WIP
Key Normals
- 2KGuardLowStartup5Recovery6Advantage+1 is Bridget's fastest normal. It's close range and gatlings into 2DGuardLowStartup7Recovery20Advantage-7 for a knockdown on hit or 2PGuardMidStartup7Recovery3Advantage+3 for pressure on block.
- 2PGuardMidStartup7Recovery3Advantage+3 is a strong button to both run in with and to stop runs. It has great range and is +3 on block. With the variety of pressure options after, it's a great button to use to establish her offense.
- 6PGuardMidStartup11Recovery14Advantage-6 is Bridget's primary anti-air. It has great vertical range so it is useful to stop airdashes or jump-ins.
- f.SGuardMidStartup7Recovery18Advantage-10 is your best mid-range poke. It has good range and is useful to stop run-ins, but can be low profiled or IAD'd over rather easily.
- 2SGuardMidStartup10Recovery12Advantage-10 is a good anti-air and space control button, as it covers space in front of and above you.
- 6SGuardMidStartup10Recovery29Advantage-18 is an extremely long ranged snipe tool that goes almost fullscreen. It's great for catching jumps or IADs.
- j.PGuardHigh/AirStartup5Recovery6Advantage- is her main air to air, great at catching jumps and IADs, and easily converts into an air combo on hit.
- j.S is a very long air normal used primarily on landing.Key Specials
- 236KGuardMidStartup11Recovery9Advantage-26 or Kickstart My Heart is an advancing special move with both PGuardMidStartup7Recovery28Advantage-10 and K followups. The followups can knockdown the opponent, allowing you to set a yo-yo and start your offense.
- 623PGuardMidStartup13Recovery25Advantage-17 or Starship is an invincible reversal. Very good for getting out of pressure or mixups, it also has an FRC point allowing it to be made safe. Be warned that it is vulnerable to throws shortly before becoming active.