 1 0 0
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
-/1.44 11 12 12 0
GGAC Chipp j236K.png
GGACR Chipp j214P Hitbox.png
•Chipp is in CH state 1~49F
•Shuriken is not considered a projectile and will not clash with other projectiles
•Chipp will perform Shuriken (Fast) next time Shuriken is performed
•First Shuriken thrown each round is (Slow)
•Disappears if Chipp is hit

j.214P Fast

j.214P Fast
Shuriken (Fast)
special
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
1 All 8 16+3 after landing 2 0 0
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1.00/2.64 80% 11 12 12 12
GGAC Chipp j236K.png
GGACR Chipp j214P Hitbox.png
•Chipp is in CH state during move
•Shuriken is not considered a projectile and will not clash with other projectiles
•Chipp will perform Shuriken (Slow) next time Shuriken is performed
•Disappears if Chipp is hit

Force Breaks

236P > D

236P > D
FB Alpha Plus
forcebreak
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
44 Mid 27 15 25 -23 4 14 10
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
90% R 16 Launch 60 0
GGACR Chipp FBAB.png
Back to Back
GGXXACPR Chipp-236PD-Hitbox.png
•Chipp is in CH and crouching state during recovery

623D

623D
FB Beta Blade
forcebreak
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
30, 20×3 All 4 13(7)3,5,5 30+5 after landing -28 4 14×4 6×4
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1~6F All
7~26F Strike
R 16 Launch 40, 50×3 7
GGAC Chipp 623S.png
Beta Blade coked outta its mind
GGXXACPR Chipp-623S-1-Hitbox.pngGGXXACPR Chipp-623S-2-Hitbox.pngGGXXACPR Chipp-623S-3-Hitbox.png
Ground: 1st hit (Frames 4-6), 2nd hit (Frames 24-26)
Air: 1st hit (Frame 4), 2nd hit (Frames 22-24) • Ground: 1st hit (Frames 7-16)
Air: 1st hit (Frames 5-14) • Ground: 3rd-4th hits (Frames 27-36)
Air: 3rd-4th hits (Frames 25-34)
•Chipp is in CH state 27~50F
•Chipp is in crouching state during landing recovery

j.623D

j.623D
FB Air Beta Blade
forcebreak
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
30, 20×3 All 4 11(7)3,5,5 Until landing+5 4 14×4 6×4
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1~24F Strike R 16 Launch 40, 50×3 7
GGAC Chipp 623S.png
GGXXACPR Chipp-623S-1-Hitbox.pngGGXXACPR Chipp-623S-2-Hitbox.pngGGXXACPR Chipp-623S-3-Hitbox.png
•Chipp is in CH state 27~50F
•Chipp is in crouching state during landing recovery

41236D

41236D
FB Gamma Blade
forcebreak
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
32 All 15 9 19 +15 3 0 20
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
-/0.24 13 13
GGAC Chipp 41236H.png
For Respect setups
GGACR Chipp 41236H Hitbox.png
•Freezes opponent on hit (93F)
•Floats opponent after freeze ends (untechable for 60F)
•The effects are based on the last attack done during freeze time
•Chipp is in CH state 1~33F
•Attack passes through other projectiles
•Ignores OTG prorate on hit
•On hit or block, Chipp performs a recovery animation (total 11F, in CH state 1~2F)
•Cannot be canceled into
•Disappears if Chipp is hit

41236K > D

41236K > D
Genrou Zan You
forcebreak
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
70 Mid 1 10 29+3 after landing -17 5 20 6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
Forced 85% R 18 Launch 60 0
GGAC Chipp 41236KD.png
Relegated in Xrd to Chipp's intro
GGACR Chipp 41236KD Hitbox 1.pngGGACR Chipp 41236KD Hitbox 2.png
Frames 1-2, 5-6, 9-10 • Frames 3-4, 7-8
•Chipp is in CH state until landing
•Auto Jump Install

Overdrives

632146H

632146H
Zansei Rouga
super
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
30×5, 110 Mid 21+4 Until landing+32 5 20×6 6×6
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
1~30F All
31~33F Strike
RF 18 Launch 120 15×5, 0 25~28F, first 4F active of 3rd hit
GGAC Chipp 632146H.png
Don't get baited
GGACR Chipp 632146H Hitbox 1.pngGGACR Chipp 632146H Hitbox 2.png
1st-5th hits • Finishing attack
•6th hit only occurs if the 5th hit hits or is blocked, in which case Chipp has landing recovery 87F

236236K

236236K
Banki Messai
super
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
7×26, 30×4 Mid 1+2~19 See notes 47+10 after landing -48 3×26, 5×4 10×26, 20×4 2×26, 6×4
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
R 13×26, 18×4 14×26, Launch×4 14×26, 28, 57×3 0×26, 7×4
GGAC Chipp 236236K.png
Please don't get baited
GGACR Chipp 236236K Hitbox.png
Initial hit
•Chipp is in a CH state until landing
•If Chipp fails to make contact with the opponent, the total length of the move is 27F
•Startup changes depending on distance
•Active frames are: 2(5)4(1)1(4)2(7)2(6)2(5)4(7)2(9)4(4)1(3)1(6)2(11)1(2)1(3)3,1(4)2(6)1(6)4(5)3(4)4×4,5(3)3,10(7)3,5×2
•Active frames 94, 164~168, 183~188 are strike invul

Instant Kill

236236H

236236H
Delta End
instantkill
Damage Guard Startup Active Recovery On-Block On-Hit Level Guard Bar Gain Guard Bar Minus
Fatal Mid 56+0 119 43+16 after landing 3
Tension Prorate Invuln Cancel Blockstun Ground Hit Air Hit Hitstop FRC Window
GGAC Chipp IK.png
Something is ending,
and it's probably you
GGACR Chipp IK Hitbox.png
Each hitbox is active separately
•IK Mode activation: 94F

Category

Systems Pages